GameCritics' Scores

  • Games
For 4,095 reviews, this publication has graded:
  • 37% higher than the average critic
  • 6% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 6.8 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 Citizen Sleeper
Lowest review score: 0 Mass Effect: Pinnacle Station
Score distribution:
4101 game reviews
    • 66 Metascore
    • 60 Critic Score
    Big fans of professional soccer or management sims may find more to like in Nutmeg! than I did, but as for me, I’m putting in my resignation from the team.
    • 87 Metascore
    • 80 Critic Score
    In the end, Pragmata is a great new IP from Capcom. It’s endearing, it offers a unique and satisfying take on third-person combat, and also boasts plenty of scope for exploration, impressive bosses, rewarding payoffs and a significant amount of built-in postgame content. What more could someone ask for?
    • 80 Metascore
    • 80 Critic Score
    Fatal Frame 2 Remake is creepy, haunting, and thrilling in equal measure. It’s also fiddly and frustrating at times, and requires the player to put in a ton of effort if they want to feel like they’ve gotten everything out of the story. (PROTIP: get a walkthrough.) Still, it’s a truly affecting experience, and that’s down to the developers’ brilliant use of mechanics. I’ve played literally hundreds of creepy horror titles, but I’ve almost never felt this kind of connection to the story, and that’s entirely down to the decision they made to trigger that bit of physical discomfort in the player. I can’t imagine it’s going to be an experience for everyone, but the results are inarguable – I cared about what happened to these twins, and appreciated the experience all the more because of it.
    • 65 Metascore
    • 70 Critic Score
    Those looking for a simple-yet-effective grind and not bothered by bad voice acting will enjoy Dragonkin: The Banished. It doesn’t attempt to rewrite the ARPG, but it provides a solid loop with a novel approach to skill-building that serves as an antidote to the terminally-online titans of the genre.
    • 79 Metascore
    • 85 Critic Score
    Planet of Lana II: Children of the Leaf successfully expands on its underrated first entry in nearly every way possible. It’s the perfect Empire Strikes Back to Planet of Lana’s New Hope: approachable, beautiful, and a great adventure worth taking.
    • tbd Metascore
    • 75 Critic Score
    Dread Delusion’s best content overshadows its flaws. Even with some disappointment at the lackluster outcomes to my decisions, the build up to those moments was rich, engaging, and founded in human emotion. The storytelling in Dread Delusion is top notch, and I found myself transfixed, exhausting each dialogue tree, and reading every lore-book I came across. There are moments from Dread Delusion that will haunt me for months to come, and that quality alone makes it worthwhile.
    • 76 Metascore
    • 65 Critic Score
    Anthem#9 looks fantastic in trailers and the gem matching mechanics are satisfying — piecing together a giant combination of attacks feels great. On the other hand, the UI needs work, the difficulty spike going from the basic (AKA tutorial) missions to the extra missions is supremely out of whack, and all the white flashes made me sick and will likely trigger seizures in photosensitive people. I want to like Anthem#9 more than I do, but it really doesn’t like me back.
    • 72 Metascore
    • 70 Critic Score
    At the end of the day, Unbeatable is a solid rhythm title with great audio-visual presentation and and a heartwarming narrative, though some lackluster pacing and inconsistent voice application make it a trickier recommendation than I would have expected.
    • 53 Metascore
    • 50 Critic Score
    There’s nothing meaningful to recommend this title, and it’s easy to call it the weakest entry in the entire Kain series—an outcome that falls far short of the modern revival I had hoped for.
    • 76 Metascore
    • 65 Critic Score
    Love Eternal is very demanding game — it demands perfection for its platforming, focus for the narrative beats, and patience for both. I can say that it’s one of the most unique games I’ve played in a very long while, and maybe with time I’ll come to enjoy it more than I did. I never stopped being intrigued enough to keep pressing on, but the frustration it put me through only took away from the experience overall.
    • tbd Metascore
    • 80 Critic Score
    Caves of Qud can be a frustrating and downright hostile experience at times. It’s clearly built for those who have a fondness for older PC-style RPGs and those who enjoy diving deep into several different systems running at once, and for me the overwhelming nature of things adds to the charm. Caves of Qud is one of the most unique adventures currently out there — it’s just not one that will resonate with anyone looking for something laid back or relaxing.
    • 59 Metascore
    • 50 Critic Score
    While Painkiller’s attempt to reboot is a worthy goal, but the reality is that it just doesn’t get the franchise where it needs to go, as it’s not something easily recommended to a friend thanks to its mediocre nature, nor is it a a true single-player experience for those old-school Painkiller fans out there. Just like its protagonists, the game is caught in a purgatory between the modern online gaming landscape and its classic arena shooter legacy, fighting for a redemption that isn’t looking likely to come.
    • tbd Metascore
    • Critic Score
    Wreckfest 2 is, at this moment, a promising Early Access release. It’s already a blast to play and offers everything fans of combat racing could ask for – other than, you know, structure and a career mode. Still, there’s already a worthwhile amount of content, including a truly bonkers derby arena full of ramps, loops, and giant metal traps that crush cars like grapes. It’s always a risk engaging with something in Early Access, as there’s a chance that promised features will never materialize. That said, there’s already a lot to love, and for players who long to see a Volkswagen Bug car disintegrate into component parts as it’s rammed head-on by a school bus going 80, Wreckfest 2 certainly has the goods. [Early Access Score - 65]
    • 82 Metascore
    • 85 Critic Score
    Marathon is an excellent experience, and a great shooter made by a great developer. Taking all the lessons they’ve learned from decades of FPS design, Marathon succeeds with gameplay and gunplay that’s leagues better than anything else on the market. I’ve lost more sleep in the last few weeks than I have playing any other game recently, and while the online crowd may be a bit too hostile at times, those willing to engage with its dynamic loop will be rewarded with one of the finest first-person shooters this generation.
    • 69 Metascore
    • 60 Critic Score
    Overall, JDM: Japanese Drift Master is a stylish racer with a lot of anime charm. I am in love with the anime aesthetic and as a huge fan of classic Japanese street cars, I was happy to see my non-Toyota favorites here. Unfortunately, its handling model makes the entire package turn out to be an inconsistent ride.
    • 73 Metascore
    • 50 Critic Score
    The excellent color palette, cute yak animations, witty writing, and excellent soundtrack were simply not enough to encourage me to play further. All of the novel concepts and innovations presented to me were swiftly undone by the insufficient interface controls near the halfway point of the campaign. Fighting with this interface felt like I was a monk trying to coax my yak up a ramp, and that yak was unwilling to take another step.
    • tbd Metascore
    • 60 Critic Score
    Speeding through the world while listening to the perfectly-tuned soundtrack, I did find myself getting lost in the experience, exactly as the developers hoped I would. More than once I knew the exact route to the next objective, yet decided to do a few more dry runs, just because I was enjoying the driving too much. I’m not saying that there aren’t frustrations to be found in Adrift, but I still found this one of the most relaxing things I’ve played in ages. Just being in this world is a delight, and when I’d finally finished exploring it, I was a little sad that there wasn’t more to see. It won’t be for everyone, but for those who click with it, it’ll be just what they were looking for.
    • 86 Metascore
    • 85 Critic Score
    For those willing to overlook the lackluster narrative, Monster Hunter Stories 3: Twisted Reflections is an amazing adventure. The visuals, monsters, and companions made the world feel incredibly alive. The battle system is dramatically improved over its predecessors, and is leaps and bounds better than its initial outing on the Nintendo 3DS. I’m hoping Capcom stays the course with a future Monster Hunter Stories 4, as they are absolutely on the right track with this franchise.
    • 84 Metascore
    • 90 Critic Score
    Nobody comes to platformers for the story, they come to them for joy of play – and Demon Tides is nearly pure mechanical joy. It’s a geyser of creativity and passion that ennobles the genre. There are flaws, but they’re very hard to see from the heights this game reaches the vast majority of the time. Anybody with any interest in jumping and/or collecting should leap, not walk, to the digital storefront.
    • 72 Metascore
    • 75 Critic Score
    With four classes with distinct powers to upgrade and over a dozen weapons, each with a bevy of unlockable attachments, players will have no trouble finding a build that appeals to them, so long as they’re passionately invested in mass-murdering zombies and the various mutant gunk creatures that come along for the ride. With a fast pace, extreme replayability and irreverent tone, Toxic Commando is a blast from beginning to end — I just don’t understand why it’s not called Toxic Commandos — because, again, there are four of them.
    • 69 Metascore
    • 50 Critic Score
    Without the insane sense of humor and quality retro styling, I probably wouldn’t give it a moment’s thought. But, it does have those qualities, and uses them to excellent effect, even while the gameplay is disappointingly pedestrian. It has some neat quirks, amusing throwbacks and charm aplenty, but overall it’s nothing to brainwash a princess over.
    • 55 Metascore
    • 50 Critic Score
    As it stands, the framework of a promising tycoon game flickers beneath the strobe lights, but it struggles to justify the cover charge. Moments of satisfaction are undercut by clumsy onboarding and a lack of personality, leaving the whole experience feeling flatter than it should. Unfortunately, Disco Simulator hints at a better party than the one it ultimately throws.
    • 89 Metascore
    • 95 Critic Score
    It took me a dozen hours to beat Resident Evil Requiem the first time, and I don’t think more than twenty minutes ever passed without absolutely flooring me with some new surprise, reveal, or thrilling setpiece. It’s violent, scary, and funny, and everything good about the series all rolled up into one. We’re 30 years into the Resident Evil franchise, and not only is it not getting long in the tooth, the developers are doing their best work yet. It’s a masterpiece from beginning to end, and an absolute must-play.
    • 70 Metascore
    • 70 Critic Score
    While its mechanics never quite cohere into a truly transcendent experience, the developers’ understanding of their protagonist helps to bolster Styx: Blades of Greed against becoming just another anonymous sneak-‘em-up. They’ve provided a play space that’s free of judgment and agnostic to the moralistic implications of player behavior, and I felt no pangs of guilt as I went about systematically murdering a fortress full of guards and staff, stealing all I could in the process – after all, it’s what Styx would do, and they probably deserved it anyway.
    • 70 Metascore
    • 80 Critic Score
    The workaday plot aside, the fact that my main complaints about Relooted boil down to wanting more of it says something about its quality. The heists are satisfying, the escapes are exciting, and the characters that get a chance to shine are charismatic. Relooted has the bones of an all-timer, but it falls short of building the perfect reliquary to keep them in.
    • 88 Metascore
    • 90 Critic Score
    Mewgenics is sure to be a hit with Binding of Isaac fans, roguelite fans, and tactics RPG fans. It has McMillen’s signature ugly-cute Newgrounds flash art, a toe-tapping soundtrack, and an unfathomable number of ways for players to approach its chaotic, layered grid combat — just be prepared to see many, many, many cats expire as nine lives are not included.
    • 80 Metascore
    • 80 Critic Score
    Its recipe is a simple one — take rock-solid FPS and survival fundamentals, and flesh them with high-level, imaginatively distinct, and powerful horror. It’s not a subtle experience, but met on its own terms, warts, Wranglers and all, it hits like a sledgehammer in the best possible way. Brace yourself.
    • tbd Metascore
    • 30 Critic Score
    Ultimately, I can’t imagine who this game was for. If it was directed at children I could understand the level of difficulty, but the thin content and basic systems will hardly appeal to seasoned players. If Salt 2 were a ship, it would give the Kraken indigestion.
    • 80 Metascore
    • 85 Critic Score
    REANIMAL is a nightmare that won’t end. After beating the campaign I immediately started it up again, hoping that by finding all of the secrets I’d get some answers to the questions the ending raised. Sadly, it wasn’t to be, and I found myself with too many loose ends while also being unable to get the haunting aesthetic out of my head. This is a grim, nasty experience from the masters of the genre. It’s a singularly nasty journey, and while I can’t recommend it to everyone, anyone looking to take a trip through the dark side won’t find one much better.
    • 72 Metascore
    • 45 Critic Score
    While Suda-51’s trademark style and weirdness is still present, this is perhaps his worst-playing game to date, and this leaves me a bit worried about Grasshopper Manufacture being in NetEase’s hands. Those who enjoy Suda’s work will still manage to find bits of his output that they like here, but it’s a real slog to get to the good stuff, and I suspect that anyone who’s not already a fan of his catalog will find this experience to be genuinely awful.
    • 71 Metascore
    • 55 Critic Score
    I am Future targets the fans of slower crafty games. Gathering resources, dismantling objects, farming, fishing… it all comes together to make a non-rushed title, and while I wanted to like it, it just didn’t click. Quests ended up feeling like chores, and the story wasn’t exciting enough to make up for the lackluster gameplay. Overall, I am Future offers a pleasant starting loop, but it never evolves into anything bigger.
    • tbd Metascore
    • 80 Critic Score
    Looking back on my first impressions of the game and comparing them with my experiences playing over the course of the last two months, it seems to me that the Definitive Edition update marks a victory lap for the game. Even after two years away, coming back and playing Northgard still feels as fresh and exciting as the continent was to Rig and his band of Viking settlers when they first embarked on their quest, and it’s all ripe for the taking.
    • 77 Metascore
    • 75 Critic Score
    The Spirit Lift won’t be a game for everyone, but there’s joy to be found for players who might like a smaller bite.
    • 84 Metascore
    • 85 Critic Score
    If I were to look at any single aspect in isolation, Shape of Dreams isn’t the best roguelite I played in 2025, but it shines by delivering an enjoyable experience with plentiful meta progression that encourages diverse builds and character mastery. These qualitites keep me coming back to grind for more unlocks and the options and modifiers give ample choice to tailor the experience to my taste. For players who are interested in trying this style of combat, or for those who just want to just hop in for a chaotic dungeon run with friends, I fully recommend Shape of Dreams.
    • 71 Metascore
    • 65 Critic Score
    This all adds up to a competently-made title that won’t leave anyone completely disappointed, but the prevalence of technical issues leads me to knock the final score down. Metroidvania fans might find some enjoyment with Adventure of Samsara, but I’d bet it will disappear from their memories as soon as credits roll.
    • 86 Metascore
    • 90 Critic Score
    While reaching Kami’s peak is neither simple nor easy, Cairn’s ability to synthesize technicality and intuition results in a deceptively emotional journey grounded in humanity. Every inch of progress in Cairn is a victory, and the overwhelming relief I felt as credits began to roll was matched only by my burgeoning regret at the thought of Aava’s quest concluding.
    • 70 Metascore
    • 70 Critic Score
    EA markets NHL 26 as “the most authentic hockey experience yet,” and that’s not entirely wrong. The physics refinements, data integration, and visual polish make this the best version for anyone who skipped last year. But the improvements are incremental, not transformative. If you already own NHL 25, you’ve seen nearly everything this has to offer… it’s just a little smoother, a little prettier, and a little harder to justify at full price.
    • 67 Metascore
    • 65 Critic Score
    Full Metal Schoolgirl is a title that clearly knows its niche and embraces it fully. It never takes itself too seriously, and cute girls shooting cyborgs with massive guns is a winning concept. Unfortunately, a couple confusing design choices hold it back from being something I can sink countless hours into, but those who don’t mind repetition and love the aesthetic will find a worthwhile tower climb.
    • 58 Metascore
    • 80 Critic Score
    This is a game that, on every level, is built around reaching out to the player and making sure they’re having a good time. The developers have tuned every part of it to put power in the player’s hands, as long as they’re willing to learn. No, it doesn’t play like anything else out there – it’s not supposed to, because it’s something better.
    • 80 Metascore
    • 80 Critic Score
    The Darkest Files doesn’t simply retread expected courtroom cliché — it asks hard questions, demands patience, and treats its players with the respect they deserve. Putting a few minor mechanical shortcomings aside, The Darkest Files succeeds by refusing to sanitize history and doesn’t oversimplify the complexities of justice and the human spirit.
    • tbd Metascore
    • 85 Critic Score
    Wander Stars is one of — if not the best — games I’ve played this year. It is equal parts hilarious, touching, exciting, and clever. The interactions between characters and even the enemies is consistently moving or delightful, the combat is sharp and challenging, and the art style is top-notch. It’s a must-play, but just be prepared for a bit of a grind and know that it might be tough to find exactly the right words to do the job.
    • 84 Metascore
    • 80 Critic Score
    A lot of management titles can have a sort of Excellian abstractness to them — a whiff of spreadsheet seeping out around their ostensible settings. Not so with News Tower. No, it evokes the golden age of paper news across its entire mechanical suite, bolstered further by an absolutely wonderful, period-appropriate live jazz soundtrack from Dutch ensemble New Cool Collective. To quote legendary schlock-peddler, Xanadu denizen, and all around freak William Randolph Hearst — it’s immersive as hell. And from me? It’s an enthusiastic recommend.
    • 81 Metascore
    • 70 Critic Score
    I had a lovely time with Constance. It’s not a lore-intensive metroidvania, it’s not particularly difficult unless the player wishes to test themselves, and it never outstayed its welcome. Among the titanic release of Silksong and other metroidvanias, Constance still managed to make an impression on me. Don’t let this one pass you by.
    • tbd Metascore
    • 60 Critic Score
    Maybe after the devs squash the bugs and make a few other changes I’ll want to come back and dig some more, but in its current state, Mole Maiden doesn’t feel like it’s quite ready to surface.
    • 89 Metascore
    • 85 Critic Score
    For lovers of supernatural mysteries, Irish folklore or even just a good old comic book, I am happy to give The Séance of Blake Manor an enthusiastic recommendation. I greatly enjoyed getting to know the characters and revealing their dark secrets, and ultimately unearthing the mystery of Ms. Deane’s disappearance. If this mystery looks even remotely appealing, my guess is that the experience will be enjoyed.
    • 66 Metascore
    • 50 Critic Score
    It’s great to finally have Everybody’s Golf on PC, and even though this entry fails to meet the series’ usual high standards, it still offers a fine walk out on the links. That said, it’s impossible to shake the feeling that it’s only achieved the absolute minimum here. Until the various bugs and other issues are patched out, I simply can’t recommend Everybody’s Golf in its current state. No matter how good the general golfing experience is, it’s impossible to ignore the wonky physics and overall lack of ambition. What should have been a near-effortless hole in one is perilously close to becoming a triple bogey instead.
    • 82 Metascore
    • 80 Critic Score
    I have a love/hate relationship with Death Howl. If I have a few bad combats, I’ll curse the game out and shut it off. When I come back a day later and have a better run, it’s easier to appreciate what the developers are doing. While I don’t exactly care for the progression and penalties tied to the cards, the symbolism and use of grief here is strong, and the sharp tactical combat is notable.
    • 80 Metascore
    • 90 Critic Score
    The Zone feels fully realized, with improved gameplay mechanics and a blend of beauty, horror, and mystique that was irresistible. The engaging story gave me plenty of interesting plot threads to pull at, and allowed me to alter the progression of the story in fascinating ways. The PS5 version has great features, and a year of updates has made HoC better for all players. In my opinion, this is the definitive way for new and veteran stalkers alike to explore the mysteries of the Zone.
    • 82 Metascore
    • 75 Critic Score
    It’s tough to shake the feeling that Ninja Gaiden 4 parallels Yakumo himself. Extremely competent in its own right, but overshadowed and outmatched by a legend it doesn’t manage to live up to. It’s crazy that the first mainline series entry in over a decade is somehow only the third best Ninja Gaiden title to come out this year… but that’s how it is.
    • tbd Metascore
    • 55 Critic Score
    Siegecaster is an intentionally difficult game built by and for the hardest of the hardcore — and this feels like a bit of a tragedy to me. It’s rare that I’ll review a game without completing it, but after a dozen hours I decided to stop banging my head against the eighth level and call it quits. While I don’t doubt that this is the experience that the developers intended to craft, I can’t help but feel that a few quality-of-life changes could have made this an innovative tower defense classic, rather than what feels like a dispatch from an alternate timeline where arcade-style quarter-snatching difficulty levels remained the norm in videogame design…
    • 77 Metascore
    • 80 Critic Score
    While it may not rewrite the rules of mascot platforming, Pac-Ma World 2 Re-Pac understands the formula of the genre. It’s a bubbly, colorful, and entertaining ride that will satisfy both fans of the original and anyone who has a deep nostalgia for the era of gaming when action like this ruled.
    • 77 Metascore
    • 80 Critic Score
    I haven’t even scratched the surface of what the slot machine has to offer in terms of winning strategies or clever tricks, as there are countless items to unlock, game modifiers to equip, and just more to play. In a decade where certain titles toe the line between gambling and games, CloverPit performs that dance beautifully and produces an unforgettable roguelite experience as a result — it’s a delight, and one of the most delightfully frustrating things I’ve played this year.
    • tbd Metascore
    • 55 Critic Score
    There is clear care put into this expansion and it’s easy to see the vision Ironwood Studios had, it just didn’t land with me. However, I do hope they continue trying to experiment because I would love this studio to create a new experience as much as I love the original Pacific Drive.
    • tbd Metascore
    • 40 Critic Score
    Becastled is certainly a game a person could spend hours playing, but in a genre crowded with unique and fascinating takes on the concept, I can’t think of a reason why one should put time into a title with so many annoyances and so little to recommend it.
    • 87 Metascore
    • 85 Critic Score
    While my memories of playing it in the past weren’t great, the masterful music and visual presence combined in Lumines: Arise really turned me around on the series. It’s not one to miss!
    • tbd Metascore
    • 85 Critic Score
    Blood West won’t be for everyone, but those willing to go along with its demanding play and deliberate pacing will find an engaging experience that celebrates the player’s wits as much as reflexes. I won’t soon forget the feeling of being low on ammo, even lower on health and deep behind enemy lines, knowing I should turn back, but forging ahead anyway, intoxicated by what treasure could be around the next corner – because more than likely, it’s worth it.
    • 71 Metascore
    • 65 Critic Score
    Little Nightmares 3 might be the least of the trilogy so far, but anyone who wants to have a new experience in its horribly bleak and oppressive world will still find this a great opportunity to do so — it just doesn’t come together as darkly perfect as it should.
    • 76 Metascore
    • 60 Critic Score
    Ultimately, Slime Rancher 2 is a strange beast. On paper it has everything the original does, and more. More slimes, more unlocks and more imaginative environments. Sadly, the frustrations overshadowed many of those positives for me, as many of the new additions actively work against the tone of the experience. Quicker access to fast travel or unlimited stamina would go a long way to easing these complaints, and make me feel less like my time was being wasted. I’ve been rather negative on its latter sections, but for those who enjoyed the original Slime Rancher, it manages to hit many of the same pleasant notes — but maybe have a guide handy to minimize the travel and grinding.
    • 80 Metascore
    • 85 Critic Score
    Tempest Rising is what I would call a neo-classic RTS — and it’s something we need and hunger for in the modern gaming landscape. The story, gameplay mechanics, and strategic diversity of engagement scenarios make it one of the best RTS titles of the past few years, yet, the lack of balance and problematic AI behaviors prevent it from becoming a perfect experience for avid RTS fans. However, with such a promising debut, I’m excited to see more from this developer in the form of DLC and stand-alone titles the future.
    • 78 Metascore
    • 60 Critic Score
    Real talk, this entry won’t convert anyone tiring of EA’s approach to the world’s favorite sport, and longtime fans will likely feel the same frustrations they’ve felt for years. However, for anyone who still finds joy in a well-timed through ball or a diving header in extra time, it can deliver a good experience. It captures enough of football’s rhythm to be a good purchase for dedicated fans, but the execution just isn’t as sharp as I expected at this point.
    • 78 Metascore
    • 65 Critic Score
    Ultimately, Voyagers lands in a weird place for me as far as recommending it goes, and also with who I would recommend it for. The simplicity and repetition of the experience means it’s hard to recommend to older players who might be looking for a little more meat on the bone. On the other hand, it might not be right for a younger audience due to the execution issues with some of the puzzles. Despite landing in this mixed middle ground, I did have an enjoyable time with my wife, and we walked away with fond memories of it, so for me Lego Voyagers gets 6.5 stuck together bricks out of 10.
    • 79 Metascore
    • 70 Critic Score
    For players who want the deepiest, crunchiest, most byzantine and flexible factory builder out there without any distractions, Little Rocket Lab will disappoint. But for people who have tried the big names in this genre and found them daunting or chilly, and who are still looking for their entry point into the conveyor-belt and throughput analysis lifestyle, Little Rocket Lab may be the one. It’s a really good game that I personally didn’t like very much, but I think — and kind of hope — I’m in the minority.
    • 87 Metascore
    • 65 Critic Score
    I generally enjoyed Shinobi: Art of Vengeance just fine. On the upside, the combat engine is fluid and satisfying to experiment with, and for the most part Shinobi: Art of Vengeance generally offers a reasonably good time. However, as a longtime series fan I expected an absolutely awesome outing, and it never quite hit the heights I was hoping for.
    • tbd Metascore
    • 75 Critic Score
    While not quite matching its previous heights, Axis Football 2026 has made marked improvements over the last incarnation and shows that it’s still a title worthy of taking the field. With the right bug fixes and continued improvement, it could once again become a solid contender in the increasingly-crowded football market. Axis Football 2026 is worth the time and the price of admission, but there’s definitely room for this franchise to tighten things up.
    • 79 Metascore
    • 75 Critic Score
    No Sleep has its faults, but I can’t say that I was disappointed revisiting the series, even if trying something new didn’t end up working in its favor. Thankfully, the runtime is half the length of the other two, so it’s not as much of a commitment and the missteps are slightly more excusable as there’s less of them than there would be otherwise. Ultimately though, I would only recommend playing No Sleep if series fans have already been through the other two and are desperate for a fix.
    • 87 Metascore
    • 80 Critic Score
    Minor quibbles aside, Absolum is an excellent beat-’em-up full of cool combos, neat build variations, random events and enjoyable roguelike power evolution spearheaded by a team that Absolumetely knows what they’re doing when it comes to crafting quality content. For fans of roguelikes or side-scrollers, this is one to check out.
    • 72 Metascore
    • 80 Critic Score
    I won’t spoil the most revealing moments, but Artis Impact is indeed a work that seeks to humanize a world that’s lost everything except its humanity.
    • 72 Metascore
    • 80 Critic Score
    While Blippo+ isn’t a traditional video game, it’s still a great fit for gaming platforms. The programs are funny, and they expertly riff on the shows they parody. With the era of TV it evokes moving further and further into the past, it’s a nice reminder of what TV, video games, and all manner of entertainment can and should be — weird, and not afraid of trying something different.
    • 81 Metascore
    • 95 Critic Score
    Madden NFL 26 is a shining example of why it’s important to read full reviews, not just scores. Why? Even when discussing two games in a series made one year apart, there’s a world of difference between last year’s 8 and this year’s 9.5. Those waiting for Madden to finally make true forward progress can exhale, because the moment has come.
    • 61 Metascore
    • 50 Critic Score
    Robots at Midnight is promising, and if this were an Early Access title, I’d be excited to see where it’s going. The combat is solid (if basic) the art style offers a cartoony take on a world post-collapse, and the mechanics of exploration were satisfying from moment to moment. Still, the whole thing feels like an idea for a game, as what was in front of me for review felt miles away from being a full, complete experience.
    • 83 Metascore
    • 85 Critic Score
    Playing Battlefield 6, I was transported back to a time when I enjoyed online multiplayer. I hopped off the competitive shooter train a while ago, trading my regular Call of Duty sessions in for sports and racing titles. However, in the last couple of weeks, I’ve spent all my free time here, and as dangerous as this might be to a full-time student with a demanding full-time job, the quality of that time spent rests heavily on the fact that I’m going to stick with it after my review is complete. While the campaign might be little more than a glorified tutorial, this remains a war worth fighting.
    • 85 Metascore
    • 90 Critic Score
    If the idea of gunning down bad guys while kickflipping through the sky doesn’t appeal, then there’s nothing in Echo Point Nova that’s going to convert someone. For me, though, Echo Point Nova does exactly what it says on the tin and excels at it — and honestly, that’s enough to keep me coming back with each update to maintain my 100% completion.
    • 75 Metascore
    • 65 Critic Score
    Katanaut looks good and has potential, and honestly, it’s getting better by the day. The developer has been dropping frequent updates that offer additions and enhancements that weren’t there when I first started playing, and the push and pull of going between melee and ranged during the action feels on point. However, there’s a lot of competition in the roguelike genre right now, and in order to succeed, Katanaut‘s going to need better handling of its story and adjustments to the grindy nature of the meta-progression. As it stands today, it didn’t land with me and I haven’t stuck with it, but that could change in the future with a few more patches and upgrades.
    • 82 Metascore
    • 85 Critic Score
    While Sonic Racing: CrossWorlds might not dethrone Mario’s racing adventures, it’s a solid racing title in its own right thanks to great handling and an overwhelming amount of options. I would have liked to see a little more supporting the package as a whole, but what’s here must surely rank among the finest arcade-style racers from the last few years. For those who absolutely gotta go fast, this one is an easy recommendation.
    • 81 Metascore
    • 80 Critic Score
    Anyone willing to get knee-deep into exercises like inspecting a vase until they spot the tiny crack that proves the villain must’ve hastily knocked it over in the middle of the night will surely find much to love in Agatha Christie: Death on the Nile, and in the end it stands as an excellent example of the right way to adapt classic material for the modern age and its new mediums.
    • tbd Metascore
    • 80 Critic Score
    Overall, Easy Delivery Co. is a resoundingly successful marriage of tone and mechanics. The developers demonstrate a keen eye toward player engagement, offering just enough depth to require my focus, but not so much as to distract from their haunting world. While the narrative ultimately falls a bit flat, the quiet moments of brewing tea by firelight and harrowing drives through blinding blizzards will stick with me long after I make my final delivery.
    • 87 Metascore
    • 80 Critic Score
    Overall, I truly enjoyed my time with Estelle, Joshua, and their many companions in their quest to become senior bracers. Falcom does a commendable job creating a world and story that feels real for the majority of its runtime, despite a few occasional stumbles. As a newcomer to the series, the combat system captivated me from the first battle and never let me go. Trails in the Sky 1st Chapter feels like a classic JRPG I might have grown up playing, yet produced in a modern and nuanced way at the same time. Thanks to the obvious pride and care put into this remake, consider me the newest fan of the Trails series.
    • 73 Metascore
    • 60 Critic Score
    Despite its lack of complexity and failure to capitalize on its oversized world, I found it easy to like Misc. A Tiny Tale. The chunky, expressive little automatons immediately drew me in, and its earnest narrative of self-acceptance and mutual aid proved a pleasant counterpoint to the ever-growing hellscape of the real world. While these elements aren’t enough to propel Misc. A Tiny Tale into the annals of the genre giants it’s modeled after, I’d be lying if I said there wasn’t a smile on my face as I watched the credits roll over a saccharine song espousing the power of friendship.
    • 82 Metascore
    • 90 Critic Score
    This isn’t a title to nitpick, so, let’s break this down to the important things. College Football 26 is an absolute blast to play, and is a massive step forward for the reborn franchise, thanks to the type of year-over-year improvements that will please even the most cynical gamers. A title this deep and layered will never be perfect, but seeing last year’s foundation turn into this year’s celebration has been wonderful. I’m not likely to put this down any time soon.
    • 78 Metascore
    • 80 Critic Score
    Roadcraft is not a game for everyone, and it’s not even for every Snowrunner fan — but that’s what makes it brilliant for those willing to tune in, and the number of potential fans is probably larger than one might guess. So, despite how eager I am for the return of the Chosen One in Snowrunner 2, I also will be keenly watching where Roadcraft goes. I can’t think of anything in the double-A space that’s more interesting, or has more potential, than this game.
    • 69 Metascore
    • 35 Critic Score
    It’s tremendously disappointing, and hopefully either Aspyr can do something about it in the future, or ardent fans will come to rescue and save this title from a fate worse than death.
    • 69 Metascore
    • 65 Critic Score
    All in all, Heartworm is a fascinating look at memories, trauma, and our experiences in dealing with both. The limited combat options meant that the disempowerment of needing to avoid combat when possible helped to serve the feeling of unease. Unfortunately, there are some issues that bring down the experience as a whole, and I wish they would have been fixed before release. Even so, Sam’s quest for meaning in the face of anguish is a relatable one, and that’s where this adventure truly shines.
    • 67 Metascore
    • 60 Critic Score
    Zombie Army VR isn’t a failure by any means – the zombie shooting is certainly thrilling in its brutality, even if it still feels like a bit of a missed opportunity. The relative paucity of zombies, the fact that the sniper rifle feels like a secondary weapon, and the lack of any of the franchise’s crazier elements, like magical combat abilities or zombified vehicles, conspire to make it feel like half of the experience it should be. Maybe we’ll get extremely lucky and when Rebellion gets around to making Zombie Army 5 they’ll consider developing a VR version alongside it so that we’ll finally get a chance to truly inhabit this world.
    • 84 Metascore
    • 90 Critic Score
    It’s damn near perfect, and offers an immensely satisfying experience with plenty of replayability — it’s so good, in fact, that after completing it for the first time, I sat down and immediately completed it again on Hard Mode.
    • 75 Metascore
    • 80 Critic Score
    Wild Hearts S is a welcome and surprisingly capable port of what I always considered to be a truly fantastic and criminally underappreciated title when it launched a few years ago. EA may have dropped support for Wilds Hearts in a hurry, but I’d absolutely love if Omega Force continued to forge ahead with this IP independently. Azuma ain’t gonna save itself, after all, and it’s far too charming a world to leave to its own devices.
    • 78 Metascore
    • 80 Critic Score
    Ultimately, the thing about Hell is Us that ties it all together is the title. The combat and exploration are merely a distraction from the real conflict happening in front of the player’s eyes — humans on both sides of the civil war (and those manipulating the war from behind the scenes) have committed far worse atrocities than the creatures ever have.
    • 40 Metascore
    • 25 Critic Score
    Anyone with a few hundred dollars and a couple of months of free time could build Gore Doctor for themselves. The only thing that it has to offer which didn’t come from the Unity store is the plot, and that’s so threadbare as to be nearly incoherent. As a sample designed to demonstrate how a variety of different assets can be assembled into a playable experience, Gore Doctor is functional. As something that people are expected to pay for and enjoy, it doesn’t clear the very low bar set to call something a real game.
    • 75 Metascore
    • 80 Critic Score
    Rematch is a great example of when developers take a popular topic and put their own spin on it. Some might describe it as a “Rocket League without cars”, but it is so much more than that. The creativity Rematch encourages creates an engaging team-based game that incorporates every player. With easy to learn controls and flashy skills, fans and non-watchers alike are bound to enjoy this chaotic adaptation of soccer.
    • 73 Metascore
    • 40 Critic Score
    It’s unfortunate that I find myself having to put the boot in this hard to what’s obviously a passion project from an indie developer, but my emotional state playing Fretless oscillated between boredom, irritation and occasionally finding it all mildly pleasant. Perhaps it will hit differently for someone who’s into the music scene or deckbuilders, but as a JRPG fan who’s partial to a good rhythm action game, it hit a bit of a bum note for me.
    • tbd Metascore
    • 70 Critic Score
    I respect it as art much more than I respect it as a game, and taken as a whole, I love it as an experience. Nice work, Mashina.
    • 64 Metascore
    • 75 Critic Score
    Shadow Labyrinth is equal parts magnificent and frustrating. The action is stellar, the setting – largely made up of deep-cut references to Namco’s arcade history – is uniquely fascinating, and the retro Pac-Man gameplay is perhaps the best the franchise has ever offered. At the same time, it makes exploration such a chore that I swore off finishing it and stepped away from it more than a few times. I always came back, though, which goes to show just what an incredible job the developers have done here. Even when I hated what I was doing, it was always a pleasure to engage with, and there aren’t a lot of games I can say the same about.
    • 73 Metascore
    • 85 Critic Score
    Like the best crime films, Mafia: The Old Country succeeds thanks to a complex and dark tale of revenge and familial ties. It’s a short, yet satisfying ride, and Enzo’s tale is easily one of the best of the year. While some may lament the lack of an open world, the narrative and solid gameplay delivered by the developers makes this an offer no one should refuse.
    • tbd Metascore
    • 70 Critic Score
    Eventually, this series of disappointments caused me to lose motivation as well as my patience, and it was discouraging enough to make me put the game down and not return. It’s a shame, too — I can see how much passion and attention to detail went into the development of Dead of Darkness between the gameplay, writing and aesthetics, but the sheer frustration of its puzzle aspects needs more time and attention. The true horrors on this estate aren’t the undead… they’re the puzzles.
    • 63 Metascore
    • 30 Critic Score
    Out of all of the nearly-forgotten games to bring forward into the 2020s, I’m not sure why Limited Run chose Gex — it’s such an absurdist concept that I have to laugh at it now, but while playing Gex in the moment, I despised it.
    • tbd Metascore
    • 60 Critic Score
    Lynked: Banner of the Spark feels like a game that wants to combine several elements into one dynamic package, but the attempts at high-speed action trip themselves up before they can even get started, and the lifestyle sim sections are sleep inducing.
    • tbd Metascore
    • 80 Critic Score
    Overall, MFN is an excellent survival horror title that attempts to, and mostly succeeds at, changing up the standard survival horror formula. While it could stand to have a few more teeth, I was still pleasantly on the edge of my seat the entire time. In a genre with too many developers copying each other’s homework, My Friendly Neighborhood offers a break from the norm with color and charm, and I suspect that fans of survival horror will want to play along.
    • 80 Metascore
    • 70 Critic Score
    It’s a delightful experience, but I think newcomers would actually be better served doing what I did and jumping in at the deep end with one of Kaizen’s classic predecessors. Kaizen is best, I think, for the already-converted. It’s not on the same level as the older titles, but it’s a delightful dose of most of what made them special. A summer treat for the sickos.
    • 55 Metascore
    • 55 Critic Score
    To be perfectly frank, it’s unlikely that the developers will be able to address all of the issues that would need to be resolved to make Decay appeal to a wider audience. There are a handful of great ideas here, but the execution falls so wide of the mark that I hope the devs can take this as a learning experience and improve their next venture.
    • tbd Metascore
    • 55 Critic Score
    In the end, Kvark shows an enormous amount of promise. However, its disparate elements coalesce too late in the runtime and are ultimately overshadowed by the uninspired combat and indistinct aesthetic direction. That being said, there is a sense of momentum in the final stages of Kvark, and if the developers can focus on that quality and carry it forward, I have high hopes for their subsequent releases.
    • tbd Metascore
    • Critic Score
    As stated at the start of this video, As We Descend is currently in Early Access, which means that there are some rough edges that come along with that. Even so, I’m extremely excited to see what else is in store. It’s off to a great start with an intuitive interface, a welcoming combat system and rewarding strategies for those who can master its nuances. With some balance changes, tweaks and additional updates, I’m hopeful that As We Descend could end up one of the best in the genre. [Early Access Provisional Score = 80]

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