Game Revolution's Scores

  • Games
For 5,157 reviews, this publication has graded:
  • 30% higher than the average critic
  • 4% same as the average critic
  • 66% lower than the average critic
On average, this publication grades 7.7 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Risk of Rain 2
Lowest review score: 0 Ju-on: The Grudge
Score distribution:
5162 game reviews
    • 70 Metascore
    • 50 Critic Score
    If you’re not a Japanophile, or you’re looking for a game to make you curse the Devil every other minute, Deception IV: Blood Ties is for you. If you’re like me and prefer games that don’t pad their lengths with frustrating mechanics with little narrative reward, you’ll find almost anything else to play.
    • 70 Metascore
    • 50 Critic Score
    Divekick is a crazy idea that just so happens to work well for a short while, but wears out its charm long before you get your money’s worth out of the content. Unless you plan on playing locally on the couch with some buddies that are as like-minded as you and the developers are, the $9.99 asking price would be better spent elsewhere.
    • 72 Metascore
    • 50 Critic Score
    A very mediocre game. The actual play mechanics are solid, but the abundance of white-trash gimmickry gets in the way.
    • 70 Metascore
    • 50 Critic Score
    The new arcade-style squad control may make things quicker, but it short-circuits the one thing that made Rainbow Six different: intelligent squad strategy.
    • 72 Metascore
    • 50 Critic Score
    It’s a fun game with great control, a portent of good things to come, but sports a bargain title’s worth of content while asking for a full price.
    • 83 Metascore
    • 50 Critic Score
    It’s got some fresh, entertaining details, and though the game experience is shallow and a little frustrating, you can hop into a mortar cannon and knock down an enemy entrenchment to make you feel better.
    • 66 Metascore
    • 50 Critic Score
    While the puzzles and level design are as solid as any handheld platformer out there, the crazy camera, imprecise control and gorilla-sized load times keep his old silverback from evolving.
    • 69 Metascore
    • 50 Critic Score
    It provides a somewhat engrossing, predictable plot, and a steady flow of battles, puzzles, drama and rewards. Unfortunately, the lack of more interesting ammo leaves this gun firing blanks.
    • 69 Metascore
    • 50 Critic Score
    While they’ve done a good job of giving you many reasons to replay those levels for higher scores and more unlockables, replaying these levels many times over will barely bring the game’s total length to more than a few hours. This bumbling groundhog should have seen its shadow much sooner and ushered in a much longer springtime full of rail-shooting joy.
    • 69 Metascore
    • 50 Critic Score
    I would only recommend this game to someone who would like to try out an adventure game without too much challenge, or who really likes the artifact-chasing, save-the-world type of adventure. For the more experienced adventurer, I would recommend that you pass this one up.
    • 68 Metascore
    • 50 Critic Score
    The only time you can use the Bat-grapple is when you get an onscreen signal to look for a huge, out of place Bat-insignia perched on the corner of some overhead location. Oh, I guess I'm supposed use my Bat-grapple here. Sheesh!
    • 47 Metascore
    • 50 Critic Score
    I can't recommend this game as the payout of eye candy isn't worth the time you have to put in slogging through hell behind the eyes of a depressingly slow husk of a dead man.
    • 81 Metascore
    • 50 Critic Score
    If you own Empire, there’s not a good reason to own Napoleon.
    • 68 Metascore
    • 50 Critic Score
    Despite some cool art and more playable characters, this sequel fails to improve upon its predecessor and actually drops the ball in its A.I. and camera, resulting in a pretty rusty blade.
    • 71 Metascore
    • 50 Critic Score
    The inclusion of the microphone doesn't have any notable impact on the quality of the game and the whole formula is starting to look its age.
    • 69 Metascore
    • 50 Critic Score
    The bad enemy AI, poor enemy variety and extreme linearity makes it hard to want to play any of the levels more than once. In the case of the Banner levels, you won't want to play them at all.
    • 60 Metascore
    • 50 Critic Score
    Shaun White Snowboarding should have used other aspects of the Assassin's Creed engine and gone beyond the boundaries of the real. It just feels like a miss. It's not exciting or fun enough for me, reading more like an instruction manual than anything else.
    • 43 Metascore
    • 50 Critic Score
    Yaiba: Ninja Gaiden Z does some decent things right like the cel-shaded comic book narrative… and well, that’s about it. I wouldn’t suggest this for a fan of the Ninja Gaiden franchise or for someone who enjoys speedy action platformers.
    • 66 Metascore
    • 50 Critic Score
    It certainly has something going for it with the unique possession mechanic and clever puzzles, but the linear gameplay, mediocre delivery and short story makes it a house more cursed than haunted.
    • 68 Metascore
    • 50 Critic Score
    Madballs in: Baboo Invasion's main problem is that it feels generic, even though the characters are so different than you would expect in a shooter.
    • 78 Metascore
    • 50 Critic Score
    Rez
    For some, Rez will be an incredibly creative experience that fuses art and game. It's got the look, it's got the style, and it's got the feel. Others will just see it as a plain shooter that is way too short. No cool enemies, no cool pick-ups - just a cursor and a shoot button that will save the world in one sitting.
    • 63 Metascore
    • 50 Critic Score
    As a standard third-person action-platformer, there's nothing substantially wrong with THQ's take on The Incredibles, but neither is there anything original.
    • 70 Metascore
    • 50 Critic Score
    Hopscotching its way from borrowed concept to borrowed concept, TimeShift is substantially less than the sum of its all-too-obvious parts.
    • 77 Metascore
    • 50 Critic Score
    We’re glad they resurrected Final Fantasy III, but they also brought back all the problems RPG makers have spent years solving. It doesn’t do anything new for RPGs, but at least it serves to remind us how far they’ve come.
    • 68 Metascore
    • 50 Critic Score
    Unfortunately, the lack of any sort of Franchise mode cripples the replayability, making this little more than a decent romp on the gridiron in between rest stops.
    • 77 Metascore
    • 50 Critic Score
    If you’re looking for a way to make yourself smarter, start by saving your money for a better investment, like a book.
    • 56 Metascore
    • 50 Critic Score
    Jungle Rumble appears to function as a back-and-forth of interesting ideas and ho-hum delivery.
    • 71 Metascore
    • 50 Critic Score
    Call it what you will, but DOOM is still DOOM, even in KISS makeup.
    • 73 Metascore
    • 50 Critic Score
    A solid fighting game with some cool looking features. But unless you’re willing to dedicate a significant chunk of your life to understanding and mastering it, you’re likely to get bored fairly quickly.
    • 67 Metascore
    • 50 Critic Score
    Astonishingly, this series is showing progress. If you owned the first Rocky, there is not much new here beyond playing as other characters, though newcomers will undoubtedly appreciate the way the game pays homage to the films.

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