GameCritics' Scores
- Games
For 4,098 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,967 out of 4098
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Mixed: 1,535 out of 4098
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Negative: 596 out of 4098
4104
game
reviews
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- Critic Score
Astrologaster’s uniqueness makes it a joy to play, and I would recommend it to those who appreciate period pieces, narrative-heavy games and those interested in strange pieces of historically-inspired work.- GameCritics
- Posted Aug 5, 2019
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I enjoyed my time climbing this peak, though. It offers three characters with unique abilities that made the climb feel different for each one, and while it doesn’t break a lot of new ground in the genre, Insurmountable is a welcome addition to the other roguelikes in my library.- GameCritics
- Posted Jun 21, 2021
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Even with all its technical flaws and strategic hiccups, Phoenix Point manages to pull together some of the best aspects of classic and contemporary turn-based tactical design and, in doing so, it somehow leaves me wanting more. It’s not a recommendation that comes without caveats thanks to the bugs and hiccups, but the struggle is worth it.- GameCritics
- Posted May 7, 2020
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- Critic Score
I knew Melody of Memory was a rhythm spin-off before I started it, so I kept my expectations fairly low, but it didn’t even clear that bar. The music isn’t awful and the visuals are beautiful, but it gives players almost nothing substantial in the main story. In light of this, I can only recommend it to those who really love rhythm games or the music from Kingdom Hearts.- GameCritics
- Posted Jan 20, 2021
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I may still not know how to describe Gigantic to newcomers, but I know it didn’t really matter when playing. Though my preferences had me questioning how much I’d enjoy playing a MOBA-styled title like this before I started, I’ve never been so happy to be wrong.- GameCritics
- Posted Aug 18, 2017
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Humor and unusual storytelling can't save it from stiff controls and an awkward camera.- GameCritics
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Seeing my custom character discuss very serious plans while wearing samurai armor and an angry tiger mask is the best comedic relief any game has offered me in the past ten years, and replaying it brought me back to a time in middle school when I wanted nothing but open-world. It’s also the perfect starting point for those new to the series, and any game that lets me dress up as a hot dog while flying on a motorized broomstick deserves a glowing recommendation.- GameCritics
- Posted Jun 8, 2020
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Starting this review by comparing Layers of Fear to P.T. is unfair, because even if P.T. had never existed, Bloober Team's work would still be stellar. However, those intrigued by that now-deceased project's approach would do well to step into the shoes of this miserable artist for a few hours... They should empty their bladders before turning their consoles on, though.- GameCritics
- Posted Feb 23, 2016
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There's a lot to love in Street Fighter V, especially Rainbow Mika, but the fact is that the game still isn't where it needs to be yet. The March update helped, but it was just a band aid on some pretty deep lacerations. Serious fighting game fans can hop in now without too many problems, but more casual players might want to wait—more fixes and a real story mode are still coming.- GameCritics
- Posted Apr 29, 2016
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- Critic Score
It has moments where it's genuinely fun, but these are too soon replaced by a sense of tedium as the "been there, done that" element comes to color later races.- GameCritics
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Bursting with energy, enthusiasm, freshness, inexplicably bizarre random elements, and a clear love of the genre it builds upon, it's impossible not to crack a smile and just revel in the sheer amount of rightness Weapon of Choice can claim as its own.- GameCritics
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For a game that could have been that potential leap forward, it's a real shame that all Apex manages to do is present a mediocre-to-poor driving experience in a painfully threadbare setting.- GameCritics
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Wearing its weirdness and humour like a badge of honor, Guided Fate Paradox is a fresh take on the Roguelike genre with a quirky tale and dialed-back difficulty that ensures it's accessible to all audiences.- GameCritics
- Posted Feb 6, 2014
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Once again, Sony proves itself to be a welcome place for alternative experiences that don't easily fit the standard boxes, and Splice is one more that they can be proud of. I found it to be gracefully understated, masterfully elegant, and a puzzler that I enjoyed every minute with... Even those minutes when I had absolutely no idea where that final cell needed to go.- GameCritics
- Posted Feb 4, 2015
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The map aside, this is yet another great title in the Atelier series. The stakes are high, the characters are likeable, and the gameplay is as good as it’s ever been. Every year I approach the newest Atelier game with a little trepidation – will this be the year they screw it up? Will the streak finally end? But for at least one more year, the answer is no. Gust has again delivered another fantastic JRPG that does the series proud.- GameCritics
- Posted May 14, 2018
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- Critic Score
The saddest part about Vandals is that it’s over too soon — I’d estimate the average running time to be a little over two hours. With how short the levels are, 60 doesn’t feel like enough. That said, given the fact that Vandals is also available on mobile devices, it’d make for a great time-killer during a commute or break at work.- GameCritics
- Posted May 18, 2018
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Ys: Memories of Celceta makes it easy to overlook its shortcomings. A likeable cast, an intriguing mystery, and smooth combat made my time with the game fly by. I hadn’t played a Ys game in over two decades when I decided to give this one a try, and I’m now convinced that I should delve a little deeper into the library of games to see what other gems I’ve missed.- GameCritics
- Posted Aug 28, 2018
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Continues aside, Mecha Ritz excels in other areas. Controls are smooth and precise. Graphics are stellar and would feel right at home on the original PlayStation. And I don’t talk about soundtracks often, but the one in Mecha Ritz is top-notch – energetic, electronic beats feel right at home in a world-ending robot clash. Hopefully I am wrong about the lack of continues scaring players away, because Mecha Ritz: Steel Rondo is a solid shmup in all other aspects. It fit right in with my small rotation of shmup games and has become a great way to relax after a stressful day of work and life commitments.- GameCritics
- Posted Dec 16, 2022
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- Critic Score
Thankfully, Forgive Me Father shines mechanically, and that counts for a lot — the quick movement, automatically reloading guns, hectic shooting and pulsing soundtrack had me hooked from level one. It can be a bit punishing and the save points are a bit too far apart, but I think fans of ’90s-style shooters will find a lot to like here — just don’t expect anything more than solid shooting and bloody bits.- GameCritics
- Posted Jan 31, 2024
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Considering its premise, it would be betraying the concept to make a ‘good’ game. It’s certainly interesting, but does that lead to an enjoyable experience? Well, it’s worth playing for those who enjoyed Hypnospace Outlaw and are interested in another snapshot from that period, and it’s brief enough so that it doesn’t outstay its welcome. However, people who aren’t Hypnospace fans or those who aren’t interested in the meta-concept would probably do well to look elsewhere if they’re craving a standard FPS fix.- GameCritics
- Posted Jul 29, 2024
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Despite its simplicity, Europa establishes itself as a whimsical, wondrous experience floating through the wilds of a fallen utopia. I won’t forget it anytime soon.- GameCritics
- Posted Oct 25, 2024
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It's recommended, but with a little more polish it could have been fantastic. As it stands, it's an interesting, yet slightly flawed effort.- GameCritics
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The game is easily short enough to finish in an afternoon even if you're doing other things at the same time. Its finale feels even more abrupt than it is, because there's no crescendo of difficulty or complexity, no "boss" puzzle. With little warning, Unmechanical simply ends, and without a strong story or memorable puzzles to hang its hat on, it fails to leave a mark, despite its lovely visuals.- GameCritics
- Posted Aug 20, 2012
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I enjoyed Yonder more than I otherwise might have because I played it at just the right moment — it served as a palate cleanser after one of the year’s bloodier games. That said, I still found Yonder to be a peaceful delight despite its shortcomings.- GameCritics
- Posted May 17, 2018
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I’ve played my fair share of indie games, but few felt as polished as Gibbous: A Cthulhu Adventure. A great deal of care has gone into its production, and despite getting pretty dark and serious towards the end, the memorable characters kept me glued and did a fantastic job of propelling the story forward — in every aspect, it’s a fine introduction to the point-and-click genre also title worthy of any veteran.- GameCritics
- Posted Oct 14, 2019
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- Critic Score
The combat is brainlessly entertaining, but this sort of content only occupies someone for so long, and with no other improvements or expansions to the core play, I can't in good conscience praise this game. That said, I did find it interesting enough to want to find out more about the IP, and I strongly suspect those who are already fans will happily climb aboard this particular pirate ship.- GameCritics
- Posted Oct 22, 2015
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Dying Light is a great experience from beginning to end. The combat is stellar, the parkour is a genre best, and it's taking place in an environment perfectly designed for the game's strengths. For all of its problems, Dead Island was pointing towards something great in the future, and it's clear that Dying Light is that something.- GameCritics
- Posted Feb 12, 2015
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For those who haven't completed the game, or for those who who eat, sleep, and breathe Mass Effect, the information in Mass Effect 3: Leviathan is a must-see. For players who've wrapped Commander Shepard's adventure and long since moved on, there's nothing here that truly warrants reopening those old wounds, although it remains an interesting, well-crafted quest in and of itself.- GameCritics
- Posted Aug 29, 2012
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When all’s said and done, Samurai Warriors: Spirit of Sanada is a fine game, but not a very memorable one despite all the tweaks. I had a blast plowing my way through waves of disposable bodies and feeling like an unstoppable juggernaut, but once the carnage came to an end, the high was fleeting. I doubt I’ll ever revisit this game, nor even remember it a month from now.- GameCritics
- Posted May 31, 2017
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El Hijo is a tough sell for me. I appreciate the aesthetics and was charmed by the hero, but the campaign was simply too long due to excessive backtracking, unclear level design and some rough edges that often made sneaking and hiding frustrating. A tighter, more streamlined campaign would have made for a more enjoyable experience overall.- GameCritics
- Posted Feb 10, 2021
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