GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 67 Metascore
    • 65 Critic Score
    Despite its flaws and the fact that I went through a great deal of frustration with the game, I would still recommend No One Lives Forever for what it is: a solid though ultimately unremarkable first-person shooter who's biggest asset is not its gameplay or controls, but its heroine and clever and compelling story.
    • 38 Metascore
    • 25 Critic Score
    For a game that offers nothing but brawler-style combat (along with the occasional jump across a ledge), it's simply not acceptable that the fighting itself is such a boring experience.
    • 80 Metascore
    • 75 Critic Score
    While it's not as glitzy and gadgety as the titles on the consoles, it's one hell of a portable title that will bring back fond memories for anyone who grew up with the 8 and 16-bit era baseball titles.
    • 66 Metascore
    • 60 Critic Score
    No matter how many games I played, I regularly gave up shallow bloop and in-the-gap inside-the-park homers because I couldn't gel with the computer's logic of who should be fielding the ball.
    • 94 Metascore
    • 95 Critic Score
    The game is a gorgeous and perfectly balanced game where no fighter is better than another is. Kumite mode helps define this game as purely skill-driven, but its simplistic controls make it accessible to anybody.
    • 80 Metascore
    • 70 Critic Score
    While the game lacks the intense action of today’s adrenaline-driven games, it makes up for it by offering an engrossing story that’s sure to suck in anyone with enough patience to put up with the title’s languid pace.
    • 84 Metascore
    • 50 Critic Score
    The lack of ability to control the pitch in the air is incredibly frustrating.
    • 84 Metascore
    • 80 Critic Score
    Puyo Pop achieves what a good puzzle game asks for, simple execution yet addictive and deep fun, adding a distinctly weird Japanese flavor to a premise that originated in Russia.
    • 87 Metascore
    • 75 Critic Score
    This game managed to do something its 3-D counterparts never could: catch my interest and hold on to it. I spent a lot of time simply looking around each level, experimenting with each character and attempting to find the various chao emeralds.
    • 61 Metascore
    • 35 Critic Score
    Seems like a battle system without a role-playing game. There is little variety or depth to the combat, and even in the presence of assorted power-ups it becomes painfully repetitive after only a short while.
    • 65 Metascore
    • 50 Critic Score
    It never builds on the gameplay or aesthetic qualities of Doom in any meaningful way—it’s merely content to cover the same old ground and hope no one notices.
    • 58 Metascore
    • 55 Critic Score
    I was once again left disappointed, unfulfilled, and betrayed.
    • 92 Metascore
    • 90 Critic Score
    The research was obviously done for FFX, as religious references from around the world can be found throughout the adventure, whether it be the Crusades from Medieval times or the Church’s determination to have Galileo refute his radically new scientific theories to name a few.
    • 90 Metascore
    • 75 Critic Score
    It is Daxter who gives the game its flavor—more so than the relatively anonymous Jak. This flavor is ultimately what sets Jak And Daxter apart from a lot of the other platform games out there.
    • 76 Metascore
    • 70 Critic Score
    Those already converted to the unique sport of monster breeding will find Monster Rancher Advance to be a fine continuation of the PlayStation series that translates very well to the Game Boy Advance.
    • 80 Metascore
    • 70 Critic Score
    Unlike so many games today on the market, Ecks Versus Sever has the crucial gameplay part down, but drops the ball on the extra amenities and comes off like caviar on the inside, but Fillet-O-Fish on the outside.
    • 78 Metascore
    • 90 Critic Score
    I enjoyed the violence in Dynasty Warriors 3. However dignified the game’s treatment of its subject may be, I was neither appalled nor enlightened by the violence. I was thrilled by it.
    • 97 Metascore
    • 85 Critic Score
    Halo does suffer from repetitive gameplay, a lack of full exploitation of the ideas and gameplay introduced at the beginning of the game and a disappointing multiplayer mode. But all in all, it is a worthy release for gamer's willing to bet on Microsoft next-generation console.
    • 96 Metascore
    • 90 Critic Score
    In a very Hitchcockian gesture Kojima structures the entire game around a plot twist no one will see coming and many might not even like. This kind of audience-foiling gutsiness is always a delight in my book.
    • 78 Metascore
    • 80 Critic Score
    Proves that old-school gameplay isn’t dead and may still be able to teach a trick or two to the next generation.
    • 91 Metascore
    • 85 Critic Score
    Works because of the little things-a fact that makes it a refreshing gaming experience in this day and age where everyone seems bent on completely overhauling the basic tenets of what makes a good game.
    • 79 Metascore
    • 80 Critic Score
    While the gameplay of Mega Man Battle Network is excellent, what fascinated me most was the world in which the game took place.
    • 84 Metascore
    • 60 Critic Score
    If anything, Revival did more to ruin my memories of the old Street Fighter games, because I don't ever remember playing a Street Fighter title with controls as poor as this one.
    • 71 Metascore
    • 75 Critic Score
    The game has an undeniably amazing world to take part in, and I never once stopped marveling at it from start to finish.
    • 97 Metascore
    • 95 Critic Score
    The greatest part of GTA3's open-ended nature is the choice to conduct your character as you want. Feeling good? It's possible to complete the game without harming one innocent person. Feeling bad? Hell, my game's body count statistic just passed one thousand.
    • 94 Metascore
    • 90 Critic Score
    A wonderfully immersive adventure, radiating both the creativity and technical expertise of its experienced designers.
    • 77 Metascore
    • 60 Critic Score
    The changes Kinetica introduces into the formula are so miniscule, for the most part, that only a true connoisseur would notice or care.
    • 58 Metascore
    • 75 Critic Score
    If "Tony Hawk's Pro Skater" is the American sitcom of skateboarding games, with predictable pacing and familiar set pieces, than Yanya is the genre's ridiculous Japanese anime, always ready to mess with your expectations of what the genre should be.
    • 70 Metascore
    • 60 Critic Score
    Their gameplay was unlike any that came before, and it followed a comfortable rhythm. Okage: Shadow King has its charm. But it is, ironically, too off-kilter for me to consider it a cult classic.
    • 79 Metascore
    • 80 Critic Score
    The game is accessible enough that I had a chance to defeat a master that I rarely come close to beating on other games.

Top Trailers