GameCritics' Scores

  • Games
For 4,099 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4105 game reviews
    • 65 Metascore
    • 60 Critic Score
    No game in recent memory serves as a better example of style over substance.
    • 65 Metascore
    • 50 Critic Score
    Akimbot presents a lot of ideas that don’t significantly learn from or build on the milestones established by the 3D platformers that have come before it — and there are a lot of them to learn from. In the end, it’s a middling, uninspired entry into a genre crowded with bangers, and finds itself in need of both more polished mechanics and a livelier world. My hope is that Evil Raptor will improve on this first effort and expand on Exe’s story in a more realized way.
    • 65 Metascore
    • 70 Critic Score
    Those looking for a simple-yet-effective grind and not bothered by bad voice acting will enjoy Dragonkin: The Banished. It doesn’t attempt to rewrite the ARPG, but it provides a solid loop with a novel approach to skill-building that serves as an antidote to the terminally-online titans of the genre.
    • 64 Metascore
    • 80 Critic Score
    I'm always on the lookout for family-oriented games I can recommend to my sister and her husband and son, and I would recommend Go Vacation in a heartbeat-it's a title that utilizes every first-party peripheral a family might have gathered, the games are easy enough for younger children (with assistance) while still being entertaining for adults, and each Resort is vibrant and colorful, with lots of nooks, crannies and genuinely beautiful spots that made me wish I had a "take a screenshot option" for anywhere in the game.
    • 64 Metascore
    • 60 Critic Score
    Homo Machina is short, it can’t offer a noteworthy puzzle experience, and it also fails as an educational piece, but it’s a thoughtful little experiment that survives on style alone.
    • 64 Metascore
    • 80 Critic Score
    The new methodology required to deal with this large scale makes MOO3 the first <I>progressive</I> strategy game and avoids previous mistakes of the genre, such as overwhelming floods of micromanagement near the end of the game. It is precisely this refreshingly dynamic experience that makes MOO3 so appealing.
    • 64 Metascore
    • 50 Critic Score
    With more time and attention given to the writing, characters, and quests, it could have been a very special experience. As it stands, it's a forgettable detour through Averagetown that strays from the exceptional content I've come to expect from New Vegas.
    • 64 Metascore
    • 45 Critic Score
    The repetitive hack-and-slash gameplay has nothing in common with the earlier incarnations of the series and will surely alienate the Fallout faithful. Meanwhile, the newcomers to the Fallout universe aren't likely to be sucked in by the uninteresting and flat characters nor the nonexistent story.
    • 64 Metascore
    • 35 Critic Score
    With a host of bugs, a fundamental lack of gameplay variety, and a key mechanic that doesn't serve the purpose it should, Ravaged is profoundly not the Mad Max game we've been waiting for.
    • 64 Metascore
    • 75 Critic Score
    A tightly-designed and visually pleasing title that could stand to wring more content out of a clever and relatively under-explored central mechanic. Players who click with it will likely enjoy hours of maximizing scores and minimizing accidental deaths, but those not in love with the core mechanic aren't likely to be won over by this spooky shooter.
    • 64 Metascore
    • 70 Critic Score
    Overall, the game presents simple but compelling word strategy with just the right mix of predictability and random chance. One’s enjoyment of Oh…Sir!! may come down to whether or not the style of humor clicks, but it’s hard to deny that it delivers great value for its tiny $2 asking price. Also, your face smells of a dead parrot’s farts.
    • 64 Metascore
    • 60 Critic Score
    BLADE ARCUS from Shining: Battle Arena is a neat little brawler with a decent cast and enjoyable mechanics, but it’s too limited in too many ways to be anywhere near a… shining… example of the genre.
    • 64 Metascore
    • 50 Critic Score
    Fundamentally, the palette of action choices felt too limited, and the stately procession of single challengers makes each melee seem slow and boring. The premise feels compromised by the use of defense solely as a way to build up to violent attacks, rather than a way of dealing with bosses on its own. There’s an interesting idea or two in here, but they’re not developed into a complete, coherent experience.
    • 64 Metascore
    • 30 Critic Score
    The Silver Case is a dud, through and through. With neither story nor gameplay to grab its audience, and with production values that never manage to impress, all players are left with is an impenetrable plot which takes too long to unfold. It’s possible this would have worked better as an actual novel – as a visual novel, there’s nothing here to recommend.
    • 64 Metascore
    • 75 Critic Score
    Although some sequences in the second half may have players running to find an FAQ if they don't skip the puzzles outright, I found The Testament of Sherlock Holmes to be an enjoyable, offbeat experience that serves as a great change of pace for players who don't mind putting the guns and explosives aside once in a while.
    • 64 Metascore
    • 65 Critic Score
    It was great to spend a little more time with the Saints crew and when the series pops, it really pops. I enjoyed some of the situations and one-liners, that musical number was a true classic, and being able to fly across the city on a pair of wings was fantastic. Unfortunately, without more of the comedy and writing that makes Saints Row great, Gat Out Of Hell is too much busywork and not enough good time.
    • 64 Metascore
    • 80 Critic Score
    Robinson: The Journey‘s developers have built a world worth exploring, and armed players with all the tools necessary to do so. While I wish the adventure was a little larger or that its price was a little more reasonable, it absolutely delivers on its premise. Thanks to PSVR, I was able to solve puzzles on an alien planet (that looks suspiciously like prehistoric earth) while hanging out with a heartbreakingly adorable baby T-Rex. This is the kind of experience that virtual reality headsets were designed for, and one of the best available showcases for the technology.
    • 64 Metascore
    • 70 Critic Score
    Sword Art Online: Fatal Bullet is a perfect game for anyone looking to get a taste of what MMOs feel like without wanting to dedicate hundreds of hours of their lives to the experience, and perhaps more importantly, it has an ending.
    • 64 Metascore
    • 70 Critic Score
    Switchback is a compelling ride – it’s spooky and adrenaline-pumping and exactly what players want out of a rail shooter… but it could have been so much more than it is. There are flashes of innovation and brilliance, but I wish some of that kind of forward-thinking design had gone into the metagame. It may have been released in 2023, but the lack of features and replayability make it seem more like an arcade machine from 1996.
    • 64 Metascore
    • 40 Critic Score
    Should people play Star Wars: Bounty Hunter? Definitely. It’s an acquired taste, but I still enjoy its high points. But should anyone play it via this remastered edition? Goodness, no. Considering how long fans have waited for this title to get a next-gen boost, there’s no excuse to release it in this state.
    • 64 Metascore
    • 60 Critic Score
    Regardless of its visual design, The Franz Kafka Game fails to deliver a satisfying experience. Literary devotees of Kafka may find plenty of Easter eggs that reward their esoteric knowledge, but the average player will likely find irritating puzzles that are only slightly palatable thanks to the game’s appealing aesthetic.
    • 64 Metascore
    • 55 Critic Score
    Time Machine: Rogue Pilot is interesting for its plot and its sense of danger and momentum. These things aren't exactly groundbreaking, but for seven dollars, it's decent (and different) enough.
    • 64 Metascore
    • 65 Critic Score
    If there's one thing that the Sonic Gems Collection taught me, it's that Sega is out of Sonic games to repackage. None of the titles here are particularly famous, nor was there any particular fan outcry for their release.
    • 64 Metascore
    • 70 Critic Score
    Though the unfavorable price point can make buying Another Lost Phone a challenging impulse buy, there’s no denying its uniqueness as a game. By using the medium’s inherent interactivity to recast fictional narrative in the format of our most common, everyday interactions with technology, Accidental Queens have come up with a singularly immersive way to harness players’ natural curiosity in service of storytelling.
    • 64 Metascore
    • 70 Critic Score
    Minigolf aside, Kinetic Edge offers a highly enjoyable package. The online races are a blast, and while the other modes don’t quite have the same lasting appeal, they’re still solid party game options. From any perspective, Kinetic Edge is a great multiplayer effort that is both stylish and rewarding to master.
    • 64 Metascore
    • 40 Critic Score
    In the end, Pascal’s Wager is just another entry in the ever-growing soulslike genre. It makes some smart choices by giving an upfront story and multiple characters, but my feeling is that starting life on mobile devices hampered what the developers could do, and the lack of exploration and cohesive map design is a definite weakness — perhaps a sequel built for console or PC could expand upon this foundation.
    • 64 Metascore
    • 60 Critic Score
    While I find it laudable that all of these options are available to players, I just wish they were attached to a better package. The story is too chaotic and comes with a payoff I didn’t find satisfying, and the combat is not spectacular enough to be noteworthy. Completionists can try to find every hidden nook and cranny, but the game isn’t compelling enough to warrant it. This is good work, but it’s lacking that certain something that would push it into ‘great’ territory.
    • 64 Metascore
    • 70 Critic Score
    In this day of deformable environments, realistic injuries and true physics, it's just a light, fun experience, and a perfectly acceptable beginning to the new KOF franchise. I can only hope that next time around they try to accomplish something truly new, rather than just new to them.
    • 64 Metascore
    • 70 Critic Score
    Thankfully, with their powers combined, the sister modes of the game conspire to lift it above its shortcomings and transform it into a worthwhile, if scatterbrained, experience.
    • 64 Metascore
    • 70 Critic Score
    It’s rare that I’ll forgive lackluster story or mediocre combat, but the unbelievably positive energy in its other aspects creates such a winning atmosphere that I find it hard to hold its failures against it. Yes, Biomutant‘s story could be a lot better, but it’s also an adventure where an otter in a wetsuit builds the player a jetski so they can cruise to an archipelago and battle mutants around the rusty remains of ancient shipwrecks. I wish the fighting was more thoughtfully designed, but then again, a lemur taught me how to use a submarine so I could fight a giant turtle in an underwater city. What Biomutant lacks in polish, it makes up for in audacity, and I appreciate that.

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