Game World Navigator Magazine's Scores

  • Games
For 885 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Red Dead Redemption 2
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 39 out of 885
886 game reviews
    • 83 Metascore
    • 78 Critic Score
    Story battles take about 20 minutes, while dialogue, inventory management, practice fights and everything else that takes place in-between them can take up to two hours. Nevertheless, the quality of story battles makes up for the wait because they offer a lot of variety, and every problem can be solved in a multitude of ways. [Issue#260, p.44]
    • Game World Navigator Magazine
    • 78 Metascore
    • 63 Critic Score
    Borderlands had its share of bugs, broken abilities and boring levels, but it always made up for it with humor and charm. Not anymore: Gearbox lost its best writers, so in Wonderlands it struggles even with established characters, and new ones fall completely flat. [Issue#260, p.42]
    • Game World Navigator Magazine
    • 65 Metascore
    • 53 Critic Score
    On paper, there’s a lot of variety in The Guild 3. But most of the “alternative” gameplay options either require unreasonable amounts of busywork, or simply aren’t profitable. And if you just want to run a workshop, – The Guild 2 would work just as well. [Issue#260, p.46]
    • Game World Navigator Magazine
    • 84 Metascore
    • 69 Critic Score
    Shredder’s Revenge is one big nostalgia trip that doesn’t even try to do something more – like offering actually good and nuanced beat’em up experience, for example. [Issue#260, p.52]
    • Game World Navigator Magazine
    • 82 Metascore
    • 76 Critic Score
    Leisurely promenades and simple puzzles are interspersed with action moments where you have to flee from local aggressive fauna. There’s also some stealth involved. These segments aren’t stellar, but they do shake things up nicely. [Issue#260, p.58]
    • Game World Navigator Magazine
    • 70 Metascore
    • 63 Critic Score
    The quality of fan service is simply breathtaking, so it’s a must for any fan of the cult classic movie. Still, as a game, Terran Command offers nothing new. Even less, in fact: there’s no multiplayer, map editor or even a skirmish mode, so once you’re done – you’re done. [Issue#260, p.54]
    • Game World Navigator Magazine
    • 63 Metascore
    • 54 Critic Score
    A newcomer would be shocked by crude animations, wonky physics and bad gunplay. Fans of the franchise are kinda used to that, but they’ll be disappointed for another reason: while Saints Row 2022 does have a few fun moments, most of them are blatantly ripped from previous games of the series. [Issue#260, p.32]
    • Game World Navigator Magazine
    • 82 Metascore
    • 83 Critic Score
    GT7 doesn’t feel like a truly new game – more like an upgraded version of Sports. But it’s par for the course for the series: each generation, Polyphony Digital makes a solid foundation and then builds upon it. [Issue#260, p.38]
    • Game World Navigator Magazine
    • 59 Metascore
    • 47 Critic Score
    After the WWII ended, there was a rise of certain phenomena among indigenous population of the Pacific, called “cargo cult”. It feels like the very same cultists were in charge of Diablo Immortal: it has superficial resemblance to the real thing, but it lacks any real substance. [Issue#260, p.36]
    • Game World Navigator Magazine
    • 71 Metascore
    • 78 Critic Score
    The studio took a few liberties with the story, changing some things around and expanding certain segments, but thankfully, they didn’t neuter Crypto’s humor to cater to the easily-offended. [Issue#260, p.50]
    • Game World Navigator Magazine
    • 74 Metascore
    • 80 Critic Score
    While some of the wood-and-metal pinball tables are true mechanical marvels, video game environment allows for a far richer experience, with actual enemies, leveling up, items and even a nice storyline. [Issue#259, p.58]
    • Game World Navigator Magazine
    • 86 Metascore
    • 84 Critic Score
    Selling Ogres as a separate Day-1 DLC is definitely an anti-consumer practice, AI would be best described as “braindead", and some mechanics only work because of duct-tape solutions like “background income”. Yet, CA has managed to capture that certain “je ne sais quoi” of Warhammer: every faction plays differently, but they all feel awesome. [Issue#259, p.42]
    • Game World Navigator Magazine
    • 81 Metascore
    • 77 Critic Score
    High difficulty accentuates every problem, like wonky camera, weird timings and unpredictable invincibility frames of enemy attacks. But at its highs, Sifu is incredibly dynamic, picturesque and rewarding, a great companion for a nostalgia trip to the VHS era. [Issue#259, p.52]
    • Game World Navigator Magazine
    • 71 Metascore
    • 80 Critic Score
    Lo Wang is a child of another age, when shooters were lightning-paced and enemies had no qualms about hitting you from behind or covering the entire area with projectiles. So, it will be difficult for him to gain popularity among the crowd raised on slow-paced cover-based shooters, but hey – Wang never backs down from a challenge. [Issue#259, p.70]
    • Game World Navigator Magazine
    • 69 Metascore
    • 60 Critic Score
    Solo incursions are definitely the best experience Extraction can deliver – although this isn’t exactly a high bar, considering how mediocre the game is. [Issue#259, p.62]
    • Game World Navigator Magazine
    • 83 Metascore
    • 85 Critic Score
    Acreus came out just a few months after Diamond & Pearl remake. Isn’t that too soon? Actually, no. Pokémon Legends: Arceus is the most innovative, revolutionary, and maybe simply the best Pokémon game of the last decade. [Issue#259, p.48]
    • Game World Navigator Magazine
    • 87 Metascore
    • 76 Critic Score
    This game is fast. So fast you don’t see levels, just splashes of color and sound cues, – like “ding” of an upcoming crystal, which means that you need to perform grab. There are no two ways about it – you either do the grab, or you faceplant. [Isssue#259, p.56]
    • Game World Navigator Magazine
    • 83 Metascore
    • 81 Critic Score
    There’s nothing wrong with learning from your competitors, but what’s the point of copying stuff that’s mocked even by Ubisoft fans? Hopefully, next time Guerrilla will focus more on Horizon’s own strengths: unique world and mechosaurs that are so fun to take apart. [Issue#259, p.72]
    • Game World Navigator Magazine
    • 64 Metascore
    • 62 Critic Score
    Two decades have passed since the first Gothic came out, but Piranha Bytes still sticks to the old formula in hopes that once again it will make a miracle. [Issue#259, p.66]
    • Game World Navigator Magazine
    • tbd Metascore
    • 90 Critic Score
    No matter how many studios try to replicate the formula, From Software is the only one that can deliver authentic Souls experience. [Issue#259, p.36]
    • Game World Navigator Magazine
    • 60 Metascore
    • 31 Critic Score
    It’s almost as if there was a lottery among indie developers, with the grand prize being the right to publish their game under Hiroyuki Ito’s name (but without his oversight). Otherwise, we can’t fathom how something like Dungeon Encounters could come to be. [Issue#259, p.61]
    • Game World Navigator Magazine
    • 67 Metascore
    • 68 Critic Score
    A full playthrough takes about two hours, which is weird, considering that Infinite is advertised as a full game. Still, these two hours are good, so hopefully, next time the developer will get a bigger budget and will finally deliver a full-length game. [Issue#259, p.55]
    • Game World Navigator Magazine
    • tbd Metascore
    • 67 Critic Score
    If you’re a fan of the Gaulish duo, you’ll love it. If not, – it’s a very basic beat ‘em up with typical problems like poor hit registration and no functional difference between playable characters. [Issue#259, p.51]
    • Game World Navigator Magazine
    • 83 Metascore
    • 81 Critic Score
    It’s just three new missions without new characters or gameplay mechanics (well, with one small exception). They’re interesting, they’re difficult, graphics, music and voice acting are top-notch, – but Aiko’s Choice is still too small to be sold as a standalone game. [Issue#258, p.54]
    • Game World Navigator Magazine
    • 73 Metascore
    • 70 Critic Score
    Fans of the DS originals will enjoy the remake, but for people who got into Pokémon franchise only recently, the game would probably feel empty and repetitive. There are considerably fewer Pokémon too. So unless you’re ready for a trip down vintage lane, you should opt for Pokemon Legend: Arceus. [Issue#258, p.50]
    • Game World Navigator Magazine
    • 73 Metascore
    • 70 Critic Score
    Fans of the DS originals will enjoy the remake, but for people who got into Pokémon franchise only recently, the game would probably feel empty and repetitive. There are considerably fewer Pokémon too. So unless you’re ready for a trip down vintage lane, you should opt for Pokemon Legend: Arceus. [Issue#258, p.50]
    • Game World Navigator Magazine
    • 73 Metascore
    • 79 Critic Score
    Medieval Dynasty delivers a nice blend of survival sim and economy game with a story layer behind it. The only thing that’s lacking is social aspect: Stardew Valley proved how important are neighbors for a farming game, but in Medieval Dynasty they’re just puppets with some basic needs and no actual character. [Issue#258, p.56]
    • Game World Navigator Magazine
    • 87 Metascore
    • 85 Critic Score
    There’s not much to do in the open world, but thankfully, it doesn’t play a big role either. Infinite mostly sticks to what makes Halo great: first-person action. Smart level design, great mobility mechanics like grappling hook, and good AI make for some really memorable moments. [Issue#258, p.42]
    • Game World Navigator Magazine
    • 76 Metascore
    • 82 Critic Score
    Farming Simulator 22 got a whole bunch of new stuff, which makes the learning curve even steeper, but the payoff is so much more rewarding. For example, the game now has proper seasons, with ever-changing weather to boot. So you need to plan your activities ahead and keep an eye on the forecasts – for example, it’s a very bad idea to harvest the crops while it’s raining. [Issue#258, p.52]
    • Game World Navigator Magazine
    • 80 Metascore
    • 85 Critic Score
    It’s hard to put a genre tag on Expeditions: Rome. It has small-unit skirmishes, clashes between armies, some strategy planning on the campaign map, camp management, crafting, role-playing, and so on and so forth. But the best part is that you don’t need to be Caesar to keep track of it all, because they are perfectly interwoven. [Issue#258, p.46]
    • Game World Navigator Magazine

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