GameCritics' Scores
- Games
For 4,098 reviews, this publication has graded:
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37% higher than the average critic
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6% same as the average critic
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57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 68
| Highest review score: | Citizen Sleeper | |
|---|---|---|
| Lowest review score: | Mass Effect: Pinnacle Station |
Score distribution:
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Positive: 1,967 out of 4098
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Mixed: 1,535 out of 4098
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Negative: 596 out of 4098
4104
game
reviews
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- Critic Score
Numenera ended when the credits rolled, but in my mind, the story is still going. That wouldn’t be possible without top-level writing and world-building – the kind that sucks me into its universe regardless of technical shortcomings. In other words, it’s the perfect follow-up to Planescape: Torment, as thought-provoking, mature and challenging as its predecessor. For those who like their sci-fi more than a little weird, I can’t recommend it enough.- GameCritics
- Posted Feb 28, 2017
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With bright. beautiful graphics and fantastic level design, Kalimba is a near-perfect action/puzzler that's always challenging in the most rewarding way. It's rare to see a game so difficult be so encouraging, and the developers should be applauded for making this kind of hardcore skill experience accessible to everyone.- GameCritics
- Posted Feb 25, 2015
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It looks good, controls great, and offers a solid play formula that doesn't rely on typical zombie fare to keep interest high.- GameCritics
- Posted Aug 26, 2012
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Slime-San: Superslime Edition is a gret puzzle-platformer that doesn’t try to be anything more than it is, and the content is perfectly executed by being easy to start and difficult to master, and it offers enough content to keep players coming back for hours.- GameCritics
- Posted Aug 9, 2018
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Grime is a game of gaping contradictions. It is one of the most visually striking releases of the year… and also one of the ugliest. It’s one of the most imaginative games in some time… and also one of the most generic. For all of Grime’s talk about chiseled stone, the experience feels like a half-finished sculpture – occasional details reveal tantalizing glimpses of the creators’ vision, but it’s largely an indistinct blob.- GameCritics
- Posted Sep 10, 2021
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Assassin’s Creed Shadows feels like the culmination of years of reworking the series into a full-fledged RPG. With smart changes to the overall flow of combat and a narrative that rivals some of the best triple-AAA experiences available today, Shadows is not only the best AC in well over a decade, but arguably one of the finest action-RPGs of the decade so far.- GameCritics
- Posted Mar 26, 2025
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Situs Inversus also ties the season together excellently by not only being a satisfying mission on its own, but by featuring several callbacks for longtime series fans. Some of the assassination options mirror those from older games, and thorough players might notice some special cameos. IO taking the time to provide these little nods to fans was great.- GameCritics
- Posted Jan 10, 2017
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Familiarity aside, however, Mizuguchi’s latest experiment in merging simple mechanics with mesmerizing feedback remains an invigorating success, and probably more compulsive and complete than any other he’s conducted, even if it’s not necessarily the final word on the subject.- GameCritics
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- Posted Jul 16, 2015
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After years of letting gamers simply play other people’s songs, Harmonix has now decided to let players create new music using those songs. It truly feels like a fully-realized vision of melding music and games in ways that haven’t been done before and feels like the next step in music games. Harmonix is back in fine form, and that’s a tune we can all dance to.- GameCritics
- Posted Dec 9, 2020
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The Kids We Were offers quite a long main story with a bonus episode once it’s finished. The simple voxel graphics feel like a good fit for something centered on the past, though one might wish for something a little more detailed during some of the more touching scenes. Perhaps, cutscenes in a different style might have been useful in providing a little more variety and emotional impact. That said, anyone looking for a rich narrative supported by wave of Japanese nostalgia would do well to look into The Kids We Were — just don’t expect complex gameplay mechanics or fancy visuals.- GameCritics
- Posted Jan 3, 2022
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In all fairness, Ratchet: Deadlocked should have been put out at a bargain price (around $20 sounds right) and labeled as an add-on or mission pack instead of positioned as a full-priced title.- GameCritics
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Sporadic difficulty notwithstanding, it's certainly a credit to Mr. Cavanagh that a project with VVVVVV's basic graphics and simple controls can feel so completely energetic and entertaining. Much more than it initially appears, I was quite glad to have spent time with the title, and eagerly look forward to what Terry will be cooking up next.- GameCritics
- Posted Sep 12, 2011
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Winning even as one loses is nothing new in gaming-at least, not in how I play-and the way Zettai Hero Project: Unlosing Ranger vs. Darkdeath Evilman implements it means that nothing the player does, no matter how foolish, is a waste. That implemention isn't exactly groundbreaking (while the game makes grinding for levels easier, it doesn't make it more palatable) but it does force players to think about failure in a slightly new way.- GameCritics
- Posted Mar 11, 2011
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It’s clear that Berzerk Studios put a ton of effort into Infernax, with even the most obscure moments and references often being fleshed out in unexpectedly engaging ways. Aside from a few platforming quibbles and one ‘puzzle’ that felt like a complete waste of my time, Infernax offers up a solid and engaging experience from start to finish. It has a great sense of humor, strong gameplay and it honors the humble ’80s sidescroller adventure genre far more enthusiastically than I ever expected.- GameCritics
- Posted Feb 16, 2022
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As a nine-year-long passion project of its developers, Granblue Fantasy: Relink oozes promise and style boosted by addictive action gameplay, a large cast and engaging mechanics. However, without more to offer endgame players and perhaps a bit of buffing in the narrative side, it’s likely to fizzle out and be eclipsed by larger titles. I can only hope the developer shows the same labor of love in supporting it, as they have in crafting it.- GameCritics
- Posted Apr 12, 2024
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- Critic Score
As it stands, there's not much to recommend it when a nearly-identical (and in some ways, better) experience can be had by picking up a copy of the first game instead.- GameCritics
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- Critic Score
For a trip back to the well, R6: Vegas 2 proves an unusually excellent cash-in. I'd be lying, though, if I said that my two favorite levels weren't the prologue and epilogue, which both forgo the Vegas setting for a trip to an exotic locale.- GameCritics
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Creative, unique, accessible, and polished. It comes up lacking in a few areas, but is clearly the most effectively realized version of Mortal Kombat yet.- GameCritics
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Though I can’t tell if The Lion’s Song is any better on Switch than it is on PC or mobile, I can say that it’s a unique and brilliant narrative adventure that offers an artistic journey into the hearts and minds of creators amidst a singularly dynamic time in history.- GameCritics
- Posted Sep 19, 2018
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As underwhelmed as I was by Fallen Order, I hope that its inevitable success will encourage EA to do more with this franchise, since it makes a powerful case for the resonance of Star Wars — if this mediocre casserole of concepts yanked from superior titles didn’t have the license attached, I doubt anyone would be talking about it.- GameCritics
- Posted Dec 13, 2019
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Diehard fans of the original trilogy and newcomers alike, make no mistake—this is the definitive way to experience Phoenix Wright on new hardware.- GameCritics
- Posted Mar 9, 2015
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Cotton Reboot! is an efficient repackage of the original with a new mode that isn’t just a simple graphical overhaul, but a reworked and more modern way of playing. The love and care taken here is appreciated! On the other hand, due to the fact that it’s currently listed at a surprisingly high price point and offers no supplementary/archival materials or unlockables to increase its appeal as a historical offering, this one comes recommended only to dedicated fans of ‘cute’ and cute-’em-ups.- GameCritics
- Posted Aug 9, 2021
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Stick It To The Man is a short, uncomplicated project that lives and dies by the quality of its writing, and to its credit, that writing is strong enough to support the entire experience.- GameCritics
- Posted Feb 4, 2014
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Its priorities are set on showing players that racetracks aren't deserted areas as would a ghost town be and that drivers still represent the heart and soul of racing. In this respect, Pro Race Driver is as close to reality as racing games can get.- GameCritics
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Anyone willing to get knee-deep into exercises like inspecting a vase until they spot the tiny crack that proves the villain must’ve hastily knocked it over in the middle of the night will surely find much to love in Agatha Christie: Death on the Nile, and in the end it stands as an excellent example of the right way to adapt classic material for the modern age and its new mediums.- GameCritics
- Posted Oct 7, 2025
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There's nothing else on shelves quite like it, and it's a perfect example of the sort of out-of-the-box thinking that will transform Nintendo's fliptop from an ungraded GameBoy into a true next-generation handheld machine, conceptually as well as physically.- GameCritics
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By the time the credits rolled, my hand was aching at the base of the pinky finger that operates the Shift key, but I was still sad that there were no more obstacles to overcome. I was in physical pain and still itching to keep going. If that’s not the sign of a damn good action romp, I don’t know what is.- GameCritics
- Posted Nov 19, 2020
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Everspace 2 is the definition of a mixed bag — it’s great in some areas, but awful in others. For every exciting sidequest or random event, there’s a long, boring main mission to suffer through. For every thrilling combat scenario, there are dozens of loading screens that rip me out of the experience. I wish it held together a bit more consistently because Everspace 2 starts off as a promising adventure, but by the time I reached the end of Adam’s saga, seeing credits felt, ultimately, more like a burden lifted from my shoulders than the epic end to a space odyssey it could have been.- GameCritics
- Posted Aug 21, 2023
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