Game World Navigator Magazine's Scores

  • Games
For 885 reviews, this publication has graded:
  • 40% higher than the average critic
  • 6% same as the average critic
  • 54% lower than the average critic
On average, this publication grades 2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 98 Red Dead Redemption 2
Lowest review score: 3 That Dragon, Cancer
Score distribution:
  1. Negative: 39 out of 885
886 game reviews
    • 69 Metascore
    • 65 Critic Score
    High on Life works better as a sitcom about weird aliens than it does as an FPS. [page 46]
    • Game World Navigator Magazine
    • 69 Metascore
    • 70 Critic Score
    Although it deserves recognition for its attempt to be historically faithful, for hardcore damage mechanics and good combat dynamic, Tannenberg is also a little disappointing: weapons are more or less the same, unlocks lack impact, and class division is basically pointless. [Issue#236, p.38]
    • Game World Navigator Magazine
    • 69 Metascore
    • 44 Critic Score
    Despite all Suzuki’s claims that this series is his life’s work, Shenmue 3 feels more like a quick cash-in. [Issue#242, p.62]
    • Game World Navigator Magazine
    • 69 Metascore
    • 56 Critic Score
    A game for nostalgic Settlers fans. Very, very nostalgic Settlers fans. [Issue#204, p.80]
    • Game World Navigator Magazine
    • 69 Metascore
    • 75 Critic Score
    Definitely the best game in the series – but too niche to recommend it to everyone. [Issue#241, p.63]
    • Game World Navigator Magazine
    • 69 Metascore
    • 58 Critic Score
    There’s no denying that Aliens franchise was (and still is) a great source of inspiration for game designers. But its premise and lore are way too simple for a full-length game, and Fireteam Elite is yet another proof of that. [Issue#256, p.50]
    • Game World Navigator Magazine
    • 69 Metascore
    • 73 Critic Score
    The debut project of the independent studio Xaviant turned viable, albeit boring due to rudimentary plot and rather empty world. Locations turned to be beautiful but no one is found there with exception of few enemies and even in the city you’ll not see a living soul. [Oct 2014, p.89]
    • Game World Navigator Magazine
    • 69 Metascore
    • 74 Critic Score
    Tembo takes some notes from Metal Slug, but his closest relative is Sonic. While it’s not strictly necessary to keep your speed at maximum, it’s highly recommended to do so: our elephant may be a badass, but he goes down after a few hits, so speed in his case equals survivability. [Sept 2015, p.82]
    • Game World Navigator Magazine
    • 69 Metascore
    • 66 Critic Score
    Introduction of autoexplore mode shows that even developers realize there's something fundamentally wrong with the formula, but instead of making real improvements, they just duct tape it and call it a day. [Issue#244, p.62]
    • Game World Navigator Magazine
    • 69 Metascore
    • 78 Critic Score
    The story is the most important part of Maid of Sker, and it’s good. It doesn’t follow the original narrative word-for-word, but stays faithful to it. A good game for a Lovecraft fan. [Issue#248, p.41]
    • Game World Navigator Magazine
    • 69 Metascore
    • 78 Critic Score
    DXM introduces a lot of interesting mechanics, but they are sorely underutilized outside of specific missions. Picking up a rusty car and smashing enemy with it looks great – but you won’t be doing that, since proper weapons deal much more damage. [Issue#240, p.46]
    • Game World Navigator Magazine
    • 68 Metascore
    • 63 Critic Score
    Implementation of difficulty levels gives an unpleasant aftertaste: on easier modes developers forcibly cut from the game some locations and puzzles, leaving a lot of useless items that litter the inventory starting from the second hour of gameplay. [Oct 2014, p.83]
    • Game World Navigator Magazine
    • 68 Metascore
    • 73 Critic Score
    Everything about Agents of Mayhem screams underdeveloped and underfinanced. Nevertheless, blunt humor and straightforward action work well enough to qualify as a guilty pleasure, just like that junk food you like: you know it’s unrefined and unhealthy, but you just can’t help it. [Issue#223, p.64]
    • Game World Navigator Magazine
    • 68 Metascore
    • 68 Critic Score
    One of the major Gauntlet’ problems is a small amount of content. Game offers just three locations divided into four levels with three short stages in each that could be finished in a couple of evenings at a leisurely pace. And then Gauntlet asks to repeat the same thing at the next difficulty level. [Nov 2014, p.76]
    • Game World Navigator Magazine
    • 68 Metascore
    • 70 Critic Score
    Project CARS 3 leaves you with mixed feelings. It has wonderful controls and good arcade physics, but its tracks are too plain and boring for an arcade racing game. It’s even worse if you’re a sim fan – the game will leave totally disappointed. [Issue#248, p.54]
    • Game World Navigator Magazine
    • 68 Metascore
    • 67 Critic Score
    Even a great setting can’t save the game that’s mediocre in every other regard. [Issue#238, p.46]
    • Game World Navigator Magazine
    • 68 Metascore
    • 65 Critic Score
    Trine 3 doesn’t have skill improvement system, so no more fire arrows for Zoya, additional crates for Amadeus or special strikes for Pontius. Sure, there’s story reason for that – the Artifact is broken, so it’s not as powerful as before. Still, it’s sad. [Issue#201, p.68]
    • Game World Navigator Magazine
    • 68 Metascore
    • 77 Critic Score
    Snack World instantly charms you with little things, like names derived from various foods, or that your weapons get tired, so you might want to let your sword rest in the sheath for a bit before launching attack. [Issue#243, p.60]
    • Game World Navigator Magazine
    • 68 Metascore
    • 67 Critic Score
    Sufficiently good-looking, sufficiently entertaining and very antiquated. Still, it’s nice that you don’t have to buy a Nintendo console anymore to get acquainted with this part of the series. [Issue#206, p.61]
    • Game World Navigator Magazine
    • 68 Metascore
    • 67 Critic Score
    Even such an old-fashioned Sam is better than nothing. But honestly, after all these years Croteam should’ve brought more creative passion to the fourth installment of the series. [Issue#249, p.72]
    • Game World Navigator Magazine
    • 68 Metascore
    • 69 Critic Score
    A few jokes really nail it, including the ones that lampshade adventure game tropes. Still, it’s very hit-and-miss, and while the Darkestville Castle can be entertaining, it’s not something to write home about. [Issue#226, p.58]
    • Game World Navigator Magazine
    • 68 Metascore
    • 40 Critic Score
    Herein lies the main problem – Adventure Game has almost no way for players to interact with each other. You might as well gather four people in the room and roll dice for an hour and a half to find out who will get more sixes. [Jan 2015, p.76]
    • Game World Navigator Magazine
    • 68 Metascore
    • 82 Critic Score
    Just Cause 4 is just like its predecessor, but bigger, better, faster. Most of the grind was removed, while “creative destruction” aspect is better than ever. [Issue#234, p.34]
    • Game World Navigator Magazine
    • 68 Metascore
    • 67 Critic Score
    Russian proverb states that stability is a sign of mastery, but sometimes stability is only a sign of stability. Take Milestone for example: year after year they make games that always get very mediocre ratings. They’re stable to the point that most of their shortcomings can be copy-pasted straight from previous reviews. [June 2015, p.73]
    • 68 Metascore
    • 59 Critic Score
    The last hope of Ancient Space is the storyline which is called exciting by its creators. In fact it is rather beaten and absurd. There is scientific expedition sent to certain zone that is absorbing human colonies. Some sensors are not working and therefore scriptwriters assume that some pirates should take the blame. So player confronts these abstract leaderless robbers for a major part of the plot. Can somebody explain why scientists should fight pirates? [Nov 2014, p.101]
    • Game World Navigator Magazine
    • 67 Metascore
    • 63 Critic Score
    Each of the ten chapters has a storyline that somewhat overlaps with numerical Yo-Kai’s. But whatever the plot reason is, in the end you’ll find yourself plowing through enemies using the same two basic attacks. It’s a grind game, plain and simple – and an uninspired one at that. [Issue#234, p.58]
    • Game World Navigator Magazine
    • 67 Metascore
    • 67 Critic Score
    To boil it down to the very basics: Chronicles is a platformer, a reincarnation of old Prince of Persia. There are no famous landmark, no intricate story involving multitude of historical personages. Even the weapons selection is very barebone. [June 2015, p.80]
    • 67 Metascore
    • 58 Critic Score
    The game is incredibly boring. All you can do is crawling with the speed of turtle to nowhere, overcoming obstacles and cursing at each bump without having any global goal. Every puddle is a personal enemy, because the chances to get stuck are significantly large. The only things that give a certain aspect of fun are the physical models and graphics. [September 2014, p. 79]
    • Game World Navigator Magazine
    • 67 Metascore
    • 52 Critic Score
    Limbic’s creation doesn’t deserve being called “a new Heroes game”; at best, it’s a remake of Heroes of Might & Magic V. [Nov 2015, p.72]
    • Game World Navigator Magazine
    • 67 Metascore
    • 61 Critic Score
    There are many games where you can lose your best guys in a second and end up dead in a radioactive ditch, but in BEDLAM such misfortunes often come through no fault of player. [Nov 2015, p.69]
    • Game World Navigator Magazine

Top Trailers