GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 74 Metascore
    • 80 Critic Score
    In a medium full of spaceships and crumbling castles, The Thaumaturge is a singular sojourn to a time and place that many players will be unfamiliar with, presenting a dance through the sights and sounds of a turn-of-the-century Warsaw imbued with magic and terrifying creatures. Backed up by a solid combat system, compelling main narrative and diverging decision points, this supernatural adventure is one well worth taking.
    • 74 Metascore
    • 45 Critic Score
    My time with Starlink: Battle for Atlas was surprising, but that doesn’t mean that it was positive. It’s got lot of potential that goes unrealized since the story and quests are a wash and the toys-to-life aspect is DOA, but the ship mechanics are dead-on and it’s not hard to imagine how some retooling and editing could result in the best Star Fox game ever made. This Battle has been lost, but I believe that Ubisoft can ultimately win this war.
    • 74 Metascore
    • 70 Critic Score
    While Trio of Towns has more structure — and more “stuff” in general — than I’m used to, it’s still the same farming simulator I know and love.
    • 74 Metascore
    • 80 Critic Score
    Although Trials Fusion is still my least favorite of the Trials games thanks to a lot of weirdness and off choices in the core design, the Awesome Level Max track pack is a great time, and I enjoyed the work on display here. While there are quite a few pieces of DLC currently available for Fusion, this one ranks near the top.
    • 74 Metascore
    • 85 Critic Score
    I can’t stress enough what a bleak experience Death end Re;Quest 2 is. There are bright moments and the gameplay is tight, but players will always have the sinking feeling that wrenching emotional agony is just around the corner.
    • 74 Metascore
    • 80 Critic Score
    For those not put off by the gory subject matter — and ye gods, brace for the “steak table” animation — it’s a petite, dark delight.
    • 74 Metascore
    • 65 Critic Score
    Overall, Pinball FX has come out of the gate with a strong launch. There are dozens of great tables including all-time favorites as well as plenty of new ones, and new modes and events provide even more variety for players. However, the pricing options may frustrate players on a budget, or longtime fans who’ve already bought many of the tables in previous versions. If there were some way to honor those purchases and that player commitment, Pinball FX would go from good to great.
    • 74 Metascore
    • 70 Critic Score
    By the time Masters of Anima was over, the repeated battlefields were as tired as its cliche story, and I had spawned and relocated countless units in battle. Thankfully, the minor changes from level to level, were just enough to keep the campaign from overstaying its welcome. Playing commander was engaging for a while, but I don’t see myself returning to explore Spark any time soon.
    • 74 Metascore
    • 80 Critic Score
    There are other things I could complain about, like the occasional bug or strange hitboxes, but I appreciated that Neversong never tries to be more than it is, and everything it offers is meant to be in service of its heartfelt story of loss and hope. I felt ruined by the ending, but I will say that it also leaves some things to the player’s imagination.
    • 74 Metascore
    • 75 Critic Score
    Dragon is Dead is a solid hack-and-slash roguelite elevated by the attractive pixel-art presentation and a plethora of options for customization. Players willing to invest in its dearth of systems will be rewarded with a hero all their own.
    • 74 Metascore
    • 85 Critic Score
    The use of Marvel characters is great, and the core idea of connecting special abilities to matching crystals is just as good now as it was back in the original Puzzle Quest: Challenge of the Warlords. I was a huge fan of that title, and Marvel Puzzle Quest proves itself to be a worthy new-school successor.
    • 74 Metascore
    • 65 Critic Score
    At any rate, Dead Rising 2: Case West should please gamers who haven't grown tired of Dead Rising 2's incessant zombie slaying. It's puzzling as to why Capcom feels this DLC is worth $10 when Case Zero was more fun (and half the price...), but fans of zombie games and Frank West will probably feel right at home here.
    • 74 Metascore
    • 50 Critic Score
    There is simply no way to play this game comfortably while turning and moving forward.
    • 74 Metascore
    • 60 Critic Score
    I find Alder’s Blood in a very strange position. The aesthetic, combat, and ideas drew me into the shadows of its world. However, the bugs, design issues and general lack of polish have killed my drive to continue playing. I might come back to it in the future once it’s been patched, but not until it’s had a lot more time to polish off its rough edges.
    • 74 Metascore
    • 70 Critic Score
    It’s a shame Disgaea D2: A Brighter Darkness is a direct sequel. Despite niggling issues and a lackluster story compared to the original, it’s the most forgiving Disgaea to date. I woudn’t say it welcomes new players, but it streamlines things that took a long time without good reason and, in general, is the easiest Disgaea to play.
    • 74 Metascore
    • 65 Critic Score
    While Omensight‘s combat is only iffy at best, I found the story compelling enough to play all the way through and get to the ultimate conclusion of the storyline. While I didn’t find the ending completely satisfying, the characters had great depth and I’ve rarely found a game that handled the replay the day mechanic this well.
    • 74 Metascore
    • 80 Critic Score
    Mighty Goose is good stuff — a slightly goofy premise, plenty of fast-paced action, and wonderful graphics all combine to make this a title that arcade action fans won’t want to miss.
    • 74 Metascore
    • 55 Critic Score
    Just a competent JRPG. How could it not be, considering how much it liberally lifts from its betters? Looking at it with a purely analytical eye, this Frankenstein’s Monster of a game has haphazardly pieced everything needed to make it stand among the giants it aspires to be, except the most critical of requirements—a spark of life.
    • 74 Metascore
    • 65 Critic Score
    Its incredibly addictive drawing and animation succeed by providing a unique opportunity for your imagination to run wild, yet I can't help but be disappointed that the rest of the game doesn't meet the same impressive standard.
    • 74 Metascore
    • 75 Critic Score
    Re:Turn is a great little gem that easily slots into any horror fan’s collection. The art and atmosphere alone are enough to warrant a look, and the story plays with some interesting themes of love, jealousy, and privilege. As someone who doesn’t normally go for horror games, this one’s hard to pass up.
    • 74 Metascore
    • 75 Critic Score
    For Wii owners jonesing for something besides the usual batches of brightly-colored shovelware and tired flagship franchises, The Sky Crawlers: Innocent Aces fresh take on dog-fighting along with a healthy dose of anime-inspired storytelling is just what the doctor ordered.
    • 74 Metascore
    • 60 Critic Score
    With difficult games coming into vogue over the past few years, Not a Hero isn't fresh or deep enough to make it stand out despite the humorous notes. A title like this will have an audience for sure, but the silly charm didn't outweigh the irritating difficulty for me.
    • 74 Metascore
    • 85 Critic Score
    Tactical movement as conversation and combat is intriguing, and inkle has masterfully incorporated this innovation into a truly wonderful blend of narrative and tactics.
    • 74 Metascore
    • 85 Critic Score
    A jolt of energy that the shooter genre has needed for some time now. The varied and beautiful environments are a slap in the face to brown, repetitive corridors, and the control of both shooting and moving gives stop-and-pop a run for its money.
    • 74 Metascore
    • 60 Critic Score
    Deponia looks lovely, but it squanders its wonderfully screwball setting on unremarkable puzzles and unlikable characters. In the end, that all adds up to a game that's completely disposable.
    • 74 Metascore
    • 60 Critic Score
    Overall, I enjoyed the concept of Osman more than the execution. There’s a decent action title here, but the steep difficulty and lack of bells and whistles make it a tough sell.
    • 74 Metascore
    • 80 Critic Score
    While the core decision-making content of Yes, Your Grace: Snowfall remains close to the original’s, the mechanics are a bit deeper and the narrative is strong and moves its world compellingly forward. This title is the definition of “worthy successor”, and certainly one of my favorite indies of the year so far.
    • 74 Metascore
    • 60 Critic Score
    The Raven: Legacy of a Master Thief may be a refreshing change of pace from the majority of video games on the market and a charming nod to to good, old traditional murder mysteries in the Agatha Christie vein, but as a single chapter in a three-game arc, it's too brief to satisfy, too buggy to impress, and not particularly captivating or engaging. I suppose that makes it a reasonably decent diversion then, but not one that's likely to stick with players for any length of time after the credits roll.
    • 74 Metascore
    • 80 Critic Score
    I would have liked a longer game with a little more challenge to it, but at the end of the day Genji does so many things well that I found myself willing to live with the flaws.
    • 74 Metascore
    • 40 Critic Score
    Expeditions: Viking could have been wonderful. I love its strategic combat layered atop a real world setting that hints at the fantastical without ever crossing the line. It has intriguing moral choices that aren’t afraid to shy away from making the player pick between equally terrible outcomes, and it flirts with making the player both warrior and politician. I could have overlooked the timer and the lack of information, but what I couldn’t overlook is that in its current state, the game is outright unplayable.

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