Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 32 Metascore
    • 16 Critic Score
    Though the game is in 3D, you cannot move the camera at all. It just tracks Bruce and zooms in and out randomly. Half the time you'll be fighting a guy standing off screen. Not that it matters, though, since the enemies are morons who simply perform the same attacks over and over again.
    • 58 Metascore
    • 16 Critic Score
    Don't spend your money on How To Train Your Dragon, no matter how much you enjoyed the movie. You can easily do better than this terrible, movie-tie-in, mad grab for cash.
    • 57 Metascore
    • 16 Critic Score
    The game's best feature is its inclusion of the twenty year-old version of Rampage, which is actually smarter, deeper, and just plain better than Total Destruction. That's sad. Flee in terror.
    • 45 Metascore
    • 16 Critic Score
    Whoever is coming up with ideas like the two Career modes and the ability to set practice schedules should get promoted. Then, they should go work for a series with more potential. Either that, or Sony should hire people who are serious about gameplay, because NCAA Final Four 2004 clearly is not.
    • 52 Metascore
    • 16 Critic Score
    It provides roughly fifteen minutes of absolutely gruesome, chaotic pleasure, then promptly nosedives into the Mariana Trench of bad design, bad graphics and bad control.
    • 49 Metascore
    • 16 Critic Score
    Sets the stage for success with an awesome track list, but fails miserably with its totally weak skills. Please, put down the mic.
    • 58 Metascore
    • 16 Critic Score
    With twenty-six unique charaters and as many stories to play through, this is the hands-down, be-all, end-all, motherload of button pushing. The rest of us, however, understand why George Jetson hates his job. Ok, you can stop doing it now.
    • 36 Metascore
    • 16 Critic Score
    So wildly uninspired, so entirely rote in its design that it barely qualifies as decent merchandising even at its discounted $20 price. The GR judges give this one the finger.
    • 51 Metascore
    • 16 Critic Score
    Don't spend your money on How To Train Your Dragon, no matter how much you enjoyed the movie. You can easily do better than this terrible, movie-tie-in, mad grab for cash.
    • 59 Metascore
    • 16 Critic Score
    Unfinished, underdeveloped racing efforts like Need for Speed: Undercover leave the acrid taste of stale engine oil and greasy do-rags in my mouth. Luckily, it’s nothing that a little time spent with Grid or PGR4 can’t wash away. Undercover attempts to return the series to its former glory, but it’s obviously lost that loving feeling.
    • 46 Metascore
    • 16 Critic Score
    It’s pretty clear that Pokemon Dash is a game for very young kids, the 6 and under crowd, although I can also see this game appealing to grandmothers. The problem is, it’s barely any fun for either demographic, and members of both might wind up trying to eat the stylus.
    • 63 Metascore
    • 16 Critic Score
    The story isn't there, the gameplay is very boring, the graphics aren't good and the control will leave you craving for the blood of a programmer.
    • 50 Metascore
    • 16 Critic Score
    Terrible control, lame features and an overall lack of excitement make this law enforcement experience worse than an episode of "Cop Rock."
    • 33 Metascore
    • 16 Critic Score
    Every other rail shooter that’s been released for the Wii is better than this one. Target: Terror is unnecessarily difficult and every bit as hollow as it is ugly.
    • 61 Metascore
    • 16 Critic Score
    While the battle modes do offer you a chance to play as some of the other characters in the series, butt-ugly rendering and all, most of them are locked in the beginning however. Now, I know there’s a way to unlock them, because over the course of reviewing the game I unlocked a couple, but I’ll be damned if I know how I did it.
    • 39 Metascore
    • 16 Critic Score
    Someone needs to recycle this plastic and make something more useful, like a toilet paper holder.
    • 44 Metascore
    • 16 Critic Score
    I am at a loss for something truly positive to say. As much as I want to present something, anything, positive about a product people put time into developing, I cannot. Pirates Vs. Ninjas is just a dumb idea, badly executed.
    • 51 Metascore
    • 16 Critic Score
    Other underachieving facets of the game, such as the awful, wildly repetitive music and the atrocious voice-acting, probably deserve comment, but I'm all out of apologies.
    • 42 Metascore
    • 16 Critic Score
    Dull and soulless. An effort in tedium.
    • 52 Metascore
    • 16 Critic Score
    Legends imply greatness; but Soul Calibur Legends is only the greatest loser -- a throwaway hack-and-slash action game. Unattractive, lacking depth, and generally not fun, this dull blade can't parry its long list of flaws with anything worthwhile.
    • 47 Metascore
    • 16 Critic Score
    Legendary is in the same league as Battlefield: Earth and Turok of how not to do something. How bad is this game you ask? It's Superman 64 bad. Well, maybe not quite that bad, but Legendary sucks more that a Hoover on overdrive. It's bad like ET for the 2600 bad. You might even say it's Legendarily bad.
    • 50 Metascore
    • 16 Critic Score
    Honestly, if the game didn't try to make you hate it, it would be perfectly tolerable, maybe even enjoyable.
    • 55 Metascore
    • 16 Critic Score
    I wish there really were a Buzz Lightyear, because he would probably beat the crap out of the guys who made this game.
    • 46 Metascore
    • 16 Critic Score
    The lackluster presentation, awkward control and unbelievably shallow gameplay make this the first official bottom feeder for the PS2. Sic 'em, Jaws.
    • 52 Metascore
    • 16 Critic Score
    In short, everything that Evolution changes from the original Tetris is a bad idea that makes the game worse. That this game sells for $30 is a joke, there are much better games for cheaper on Xbox Live Arcade.
    • 48 Metascore
    • 16 Critic Score
    Instead of a timing-based rhythm game, which has worked well in the past for DS music games like Elite Beat Agents, Red Bull BC One went down the most shallow route possible. The result is an utter time-waster, with decent music that wont make you forget that you're playing a less-amusing version of kindergarten busywork.
    • 48 Metascore
    • 16 Critic Score
    A study in bad design and boring gameplay... Heed my stern warning and don't talk to Ephemeral Fantasia. Don't pass her notes. Don't try to get test answers off of her. She's an evil witch.
    • 51 Metascore
    • 16 Critic Score
    The game’s best feature is its inclusion of the twenty year-old version of Rampage, which is actually smarter, deeper, and just plain better than Total Destruction. That's sad. Flee in terror.
    • 40 Metascore
    • 16 Critic Score
    When compared to a game released in 1977 that was really only one step more complex than Pong, Tank Beat got… beat.
    • 50 Metascore
    • 16 Critic Score
    While the DS is a very versatile machine that can adapt to different play mechanics thanks to its stylus and touchscreen, there are some things it obviously shouldn't attempt. This is one such thing. Avoid like a trip-wire.

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