Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 97 Metascore
    • 100 Critic Score
    Halo has totally revolutionized how we look at console FPS games. Before you go to that big sweat-stained sofa in the sky, you absolutely have to play this game.
    • 91 Metascore
    • 100 Critic Score
    While no game will ever be perfect, Halo: Reach is as close as Bungie is going to get with the series, and I think they knew that going in. So they did their damndest to make sure it lived up to its namesake, probably even more so than Halo 3 did.
    • 91 Metascore
    • 100 Critic Score
    This is exactly the kind of revolutionary title that we applaud. Sure, others like it will come along, some will even surpass it, but hats off to Resident Evil for getting there first.
    • 97 Metascore
    • 100 Critic Score
    Just about the best game yet released on the system and one of the most impressive console titles we've ever seen. And I ain't blowing smoke up your tailpipe.
    • 96 Metascore
    • 100 Critic Score
    Bioshock is that rare game where the plot, environment, and combat are all steps above the normal video game experience. Games at their very best, like this one, can create amazing alternative worlds for us to inhabit, doing those things we can't do in real life. This is one product the free market should be very happy to have.
    • 87 Metascore
    • 100 Critic Score
    The best Rayman game in the series and one of the best games this year.
    • 91 Metascore
    • 100 Critic Score
    The fact is that Tomb Raider for the PSX/Saturn looks like a 64-bit game on a 32-bit machine. It is incredibly good (revolutionary, in fact).
    • 88 Metascore
    • 100 Critic Score
    The Stanley Parable is a game which isn’t really applicable to the standard rating system. It’s a game that achieves what it has set out to achieve perfectly, and though it could be longer and have more endings, it doesn't need them. It’s a thought-provoking and intelligent game which should be experienced by everyone, and one which will be referenced for a long time to come.
    • 85 Metascore
    • 100 Critic Score
    Armored Edition comes with all the pre-existing DLC as part of the game, and the player can jump right into Harley Quinn's Revenge from the start screen (though it warns you that this is likely to spoil a great deal of the story). This, plus the awesome immersion of the Wii U Gamepad makes it so, I can't imagine wanting to play this incredible game on any other system.
    • 97 Metascore
    • 100 Critic Score
    The graphics, by the way, are brilliant. The textures are realistic, the framerate hauls, the characters look great and there's very little pop-up.
    • 93 Metascore
    • 100 Critic Score
    A great game and a must-have for anyone who is a fan of old-school, classic games.
    • 93 Metascore
    • 100 Critic Score
    The game is also huge. There isn't a staggering amount of terrain compared to other titles in the series, but Skyward Sword gets every last ounce of mileage out of each area. It takes a few hours just to complete each sub-section before reaching a new dungeon, followed by a few more for the dungeon itself. There's a strong 30–40 hour adventure here before even considering the multitude of sidequests you can take on.
    • 84 Metascore
    • 100 Critic Score
    Champion mode is so good, in fact, that the more traditional Legacy mode feels hopelessly archaic and soulless by comparison.
    • 85 Metascore
    • 100 Critic Score
    Champion mode is so good, in fact, that the more traditional Legacy mode feels hopelessly archaic and soulless by comparison.
    • 92 Metascore
    • 100 Critic Score
    Smash is fun. That’s one of the most boring words to use in a video game review, I know, but I can’t sum it up any other way. Nintendo’s developers made it an obvious objective and they’ve unequivocally hit the motherload. You’ll feel like you did too, so make sure you’re tossing opponents off-stage to explore it all.
    • 96 Metascore
    • 100 Critic Score
    Elden Ring is a tour de force and is maybe the only example of a studio underselling a title. It's an M-rated Breath of the Wild, full of secrets, intrigue, and an enthralling world to explore. It's a game that makes me excited about gaming, and it's fantastic to see a highly anticipated title like this turn out so well.
    • 96 Metascore
    • 100 Critic Score
    A testament to the strength and importance of games that create living, breathing worlds, while affirming the value of long-term commitment over instant gratification. The absence of companion control, though a glaring flaw, ultimately does not spoil its purposeful, refined, and genre-defining design. Endlessly replayable and a phenomenal landmark in gaming, Skyrim deserves a place in every true gamer's collection.
    • 89 Metascore
    • 100 Critic Score
    For a fantasy game presenting dozens of hours of gameplay, Dragon Age: Inquisition largely delivers on its promises, both mechanically and in gameplay that fans will want from the third title in the series.
    • 95 Metascore
    • 100 Critic Score
    Freedom has always been the GTA hallmark, and in that regard, San Andreas piles on the features to ludicrous proportions. Comparing San Andreas to any other game is like comparing King Kong to the other monkeys; it is the Overgame.
    • 97 Metascore
    • 100 Critic Score
    When it's all said and done, when your eyes have completely dried up after spending 7 straight hours obsessing over massive rail grinds, THPS 3 comes through on its promise to do next-gen justice to the series. There simply is no better skating game available, and for that matter, very few other games that compete, period.
    • 87 Metascore
    • 100 Critic Score
    I just don't have the words to describe how much fun this game is. Rarely does a game captivate the stoic and hypercritical Game Revolution office, but Driver has done just that.
    • 84 Metascore
    • 100 Critic Score
    There is an endless amount of replay value, thanks to the brilliant tracks the community is already hard at work on. The simplicity belies a brilliance developers have yet to touch on Sony's new handheld platform.
    • 95 Metascore
    • 100 Critic Score
    The sheer amount of stuff to seek out and do in this game makes it utterly enjoyable.
    • 81 Metascore
    • 100 Critic Score
    Sunset Overdrive doesn’t take itself seriously, making the action and character of the game stand-out about as much as its vibrant color scheme. Sequences that slightly alter gameplay or offer up a big boss manage to delight beyond most of what’s available on the latest consoles today.
    • 86 Metascore
    • 95 Critic Score
    Returnal is unambiguously and thoroughly an outstanding game. Mixing the RPG progression and ever-evolving suite of roguelite hooks with a frenetic third-person shooter results in a new experience with two halves that make each other better. As it did with the PS3, Vita, and PS4, Housemarque has once again provided Sony with another launch-era hit and in doing so has created a rewarding, replayable, and revolutionary game that’s hopefully the foundation for other future AAA titles that are as clever with the roguelite blueprint.
    • 85 Metascore
    • 95 Critic Score
    If Control was “weirdness, perfected” then Control: Ultimate Edition is weirdness, perfected and fully realized. Bundling all of its content in one place is a decent proposition as it was supported supremely well after its launch, but the technical advancements are what make this “ultimate edition” so ultimate. Its swift combat is finally stable enough to move at the pace it was supposed to originally move at. The immersive world is made even more immersive with its many visual upgrades. Control was so obviously built ahead of its time as these enhancements aren’t just surface-level touch-ups; they’re instrumental improvements that help this game become its fullest self and the best Director of the FBC it can possibly be.
    • 88 Metascore
    • 95 Critic Score
    It Takes Two is one of the most delightful and ceaselessly entertaining co-op games I’ve played. Hazelight offers so many exciting levels, abilities, set-pieces, and mini-games, but does not let this extreme level of variety affect its quality. Every new idea is introduced to the game with care and used in a way that players can enjoy, before promptly being recycled out for an even better one. That this is the developer’s first platformer is staggeringly impressive, and I can only hope that this won’t be its final flirtation with a genre it’s clearly head over heels for.
    • 92 Metascore
    • 95 Critic Score
    Forza Horizon 5 is the best Forza yet and, not only that, but it also makes a strong case for being the best racing game period. A joyous combo of arcade racing and simulation-level depth, all wrapped up in a beautiful bow thanks to its diverse, expansive Mexico setting, this is an unmissable iteration in what is arguably gaming’s most consistently fantastic series.
    • 66 Metascore
    • 95 Critic Score
    Considering Biomutant’s delayed and seemingly troubled road to release, I’m blindsided by just how good it is. Experiment 101 has clearly been afforded the time to see its vision through, something which is unfortunately far too rare in the cutthroat gaming industry. I did not expect this to be one of my favorites of the year so far, let alone one of the most enjoyable open-world games I’ve ever played. A true modern gaming miracle.
    • 93 Metascore
    • 91 Critic Score
    Games as stylistically compelling as Viewtiful Joe don’t come around often. Thankfully, it has the gameplay to back it up, so Gamecube owners with a taste for action should definitely pick it up. It might require superhuman gaming skills, but who said life as a hero was easy?
This publication does not provide a score for their reviews.
This publication has not posted a final review score yet.
These unscored reviews do not factor into the Metascore calculation.

In Progress & Unscored

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    • 71 Metascore
    • Critic Score
    Eiyuden Chronicle: Rising is a hearty appetizer for Hundred Heroes. I think Natsume Atari accomplished its mission of giving players a taste of what the world of Hundred Heroes has to offer, and I’ve gotten less enjoyment out of much more expensive games. You can’t ask for much more for a budget title that was created as a stretch goal for a Kickstarter project. However, some players just aren’t going to find enough meat here to pique their interest. The gameplay does get repetitive, and none of the various systems has much depth. If you aren’t interested in Hundred Heroes and don’t find yourself invested in New Neveah and its inhabitants, you might want to skip this one. [Provisional Score = 80]
    • 85 Metascore
    • Critic Score
    The good part about being overwhelmed in Planescape: Torment is the sheer amount of quests you can take on without making too much physical progress. You can walk for what would normally take five minutes and stop 10 times along the way and pick up 12 quests. I had picked up 10 quests before I even completed two. It's great that a game like this doesn't feel linear, like its holding your hand.
    • 77 Metascore
    • Critic Score
    While Sniper Elite 5 introduces a generous amount of game mechanics that are new to the series, they aren’t especially unique when looking at the shooter genre at large. Sure, it’s good that Sniper Elite is now catching up, but it’s still got a ways to go. With that said, it’s a marked improvement over Sniper Elite 4 and fans of the franchise will no doubt find a lot to like here. It’s also on Xbox Game Pass and will be a fine addition to the line-up during a tumultuous time for the service. [Review in Progress]
    • 87 Metascore
    • Critic Score
    Dragon Ball FighterZ is an accomplished fighting game with a clear appreciation for its source material, providing frenetic action between larger-than-life characters ripped straight from the anime/manga series. Though its combo system may be simple on the surface, with many of its moves being universal across its characters, there's a great deal of complexity when it comes to successfully breaking out of a combo string, with timing being the key to victory.
    • 76 Metascore
    • Critic Score
    This game has found a way to take traditional FPS game modes and deliver them in a way that doesn't feel derivative. For example, Turf War is essentially a capture mode, but points are immediately awarded upon capture rather than your team being given these values over time. This promotes mobility and progression.

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