GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 43 Metascore
    • 30 Critic Score
    Element Space is a fusion of two good ideas, utterly debilitated by poor pacing, an awful interface, game-breaking bugs, a brutal difficulty level, and mystifying metagame. Avoid it at all costs.
    • 57 Metascore
    • 30 Critic Score
    Anyone looking for a better example of TenNapel's creative spark should seek out a copy of The Neverhood—it hasn't aged perfectly, but it's far more entertaining than this failed follow-up.
    • 51 Metascore
    • 30 Critic Score
    When compared to all the love the Turtles have been receiving lately, Teenage Mutant Ninja Turtles Arcade: Wrath of the Mutants feels like a big step backward. The gameplay is dull and offers little variation, the prevalence of screen-clears highlight the poor combat design, and there’s no real replayability or any rewards to encourage players to come back. Wrath? It’s more like a whimper.
    • 67 Metascore
    • 30 Critic Score
    The spinning intensity of "FreQuency" and the glowing, surreal world of "Rez" are perfect examples of the synergy that can be achieved by blending traditional videogames with the energy and visceral response music can command. Arika's effort seems to want to carve itself a similar sort of alternative niche, but possesses only a fraction of the gameplay required for relevance. As a result, it fails vapidly.
    • 63 Metascore
    • 30 Critic Score
    Out of all of the nearly-forgotten games to bring forward into the 2020s, I’m not sure why Limited Run chose Gex — it’s such an absurdist concept that I have to laugh at it now, but while playing Gex in the moment, I despised it.
    • 57 Metascore
    • 30 Critic Score
    As is, it's a shallow, irredeemable miscalculation not worth anything close to the $20 asking price.
    • 60 Metascore
    • 30 Critic Score
    WarTech: Senko no Ronde is a trite piece of airy piffle with nothing meaty to recommend it.
    • 76 Metascore
    • 30 Critic Score
    There were interesting ideas-and a very pretty opening video-but everything about Solatorobo felt…flat.
    • 43 Metascore
    • 30 Critic Score
    The cover shooter genre has plenty of untapped potential. Vanquish hinted at this by kicking up the pace a few (hundred) notches, but Mindjack is perhaps the first to actively introduce truly new kinds of gameplay, and I had my fingers crossed for its success. Unfortunately, the finished product is about as botched as a game can get.
    • tbd Metascore
    • 30 Critic Score
    I wish that the developers had put more effort and creativity into this setup. It seems designed to be streamed since it’s much funnier to watch than it is to play, and most of the playtime consists of waiting for the hero to get up or to simply turn in the desired direction. It took me about 80 minutes to finish Drunken Fist, but it stopped being enjoyable after the first ten.
    • 61 Metascore
    • 30 Critic Score
    The characters are not only woefully generic, but poorly drawn and animated.
    • 30 Metascore
    • 30 Critic Score
    This minor disaster is a huge step down for the developers, Rebellion, after their fun-but-flawed Sniper Elite, and the "people-would-acknowledge-as-better-than-Gears-of-War-had-anyone-actually-played-it" Rogue Trooper.
    • 57 Metascore
    • 30 Critic Score
    Only a masochist would have the patience and stamina to finish it. I was on one of the game's final missions when, after what was at least my twenty-fifth re-start, I impulsively hit the OFF switch on my television. I'd had enough. I opened a beer, then sat in the darkness, enjoying the sudden silence and the fact that this game, which had been vexing me for days, was once and for all out of my life.
    • 46 Metascore
    • 30 Critic Score
    Zoids Assault, while not a complete disaster, is something altogether worse. It's completely unnecessary.
    • 42 Metascore
    • 30 Critic Score
    While I enjoy a good matching title, Puzzle & Dragons GOLD makes too many missteps, and I can’t recommend this version over the more robust, more entertaining mobile iteration.
    • 59 Metascore
    • 30 Critic Score
    I’m sure there are those who will enjoy the atmosphere, cute art style, and the fail-and-repeat mechanics that Hungry Baby: Party Treats has to offer. Perhaps sharing this dish with friends does give the game more life, but I’ve had my fill of frustration.
    • 69 Metascore
    • 30 Critic Score
    In light of this incomplete content, the fact that it’s being be sold without this information up front feels disingenuous, and prevents me from being able to recommend it to anyone. Dead Synchronicity is dead on arrival.
    • 56 Metascore
    • 30 Critic Score
    With another year in dev and refinement of story, gameplay, and technical aspects, Toren might blossom into something special. As it stands, it's a work-in-progress sent to market too soon.
    • 68 Metascore
    • 30 Critic Score
    However, I don't really think Tycoon really wants to be more than ‘a glimpse' at video game production, and any attempt to comment on the industry from this dull, monotonous experience fails to hit its mark.
    • 54 Metascore
    • 30 Critic Score
    The lack of meaningful puzzles and memorable characters make it pale in comparison to her Sierra adventures, and when put next to Telltale or Daedalic's offerings, it comes off as even more outdated.
    • 70 Metascore
    • 30 Critic Score
    Games as an art form are ready for that next big step, I think. We're ready for that true war game that explores all of a conflict's facets and ramifications, but for now we're stuck with drivel like Homefront that's still about Buff McRockHard fighting evil foreigners. Homefront is the most insidious kind of bad game-it's the kind that masquerades as something more special.
    • tbd Metascore
    • 30 Critic Score
    Ultimately, I can’t imagine who this game was for. If it was directed at children I could understand the level of difficulty, but the thin content and basic systems will hardly appeal to seasoned players. If Salt 2 were a ship, it would give the Kraken indigestion.
    • 50 Metascore
    • 30 Critic Score
    With difficulty leveling, or at least the ability to save SOME of my progress, Subaeria could have been an enjoyable romp. As it stands, I’m glad to break the cycle of die, restart, rinse, repeat.
    • 61 Metascore
    • 30 Critic Score
    The high difficulty curve and unbalanced enemy vs player interaction in addition to all of its issues make it hard to recommend 99Vidas to even the most enthusiastic beat-’em-up fan. This title tries to stay afloat on nostalgia for old favorites in the genre, but not only does it miss the target, it makes errors that this genre learned to avoid long ago.
    • 46 Metascore
    • 30 Critic Score
    A miserable, frustrating, and graceless experience, I can't recommend this game to anyone but the most dedicated Samurai Shodown fans—and even those players should be well-warned to stay away
    • 50 Metascore
    • 30 Critic Score
    Reservoir Dogs the game takes a groundbreaking film and jams it into a formula it wasn’t meant to fit in the first place. Some heist movies don’t have heists, some stories are told out of order, and some movies aren’t meant to be games.
    • 68 Metascore
    • 30 Critic Score
    With shoddy production values and multiple lapses in judgment with regard to the game's overall design, BloodRayne: Betrayal feels like an amateurish, half-baked XBLI title that should be begging for a buck instead of the ready-for-prime-time XBLA title it's pretending to be. No thanks.
    • 70 Metascore
    • 30 Critic Score
    This is the kind of thing that should be handed out by uniformed men in mall parking lots, not sold in stores.
    • tbd Metascore
    • 30 Critic Score
    There’s very little to recommend BE-A Walker. The control concept just doesn’t work, and the design of the levels and encounters is abysmal. The core of its problems is due to choosing to focus on a colonial Goliath rather than an aboriginal David, but even on its own terms almost every aspect of BE-A Walker misses the mark.
    • 54 Metascore
    • 30 Critic Score
    Despite the problems, Freaky Awesome has potential. It’s unusual to make players rethink their combat strategy and even movement methods every few, hectic minutes, and the concepts are solid. Sadly, the depth of the procedural generation is sorely lacking and the mutation options aren’t as broad as they need to be. Overall, it feels like it’s only halfway to what its proper final state needs to be — hopefully the devs will pump some more mutagen into it and let it develop.

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