Game8's Scores

  • Games
For 398 reviews, this publication has graded:
  • 57% higher than the average critic
  • 12% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.6 points higher than other critics. (0-100 point scale)
Average Game review score: 77
Highest review score: 98 Hollow Knight: Silksong - Nintendo Switch 2 Edition
Lowest review score: 36 Death Relives
Score distribution:
  1. Negative: 7 out of 398
401 game reviews
    • 67 Metascore
    • 74 Critic Score
    Rather than delivering a consistently smooth experience, Cthulhu: The Cosmic Abyss is a game that thrives in its investigation systems, atmosphere, and environmental storytelling. At its best, the game makes you feel like you’re actively reconstructing events rather than simply progressing through them. However, the experience is held back by uneven pacing and occasional controller mishaps. The result is a strong but imperfect experience that resonates more as a standout concept than a fully polished execution.
    • 67 Metascore
    • 76 Critic Score
    Mobile Suit Gundam SEED Battle Destiny Remastered arrives on international shores for the first time with a fresh coat of paint, so lovingly polished for modern eyes. Its roots are unmistakably Vita-era, with all the clunky lock-ons and sterile arenas that implies, but when you’re soaring through the stars, beam saber in hand, it’s easy to forgive the rough edges. The game trusts its audience to know the lore, feel the weight of its Mobile Suits, and embrace its mission-based grind like slipping into an old pilot suit.
    • 67 Metascore
    • 62 Critic Score
    Kiln is built on a really fun idea, and for a good while, it’s a blast. Sculpting wearable pots and crashing into other players carries an infectious energy that’s hard not to enjoy with friends. Unfortunately, beneath all that molded clay is a multiplayer experience that still feels too thin, too repetitive, and too unfinished to hold attention for much longer than a few good nights of goofing around.
    • 66 Metascore
    • 76 Critic Score
    The Precinct is an engaging and atmospheric neon-noir cop simulator that, while not without its flaws, delivers a unique and satisfying experience. Its combination of immersive city patrols, crime-solving mechanics, and customization options make it a compelling addition to the genre. The game's occasional partner quirks and interruptions in the dispatch system might detract from the experience, but they don't overshadow the overall enjoyment. If you're into gritty crime thrillers with open-world gameplay, it's definitely worth considering.
    • 66 Metascore
    • 62 Critic Score
    Devil Jam rocks a killer concept with its rhythm-fueled chaos and hellish style, but clunky progression and a thin roster keep it from truly jamming. It's a fun B-side at best, not a headliner.
    • 66 Metascore
    • 82 Critic Score
    Pokemon Champions feels like a title that suddenly had to launch due to chasing a specific quarterly report. While otherwise nearly perfect as a platform, lacking a multitude of very important items on release makes the game feel fundamentally incomplete. The paywalled quality-of-life additions are also a major deterrent, especially for those who expected a way to engage with VGC without owning the mainline games. It's still a wonderful attempt at making competitive Pokemon more accessible, though, and is definitely something that'll only improve in time.
    • 66 Metascore
    • 70 Critic Score
    Beneath the outdated visuals, busted audio, and mechanics that seem hellbent on ruining your day, there’s still a goofy, lovable game that shines when shared with friends. It’s messy, it’s flawed, but it’s also oddly charming, as long as you snag it on sale.
    • 66 Metascore
    • 64 Critic Score
    DRAGON QUEST Smash/Grow is a serviceable “survivors-style” RPG that looks and sounds just as you’d expect from the historic franchise. Its lackluster roguelite mechanics and lack of mechanical depth anchor its gameplay, ultimately making it a repetitive experience that’s easy to play and drop at a moment’s notice. However, players should be wary of the game’s abhorrent monetization scheme and progression walls, as these are not only worse than most gacha games but also a huge time sink that offers little satisfaction beyond repetition.
    • 66 Metascore
    • 86 Critic Score
    Forever Skies stuns with its visuals, score, and storytelling—but its true magic lies in the freedom to build and pilot your own airship through a post-apocalyptic sky. It’s thrilling, thoughtful, and wrapped in a tight gameplay loop with real emotional weight. The launch had a few bumps, but with updates on the horizon, this game’s future is nothing but skyward.
    • 66 Metascore
    • 80 Critic Score
    Star Overdrive feels like a seamless fusion of Tony Hawk's Pro Skater and The Legend of Zelda: Breath of the Wild, offering a fresh and exhilarating take on the action adventure genre.
    • 66 Metascore
    • 72 Critic Score
    Beyond the Ice Palace 2 is the sequel no one expected—35 years frozen in time, now reborn with nostalgia and a heart of ice. Its stiff controls feel straight out of the ‘80s, but beneath the frost lies gothic charm, slick chain combat, and rewarding exploration.
    • 65 Metascore
    • 68 Critic Score
    Aspyr did great in enhancing Lara Croft’s second trilogy, but there’s only so many things you can fix until the past comes back to haunt you.
    • 65 Metascore
    • 64 Critic Score
    I summon Pot of Mid to draw 14 mediocre games from Konami’s Yu-Gi-Oh! library! Sure, it’s fun to revisit some of these classic titles, even if some of them don’t quite live up to the hype. Maybe next time Konami will summon a more exciting lineup, but for now, we’re left with a handful of cards that, while decent, don’t offer much beyond a trip down memory lane.
    • 65 Metascore
    • 70 Critic Score
    Call of Duty: Black Ops 7 is a refinement of what's already to be expected, crisp gunplay and fun multiplayer content. Outside of that, it loses its luster. The campaign alone singlehandedly sours the experience, with the narrative going so far off the rails that it unintentionally becomes a parody of a different game.
    • 65 Metascore
    • 62 Critic Score
    EDENS ZERO sets out to honor the spirit of Mashima’s beloved series but ends up feeling more like an unfinished beta than a fully realized RPG. There are glimmers of enjoyment—janky-but-fun combat and a few heartfelt character moments—but they’re buried beneath outdated visuals, a bland open world, a rushed narrative, a repetitive gameplay loop, and an overall lack of polish.
    • 65 Metascore
    • 70 Critic Score
    Tower of Fantasy is, at this point, an anomaly among its peers. Beyond its perfectly average music, Hotta Studio keeps steering the game in such bizarre directions that it’s hard to tell whether it’s intentional design or the result of consulting a Magic 8 Ball. And even with the Warp Server, it’s still unmistakably Tower of Fantasy: a janky, charming, and fighting an uphill battle to reinvent itself after years of decline.
    • 65 Metascore
    • 70 Critic Score
    Outbound is a cozy exploration game that does well on its basics—exploration, crafting, building—but fails to really keep the magic and entertainment after a few hours due to its taxing gameplay loop that feels like it rewards so little for so much effort. Nevertheless, the game is fun in its own right, although more improvements and changes would make it even more enjoyable for a wider audience.
    • 65 Metascore
    • 66 Critic Score
    FBC: Firebreak is a solid idea held back by a premium price and early-access-level polish. At $40 (more on PlayStation), it feels more like a mid-roadmap build than a finished 1.0 release. The core gameplay, story, and production are strong, but missing QoL features, sparse content, and optimization issues drag it down. Remedy may patch things up in time, but right now, Firebreak just isn’t worth the ask.
    • 65 Metascore
    • 80 Critic Score
    Even though an 8/10 may sound like a solid score, that's actually lower than it could have gotten if it had been polished even further. Sure, the gameplay is nice and the story's very compelling; but with the backdrop of a horribly dumb enemy AI and its terrible performance issues, Code Vein 2 on release is at its worst.
    • 65 Metascore
    • 66 Critic Score
    Mega Dimension adds a lot of content for players who already enjoy Pokémon Legends: Z-A. There are more Pokémon to collect, new Mega Evolutions, and a boost in difficulty that keeps things challenging. Its story and setting don’t offer much that’s new, and many of the base game’s characters don’t get much time in the sun. For players who loved the original, there’s plenty here to enjoy and experiment with, but if the base game didn’t grab you, this DLC isn’t likely to change that.
    • 65 Metascore
    • 78 Critic Score
    Deliver At All Costs is a chaotic action game that thrives on unfiltered insanity and destruction, letting you wreak havoc with little to no consequences—all in the name of delivering at all costs. It’s ridiculously fun and silly, complemented by charming retro visuals, while also hiding an interesting story of ambition and the reality of an ever-changing world. The controls and the physics engine may not always be on your side, but Deliver At All Costs definitely delivers a solid gameplay experience.
    • 65 Metascore
    • 46 Critic Score
    Aces of Thunder is frustrating and forgettable. Beyond detailed aircraft and decent visuals, there’s little to hold your attention. Clunky controls, shallow campaign progression, unreliable multiplayer, and recurring technical issues make it a mediocre experience at best.
    • 64 Metascore
    • 80 Critic Score
    Sons of Sparta feels unnecessary, a prequel few expected and one that adds little to the wider God of War saga. Still, on its own merits it’s polished and impressive, with strong mechanics, striking visuals, and standout voice work. More indulgent side story than essential chapter, but a solid one nonetheless.
    • 64 Metascore
    • 66 Critic Score
    On the surface, VARLET seems like it could be one of FURYU’s stronger titles, with striking visuals and solid audio design. Unfortunately, its weak story and steep price drag down what might have otherwise been a decent game, leaving it as another disappointment in the company’s mixed lineup.
    • 64 Metascore
    • 64 Critic Score
    Aphelion is easy to admire from a distance, but the closer you get, the emptier it feels. Its story relies on a relationship it never really builds, and the gameplay does little to keep things interesting in between the nice-looking moments. Aside from the performances and the immaculate soundtrack, the game is as distant and impossible to connect with as its namesake.
    • 64 Metascore
    • 70 Critic Score
    Post Trauma offers a nostalgic journey through classic survival horror, but doesn’t quite manage to recapture the magic of its inspirations. The atmosphere and sound design provide an immersive experience, but the gameplay often feels cumbersome, and the story leaves much to be desired. While it hits the right notes for horror enthusiasts, it occasionally stumbles in execution. It’s an enjoyable ride for those seeking a taste of PS2-era horror, but it’s far from perfect.
    • 63 Metascore
    • 52 Critic Score
    Destiny 2’s decline has been a long time coming, and The Edge of Fate only speeds it along. A dull epilogue paired with frustrating mechanics does little to justify its existence. The real improvements came from the free updates, not the expansion itself, not that it saves that much, anyway.
    • 62 Metascore
    • 76 Critic Score
    It might not live up to its lofty title, but Yasha: Legends of the Demon Blade still delivers a captivating journey through a twisted Edo Japan—where striking visuals and frenetic yokai battles unfold across the paths of three unforgettable warriors.
    • 62 Metascore
    • 62 Critic Score
    Survival Kids is exactly what it sounds like: a game for kids. It's not reinventing the co-op gaming, but it sails along smoothly thanks to its co-op design and low-stress puzzles. It's definitely best with a buddy or two, especially one who won't lose it when you "accidentally" toss logs off a cliff. A few clunky design choices and some repetitive bits keep it from hitting a higher score, but as a family-friendly adventure, it totally nails its target. You probably won't remember the plot, but you might just crack up thinking about the fifth time your raft went belly-up.
    • 62 Metascore
    • 80 Critic Score
    Clunky though its controls and feel may be, Neptunia Game Maker R:Evolution is a strong entry in a series famous for never taking itself—or anything, really—too seriously. It’s packed with tasteful fanservice, overblown hijinks, the occasional cringe, plenty of funny punchlines, and, of course, the gorgeous character designs the series is known for. Unfortunately, its mechanical shortcomings keep it from being a good starting point for newcomers to the franchise.

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