GameCritics' Scores

  • Games
For 4,098 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4104 game reviews
    • 67 Metascore
    • 50 Critic Score
    Strength of the Sword falls short of what it could have been, though it does come close (at times) to achieving its lofty goals. Tighter controls, a balanced approach to item use and a more restrained use of cinematic effects would go a long way towards getting it where it needs to be. It's just not quite there yet.
    • 75 Metascore
    • 50 Critic Score
    After playing through both The Signal and The Writer, the biggest impression I'm left with is that these two chunks of game (hateful combat aside) are better than anything that came on Alan Wake's retail disc. They illustrate Alan as a character, they immerse him in a world of his own internal madness, and they play to the strength of the premise in a way that actually makes sense. I can honestly say that if these levels had been included in the main campaign, my overall evaluation would've been significantly higher.
    • 71 Metascore
    • 50 Critic Score
    Developers looking to break into the platform genre these days have to go above and beyond the standard requirements while completely nailing the technical side at the same time, which is no easy feat. Billy Hatcher is a perfect example of a title that fails on both counts.
    • 68 Metascore
    • 50 Critic Score
    Parts of LostMagic are brilliant. But that brilliance gets bogged down in physical awkwardness and bad artificial intelligence.
    • 82 Metascore
    • 50 Critic Score
    The Book of Unwritten Tales isn’t bad—it just feels like the developers weren't sure if they would rather homage LucasArts or ridicule Blizzard, so they tried to do both. Sadly, they succeeded only in making both aspects tepid and bland. That said, I would honestly recommend it to people who love adventure titles because beneath the fetch-questing is a solid game with quirky characters, decent puzzles, and some amusing self-aware humor.
    • 80 Metascore
    • 50 Critic Score
    While it's great to see a developer take a new (and very welcome) approach to spicing up combat in an RPG, Kingdoms of Amalur: Reckoning is purely mechanical where the soul and inspiration should be. Players who can content themselves with massive amounts of loot and an endless series of simpleminded errands may be in heaven, but RPG players craving depth and the ability to make real choices or play a role will be out of luck. It might be a great game if the goal is to kill hundreds of hours of free time, but Amalur doesn't have much to offer otherwise.
    • 75 Metascore
    • 50 Critic Score
    For fans of Tempest and previous Minter games, Tempest 4000 is more of what they love. For those wanting precise arcade action or something new from this creator, it’s a flashing, overwhelming disappointment.
    • tbd Metascore
    • 50 Critic Score
    In its current state, Survive! Mr. Cube doesn’t have enough juice to be a solid recommendation to roguelike fans. More than anything, it feels like a beta that still needs six more months. I don’t want to sound too harsh, though – this small team of devs is 100% on the right track, and with more resources, more polish and a little more depth, I could easily see this one becoming a favorite. I hope they keep at it.
    • 81 Metascore
    • 50 Critic Score
    Fans of hand cramp-inducing button mashing or extensive weapon combos might find a lot to like here, but for everyone else there's just a pretty face and some scattered body parts.
    • 49 Metascore
    • 50 Critic Score
    The campaign can be finished in about seven hours without any real difficulty or climax, and it holds no replay value beyond achievement hunting. The Unexpected Quest does scratch a certain itch for the good ol’ days of the RTS genre and the lack of difficulty makes it a solid buy for those who aren’t genre vets, but with just a little more on offer, this could have been a must-play.
    • 73 Metascore
    • 50 Critic Score
    Newcomers or devotees to the RPG genre may find some basic value in it, but my feeling is that most players who've been there and done that probably won't want another helping.
    • 73 Metascore
    • 50 Critic Score
    Dark Souls 3 was a wonderful coda for the series, revisiting the best parts of Soulsborne while skillfully buffing over the pieces that didn’t work. Still, the Souls tricks and tropes that have become hallmarks are no longer groundbreaking, and there isn’t much left for Souls proper to achieve. As such, the run-of-the-mill quality of the experience offered here just doesn’t cut it anymore. While I still hold some hope that the second (and final) piece of DLC will be more substantial, Ashes of Ariandel illustrates exactly why Souls needs to end for the foreseeable future.
    • 65 Metascore
    • 50 Critic Score
    Overall, The Force Unleashed is a fairly ordinary game that is bolstered by its IP. If not for the Star Wars connection, it would have been forgotten long ago. Going wild with force powers does have its charm, but that’s not enough to elevate it into must-play status, by any means.
    • 63 Metascore
    • 50 Critic Score
    I want to love Battle Princess Madeyln. NPCs exude personality, the dialogue is always clever, and I admire Madelyn’s pluck, self-confidence, and determination. She is forthright, strong, and always willing to lend a hand — she’s a tremendous hero, and I’d love to see more stories about her in the future. But in her current incarnation? I’m just not patient enough to ignore the flaws despite all the good she’s trying to do.
    • 61 Metascore
    • 50 Critic Score
    It's a short and mildly engrossing action romp that, while probably not worth the price of a full game, will make a nice time killer for those long Saturday afternoons when the big game of the month hasn't hit shelves yet
    • 72 Metascore
    • 50 Critic Score
    This is very nearly the exact same single-player excursion from last-gen consoles. There is no local or online co-op. There's no traditional multiplayer. There are no update-exclusive features. It's simply a mildly prettier, equally flawed action title with a few pieces of DLC adding more of the same to an already samey package.
    • 62 Metascore
    • 50 Critic Score
    Boobs aside, Senran Kagura Burst feels a bit mediocre—it's not a bad beat-'em-up, but it's not one of the best.
    • 70 Metascore
    • 50 Critic Score
    If Quantum Redshift achieves anything, it’s to make us aware that this genre is in serious need of some new ideas.
    • 65 Metascore
    • 50 Critic Score
    Players who enjoy the adventure genre in its most traditional format will likely be pleased with Secret Files: Tunguska, but my take is that this type of approach is simply past its time.
    • 69 Metascore
    • 50 Critic Score
    Deliver Us Mars demands a sequel, in the sense that it artlessly uses a couple of post-credits scenes to set one up, but there’s nothing here that left me wanting more. Its puzzles are rather dull and the most notable gameplay activity, rock-climbing, feels like it belongs in an entirely different game. I don’t care for most of the characters that survived Deliver Us Mars’ sloppy, facile plot, and its scenario is hopeless and depressing. A third installment may be inevitable, but I’m not eager for that package to arrive.
    • 68 Metascore
    • 50 Critic Score
    Instead of finding innovative means to explore new narratives, they are content to rely only on its effective control scheme and Jet Li's face to drive the core experience. Everything else falls back on tired videogame conventions and that makes Rise to Honor an acceptable game, but a deeply flawed next generation model.
    • 68 Metascore
    • 50 Critic Score
    Project Nimbus left me feeling mixed. I wanted more from the campaign, both in mechanics and story. On the other hand, the mechs are responsive and the Warfront mode kept me coming back. I can’t wholeheartedly recommend it, but hardcore mech fans may find something here to like.
    • tbd Metascore
    • 50 Critic Score
    There’s nothing inherently special about the platforming, so if it plans to lean heavily on visual nostalgia, it needs to do it well. Awesome Pea isn’t a bad game, but it’s probably best suited for players who want to re-embrace childhood after their Mom sold their Game Boy for $5 at a yard sale back in ’97. For everyone else, I’d suggest a pass on this one.
    • 61 Metascore
    • 50 Critic Score
    Robots at Midnight is promising, and if this were an Early Access title, I’d be excited to see where it’s going. The combat is solid (if basic) the art style offers a cartoony take on a world post-collapse, and the mechanics of exploration were satisfying from moment to moment. Still, the whole thing feels like an idea for a game, as what was in front of me for review felt miles away from being a full, complete experience.
    • 64 Metascore
    • 50 Critic Score
    Fundamentally, the palette of action choices felt too limited, and the stately procession of single challengers makes each melee seem slow and boring. The premise feels compromised by the use of defense solely as a way to build up to violent attacks, rather than a way of dealing with bosses on its own. There’s an interesting idea or two in here, but they’re not developed into a complete, coherent experience.
    • 62 Metascore
    • 50 Critic Score
    For all intents and purposes, Torchlight 3 seems like it’s an action RPG struggling to find its identity. It feels generic, repetitive and boring, and comparing it to earlier, superior Torchlight titles does it no favors. Pretty colors aren’t enough to save this one from oblivion, especially with so much quality competition out there.
    • 70 Metascore
    • 50 Critic Score
    Enemies in Return from Darkness are dumb. They're not so bad at visually spotting a character, but when it comes to chasing a spotted ninja down, they suck.
    • 54 Metascore
    • 50 Critic Score
    Overall, the entire endeavor is extremely costly and a good chunk of playtime is necessary to amass enough money to trick out the small mansion after blowing thousands on the initial structure. Yet this is perhaps the true quality of Hearthfire-the ability to simply get players back into the world of Skyrim after abandoning it after exhausting the main quest or slaying through the Dawnguard expansion.
    • 71 Metascore
    • 50 Critic Score
    Though there’s nothing in the puzzles of Willy Morgan and the Curse of Bone Town that offends, there’s also nothing that surprises or delights. The story and visuals equally lacked anything to seize my attention. Willy Morgan and the Curse of Bone Town is a passable few hours of adventure gaming, but its design would have been below-average in the ’90s and is well behind the curve of what’s available today.
    • 72 Metascore
    • 50 Critic Score
    Another shortcoming is that the game's world is relatively engaging with its cotton candy color scheme and map hinting at tons of locations to explore, and yet the real world of the game is little more than a series of interconnected pathways with arbitrary roadblocks to keep players progressing in the most linear fashion possible.

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