Gameblog.fr's Scores

  • Games
For 3,464 reviews, this publication has graded:
  • 30% higher than the average critic
  • 5% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 5.7 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Elden Ring: Shadow of the Erdtree
Lowest review score: 0 Reality Fighters
Score distribution:
3465 game reviews
    • 64 Metascore
    • 60 Critic Score
    Killer is Dead is a pure Suda51 game, crazy in its story, background, sequences and graphics. But despite some flashes of genius, it is actually quite classic and not so surprising.
    • 38 Metascore
    • 20 Critic Score
    Ninja Turtles are back from hell with their new TV show. But if the expectations for a well-crafted game were high, everything went wrong. Graphics, animations, bugs... the game reminded us of the poorest hours of the bad videogame age. Turtles fans, keep your memories from Turtles in Time on Super NES, it's clearly another dimension.
    • 81 Metascore
    • 80 Critic Score
    Castlevania Lords of Shadow Ultimate Edition features the original game along with the two DLCs, all that in a superb new dress. The graphics, revamped for modern day PCs, are really beautiful (except during cinematics) and the game is still very good. However, you will absolutely need a game controller to enjoy it.
    • 50 Metascore
    • 40 Critic Score
    Remaking a 20-year-old hit is a difficult challenge, and we must admit that in the case of "Flashback", the result is far from convincing. Not that the game is bad in all areas, there are some enjoyable moments, but each element of the game, whether it's story, gameplay, narrative, art direction or new additions are not relevant. Disappointing.
    • 92 Metascore
    • 90 Critic Score
    Just like Rayman Origins did one year ago, Rayman Legends just blew me away. Michel Ancel and his team did incredible work to make this game competitive against others platformers. They deliver a beautiful game, with some clever gameplay mechanics. The Wii U version uses the asymmetric gameplay very well and multiplayer is even better on this platform.
    • 58 Metascore
    • 50 Critic Score
    The game mechanics of the original table top game make for an odd videogame experience. But if you know the original, you will understand this take on this classic; but unfortunately, Full Control didn't really polish the game, which is full of bugs, has poor production values, and lacks content.
    • 79 Metascore
    • 80 Critic Score
    PayDay2 is PayDay: The heist, but matured, polished, and with more content. The shortcomings of its gameplay remain the same (mostly a redundant aspect), but it's very easy to overlook them in favor of fun, and it's clearly better served by balanced teams that can use each and every technique offered by its classes and gameplay. The end result is really nice.
    • 78 Metascore
    • 80 Critic Score
    With such a powerful gameplay, a plentiful of heroes and a delightful drop of derision, it's hard to imagine a more wonderful successor to Viewtiful Joe.
    • 82 Metascore
    • 70 Critic Score
    Probably the most comprehensive title of the series, yet one that seems to have suffered from its own ambition given the lack of polish on some of its more technical aspects. Story-wise, it's nothing of note, and the gameplay mechanics should be more seamless, but fans will enjoy a true and complete Splinter Cell experience nonetheless.
    • 80 Metascore
    • 80 Critic Score
    An unmissable DLC for the Dishonored fans, with added gameplay ideas, powers to enjoy, and a story ending well worth its 5 or 6 hours of play and price. But you'll definitely need to have played The Knife of Dunwall to enjoy it fully.
    • 81 Metascore
    • 80 Critic Score
    Sure, I wasn't always comfortable playing Saints Row IV these past few days with guests in my home. But work is work, and even though I'd talk to them about Journey and the like to explain my work as a video games critic, a serious part of me was secretly enjoying every last bit of silliness and bad taste Saints Row IV had to offer. And there's a massive amount of that in the game, which is as fun as it is completely and utterly stupid.
    • 86 Metascore
    • 100 Critic Score
    Games capable of forging such a connection with a player aren't legion, and those who literally transform the player himself into that very same connection, even more. Brothers manages to do both, and without ever doing too much, is able in a very short playtime to evoke the sadness of grief, the joy of the discovery of the outside world, the transmission between the generations, the coming of adulthood, and much more, all brilliantly weaved into the gameplay itself. Quite an accomplishment.
    • 85 Metascore
    • 100 Critic Score
    A true game, with a base gameplay that gets more and more complex as we play, with subtle touches and ruleset changes. But it's so much more as well : a deep dive in a terrifying dystopia, brilliantly crafted, that will put your life into perspective and awaken your political consciousness with both violence and humor.
    • 76 Metascore
    • 60 Critic Score
    A joyful melting-pot of different gameplay elements, for a fantasy-filled, delirious version of "The Love Boat". But Dragon Commander's pacing isn't really well balanced, and real time sequences lack finesse. Play it in short bursts and if you plan on taking it online, you'd better have assiduous friends at hand.
    • 73 Metascore
    • 60 Critic Score
    A nice idea, and fair production values, but the global result still is too "straightforward" and brutal, lacking some real strategy elements, and being repetitive. It is funnier in multiplayer, and very affordable, still, so one may give it a look.
    • 74 Metascore
    • 70 Critic Score
    King Art manages to install an atmosphere and story that will capture the attention of Agatha Christie styled novels. But they will still have to make do with a less-than perfect interface, and some bugs. More importantly, one will have to trust while waiting for the second and third episodes to be released... and given the price of the lot, maybe it's best to wait for them to come out.
    • 18 Metascore
    • 0 Critic Score
    Crafty didn't finish its remake of Realms of Arkania. Crafty Studios still sells it on Steam. Crafty Studios deserved to be flamed.
    • 76 Metascore
    • 70 Critic Score
    A nice first dice roll for Harebrained Schemes, but not a critical one. Shadowrun Returns boasts a solid-enough tactical gameplay, but doesn't use it fully enough on this first campaign. You won't feel threatened in combat, and the story is very linear - at least it's a good one. The atmosphere and the fantastic Shadowrun universe are its biggest strengths, so let's hope the community and Harebrained will enrich the game as much as it is worthy to be.
    • 26 Metascore
    • 20 Critic Score
    Using an existing - mediocre- title to do a total conversion for adapting a - pretty bad - movie? Well, why not, but don't count on us to play it.
    • 69 Metascore
    • 70 Critic Score
    Deus Ex The Fall is a rather nice attempt at pushing a Deus Ex experience on touch devices; it works, but not flawlessly. With a less than stellar level design, some annoying bugs, and limited branching, The Fall seems to make the most of less than ideal devices, but do not think for a minute that it can go on par with the real thing on a full-fledged console or PC. Still very nice to play, though, as a point of entry to the series or a quick fix until a real sequel to Human Revolution.
    • 87 Metascore
    • 80 Critic Score
    Fruits take some time to grow, like ideas need some time to sprout. Hence Pikmin 3 shows that patience and planning are not only the key to gardening, but also the secret to cultivating new ways of doing it, in an amusing and artful manner.
    • 64 Metascore
    • 70 Critic Score
    A rather nice beat'em all with impressive combos and interesting Boss fights. But you'll have to overlook an important amount of technical issues to enjoy it. Or wait for a patch.
    • 85 Metascore
    • 80 Critic Score
    Charming, accessible, yet of unforgiving (but not frustrating) challenge, Rogue Legacy is first and foremost of great fun. This blend of rogue-like with permadeath and Metroidvania gameplay is refreshing and well-balanced, and even though it may appear repetitive, it's an addictive game.
    • 81 Metascore
    • 80 Critic Score
    Although this adventure around Pi'illo Island feels like a recurring nightmare, Luigi's super powers are imaginative enough to transform this journey into a daydream, without feeling drowsy.
    • 85 Metascore
    • 80 Critic Score
    Civilization V keeps getting deeper and refined gameplay with Brave New World ; diplomacy, commerce, tourism, and culture in general are the main focuses of this new extension, and the introduction of the Nations Congress all boost the middle and end game with an enhanced appeal, even though the start of a game remains ever-critical to future success.
    • 65 Metascore
    • 80 Critic Score
    Quotation forthcoming.
    • 48 Metascore
    • 50 Critic Score
    Quotation forthcoming.
    • 85 Metascore
    • 90 Critic Score
    Probably one of the best platforms to enjoy the addictive and singular Hotline Miami. It plays very well thanks to the dual sticks, the touche screen adds targeting options, and the crisp screen of the Vita allows for a perfect rendering of this flashy, pixelated universe. Seeing as it is crossbuy as well (PS3/Vita), it's a no-brainer.
    • 41 Metascore
    • 30 Critic Score
    A pain in the ass to play, no real AI, too distant checkpoints, ancient production values, terrible art direction... If vampires are supposed to be cool thanks to recent popular movies and TV Shows, it doesn't show in Dark.
    • 77 Metascore
    • 70 Critic Score
    Mario is missing but that doesn't necessarily makes Super Luigi U a bad game. On the contrary, his absence makes some room for Luigi so that he can express a surprisingly hardened personality through diabolically designed levels.

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