GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 73 Metascore
    • 85 Critic Score
    Like the best crime films, Mafia: The Old Country succeeds thanks to a complex and dark tale of revenge and familial ties. It’s a short, yet satisfying ride, and Enzo’s tale is easily one of the best of the year. While some may lament the lack of an open world, the narrative and solid gameplay delivered by the developers makes this an offer no one should refuse.
    • 92 Metascore
    • 80 Critic Score
    Quibbles aside, Undertale offers a great story with excellent dialogue, a truly fantastic soundtrack and tons of unique, clever, and occasionally demented twists on RPG genre tropes that aren't just window dressing or subtle winking nudges to the player. It's not a perfect game, but it is a great one.
    • 75 Metascore
    • 80 Critic Score
    I would recommend any Doom fan give Doom 64 a try if they missed it the first time around, and in some ways it’s become my favourite Doom game. For me, it scratches that simple classic Doom itchthat Doom Eternal can sometimes lack, and does so with a unique visual style and atmosphere that makes it feel fresh, whilst also aping my early memories of Doom.
    • 72 Metascore
    • 80 Critic Score
    And so it is that the series's venerable blend of cut-throat peril and exemplary platform action is not only maintained, but arguably kicked up a notch with newfound levels of visual splendour, hellish level design and structural ingenuity. Though far from universal in its appeal, Ultimate Ghouls 'N Ghosts is quite simply a masterfully executed platform game.
    • 93 Metascore
    • 80 Critic Score
    Despite the minor flaws, Grand Theft Auto: Chinatown Wars is an excellent experience.
    • 74 Metascore
    • 80 Critic Score
    While light on modes and depth, Fort Triumph’s largely enjoyable campaign and satisfying turn-based combat are attractive enough to keep a player’s interest from start to finish. Flinging rocks to smash trolls and setting the ground ablaze to scorch goblins doesn’t get old, and the multiple difficulty settings and permadeath options can challenge even more experienced tactical fans.
    • 77 Metascore
    • 80 Critic Score
    With its uniquely approachable structure, highly-polished details, and a laser-sharp focus on fulfilling its own premise, it's a title that I'm glad to recommend to both adults and children alike.
    • 82 Metascore
    • 80 Critic Score
    Despite my issues with the story, Technobabylon remains an exceptional game. Its clever puzzles, complex characters, and unique setting make it a gem that stands out as a welcome change from more gritty, nihilistic cyberpunk stories.
    • tbd Metascore
    • 80 Critic Score
    The Campaign, Dark Zone and Incursions are enjoyable while they last, but players looking for meaty, long lasting, end-game content would do well to make sure that at least one of the Gold Edition’s included DLCs seems like a good fit for the long haul – to reiterate, Underground is for those who like gear for the sake of gear in co-op, Survival doubles down on the main game’s oppressive, stark environment, and The Last Stand is for those that want to flaunt their set-ups and create gear envy in others. For those who take the plunge, The Division’s updated and inclusive Gold Edition is better and more fully featured than the previous iteration, and it’s heartening to see Ubisoft sticking by this game and continuing to tweak it. Even better news? It’s already been announced that Season 2 will be free. What this entails we’ll have to see, but with this season ending so positively, I’m optimistic.
    • 82 Metascore
    • 80 Critic Score
    While it lasted, Cult of the Lamb was a darkly enlightening experience that wholly delivers on the premise of its cutesy horror genre-mash-up. For the many who have been eagerly anticipating its release, that faith has been rewarded.
    • 59 Metascore
    • 80 Critic Score
    Lifeless Planet is a world well worth exploring.
    • 88 Metascore
    • 80 Critic Score
    Mario Kart 8 is pretty great in many ways, but undoubtedly moreso with a collection of friends to play with, or when facing off against other players online.
    • 78 Metascore
    • 80 Critic Score
    Headquarters: World War II is an excellent game for WWII enthusiasts and strategy aficionados alike. It provides a great amount of tools for players to use on the battlefield, in addition to plenty of options to tailor the experience to their needs. Some UI and interface issues diminish the experience a bit, it will still provide many hours of enjoyable warfare for fans of the material.
    • 84 Metascore
    • 80 Critic Score
    Despite all of my moral problems with the game, I can't deny that it's an incredible experience, one that has to be played to be believed. It's worth buying just to get a glimpse at a perfectly designed control scheme.
    • 88 Metascore
    • 80 Critic Score
    Due to the fact that both elements of F.E.A.R., the horror and the action, are crafted so thoughtfully they seamlessly merge together to create a, if not unique, then at least very polished experience.
    • 68 Metascore
    • 80 Critic Score
    Overall, Rocket Arena is a solid multiplayer title that could be the beginning of an interesting new IP. It may seem bleak for this little shooter at the moment, but I’d urge those looking for a fresh take on competitive games to check it out.
    • 65 Metascore
    • 80 Critic Score
    A solid story and engaging characters go a long way towards justifying a JRPG's existence, and the world of FFF is quite charming.
    • 81 Metascore
    • 80 Critic Score
    Fall Guys takes a bit of skill, a lot of dumb luck and a truckload of frustration, mixes it all together and produces one of the most imaginative multiplayer experiences around. Sure, I still might suck at online games but it’s never felt this good to be so bad.
    • 83 Metascore
    • 80 Critic Score
    I may not be ready to write an in-depth technical analysis on every inch of the Walking Dead board, but it strikes me as a well-designed table that knows its subject inside and out, and it gives fans of Lee, Clementine, and the rest a whole new context within which to play.
    • 81 Metascore
    • 80 Critic Score
    A generally joyous experience that exceeded my expectations with some of the most unabashedly entertaining play I've had all year. I have nothing but respect for the developers' attempts to right their listing ship, and with the best writing the series has ever seen, a fresh approach to the material and a strong structure underneath the crazy, they were wildly successful in doing so.
    • 82 Metascore
    • 80 Critic Score
    Not For Broadcast is a different sort of simulator experience, and it’s also an experience that has a point — not only is it meant to entertain, but also to enlighten. Working as a propagandist will definitely change how the player looks at modern media and social networks, and that’s a powerful gift indeed.
    • 79 Metascore
    • 80 Critic Score
    For such a short game, there's quite a bit of fun to be had in Dead Rising: Case Zero. This is a definite improvement over the first title (plus you can actually read the font on a standard definition TV this time around) and has me completely excited for Dead Rising 2.
    • 72 Metascore
    • 80 Critic Score
    With its charming art style, accessible gameplay, and just-on-the-right-side-of-frustrating puzzles, Max: The Curse of Brotherhood is the perfect game for younger players hoping to try out the Xbox One.
    • 67 Metascore
    • 80 Critic Score
    People only be satisfied with "AAA" levels of production will likely gripe, but to be perfectly frank, none of the rough edges diminished my overall experience-the focus and design of Reality Pump's efforts just can't be denied.
    • 75 Metascore
    • 80 Critic Score
    Rematch is a great example of when developers take a popular topic and put their own spin on it. Some might describe it as a “Rocket League without cars”, but it is so much more than that. The creativity Rematch encourages creates an engaging team-based game that incorporates every player. With easy to learn controls and flashy skills, fans and non-watchers alike are bound to enjoy this chaotic adaptation of soccer.
    • 75 Metascore
    • 80 Critic Score
    Although I enjoyed Ether One, the game is based entirely on exploration, and unraveling the story is key to its appreciation. Players who don't have the patience for this sort of slow-burn adventure might find that things are fairly incomprehensible if they don't take the time to do some of the non-essential puzzles. However, those who find the idea of a casual stroll through someone's mind would do well to check this one out.
    • 75 Metascore
    • 80 Critic Score
    The racing issue aside, Raskulls shines whenever the player is left alone to work through one of the ingeniously-designed puzzle levels.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, the thing about Hell is Us that ties it all together is the title. The combat and exploration are merely a distraction from the real conflict happening in front of the player’s eyes — humans on both sides of the civil war (and those manipulating the war from behind the scenes) have committed far worse atrocities than the creatures ever have.
    • 76 Metascore
    • 80 Critic Score
    Escape Goat 2 is a solidly-designed, sharp-looking title with no shortage of replayability thanks to its nefarious tower of challenging puzzles.
    • 80 Metascore
    • 80 Critic Score
    The graphics have a grainy low-resolution edge (similar to all 2D fighting games), but there's no denying the gorgeous colors, beautifully meticulous hand-drawn art and vibrant animation.

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