Game Informer's Scores

  • Games
For 7,740 reviews, this publication has graded:
  • 62% higher than the average critic
  • 4% same as the average critic
  • 34% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda: Breath of the Wild
Lowest review score: 1 Legends of Wrestling II
Score distribution:
7756 game reviews
    • 74 Metascore
    • 75 Critic Score
    Ultimately, those who just want more Borderlands are getting their wish. The Pre-Sequel offers plenty of missions, completely new environments and playable characters, and one of the more interesting story threads of the series. If you're looking for more from Borderlands, however, The Pre-Sequel falls short.
    • 74 Metascore
    • 90 Critic Score
    Disney Infinity is off to a great start and will hopefully be supported for years to come. The thought of Avalanche Software potentially tapping Star Wars, Marvel Comics, and other properties in Disney’s vault for upcoming sets makes this game’s future just as exciting as spending an afternoon creating adventures with friends.
    • 74 Metascore
    • 60 Critic Score
    Astrologaster has a unique premise, clever presentation, and funny writing. Those elements all work in its favor, but the longer it goes on, the duller it gets. The story fails to make most characters interesting, and the illusion of choice (but without meaningful consequences) creates a sense of futility. It is worth checking out if you want to learn more about Elizabethan history and medicine, but those looking to increase their dosage of compelling narrative experiences should seek treatment elsewhere.
    • 74 Metascore
    • 75 Critic Score
    It’s one thing for the current-gen versions of this game to be not as visually compelling (such as the sense of speed not being as good), but it’s unfortunate that you only race against three other cars during typical challenges.
    • 74 Metascore
    • 80 Critic Score
    I didn’t realize how much Kingdom Hearts’ soundtrack has impacted me until I played Melody of Memory. As a fan of the series, I’ve always praised the score, but something about actually going back through various tracks and tapping to the beats on familiar backdrops showcased just how powerful these songs have been. Melody of Memory delivers great music and tons of unlockables to keep you listening.
    • 74 Metascore
    • 73 Critic Score
    Super Stardust is absolutely a capable and fun twin-stick shooter, and this iteration ably presents the experience for the new generation of console.
    • 74 Metascore
    • 65 Critic Score
    Gigantic is an accessible MOBA that admirably scales the genre down, but loses the magic that makes the genre so enticing. It lacks many of the myriad ability and character interactions that make learning these kinds of games so much fun, and the combat doesn’t find a comfortable center between MOBA and third-person action.
    • 74 Metascore
    • 70 Critic Score
    While I applaud Tron: Identity’s unique structure, I never found myself drawn in and engrossed in the unfolding story. Everything feels authentic to the Tron universe, and fans like myself should appreciate new wrinkles in the setting. But even with some interesting ideas, I was ultimately a User who couldn’t manage to marshal a lot of interest in these Programs and their problems.
    • 74 Metascore
    • 85 Critic Score
    MLB 2K7 is certainly a better game, but most of the new content is of the visual variety. I can't stress enough how impressive this aspect of the game is. It captures the look, sound, and feel of the game better than anything you've seen before. [Mar 2007, p.98]
    • 74 Metascore
    • 65 Critic Score
    Moving Out has a charming sense of humor and the developers clearly went out of their way to make the game as accessible as possible. You can adjust difficulty in an impressively granular way, checking individual boxes to tweak the time you have to complete goals, make objects lighter, remove some obstacles, and more. That does make it easier to zoom past some of the trickier levels, but it doesn’t ultimately change the fact that moving furniture in the game is as fun as the real deal.
    • 74 Metascore
    • 80 Critic Score
    Archenemy mode flopping on its face and a few minor balance issues aren't enough to keep me from appreciating Duels of the Planeswalkers 2012. This is a fantastic way to play Magic without eating your entire bank account in the process. Lapsed players like me will have a grand time messing around with some of the newer cards and mechanics, particularly in online play against other humans. If there were more decks and cards, and/or an online league structure to compete in, this could have been a true gem. As it is, it's fun as a solid, but limited, digital adaptation of one of the definitive tabletop games of our generation.
    • 74 Metascore
    • 78 Critic Score
    Whether you're new to the series or a 300-hour veteran, there's much to recommend here.
    • 74 Metascore
    • 65 Critic Score
    Life is Strange has remained unpredictable, to its benefit. I can't tell where this is going, but I hope the conclusion takes a step back from the more horrifying things we see in Episode 4.
    • 74 Metascore
    • 55 Critic Score
    The characters are shallow(amnesia strikes again), and the combat utilizes a clunkier version of the "Katamari Damacy" dual-analog controls. [May 2006, p.101]
    • Game Informer
    • 74 Metascore
    • 60 Critic Score
    Fatal Frame II: Crimson Butterfly Remake is frightening with its near-constant jump scares, oppressive atmosphere, difficult enemies, and arguably too much darkness. But more so than fear, the emotion I frequently grappled with was frustration.
    • 74 Metascore
    • 73 Critic Score
    Persona 5 Tactica is a fun time for someone who’s looking for a more casual strategy game. The Phantom Thieves are just as charming as ever, and the newly introduced characters mesh well with them. It’s not an essential experience in the same way that Persona 5 Strikers was, but fans who aren’t tired of Persona 5 yet will find plenty to like with Tactica.
    • 74 Metascore
    • 70 Critic Score
    SteamWorld Build is a unique hybrid that entertains for a time. Its early hours are fun, thanks to how well it uses simplified genre staples to create a more arcade-friendly gameplay loop, a sentiment bolstered by a solid tutorial and intuitive control scheme. Regrettably, SteamWorld Build's campaign overstays its welcome. The lackluster story and rigid final objectives turn what was initially an engaging experience into a tedious grind.
    • 74 Metascore
    • 50 Critic Score
    Despite some creative visual tricks, Layers of Fear doesn’t have sharp enough teeth to maintain its bite.
    • 74 Metascore
    • 80 Critic Score
    That said, I had a lot of fun with the first 75 percent of the game and the last bit is only a dip in enjoyment rather than a complete drop off.
    • 74 Metascore
    • 85 Critic Score
    If Tourist Trophy uncovers the fourth dimension of racing, then the fifth dimension needs to be turning Polyphony's obvious passion for mechanical engineering into a passion that everyone can relate too. [May 2006, p.100]
    • Game Informer
    • 74 Metascore
    • 80 Critic Score
    The eight new fighting styles for each wrestler in the game are a nice addition that provide some great diversity in the characters, but they destroy the game’s balance.
    • 74 Metascore
    • 75 Critic Score
    If you're in the market for an interesting little economic city-builder, you could do worse. [Apr 2003, p.95]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    My guess is that the graphical tweaks and subtle AI improvements are going to be enough for the series' mjaor fans to be happy with their purchase. [Jan 2006, p.148]
    • Game Informer
    • 74 Metascore
    • 70 Critic Score
    A solid story and cool puzzles only go so far when the production values scream “low budget” every step of the way.
    • 74 Metascore
    • 80 Critic Score
    I appreciate the attempt to flesh out Road to Wrestlemania, even if it's a bit inconsistent in this early stage. WWE Universe mode is my favorite addition this year, and it could easily be the new marquee mode if they improve it in future titles. [Dec 2010, p.111]
    • Game Informer
    • 74 Metascore
    • 78 Critic Score
    Why should I worry about getting the best car when just about anyone can race to the front regardless? [May 2003, p.89]
    • Game Informer
    • 74 Metascore
    • 90 Critic Score
    One of the bravest works of game creation I've ever played. [June 2004, p.132]
    • 74 Metascore
    • 70 Critic Score
    Go talk about colored bubbles with your online friends, because we've all played this game already. [Dec 2004, p.183]
    • Game Informer
    • 74 Metascore
    • 75 Critic Score
    The Switch version of NBA 2K18 is rough around the edges, but the strong collection of core modes that make the game a perennial contender from sports game of the year are all here. Despite the drop in graphical fidelity, connectivity headaches when in handheld mode, and barren online modes, you’ll have a hard time finding a better basketball sim experience.
    • 74 Metascore
    • 85 Critic Score
    It took me a little over six hours to get my first victory screen, but that wasn’t the end of the game. Unlocking everything, uncovering secrets, and piecing together the lore are all a part of the almost inexhaustible experience. It can be acutely irritating to fall victim to a first-level foe after nearly making it to the last boss in the previous run, but the game is hard to put down. Loot River reimagines some of its inspirations' best elements, offering players a chance to sail cleverly through each environment, grow powerful enough to slice up once-impossible threats, and unravel a story that smartly weaves into its gameplay.

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