Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Wipeout XL
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 64 Metascore
    • 40 Critic Score
    It offers a challenge and requires careful planning, but it's missing mechanical depth.
    • 64 Metascore
    • 33 Critic Score
    As it stands now, you'd probably have more fun being on To Catch a Predator than playing Aliens Vs. Predator.
    • 64 Metascore
    • 60 Critic Score
    Adventure game fans may be delighted by this return to the old-school style game from Frogwares. However, more casual fans of the genre may find Telltale's approach more accessible and graphically strong. Fans of the genre, or of prior entries in the series, will probably want to pick it up, for everyone else it may be an anachronistic curiosity.
    • 64 Metascore
    • 70 Critic Score
    The return of super powers and introduction of flight makes it a mostly enjoyable three hours, but as a standalone experience it falls just short of typical Saints Row success.
    • 64 Metascore
    • 42 Critic Score
    I was surprised at how simple and fun the fairy collection was, but the combat mechanics are a dull affair. Traipsing around in the walls isn’t all it’s cracked up to be, and the game’s reliance on the field guide is a lazy design trick.
    • 64 Metascore
    • 58 Critic Score
    A clever offshoot of the "Tetris" formula, but winds up rather overcooked.
    • 64 Metascore
    • 80 Critic Score
    It’s got a lot of the fourth-wall breaking humor that made that game so famous, while still going its own way when it comes to narrative and world design. I ended up loving the whole ridiculous thing, and it’s a great play, and something different, for anyone who likes RPGs.
    • 64 Metascore
    • 58 Critic Score
    Strikeforce is a great step toward finally integrating the online universe with Dynasty Warriors and an unexpected excuse to lower your head as other gamers pass you by. You’re not hiding or hanging your head in shame, you’re just looking for items.
    • 64 Metascore
    • 30 Critic Score
    It’s not difficult to see why people would seek a more relaxing game after having their senses barraged with endless gun-toting violence, but this game doesn’t offer the video game equivalent of a week spent dozing in a hammock on an Aruban beach; it’s an exhaustingly dull weekend in the Scandinavian countryside with only chickens and low-poly civilians for company.
    • 64 Metascore
    • 40 Critic Score
    Silent Hill: Downpour upsets me not because it's a bad game (it is), but becaue there's the kernel of a good game in it, with some excellent set pieces that are undone by its muddy, bloated open world, technical glitches, and last-gen presentation. It's a game that I desperately want to like for what it does well, but I can't responsibly overlook its failings, which makes it all the more frustrating.
    • 64 Metascore
    • 42 Critic Score
    A fundamentally flawed game. It's a skateboarding game that's trying to be a snowboarding game, instead of trying even harder to be a good snowboarding game.
    • 64 Metascore
    • 50 Critic Score
    This one's okay, if you just get into the excellent mood, the environmental detail and the strategic puzzle-solving of it all. If you try to get too rogue or off the beaten path, however, you'll end up phasering yourself in the foot.
    • 64 Metascore
    • 50 Critic Score
    Rather than letting this franchise rest, developers and publishers want to tread on the grave of a game we'd mostly like to rest in peace.
    • 64 Metascore
    • 33 Critic Score
    They focused so much on this dual-pronged gameplay that they forgot to add A.I., stability and good delivery, falling far, far short of their goal in this half-baked game.
    • 64 Metascore
    • 50 Critic Score
    As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.
    • 64 Metascore
    • 80 Critic Score
    While Borderlands 2 for Vita is a neutered version of the original console title, with the toughest costs coming to the multiplayer and technical execution, it's still one of the best games for the handheld system.
    • 64 Metascore
    • 42 Critic Score
    The game tries to get by riding the coattails of its 10 year legacy, but it doesn’t offer enough to compete with the likes of "Soul Calibur 2" or "Virtua Fighter" and has lost any edge it might have had over 2D games like "Guilty Gear."
    • 64 Metascore
    • 25 Critic Score
    Operation Flashpoint: Elite is simply an old, crippled vet that should have been left to its episodes of Judge Judy and servings of lime Jell-O in the gaming retirement home.
    • 64 Metascore
    • 67 Critic Score
    On the whole, it's a great-looking game with an impressive amount of territory to explore, and it's largely free of the suffocating pomposity that seems part and parcel of so many Japanese-influenced RPGs.
    • 64 Metascore
    • 60 Critic Score
    The game features online multiplayer and some other standard features, as well as being able to log your progress with Codemasters' online service, Racenet. However, it's still not Mario Kart, no matter how charming the presentation and attitude.
    • 64 Metascore
    • 50 Critic Score
    Has its share of problems. It is entertaining for a brief spell, though. I mean, who can resist cute, cuddly stuffed animals blowing the tops off their evil counterparts?
    • 64 Metascore
    • 58 Critic Score
    Like the two aging men at its center, Kane & Lynch is a game full of regrets and missed opportunities. But also like those two men, it’s still got plenty of bullets left in the clip.
    • 64 Metascore
    • 50 Critic Score
    Thoroughly mediocre.
    • 64 Metascore
    • 80 Critic Score
    If you can overlook (or enjoy) the cringeworthy perverseness found here, you'll find an enjoyable little shooter.
    • 64 Metascore
    • 33 Critic Score
    Don’t expect any sort of deep managerial options, because all you get is the bare bones trade/sign/release functionality. No team practice, no hiring and firing of coaches, and no scouting at all. It’s like playing through the ‘98-99 lockout season, and it’s simply not deep enough for a next-gen game.
    • 64 Metascore
    • 42 Critic Score
    Isn't so much terrible as it is pointless. The success of a stealth-based game relies very heavily on complex AI and interesting moves. Sadly, IGI 2 fails on these fronts.
    • 64 Metascore
    • 42 Critic Score
    Even though kicking enemy butt can be satisfying and there are a lot of big, menacing monsters to face, Fantastic Four is merchandising at its finest, a hollow game that's beatable in eight hours and isn't replayable at all. We don’t expect you to enjoy it.
    • 64 Metascore
    • 50 Critic Score
    While the concept is good and the presentation is at times outstanding, the core gameplay isn't strong enough to separate it from the swarms of mediocre kart racers that have come before it.
    • 64 Metascore
    • 70 Critic Score
    So for a budget-price game you definitely do get your money’s worth.
    • 64 Metascore
    • 42 Critic Score
    I admire the daring look and crazy design of Flipnic, but the sparse tables and occasionally frustrating missions dull its polish.

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