Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 27 Metascore
    • 49 Critic Score
    There are no aggressiveness levels for me to set in M:H, and I've got to walk the troops all over the frigging planet, probably took me 25 minutes, to find this schmuck and off him. Definitely not the taste you want to leave in my mouth the day before I'm writing your review.
    • 83 Metascore
    • 75 Critic Score
    This game sticks out because it has "Colin McRae" stuck onto the box, and for very little else.
    • 57 Metascore
    • 59 Critic Score
    It’s not a completely horrible game, but it’s a pretty niche market one, so I don’t see the majority of the readers out there enjoying it.
    • 78 Metascore
    • 80 Critic Score
    Like a breakaway that results in a lay-up. Where's the slammah jammah? As usual, the overall presentation, variety of game modes, and new additions are fantastic, but there are a handful of issues that hurt the game.
    • 62 Metascore
    • 59 Critic Score
    The only people who might enjoy the game are those who are interested in the time period or in old-style naval combat, and who can find others to play against in multiplayer games.
    • 46 Metascore
    • 30 Critic Score
    Extremely poor and frustrating gameplay, the lackluster visuals and limited controls.
    • 75 Metascore
    • 66 Critic Score
    When the night comes to a close and the vomit is all cleaned up, SimCoaster is simply not fun enough. The emphasis on micro-management and objective oriented gameplay really takes away from the overall enjoyment of designing and running an amusement park.
    • 73 Metascore
    • 66 Critic Score
    Oni
    Oni brings to the table an explosive and refreshing hand-to-hand combat system. Despite its presence though, Oni falls victim to a variety of issues including repetitive level design, an awkward control scheme, numerous visual glitches and a lack of multi-player.
    • 69 Metascore
    • 78 Critic Score
    A solid game and a great introduction for those who are tired of the mindless carnage in RTS titles but aren't ready to cut their teeth yet in hardcore wargaming. Those who approach this game with a cannon fodder mentality will definitely be in for a rude awakening.
    • 57 Metascore
    • 55 Critic Score
    It’s this emphasis on storytelling that eventually spells the demise for this title. The story just doesn’t flow consistently throughout the game.
    • 54 Metascore
    • 60 Critic Score
    Even less, those hunters who have already experienced Carnivores won't see any weapons they haven't before, leaving only the animals and locales as new additions. This lack of new content will have Carnivores fans scratching their heads.
    • 59 Metascore
    • 60 Critic Score
    No better than the sum of its parts. The real-time strategy mode recycles ideas from Warcraft II and the role-playing levels do the same, only with Diablo. The potential for success is certainly present, but a number of issues arise throughout the game, among them a lack of a save game feature.
    • 50 Metascore
    • 50 Critic Score
    Unfortunately, American doesn't offer much in the way of multi-player. While there are 20 multi-player maps available with the package, skirmishes are limited to LAN play only.
    • 73 Metascore
    • 91 Critic Score
    This title boasts a very high replay value, an excellent soundtrack and some downright wicked tricks.
    • 70 Metascore
    • 78 Critic Score
    The AI isn't awful enough to really bother me. The lack of save feature is annoying. The graphics and sound are pleasant, and the gameplay works.
    • 55 Metascore
    • 80 Critic Score
    The graphics are superb, and although they may not have the photo-realistic quality and poly-count of EA's Superbike 2000, they have a style of their own. They remind me more of the SEGA arcade games (electric blue sky, sunlit sandy beaches), or the Need for Speed series' diversity in tracks.
    • 40 Metascore
    • 35 Critic Score
    Freedom: First Resistance does absolutely everything wrong, from the generic key-hunting puzzles to the lifeless environments. For everyone’s sake, let’s hope this is the first and last resistance.
    • 48 Metascore
    • 68 Critic Score
    The graphics changes help bring the Carmageddon series into line with what is now the standard of the 3D graphics bag of tricks. But underneath it all, it's still Carmageddon, and for me at least, I've had enough.
    • 77 Metascore
    • 90 Critic Score
    Besides these minor quirks, SC2 is a deep and complex foray into the Star Trek universe. The sheer amount of acronyms for the different spaceships alone is a testament to that fact.
    • 85 Metascore
    • 90 Critic Score
    The sound is probably some of the best I've heard in a game. The music, for starters, is almost perfect.
    • 85 Metascore
    • 88 Critic Score
    The gameplay differences between each species make this one of the most innovative games to come out in awhile.
    • 55 Metascore
    • 33 Critic Score
    It lacks entertainment, atmosphere, colourful visuals, solid voiceovers, challenging puzzles, a steady camera, good controls, and anything else a game should have. It's gar… gar… garbage.
    • 59 Metascore
    • 62 Critic Score
    An obvious port. The visuals are stuck at a maximum resolution of 640x480 and despite the new polygonal real-time environments, the developers still need to take advantage of the technology available on the PC.
    • 78 Metascore
    • 89 Critic Score
    Average AI and somewhat less-than-breathtaking graphics and sounds aside, it introduces some elements that I would like to see become part of the 3D RTS genre on a regular basis.
    • 64 Metascore
    • 84 Critic Score
    If you loved JA2 (like I did), then you owe it to yourself to play this. If you hated JA2, though, there is nothing in this that will make you change your mind: in fact, the higher linearity (compared to JA2) will likely turn you off even more, and you are probably better off waiting for JA3, whenever that will be.
    • 55 Metascore
    • 55 Critic Score
    "The Legend of Coffin Rock" and The Elly Kedward Tale are scary, but for all the wrong reasons.
    • 71 Metascore
    • 85 Critic Score
    The RPG elements are far from groundbreaking, but they provide a very entertaining quest structure that serves as the game's backbone. After that, it's up to you how you want the game to play out, and it works very well. The total package is a lot of fun, and hell, you get to be a pirate.
    • 87 Metascore
    • 69 Critic Score
    The graphics have been prettied up, but the rest of the game has been completely moronized and user-friendlized to foot the bill of I-don't-know-who.
    • 57 Metascore
    • 68 Critic Score
    Perhaps the most interesting addition in Tomb Raider: Chronicles is the level editor. With it, you can now create your own missions and scenarios to pass along to your friends in the mod community, but before you get excited, it should be known that this is one complicated tool.
    • 72 Metascore
    • 76 Critic Score
    A good Civ game, not revolutionary but more evolutionary, although even at that it seems to pale against the more refined "Alpha Centauri." CTP2 has its charms and if Alpha Centauri alienated you, CTP2 is worthy of any Civ gamer' s time.

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