Game8's Scores

  • Games
For 435 reviews, this publication has graded:
  • 57% higher than the average critic
  • 12% same as the average critic
  • 31% lower than the average critic
On average, this publication grades 2.8 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 98 Hollow Knight: Silksong - Nintendo Switch 2 Edition
Lowest review score: 36 Death Relives
Score distribution:
  1. Negative: 7 out of 435
438 game reviews
    • 62 Metascore
    • 62 Critic Score
    Survival Kids is exactly what it sounds like: a game for kids. It's not reinventing the co-op gaming, but it sails along smoothly thanks to its co-op design and low-stress puzzles. It's definitely best with a buddy or two, especially one who won't lose it when you "accidentally" toss logs off a cliff. A few clunky design choices and some repetitive bits keep it from hitting a higher score, but as a family-friendly adventure, it totally nails its target. You probably won't remember the plot, but you might just crack up thinking about the fifth time your raft went belly-up.
    • tbd Metascore
    • 62 Critic Score
    Dragon Traveler is another casual waifu collector game that delivers what it promises. It's decent, and that's okay. It's just painfully average for what it is. There are a few annoying issues, but overall, it's a good time-waster if you have the luxury of that.
    • tbd Metascore
    • 62 Critic Score
    Darkswitch is another case of a game that should have been released on early access being unleashed to the world at large as version 1.0. It feels thoroughly incomplete and untested thanks to its myriad of bugs, glitches, and questionable design choices. While there is a solid understanding of core mechanics buried here, it is unfortunately overshadowed by every other detail of the execution.
    • 73 Metascore
    • 62 Critic Score
    All Will Fall proves that being hyperbolic isn’t the play when it comes to showing off your game. Although it does not disappoint in some aspects, namely its faction mechanics, premise, narrative potential, and replayability, it drops the ball on the main attraction. Physics-based city-building is barely implemented and hardly restricting. The game’s title begged that all would fall, and fall short of its own promises, it did.
    • 66 Metascore
    • 62 Critic Score
    Kiln is built on a really fun idea, and for a good while, it’s a blast. Sculpting wearable pots and crashing into other players carries an infectious energy that’s hard not to enjoy with friends. Unfortunately, beneath all that molded clay is a multiplayer experience that still feels too thin, too repetitive, and too unfinished to hold attention for much longer than a few good nights of goofing around.
    • 65 Metascore
    • 62 Critic Score
    EDENS ZERO sets out to honor the spirit of Mashima’s beloved series but ends up feeling more like an unfinished beta than a fully realized RPG. There are glimmers of enjoyment—janky-but-fun combat and a few heartfelt character moments—but they’re buried beneath outdated visuals, a bland open world, a rushed narrative, a repetitive gameplay loop, and an overall lack of polish.
    • 64 Metascore
    • 60 Critic Score
    Solarpunk doesn’t capture the spirit of its namesake until far, far later into the game, but it’s at least a relaxing sandbox where you can do pretty much anything you want (as long as it fits within the confines of its cozy game genre). Its best moments come from building alongside friends and watching a small floating island grow into a thriving home. It’s definitely not a game for everyone, especially since it can feel a bit empty at times. However, players who enjoy setting their own goals and taking things at their own pace will find plenty to like among the clouds.
    • 62 Metascore
    • 60 Critic Score
    Will: Follow the Light is a frustrating experience because the foundation for something memorable is clearly there. Beneath the repetitive puzzle design, uneven writing, and technical frustrations lies a genuinely interesting premise supported by immersive sailing mechanics and strong atmospheric audio. There are moments where the game briefly captures the emotional and cinematic adventure it wants to be, but it struggles to sustain that momentum for long before falling back into its more exhausting habits. For some players, those stronger moments may still be enough to carry the journey through to the end. For others, the game’s shortcomings will likely overshadow the experience long before Will reaches the light.
    • 62 Metascore
    • 60 Critic Score
    Lost Soul Aside isn’t soulless, but it truly is the definition of a mixed bag. Meant to be seen as the “Final Fantasy of China” and a potential new PlayStation flagship alongside games like Astro Bot and Stellar Blade, it ultimately falls short of those lofty ambitions, leaving behind a lingering sense of wasted potential.
    • 76 Metascore
    • 58 Critic Score
    Super Mario Party Jamboree is still the same friendship-ending game you may or may not have loved a couple of months back, and Jamboree TV sprinkles in a few bright ideas. Frenzy Rules and mouse-control minigames are very fun. The problem is that everything else feels like a tech showcase in search of a reason to exist, and the awkward separation from the base game doesn’t help its case. What’s worse, there isn’t even a new game board! When the highlight of a $20 add-on is a handful of quick novelties and minigames that force you to buy a peripheral, it’s hard to imagine this being worth picking over other party games.
    • tbd Metascore
    • 58 Critic Score
    Despite its flaws, DreadOut: Remastered Collection provides an engaging experience for fans of supernatural horror. The blend of folklore, innovative mechanics, and atmospheric storytelling makes it a standout title in the indie horror genre. However, its rough edges, such as unpolished combat and repetitive exploration, hold it back from greatness. With its unique narrative and clever mechanics, this collection manages to offer an enjoyable, albeit imperfect, horror experience.
    • 68 Metascore
    • 56 Critic Score
    Shadow Labyrinth is built on a compelling concept—reimagining Pac-Man within a Metroidvania framework—but ultimately struggles to bring that vision to life. Although there are flashes of creativity and thoughtful design, they’re frequently undermined by clunky platforming, uninspired visuals, imprecise combat hitboxes, and a convoluted narrative that fails to captivate. What might have been a bold and refreshing reinvention instead becomes an uneven experience weighed down by its own ambition.
    • 56 Metascore
    • 54 Critic Score
    Long-time fans of HUNTER x HUNTER have waited for a video game adaptation that does the franchise justice. Sadly, it seems they’ll have to wait a little longer, as this one is plagued by numerous modern fighting game pitfalls and its unjustifiable price.
    • tbd Metascore
    • 54 Critic Score
    Polaris was marketed as an extraction shooter with fully destructible environments, and while that promise holds true, it, unfortunately, extends to the overall gameplay experience as well. While there are moments of fun to be had, the game suffers from game-breaking bugs, unpolished mechanics, and a lack of key features that prevent it from reaching its full potential. The foundation has promise, but Polaris needs significant improvements before it can deliver on its ambitious vision.
    • 63 Metascore
    • 52 Critic Score
    Destiny 2’s decline has been a long time coming, and The Edge of Fate only speeds it along. A dull epilogue paired with frustrating mechanics does little to justify its existence. The real improvements came from the free updates, not the expansion itself, not that it saves that much, anyway.
    • tbd Metascore
    • 52 Critic Score
    Death End re;Quest: Code Z has some strong ideas on paper and a few redeeming qualities—namely, its voice acting and character art—but when the story is a mess and the game is almost unplayable, even longtime fans are going to have a hard time justifying sticking with it.
    • tbd Metascore
    • 50 Critic Score
    Effectively a demo for 13 dollars, Welcome to Doll Town is a short novelty where the humor barely has time to land. There’s simply not enough here to justify the price, but it commits to its bit well enough to be worth considering on a deep sale.
    • 41 Metascore
    • 50 Critic Score
    Tokyo Scramble feels like a title scrambled together just to get a release up on the Nintendo Switch 2. Despite having some good ideas here and there, it’s overall very unpolished, messy, and full of wrinkles that shouldn’t have even left the QA stage.
    • 50 Metascore
    • 50 Critic Score
    Captain Blood is a curious relic, a patchwork resurrection of an era long past, one that struggles to find relevance in the present. Its brute-force combat and nostalgic appeal might offer fleeting moments of blood-soaked joy, but the weight of its technical flaws and repetitive design quickly quashes any sense of lasting engagement. It’s a game that wants to be remembered for its swagger, but instead, it’s a reminder of how games like this were left behind for good reason.
    • 60 Metascore
    • 50 Critic Score
    There’s some charm here in Calamity Angels: Special Delivery, and I can’t deny that I liked spending time with the cast, but its gameplay keeps getting in its own way. The game has a fun concept and a strong personality, yet the random combat and repetitive delivery loop make it harder to enjoy than it should be. It’s not terrible, but it never rises above being a mildly entertaining JRPG that feels stuck so down below its potential.
    • 57 Metascore
    • 48 Critic Score
    Sugardew Island is another entry into the ever-popular farming simulator genre that aims to deliver a cozy, no pressure gameplay experience. However, the experience quickly turns from cozy to frustrating given the game's bugs and glitches, unintuitive control scheme, and limiting energy bar.
    • 60 Metascore
    • 48 Critic Score
    A clever control scheme and flashes of competitive brilliance can’t hide the fact that the rest of Drag x Drive is running on fumes. The basketball matches are fun, but they’re weighed down by awkward hardware ergonomics, lopsided AI, and a hub world that is just devoid of anything fun. There’s a potential here for something great, and I wish Nintendo explores this some more in the future. But right now, it plays too much like a really polished tech demo.
    • 65 Metascore
    • 46 Critic Score
    Aces of Thunder is frustrating and forgettable. Beyond detailed aircraft and decent visuals, there’s little to hold your attention. Clunky controls, shallow campaign progression, unreliable multiplayer, and recurring technical issues make it a mediocre experience at best.
    • 29 Metascore
    • 46 Critic Score
    Mindseye was supposed to be an ambitious entry from IO Interactive. What was delivered is a bug-filled, unoptimized, and less-than-desirable mess instead. Almost to no one’s surprise, MindsEye needed a lot more time to polish its core aspects and mechanics.
    • 29 Metascore
    • 42 Critic Score
    As the self-proclaimed torchbearer of one of the industry’s cult classics, Code Violet fails to meet the standards or even do a decent job of representing the action horror survival genre. Its weak gunplay, baffling art direction, rough animations, and even more confusing plot serve as a reminder that maybe some things should be left untouched.
    • tbd Metascore
    • 40 Critic Score
    An uninteresting standalone game that highlights the weakest aspects of the original game.
    • 55 Metascore
    • 36 Critic Score
    Death Relives is the kind of game that makes you question your life choices because of the slow drain of wasted time. Its ambition is buried under poor execution, lifeless AI integration, and half-formed mechanics. Even its better ideas, like the puzzles, are let down by clunky design. There’s simply nothing here worth your time, money, or patience.

Top Trailers