G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 58 Metascore
    • 60 Critic Score
    The single-player missions are fairly mediocre, especially in comparison to other shooters. If you really, really need to shoot virtual people in a virtual desert, then this’ll do.
    • 77 Metascore
    • 80 Critic Score
    Like the annual appearances of Madden NFL and Tony Hawk games, we might have to complain about Nippon Ichi's strategy/RPG predictability if we weren't so busy immersed in the latest version.
    • 61 Metascore
    • 60 Critic Score
    The single-player missions are fairly mediocre, especially in comparison to other shooters. If you really, really need to shoot virtual people in a virtual desert, then this'll do.
    • 66 Metascore
    • 40 Critic Score
    The "outlaw" elements in Outlaw Tennis are devoid of entertainment value. They aren't even integrated into the game all that well.
    • 70 Metascore
    • 60 Critic Score
    Natsume's "mulligan" to address some of the shortcomings found in the original. It offers the same graphics, same controls, and an identical cast of characters apart from the female protagonist.
    • 80 Metascore
    • 80 Critic Score
    With great graphics, challenging gameplay, and plenty of ways to play, Codename: Panzers, Phase Two lives up to expectations.
    • 56 Metascore
    • 40 Critic Score
    The simplistic visuals aren’t to the level of a 2005 release, the limited animation and restrictive camera angles diminish the fun associated with the combat engine, and it’s not a particularly violent game despite its subject material.
    • 71 Metascore
    • 60 Critic Score
    One has to wonder, however, whether or not there's a price to be paid for the dazzling graphical presentation. Could it explain why the level design is so utterly boring? Aside from background variations, each stage plays almost identical to the others.
    • 59 Metascore
    • 40 Critic Score
    Throne of Destiny suffers from the same affliction every long-running online RPG suffers from--feature bloat. In catering to its paying customers, the game has become too confusing, too intimidating, and too hostile to new players.
    • 84 Metascore
    • 100 Critic Score
    The visuals are simple yet strikingly effective. The core gameplay is manageable, yet effectively complex. A game like this isn’t produced by huge teams with tons of money. Those kinds of games (god bless ‘em) are pure craft. Darwinia is art.
    • 64 Metascore
    • 40 Critic Score
    With a competent two-player mode, there’s certainly a degree of fun to be had. But Flipnic’s promise of Ultimate Pinball is marred by table design straight out of the '40s.
    • 70 Metascore
    • 60 Critic Score
    Like a miniature fashion model: short, quite pretty, and as insubstantial as it is fun.
    • 72 Metascore
    • 60 Critic Score
    Like a miniature fashion model: short, quite pretty, and as insubstantial as it is fun.
    • 67 Metascore
    • 40 Critic Score
    Falls into the same sequel trap that many other games tumble into, where the emphasis in development is placed more on improving visual aspects rather than addressing flaws in the gameplay.
    • tbd Metascore
    • 20 Critic Score
    The basic mechanic of the game, building bigger and bigger stuff, is the same as it is in just about all the other Tycoon games; it just happens that in this case you’re building things that are very disinteresting.
    • 71 Metascore
    • 60 Critic Score
    Like a miniature fashion model: short, quite pretty, and as insubstantial as it is fun.
    • 87 Metascore
    • 80 Critic Score
    NCAA Football 06’s refined approach seems to cater most to the hardcore college football fan rather than the casual sports enthusiast.
    • 36 Metascore
    • 40 Critic Score
    While it's definitely the safest route for publishers looking to make a buck on the hottest movie of the month, it sure doesn't make for engaging gameplay.
    • 80 Metascore
    • 80 Critic Score
    Refined, entertaining, and simple, it's a refreshing change of pace from most of the more violent, dark themes that tend to hound games lately.
    • 87 Metascore
    • 80 Critic Score
    NCAA Football 06's refined approach seems to cater most to the hardcore college football fan rather than the casual sports enthusiast.
    • 70 Metascore
    • 60 Critic Score
    If this one had gameplay to match its story and visuals, we'd be looking at a Game of the Year candidate.
    • 74 Metascore
    • 60 Critic Score
    If this one had gameplay to match its story and visuals, we'd be looking at a Game of the Year candidate.
    • 59 Metascore
    • 60 Critic Score
    A good portable game is one that excels in short bursts; boring you in a few minutes isn't the same thing.
    • 71 Metascore
    • 60 Critic Score
    It’s not a terrifically engaging or lengthy experience, but with its compelling puzzles and interesting atmosphere you could certainly do much worse if you’re looking for some adventure.
    • 57 Metascore
    • 40 Critic Score
    Just not a good game, no matter how much you love the Gundam universe. It's repetitive and unchallenging and not at all up to the system's capabilities.
    • 88 Metascore
    • 100 Critic Score
    Deep, fun, incredibly addictive, and perfect in short bursts, Meteos is about as good as handheld games get. Multiple difficulty settings, an engrossing multiplayer experience, and plenty of depth ensure this one won't be wearing out its welcome anytime soon.
    • 74 Metascore
    • 60 Critic Score
    Even when padded with so many routine elements, RPG players will probably enjoy Atelier Iris: Eternal Mana, and why not? What seems routine to a non-fan is just genre convention to an insider.
    • 50 Metascore
    • 20 Critic Score
    It's over-ambitious, poorly implemented control setup puts it squarely in the rank of games that tried too hard to utilize the hardware rather than offer a fun, interesting experience.
    • 59 Metascore
    • 40 Critic Score
    Playing through 18 holes takes way too long. Because you have to wait while everyone takes a turn, you’ll spend too much time doing absolutely nothing during these multiplayer rounds.
    • 76 Metascore
    • 60 Critic Score
    For all the innovation in Riviera: The Promised Land, it still plays out like a standard RPG. Sure the developers mixed things up--and that's a good thing--but they left in all the excruciatingly dull parts, and that's not so good.

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