Game Informer's Scores

  • Games
For 7,737 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7751 game reviews
    • 81 Metascore
    • 85 Critic Score
    It's the kind of strategy game that I love; it lets you visualize and execute your best-laid plans, even if they can go down in flames. [Feb 2013, p.92]
    • 79 Metascore
    • 85 Critic Score
    Despite these issues, EA Sports MMA is still a powerful brawler, and another year or two in the gym should turn it into a true monster.
    • 78 Metascore
    • 85 Critic Score
    Telltale has once again left me thinking and longing, and I hope they make these endings mean even more in the future.
    • 77 Metascore
    • 85 Critic Score
    Despite these issues, EA Sports MMA is still a powerful brawler, and another year or two in the gym should turn it into a true monster.
    • 80 Metascore
    • 85 Critic Score
    One of the most addictive things you can do that won't make various parts of your anatomy turn black and fall off. [Nov 2001, p.125]
    • Game Informer
    • 72 Metascore
    • 85 Critic Score
    Aped 3 isn't just a game that works, it's a title that will suck hours away from your life and demand that you dominate mountains. [Dec 2005, p.163]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    Instead of feeling like the first chapter in a multi-part story, The Awesome Adventures of Captain Spirit is more like a snapshot. It only takes a couple hours to finish, and depicts a routine day in the life of Chris and his dad. It has explicit connections to the upcoming Life is Strange 2 that have me excited, but The Awesome Adventures of Captain Spirit also stands alone as a clever and heartbreaking look at a kid who deserves better.
    • 85 Metascore
    • 85 Critic Score
    In many ways, Crash Bandicoot 4: It’s About Time feels like a game that shouldn’t work. Single-player, mascot-driven, hardcore platformers are few and far between these days. Moreover, most franchises born in the mid-‘90s have had to continually reboot themselves to match the tastes of an ever-changing market. At its core, Crash 4 remains rooted to the old way of doing things, but that’s not a bad thing. The visuals are cleaner now and Crash has a few new gimmicks, but if you squint, Crash 4 looks like the same old platformer you’ve always loved.
    • 80 Metascore
    • 85 Critic Score
    If you're a Caduceus veteran, the new controls, multiple difficulty options, and new surgeries and tools will more than satisfy. [Jan 2007, p.103]
    • Game Informer
    • 73 Metascore
    • 85 Critic Score
    Let's put it this way: Anything you see Indy do in a movie, he can do in the game - the control is that good. [Mar 2003, p.86]
    • Game Informer
    • 71 Metascore
    • 85 Critic Score
    Even if you've already played the GameCube or PS2 incarnations, this late bloomer is worth investing in. [June 2003, p.113]
    • Game Informer
    • 85 Metascore
    • 85 Critic Score
    Rather than simply port the current generation version of NBA 2K14, Visual Concepts deserves praise for drastically renovating its two most popular modes for its next-generation console debut.
    • 80 Metascore
    • 85 Critic Score
    EA Sports College Football 25 makes the gridiron feel new again with stellar visuals that heighten the gameday intensity and smooth controls that evoke the high-octane moment-to-moment action that makes college football so beloved. I enjoy the painstaking, time-consuming process of revitalizing weak programs in Dynasty as well as competing against teammates to earn that coveted starting spot in Road to Glory, but some skin-deep progression systems and game modes are concerning; beyond the campaigns, there simply isn’t enough to see or do. Nevertheless, CFB 25 is a confident spiral throw in the right direction, and I’m excited to see how its strong foundation evolves in future releases.
    • 69 Metascore
    • 85 Critic Score
    Digital Extremes provided a rip-roaring play, but neglected to make it mean something. [June 2005, p.124]
    • Game Informer
    • 77 Metascore
    • 85 Critic Score
    This newer game is by far the more impressive choice, with fully fleshed out features, excellent animation, solid soccer gameplay, and an exciting presentation, replete with another batch of great music from around the world. [Jun 2006, p.112]
    • Game Informer
    • 82 Metascore
    • 85 Critic Score
    This is a great game, single- or multiplayer, online or off.
    • 75 Metascore
    • 85 Critic Score
    Stylish action games have evolved a lot in recent years, and this release skillfully straddles the line between new and old. The extra characters offer more variety and versatility that any fan of the genre should appreciate. They don’t completely mask the other problems, but the inventive twists on the content ultimately outweigh the legacy complaints.
    • 82 Metascore
    • 85 Critic Score
    Even without a clear narrative purpose, Darksiders never wavers from being an enjoyable adventure. I had a blast playing it, and strangely enough, the obvious nods to other games added to the fun. Despite a lame last boss fight, the setup planted for the sequel has me counting the days until it arrives.
    • 80 Metascore
    • 85 Critic Score
    Danganronpa proves why having an interactive experience can make stories more thrilling, even in the context of such a bleak scenario.
    • 84 Metascore
    • 85 Critic Score
    Stacking is a bit rough around the edges, but the puzzles are clever, the humor hits the mark more than it misses, and the characters and story are delightful, leaving adventure fans with little more to ask for.
    • 77 Metascore
    • 85 Critic Score
    The multiplayer isn't much to speak of, but does offer some classic deathmatching. [Jan 2006, p.85]
    • Game Informer
    • 78 Metascore
    • 85 Critic Score
    SvR’s great right stick grapple system hasn’t changed much in the last few years, so it’s hard to say the series has evolved much on the mat. I’d still love to see a tutorial system to help newcomers ease into play.
    • 79 Metascore
    • 85 Critic Score
    Make no bloody, broken Nazi bones about it: The Switch version is the least visually appealing version of Wolfenstein II. However, for me, that compromise is easy to accept when I can take Machinegames’ opus with me wherever I go. Even the worst version of The New Colossus is an incredible, must-play game for anyone who loves zany action and honest, powerful stories about the cost of hope.
    • 75 Metascore
    • 85 Critic Score
    NCAA at home or on the go? Now you can truly run the option. [Sept. 2006, p.100]
    • Game Informer
    • 88 Metascore
    • 85 Critic Score
    The gameplay has some rough edges, but as an interactive story, this is an experience that shouldn't be missed.
    • 73 Metascore
    • 85 Critic Score
    Effectively the Gran Turismo of the F1 video-game scene. [Nov 2001, p.108]
    • Game Informer
    • 72 Metascore
    • 85 Critic Score
    While it doesn’t offer the same breadth and reimagining of core systems found in The Taken King, Bungie’s latest release has a sentimental tone that is refreshing. This adventure through forgotten legends stands strong on its own, and continues an unbroken string of content drops that have each made Destiny a richer universe.
    • 87 Metascore
    • 85 Critic Score
    The gameplay has some rough edges, but as an interactive story, this is an experience that shouldn't be missed.
    • 88 Metascore
    • 85 Critic Score
    Joe Danger: Special Edition offers enough new content for a fan of the original to enjoy, but it's a must-download for Xbox owners that never had a chance to play it.
    • 82 Metascore
    • 85 Critic Score
    What it does have, though, is rock-solid netcode and the most exquisite balancing and map design I've ever seen. [Aug 2004, p.104]

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