GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • tbd Metascore
    • 50 Critic Score
    A gimmick can make for a classic game if done well, but High Strangeness doesn't develop its ideas enough to get there.
    • 58 Metascore
    • 50 Critic Score
    Compile Heart’s ambition in trying to leave its comfort zone should be lauded, but unfortunately, Dark Rose Valkyrie‘s release in a period full of landmark JRPGs (not least among them Persona 5 and Final Fantasy XV) highlights how tough it is to make a JRPG that can stick the landing. In leaner years it would be endearing enough for a player to push past its awkward aspects, but against such stiff competition, there’s simply no reason to settle for this botched execution.
    • 63 Metascore
    • 50 Critic Score
    Underneath its shiny graphics and dynamic movement, most of its characters aren't distinct enough to be interesting, let alone loveable in the way that great visual novel characters should be. The writing isn't bad, but it's too repetitive to carry an entire game's worth of storytelling and dialogue.
    • 69 Metascore
    • 50 Critic Score
    Boiling it all down, Lighting Returns is a flashy combat system lacking some basic components that's wrapped up in soporific item hunts and fetchquests that don't feel worthy of the time that's required to do them.
    • 65 Metascore
    • 50 Critic Score
    Antigraviator is the kind of game that disappoints by showing the bones to be a great experience, only to fall short of its lofty goals in nearly every aspect.
    • 60 Metascore
    • 50 Critic Score
    The game is perfectly, almost proverbially, meh.
    • 75 Metascore
    • 50 Critic Score
    As a puzzle game in its own right it's mildly diverting, but doesn't hold up against the platform's best in any real way.
    • 70 Metascore
    • 50 Critic Score
    At the end of the day, Virtua Tennis 4 is a game that trades largely on its lineage-but given that this game, like VT2009, continues to muck up a really good formula, it's hard to imagine gamers continuing to be forgiving of Sega's recurring missteps.
    • 62 Metascore
    • 50 Critic Score
    It seems impossible that a game featuring multi-partner dating and demon-battling with an army of combat children could somehow be boring, but there it is.
    • 65 Metascore
    • 50 Critic Score
    As interesting as the moral choices might be, The Awakened Fate Ultimatum is too many dungeons, too few combat options, and too many of the same themes Nippon Ichi has dealt with before.
    • 73 Metascore
    • 50 Critic Score
    In short, I was satisfied with the game, but not overly impressed. The faint thrill of Jedi-dom was indeed there, but in the end it's just another action game in a vast, overflowing ocean of them.
    • 64 Metascore
    • 50 Critic Score
    The Sinking City is a perfectly acceptable detective game that gets bogged down by mediocre open-world adventure. While I respect Frogwares’ ambition to explore new areas, with results this shoddy, they should have stuck to what worked. Without tacking on hours of worthless travel and open-world nonsense, Sinking City would have been a high-quality cosmic horror mystery. In its current form, I can’t recommend anyone but the most devoted Lovecraft fans make the journey to Oakmont.
    • 81 Metascore
    • 50 Critic Score
    Everything except Altair's athletics feels underdeveloped and painfully shallow, making the end result an overhyped attempt to recoup the development costs for something that's little more than an extended tech demo.
    • 43 Metascore
    • 50 Critic Score
    XBlaze - Code: Embryo isn't the most offensive visual novel I've ever played, but it's ultimately dragged down by a lackluster story, dull characters, and the infuriating TOi system.
    • 65 Metascore
    • 50 Critic Score
    Fans of the blockbuster might enjoy the set dressing applied to this pinball table, but those looking for a solid pinball board underneath the veneer might be left wanting.
    • 73 Metascore
    • 50 Critic Score
    It is a mere sheep in wolves clothing that uses only the most socially timid and comfortable clichés like cigarettes-for-trade and prison escape maps to paint a PG-rated teen-friendly novelty amusement park interpretation of prison life.
    • 42 Metascore
    • 50 Critic Score
    With an interesting main storyline, creative enemies, and fundamentally solid gameplay, it's too bad that that Arcania: The Complete Tale's technical flaws prevent it from being a must-play. There aren't enough decent action-RPG hybrids for console players as it is, and Arcania isn't going to do much to fix that.
    • 69 Metascore
    • 50 Critic Score
    It has great art direction, well-crafted early stages, and exciting boss battles. Sadly, all of this great work is upended by the introduction of these terrible water levels, and their inclusion makes Spinch just another retro platformer that misses the mark.
    • 55 Metascore
    • 50 Critic Score
    As it stands, the framework of a promising tycoon game flickers beneath the strobe lights, but it struggles to justify the cover charge. Moments of satisfaction are undercut by clumsy onboarding and a lack of personality, leaving the whole experience feeling flatter than it should. Unfortunately, Disco Simulator hints at a better party than the one it ultimately throws.
    • 54 Metascore
    • 50 Critic Score
    So the game doesn't have any real characters at all, the graphics are nothing special, and the story actually gets in the way of the gameplay... Now if someone would just make a game where these wonderful play mechanics made some sort of logical sense, we'd be cooking with gas.
    • 71 Metascore
    • 50 Critic Score
    Although I got a few good laughs out of the first hour or so, the appeal of calling men in turbans "bitches" while plowing through repetitive environments ran out long before the credits rolled. I walked away from the game bored and left it unfinished, having no regrets.
    • 72 Metascore
    • 50 Critic Score
    Pid
    As it stands, Pid is a misguided platformer that is set to quickly disappear from memory.
    • 83 Metascore
    • 50 Critic Score
    The bottom line is that Resident Evil Zero's title perfectly describes the content and play value of the game itself.
    • 57 Metascore
    • 50 Critic Score
    The very definition of a missed opportunity. Thirsty mecha fans are still stuck in that same desert, and they’ll have to wait for something to quench their desires a while longer.
    • 70 Metascore
    • 50 Critic Score
    Let's Tap!, with its bright, accessible aesthetic and peppy, J-pop soundtrack, has a lot of potential. Unfortunately, I can only evaluate the game as it exists, and Let's Tap! has a few shortcomings too many to wholeheartedly recommend.
    • 61 Metascore
    • 50 Critic Score
    Despite featuring a gorgeous and carefully-designed world, Obduction fails to execute on its central identity as a puzzle game. And, when three quarters of the experience consists of walking from one point to another and sitting through loading screens, it’s difficult to imagine that Cyan Worlds respects the time of Obduction’s players. Returning the favor, I ended up having very little respect for their game.
    • 62 Metascore
    • 50 Critic Score
    Outward‘s main issues are that it’s an average experience with a lot of competition to contend with, and that it doesn’t lean into its core concept hard enough. It would never have stood apart from the crowd with its production values, but it had a chance (and missed) at making a mark by failing to establish a truly unique identity.
    • 83 Metascore
    • 50 Critic Score
    It seems a shame that this inferior sequel makes us all take turns.
    • 62 Metascore
    • 50 Critic Score
    Like its name vaguely suggests, Skydive: Proximity Flight doesn't quite hit its mark.
    • 73 Metascore
    • 50 Critic Score
    As an admirer of all things unusual and unusually entertaining, Rico's bizarre parachute tricks justify the four to six hours it takes to complete the campaign, but once the novelty wears off, there's not much here to merit a second glance that hasn't been done better by other games - mission accomplished, but just barely.

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