Game Rant's Scores

  • Games
For 1,220 reviews, this publication has graded:
  • 46% higher than the average critic
  • 5% same as the average critic
  • 49% lower than the average critic
On average, this publication grades 1.6 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Dragon Age: The Veilguard
Lowest review score: 0 Dawn of Fear
Score distribution:
1224 game reviews
    • 87 Metascore
    • 80 Critic Score
    Small gripes aside, Monster Hunter Stories 3 is a fantastic, one-of-a-kind experience that I won’t soon forget. Its monster-collecting and battle systems are uniquely engaging on a level far beyond typical JRPG grinding, which injects almost every other element of the game with depth that would otherwise be lacking. It doesn’t have the mass appeal of something like Clair Obscur—I don’t imagine it will stray too far beyond its target demographic—but Monster Hunter Stories 3 proves that Capcom is on the right track with this franchise, positioning it to grow into a JRPG institution on the level of Final Fantasy and Dragon Quest.
    • 83 Metascore
    • 80 Critic Score
    All in all, the Kingdom Hearts franchise coming to PC is something that fans have been looking forward to for a long time. Kingdom Hearts 3 is a great port that will delight both new and dedicated fans of the series. Whether it’s a worthy conclusion to the “Dark Seeker” arc will be in the eyes of the beholder, but playthrough-wise, Kingdom Hearts 3 is a great addition to any PC collection.
    • 71 Metascore
    • 80 Critic Score
    It might still need some wrinkles ironed out in terms of its balance and difficulty, but otherwise, Ravenswatch is a strong action roguelike and a worthwhile entry into the increasingly crowded genre.
    • 84 Metascore
    • 80 Critic Score
    Frictional Games has a psychological thriller on their hands with SOMA, a game which prompts questions about humanity amidst the chaos that lurks within PATHOS-II.
    • 71 Metascore
    • 80 Critic Score
    The Medium is a short game that does not offer much in terms of replay value. Normally this would be a serious problem, but The Medium is available through Xbox Game Pass, and so its short length isn't nearly as pressing of an issue. It's short but mostly sweet, and will definitely appeal to fans of classic survival-horror games. It's easily Bloober Team's best game yet and something Xbox Series X owners should check out as soon as they can.
    • 82 Metascore
    • 80 Critic Score
    Duelyst combines addictive, turn-based gameplay with a collect-them-all card game mentality to great effect, all wrapped up in solid visuals and free-to-play mechanics.
    • 73 Metascore
    • 80 Critic Score
    Directive 8020 left me far more invested in its crew than I expected to be. Turning Points is a smart addition that could use more support, and the Destiny system gives even smaller choices a bigger sense of consequence. It may not land every idea as strongly as it should, but Directive 8020 still delivers a tense, entertaining, and surprisingly character-driven sci-fi horror story that pushes The Dark Pictures Anthology in the right direction.
    • 80 Metascore
    • 80 Critic Score
    For those who count Tom Clancy's Rainbow Six: Vegas 2 and SWAT 4 among some of the best tactical shooters around, playing Ready or Not feels like riding a bike. Even with the adjustment of going from PC to console, Ready or Not still shoots to the top of the list of tactical shooters available on PS5 or Xbox Series X/S, because there's simply not much else on the market like it.
    • 75 Metascore
    • 80 Critic Score
    Scott Pilgrim vs. The World: The Game is just as fans will remember it and that alone will be worth the price of admission for a lot of people. Experiencing the levels and hearing the music again is a nostalgic experience, in a variety of ways. That being said, the game’s clunky combat has been virtually untouched, which will be a turn-off to gamers looking for a refined beat ‘em up experience. And the crashes were not something one would expect from a port. Still, getting together with friends and bashing baddies on the way to winning Ramona’s heart is a fun distraction for a few hours.
    • 85 Metascore
    • 80 Critic Score
    In ending Clementine’s story and the Walking Dead Final Season, players get a sense of fulfillment, as the ending only feels natural for everything that Clem and AJ have been through.
    • 78 Metascore
    • 80 Critic Score
    Shinobi for the Nintendo Switch is a perfect re-release of the classic arcade title, given the perfect combination of the challenging gameplay of the original game, with the conveniences of modern-day features, making it accessible to both newcomers and veteran players.
    • 65 Metascore
    • 80 Critic Score
    Baldur's Gate: Dark Alliance is a solid pick for those who are looking for a nostalgia trip as well as anyone that missed out the first time and is needing a fun local co-op game to play. There are many aspects of the game that haven't aged well, but the fun factor trumps a lot of those issues. Plus, the game gives players plenty of bang for their buck, with a ton to do in the main story and some unlockable content, including a Gauntlet mode and fan favorite character Drizzt Do'Urden. Baldur's Gate: Dark Alliance was a great game in 2001 and it's still a ton of fun to play 20 years later.
    • 75 Metascore
    • 80 Critic Score
    Despite minor bugs and a save system that could cause frustration, the core of Moonscars is a pleasurable journey through a crushingly dark world. Black Mermaid’s first title is filled with love for the platforming genre, and it shows in every aspect of the game. It will be interesting to see which direction this new developer goes in future titles, or if it will choose to continue to build on the dark and bloody world introduced in Moonscars.
    • 84 Metascore
    • 80 Critic Score
    It’s an absolute blast to build attractions and customize each park’s look from the ground up, and the game consistently keeps things fun and light. It’s hard to shake a feeling of utter satisfaction when one grabs a first-person seat and rides through a freshly built coaster, or watches as a series of triggers make a giant leviathan pop out of a lake every time guests walk near it.
    • 78 Metascore
    • 80 Critic Score
    The engrossing story, the dune buggy, and the well-designed Harran countryside make The Following worth the pricier Dying Light season pass.
    • 74 Metascore
    • 80 Critic Score
    As with all of The Walking Dead games, there are a few different endings for players to experience, although achieving them isn’t as straight-forward as it was in prior iterations.
    • 85 Metascore
    • 80 Critic Score
    Doom: The Dark Ages is action-packed and has really high highs, though the last quarter of the game doesn't quite maintain its momentum. Still, Dark Ages is a no-brainer for fans of the 2016 Doom game and Doom Eternal, as well as anyone who is in the mood for a high-quality and exciting first-person shooter experience.
    • 86 Metascore
    • 80 Critic Score
    Luigi's Mansion 3's ScreamPark and ScareScraper modes could have used more content, but the main story still provides plenty of things for players to do. The filler at the end of it hurts the pacing, but players will have a blast with the game until they reach that point. Luigi's Mansion 3 is still an easy recommendation for Nintendo Switch owners or anyone looking for a fun local co-op game.
    • 76 Metascore
    • 80 Critic Score
    Cyber Sleuth is worth giving a try for die-hard JRPG fans or those that have wanted to give the genre a shot but found early game tutorials too overbearing. It's a little bit of Persona mixed with a whole lot of Pokemon, and it offers something for fans of both of those franchises. It may have a story that's a little difficult to follow at times, but it more than makes up for it with quite a bit of charm. Players will have to get passed the oddities of Digimon's world, but doing so should prove to be a pretty rewarding experience.
    • 68 Metascore
    • 80 Critic Score
    With a compelling story, strong graphics, and some genuine scares, Outlast 2 is one of the better horror games to come around in recent years. Some aspects of its gameplay may fall short and the first half of the game is a bit of a bore, but overall, it’s an experience worth having, especially for fans of the genre.
    • 75 Metascore
    • 80 Critic Score
    The gameplay feels familiar, yet revamped to address some of the issues fans have with previous iterations.
    • 90 Metascore
    • 80 Critic Score
    The game’s throwback sound and graphics look fantastic on the PS4 and the Xbox One, but obviously a game built around the 8-bit aesthetic doesn’t benefit from a current-gen remake the way something like The Last of Us or Grand Theft Auto 5 is able to.
    • 74 Metascore
    • 80 Critic Score
    Unfinished Business an easy recommendation to both newcomers and series veterans alike. Whether you've played RoboCop: Rogue City or not, you can come into Unfinished Business and expect to have an absolute blast with the moment-to-moment gameplay, cementing it as a worthy follow-up to one of the most surprising FPS titles of the last few years.
    • 69 Metascore
    • 80 Critic Score
    Flame Over is a game that successfully nails the rewarding feeling of learning from one’s surroundings in order to overcome new obstacles.
    • 72 Metascore
    • 80 Critic Score
    A gloomy and fascinating take on the point-and-click adventure game. While it’s not perfect—the puzzles could be a little more inventive, and the writing sometimes feels a little like angsty high school poetry, the breathtaking artwork, and well-developed world more than make up for it.
    • 76 Metascore
    • 80 Critic Score
    Replaced is full of surprises. From the very first frame, I was surprised by its striking art style which, while on clear display in the game’s trailers, is infinitely more arresting with hands on sticks. I was surprised by how the combat sandbox, while not revolutionary, evolved into something challenging and exciting, and I was surprised by how much Replaced managed to surprise me late into my playthrough—a hallmark of a passionately, artfully crafted video game. Coming from the consistently solid indie publisher Thunderful, Replaced is the debut release of Sad Cat Studios. The gaming world is no stranger to impressive indie debuts, with the past several years playing host to several up-and-coming industry darlings, like last year’s Sandfall Interactive, maker of Clair Obscur. While Replaced is perhaps not on the same level as that game, I would argue that it puts Sad Cat Studios in the same league as the likes of Sandfall, with its impressive, nuanced, and inventive art style, writing, and game design. Even when Replaced stumbles, it quickly recovers with an astonishing setpiece, gorgeous view, or new mechanic, which keeps it on the up-and-up throughout its 11–12 hour runtime. It's still a bit early, but Replaced has definitely earned its place among the best indies of 2026. Replaced Is an Audiovisual Feast review-roundup-replaced-a-site Replaced Press Image 10 Replaced Press Image 9 I’m not sure that I’ve seen a game that looks quite like Replaced. The closest point of comparison might be Square Enix’s HD-2D games (e.g. Octopath Traveler), or the fantastic Tails Noir, but those don’t have the incredible attention to detail, nor the panache, of Replaced. Perhaps this is due to linearity: Replaced is a predetermined sequence of levels, for the most part, which helps it draw attention to its own beauty in subtle ways. For instance, the camera perspective will pivot slightly if you enter certain areas, indicating a difference in elevation or dimension. You'll see most of Replaced's environments just once, which only elevates the game's sense of style and confidence. Replaced’s visual design is overflowing with this kind of attention to detail. Characters are 2D sprites and backgrounds are composed primarily of 3D models, and juxtaposing these elements lends Replaced the same aesthetic texture as the aforementioned HD-2D games, but with a degree of darkness that’s missing from most titles under that label. I mean that both figuratively and literally: Replaced’s use of light is often mesmerizing, turning the player-character into a silhouette or illuminating him in a soft glow. And the game’s dystopian cyberpunk world, which is appropriately grimy and ramshackle, lends environments narrative and thematic intrigue as much as surface-level allure. Perhaps the greatest strength of Replaced’s aesthetic smorgasbord is its cinematography. Most 2D games, if they feature cutscenes at all, will include them as mere extensions of the regular 2D stage. In other words, the cutscenes are static, without much thought given to the movement of the virtual “camera.” But Replaced will pan, zoom, and rotate its camera, which not only makes for a more dynamic cinematic experience, but also highlights the strengths of the 2.5D style, as the camera will move between the various layers of the game-world, making it feel like a series of painstakingly detailed, multilayered dioramas. Confronting Uncle Ben and the Termites in Replaced Replaced’s World and Story Will Keep You Guessing I think that Replaced’s narrative is best experienced blind, so I won’t go into great detail about it, but suffice it to say that if you like games like Cyberpunk 2077, you’ll probably resonate with Replaced’s story to some degree. It hones in on the sociocultural commentary of the cyberpunk genre, but also its outlandishness, presenting a high-tech world defined, in large part, by some of the worst and most inventive aspects of humanity. The only drawback of the Replaced story that’s worth mentioning is its pacing. Perhaps Sad Cat Studios simply wanted to pad out its game, or perhaps it had to mold the story around pre-designed setpieces or environments, but there’s a good bit of downtime in Replaced that doesn’t always work. Sometimes it's fine, like when you first visit an implausibly cozy settlement built in an abandoned train station. The story slows down so you can enjoy new sights, sounds, characters, and even side activities, but other times, Replaced will grind its narrative to a screeching halt by having you embark on glorified fetch quests and other busy work, right as things are starting to get interesting. This is a problem that can impact Replaced’s gameplay as well. Gameplay is Replaced’s Weakest Link Replaced Press Image 1 Replaced Press Image 8 Replaced Press Image 7 ✕ Remove Ads I didn’t expect much from Replaced’s combat sandbox, which presents itself as a watered-down version of the Batman Arkham combat. At their core, fights are about performing basic combos and counters with the press of a button, but the system blossoms into something more complex with the introduction of special abilities, different enemy types, and new defensive options. It’s certainly not the most expressive or experimental combat system out there, but it’s consistently entertaining and exceptionally flashy: you’ll always feel cool after clearing a room. Subscribe to the newsletter for deeper indie game coverage Get deeper breakdowns—subscribe to the newsletter for visual analysis, narrative context, and design insights that explain what makes indies like Replaced stand out, plus curated picks to help you find more bold, artful games. Email Address Get Updates By subscribing, you agree to receive newsletter and marketing emails, and accept our Terms of Use and Privacy Policy. You can unsubscribe anytime. The same can’t quite be said about the game’s platforming, which sometimes feels sluggish and imprecise due to slow character movement, limited midair control, and inconsistencies like how the player-character will sometimes magnetize to ledges that they wouldn't be able to reach regularly. Platforming sections are also typically more about timing and precision than freedom: you’ll regularly engage in activities like waiting for a spotlight to pass before walking down a corridor, or jumping between hazards on a timer. Such challenges are fine, but also disappointingly pedestrian and predictable, and are often akin to the filler that affects Replaced’s narrative. ✕ Remove Ads Although I can identify areas where Replaced falls a little short, I’m still walking away from the game impressed and satisfied. Its visuals are stunning, its story is risky and full of heart, and what its gameplay lacks in complexity, it makes up for in variety, never feeling complacent even despite occasional pacing issues. Replaced is a terrific experience, especially for the price and hopefully, it’s also just the beginning for Sad Cat Studios.
    • tbd Metascore
    • 80 Critic Score
    Though some have criticized the game’s lack of extensive content, the entire Eternal Senia experience is a fun ride with a sassy heroine and a noble quest.
    • tbd Metascore
    • 80 Critic Score
    I look forward to loading up the David game any time I feel the need to be a badass little square in an alternate reality, bending time like Neo and taking on whatever the world throws at me.
    • 83 Metascore
    • 80 Critic Score
    The lore may make the game seem too intimidating to jump into, but Kingdom Hearts 3 offers an exciting and over-the-top adventure that any light-hearted gamer could enjoy. You may find yourself googling character names and plot details from 15 years ago, but all of that confusion fades away when you get lost in the moment summoning tea cups or a giant rollercoaster to help attack a big boss with your best friends.
    • 75 Metascore
    • 80 Critic Score
    Phantom: Covert Ops is a bit on the short side, but it's a top-tier virtual reality game while it lasts.

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