Game Over Online's Scores

  • Games
For 3,102 reviews, this publication has graded:
  • 70% higher than the average critic
  • 5% same as the average critic
  • 25% lower than the average critic
On average, this publication grades 3 points higher than other critics. (0-100 point scale)
Average Game review score: 78
Highest review score: 100 The Last of Us
Lowest review score: 10 The Apprentice
Score distribution:
3102 game reviews
    • 71 Metascore
    • 69 Critic Score
    Nothing more than your run-of-the-mill platformer. Though the level design and beautiful visuals are something to admire, the audio, plot and general lack of originality leaves something to be desired.
    • 84 Metascore
    • 82 Critic Score
    Just different enough to separate it from the RTS pack, if only a little. It’s reasonably polished, fun to play, and a solid addition to the C&C dynasty.
    • 75 Metascore
    • 78 Critic Score
    It is impressive. Since the five-year hiatus, however, there have been others that were more so than it.
    • 87 Metascore
    • 90 Critic Score
    A deep fighting game with loads of strategy involved, tons of game modes and memorable characters, this game showcases two of the fundamental tenets of the genre: addictive, fast-paced action and solid controls.
    • 68 Metascore
    • 70 Critic Score
    What is completely unforgivable are the sound bytes from Dante, or should I say lack thereof.
    • 73 Metascore
    • 83 Critic Score
    This game isn't about bumping balls, as the title suggests, but rather it's about kicking back and just having fun with little regard to competition or consequence. So from that perspective, DOAX is more like "Animal Crossing" than say Sega's "Beach Spikers."
    • 72 Metascore
    • 76 Critic Score
    During that transition from one medium to another, a clunky targeting system, unbelievable AI and pathetic camera were attached to this edgy property, significantly dulling it.
    • 58 Metascore
    • 60 Critic Score
    Taking out large defensive structures may be easy, but building them from scratch is a chore, especially since the current interface doesn't promote it.
    • 83 Metascore
    • 87 Critic Score
    The sound effects in the game - from brewing up a fresh cup of cappuccino, filling a bathtub with water, or typing away at a computer - sound extremely, extremely convincing.
    • 80 Metascore
    • 85 Critic Score
    While it may not have as much as depth as many other action titles, the solid graphics, fun two-player battles and schlocky humor should keep players coming back for more.
    • 84 Metascore
    • 68 Critic Score
    A nice looking but repetitive and slightly annoying management game.
    • 61 Metascore
    • 72 Critic Score
    The visuals are nice, but the majority of the puzzles are lightweight, and you’ll probably spend more time endlessly searching rooms for inventory objects than you will using your brain.
    • 72 Metascore
    • 75 Critic Score
    The innovation gets waylaid by the less than revolutionary components that make up the rest of the title... On the other hand, its less than revolutionary portions are actually very well polished and executed.
    • 72 Metascore
    • 79 Critic Score
    A highly satisfying game. Despite being trapped in the same old LucasArts formula, the change of pace fighting in vehicles turns what could have been a ho-hum game into a thrilling homage to the film's end sequence.
    • 79 Metascore
    • 75 Critic Score
    Despite the prosaic setup and run of the mill RPG methodology, Lunar makes up for it in charm.
    • 86 Metascore
    • 87 Critic Score
    With long draw distances, fierce competition and frenetic speeds, there's really not much more I could ask for from Moto Racer Advance.
    • 71 Metascore
    • 90 Critic Score
    A rare piece that finds a balance between making time travel believable and time travel a necessity to the plot. It is intelligent and thought provoking in a way that it doesn't insult the audience's acumen.
    • 85 Metascore
    • 87 Critic Score
    Existing Camelot fans and MMORPG players would be smart to take up on Mythic's latest quid pro quo. Time spent versus satisfaction - you're undoubtedly getting the better end of the deal.
    • 63 Metascore
    • 61 Critic Score
    Though it may have been a good game for its time (that could be argued too), Evolution Worlds should have been put down along with the Dreamcast.
    • 83 Metascore
    • 78 Critic Score
    The audio effects and soundtrack have been pared down, but this is as close as Nintendo's handheld will get in recreating the arcade experience.
    • 59 Metascore
    • 76 Critic Score
    There are a million offices to search, but 99% of them are locked and, super spy that I am, simple office locks are beyond me. Fortunately everything I’m looking for has been left in unlocked offices, or offices to which I find conveniently discarded keys, or, worst comes to worst, offices with a window that I can break and climb through.
    • 57 Metascore
    • 85 Critic Score
    A fast paced, tightly controlled game with tons of depth within its gameplay modes and plenty of eye and ear catching additions makes it one of the better basketball titles to come out in a while.
    • 83 Metascore
    • 80 Critic Score
    A good leap forward from 2D into the 3D realm. However, a few graphical and gameplay flaws, as well as its short duration, detract from the total overall experience, making it seem like more of an expansion pack than a full title.
    • 37 Metascore
    • 50 Critic Score
    Multiplayer is quintessential to the Gauntlet franchise -- I'm not sure how it could survive without it. With anemic gameplay, less than stellar visuals, something is found wanting in Dark Legacy.
    • 72 Metascore
    • 80 Critic Score
    It's made complex because of the user interface, which is anything but logical and intuitive. There are too many instances where doing something simple can be needlessly complicated.
    • 76 Metascore
    • 78 Critic Score
    I've already seen it done before - and quite possibly done better.
    • 49 Metascore
    • 60 Critic Score
    Hopefully one day we’ll see this game engine in action again with a game that consists of something more than running through messy gauntlets in Vietnam.
    • 82 Metascore
    • 84 Critic Score
    One of the more organic MMORPG experience I've had in a long while, eschewing the sterility I usually get when I enter an online world. This game is changing and growing, even ex post facto of its release.
    • 48 Metascore
    • 61 Critic Score
    The novelty of being able to dive into and out of the water at will quickly get old because there really isn’t much reason to do so in the first place.
    • 47 Metascore
    • 60 Critic Score
    Just as Dark Angel is guilty of repetitive character models and backgrounds, the game design is guilty of repetitive action, which is unbelievably stagnant.

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