GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 81 Metascore
    • 80 Critic Score
    Not quite a must buy, this is an easy recommendation nonetheless. Especially for those in the mood of a 2D Anime fighting game that isn’t Fighting Climax or other crossover fighting game. Obviously Arc System Works has their other iconic series, but this fighting game is up to snuff and definitely deserves a look. Even if the name reads like a weird out of the wood works isekai Light Novel.
    • 81 Metascore
    • 80 Critic Score
    Given its unintimidating nature, the only question that should hang over any prospective buyer’s head is whether the idea of watching a sneaky goose make everyone’s day worse is amusing. If the answer is yes – and it damn well ought to be – Untitled Goose Game stands as evidence that even the silliest idea can birth a surprise hit when applied with conviction. I doubt anyone will make a better misanthropic goose game anytime soon.
    • 81 Metascore
    • 80 Critic Score
    I don’t think that The Pedestrian has a grand point to make, and that’s okay. Even without a message or an emotional hook, this is a beautiful, fiendishly clever little puzzler that surprised me at every turn, and that’s more than enough.
    • 81 Metascore
    • 85 Critic Score
    Though I’m a bit disappointed that Atlus didn’t create a truly definitive edition of Persona 3 for modern audiences, this game remains one of the best RPGs I’ve ever played. With its masterful use of storytelling and grandiose themes, the adventure fully immerses the player in both its life sim and dungeon crawling mechanics. In fact, not only did this game create the template that its successors still follow today, but it also might just be the most memorable and thought-provoking Persona overall. Despite the shortcomings of the slightly outdated portable version here, it is undoubtedly a must-play for any RPG fan who hasn’t tried it yet.
    • 81 Metascore
    • 75 Critic Score
    While earlier installments had more interesting interaction between the characters, Rise of the Pirate God ends the series on a high note, gameplay-wise.
    • 81 Metascore
    • 85 Critic Score
    Signal Studios took what was already a great game and made it even better, and that's no easy thing.
    • 81 Metascore
    • 50 Critic Score
    Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
    • 81 Metascore
    • 70 Critic Score
    All in all, ilomilo is a successful puzzle game that's sure to delight. Most challenges are fun and satisfying, while never quite out-of-this-world difficult. While the addition of the emotional element doesn't quite fulfill its promises, it's easy to overlook in favor of the careful presentation.
    • 81 Metascore
    • 80 Critic Score
    Building an entire series around a single character was a bit of a risky choice, but I’m happy to say that Ryza, as a character, held up as someone who’s worth checking back in on over and over again. In ten years will we be looking back at Ryza as an iconic-level character the way we do Sophie and Platcha? Probably not – but that’s an impossibly high bar. Ryza had an incredible adventure to go on, and now that it’s done, I’m glad we got the chance to go on it with her.
    • 81 Metascore
    • 85 Critic Score
    Despite the half-done feeling of chapter five, Phoenix Wright: Ace Attorney remains the sort of game that I live for. It's intelligent, creative, and never ever loses its sense of humor.
    • 81 Metascore
    • 75 Critic Score
    Near the beginning of Red’s adventure, Everhood asks the player if they wish to know the “absolute truth,” which could aid them in their journey, but also hinder their understanding of reality. The player is asked again at the game’s conclusion. I said no both times, but I think Everhood’s message is there are no absolute truths. It’s up to the player to decide what is right, wrong, and what their purpose is, and in doing so, Everhood provides a one-of-a-kind experience.
    • 81 Metascore
    • 90 Critic Score
    I can't thank Capcom and Atomic Planet enough. They've let me into a world I wasn't developmentally ready for 15 years ago, but which still makes me feel like a kid again. I always knew I'd come back to Monsteropolis someday. Thanks for waiting, Mega Man.
    • 81 Metascore
    • 95 Critic Score
    While it may not look like much on the surface, Helldivers has a hell of a lot going on once players dig in, and being a disposable interstellar trooper raiding death planets has never been more perfectly captured than it is here.
    • 81 Metascore
    • 85 Critic Score
    While Outcast is not perfect, what it does right it does damn well. It's a well-organized and planned platformer with the best elements of the Star Wars universe rolled in.
    • 81 Metascore
    • 85 Critic Score
    I understand that the last arena is supposed to be a quote-unquote boss fight, but I feel the drastic shift will sucker punch players right at the end of the game. Don’t get me wrong though, I enjoyed Boomerang X. Enemy designs were clever and paired well with the abilities available, and even though the plot was thin, there was just enough to keep me curious right up until the end.
    • 81 Metascore
    • 95 Critic Score
    The first chapter of Sam & Max: The Devil's Playhouse shows us that storytelling in games doesn't have to be a luxury, and perhaps shouldn't be. In The Penal Zone, good writing isn't just an added bonus: it infuses every aspect of play.
    • 81 Metascore
    • 80 Critic Score
    I can't blame anyone for being initially put off by the somewhat obnoxious sense of humor, but anyone passing on Sunset Overdrive will be missing one of the freshest and most exhilarating games the genre has seen in years.
    • 81 Metascore
    • 85 Critic Score
    Any way it's sliced, Super TIME Force is an excellent effort from an excellent developer, and a bullet-rich, chuckle-worthy feather in Capy's cap. Well done.
    • 81 Metascore
    • 95 Critic Score
    Life is Strange: True Colors is a technically brilliant and emotionally-driven masterpiece, providing a compelling narrative wrapped around some of the best choice-based gameplay I’ve experienced in years. It also made me reflect on what my life can be if I just take a minute to let go, which isn’t something I can say about many other pieces of art or media.
    • 81 Metascore
    • 65 Critic Score
    A New Frontier doesn’t fail completely as a narrative experience — Javier and his makeshift family aren’t unlikeable as far as characters go — but the story that’s being told in these first two episodes just doesn’t command the player’s investment like it used to. The gameplay aspects are superfluous, the story beats are overly familiar, and and not even seeing Clementine again can save the moaning, ambling corpse this series has unfortunately become.
    • 81 Metascore
    • 60 Critic Score
    SSX
    That being said, the game still does have its issues-and some of those issues do really mar the experience. The foundation of a solid current gen SSX game is lurking right beneath the surface of this title-let's hope EA unearths it for the potential sequel.
    • 81 Metascore
    • 80 Critic Score
    A lack of ambition isn't necessarily a problem here—for players looking for solid Tower Defense, DG2 has a decent story, plenty of well-built levels, and truly impressive number of gameplay modifiers and modes, and it has handily replaced DG1 as the most technically adept game of its type.
    • 81 Metascore
    • 90 Critic Score
    There were points where it made me feel over the moon with glee at a perfectly-chained series of strikes, and times when the plot left me deeply disconcerted in just the right way. It’s not gonna be a game for everyone, but for some, it’ll be an unforgettable ride.
    • 81 Metascore
    • 65 Critic Score
    Although it's hard not to fall in love with the landscape, the grappling hook, and the parachute, their combined appeal just isn't strong enough to override the bloated playtime, the dull cast of characters, and missions that are only mediocre at best.
    • 81 Metascore
    • 50 Critic Score
    Rage is a beautiful, totally decent first-person shooter with some driving elements thrown in to spice it up a bit. Based on it's developer's pedigree, the fact that it's not more than that is exceedingly confusing. There's really no obvious attempt at innovation here minus the marrying of Doom to Twisted Metal.
    • 81 Metascore
    • 80 Critic Score
    Ultimately, I enjoyed this Samurai Shodown revival. Its back-to-basics approach works, and the lack of long combos helps differentiate it in a genre filled with them. It plays well, looks decent, has a great selection of characters, and performs well online — and better, there’s a reasonable amount of people playing at launch. The slower pace and heavier reliance on pokes may turn some players away, but for everyone else, Samurai Shodown offers a fresh, satisfying twist on weapons-based combat unlike nearly anything else out there.
    • 81 Metascore
    • 90 Critic Score
    It was wonderful to explore the world and to listen to Henry and Delilah open up to one another about their lives. I'd easily recommend it to anyone who values a good, mature story. While the final destination leaves much to be desired, the trip was well worth it.
    • 81 Metascore
    • 90 Critic Score
    A fantastic experience, and rarely do developers manage to make such perfect use of a setting when building a game. This isn’t just a puzzle game that happens to be zombie-themed, it’s literally a zombie puzzle game, where all of the challenges and tasks flow naturally from the concept, constantly expanding and elaborating on the core idea. Yes, it’s fair to sum Zombie Night Terror up as Lemmings With Zombies, but from that jumping off point it accomplishes incredible things.
    • 81 Metascore
    • 80 Critic Score
    I really wanted to love Little Nightmares, and in some ways, I do. It tells an intriguing, ambiguous story through a gorgeous, gothic-inspired art style. However, the moment-to-moment interaction suffers from loose controls, questionable physics, and cat-and-mouse sequences that quickly grow tedious. To its credit, the story begins and ends on strong high notes, making both a good first impression and a final lasting one. More art exhibit than enjoyable game, Little Nightmares nevertheless deserves to be in the same conversations as Limbo and Inside, if not because it tops them, then because it shares the same artistic and narrative ambitions.
    • 81 Metascore
    • 90 Critic Score
    Aside from the technical issues, The Invisible Hours is a masterpiece. It takes the best elements of live theater and videogames, and melds them into a mystery experience like no other. Halfway through my time with it, I found myself wishing every mystery could be told in such a dense and thorough manner. This isn’t just a successful narrative experience, it serves as a proof of concept that any number of stories could be told using this same format. The Invisible Hours is a must-play for mystery fans, a must-play for VR players wanting an entirely new experience, and a must-play for anyone interested in getting in on the ground floor of a bold new concept in visual storytelling.

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