G4 TV's Scores

  • Games
For 2,715 reviews, this publication has graded:
  • 28% higher than the average critic
  • 2% same as the average critic
  • 70% lower than the average critic
On average, this publication grades 10.6 points lower than other critics. (0-100 point scale)
Average Game review score: 64
Highest review score: 100 Mark of the Ninja
Lowest review score: 0 Big Rigs: Over the Road Racing
Score distribution:
2715 game reviews
    • 81 Metascore
    • 60 Critic Score
    The game goes overboard, too, when it attempts to be clever or creative. When Row tries desperately to outdo "Grand Theft Auto" in terms of its in-game radio stations—accessed when players hijack cars—it fails miserably.
    • 76 Metascore
    • 80 Critic Score
    The sole fact that Star Fox Command is entirely about dogfighting is enough to make fans of the series rejoice. The action is intense; single-player is packed with replay; and the controls will quickly grow on you like a tick on a dog.
    • 59 Metascore
    • 60 Critic Score
    As simple and effective the control scheme is, other elements in the game are rough around the edges. It’s a little surprising that more ship types aren’t available in the game (less than a dozen). The visuals are nice, but not exactly jaw-dropping.
    • 68 Metascore
    • 60 Critic Score
    The races behave in unique, meaningful ways and we really appreciate the attempt to minimize the strategic tedium. That’s why it’s so strange to see a game that is clearly trying hard to attract new players to the genre come up with an interface that is at time incredibly hostile.
    • 57 Metascore
    • 40 Critic Score
    And this is one mythical, three-headed dog that could possibly have some bite in it, if only the damn thing would only, for one second, consider ceasing its infernal barking.
    • 61 Metascore
    • 60 Critic Score
    The addition of perspective and emotional content comes out of left field, but is amazingly well done. It’s the rare button masher that can play on a person’s sympathies, and Nights proves it has both heart and brains to go with its mindless exterior.
    • 57 Metascore
    • 40 Critic Score
    "King's Field" was a slow, clumsy, fairly-boring-to-look-at first-person hack-and-slasher with a legendarily lousy framerate. Deep Labyrinth is all of those too, except that its framerate isn't bad enough to pass into legend.
    • 70 Metascore
    • 40 Critic Score
    It borrows or attempt to borrow conventions from several popular shoot-'em-'ups, but in the end it's just a confused mess that's not very fun and not very impressive.
    • 71 Metascore
    • 60 Critic Score
    A bunch of nice ideas and fun combat wrapped up in a fairly bland game. There’s nothing particularly deep going on here, but it sure is a big galaxy.
    • 72 Metascore
    • 60 Critic Score
    If you didn't know what "taisen" means, you can probably give it a pass.
    • 62 Metascore
    • 60 Critic Score
    It’s unfortunate that it didn’t try harder to give players a truly satisfying quest.
    • 73 Metascore
    • 80 Critic Score
    The striking visuals, the hard-driving licensed soundtrack, and the variety of events make for an appealing, fast-paced game that's perfect for venting a little steam.
    • 62 Metascore
    • 40 Critic Score
    Quaint graphics, recognizable characters, easy gameplay, and many mini-games give Barnyard some staying power with its target audience. For older gamers, the game is entirely standard and boring.
    • 66 Metascore
    • 40 Critic Score
    Quaint graphics, recognizable characters, easy gameplay, and many mini-games give Barnyard some staying power with its target audience. For older gamers, the game is entirely standard and boring.
    • 77 Metascore
    • 80 Critic Score
    It doesn't take new hardware to crank out good-looking graphics, and you definitely don't need to buy a PSP or DS to find memorable handheld gameplay.
    • 88 Metascore
    • 80 Critic Score
    Besides some of the best graphics and sound on the PSP, this Tekken has enough breadth and depth to match its console cousins.
    • 84 Metascore
    • 80 Critic Score
    The added scenarios, especially the alternate history ones are just icing on an already sweet, sweet cake.
    • 67 Metascore
    • 80 Critic Score
    Civ City: Rome doesn’t do much to meaningfully innovate, but it does successfully take the more important design elements of past games and incorporates them into a challenging, great looking, and great playing package.
    • 68 Metascore
    • 60 Critic Score
    Innovation isn't the point here. It's just flat out fun (in a messy, bloody sort of way). This is a fantastic and enjoyable way to blow off some steam, shoot tons of baddies, and, ultimately, satisfy the bloodlust that strikes the best of us.
    • 53 Metascore
    • 40 Critic Score
    Warpath isn't horrible, but it is incredibly uninspired. The design is, on every level, lackluster, as if the developers were so sick of the genre that they didn't even try this time.
    • 57 Metascore
    • 40 Critic Score
    Warpath isn’t horrible, but it is incredibly uninspired. The design is, on every level, lackluster, as if the developers were so sick of the genre that they didn’t even try this time.
    • 80 Metascore
    • 60 Critic Score
    Evidently Square Enix didn't have the time or the inclination to do serious work under Valkyrie's hood. Instead, we get this sloppy emulated version, with all the warts of the original and more.
    • 79 Metascore
    • 80 Critic Score
    Consider it an apology for EA’s underwhelming 360 sports lineup last year.
    • 59 Metascore
    • 40 Critic Score
    A game needs more than good atmosphere. Monster House could have been a spiritual successor to the GameCube launch title, Luigi’s Mansion, and rips off plenty of elements from Nintendo’s haunted, vacuum cleaner-endowed game. It just doesn’t do it very well.
    • 71 Metascore
    • 60 Critic Score
    Certain of the mech types, such as the underpowered and, surprisingly, oftentimes sluggish-moving scouts are simply less fun to play than others.
    • 79 Metascore
    • 80 Critic Score
    It's the breakneck pace afforded by Tommy's spirit world resurrections and the dizzying effects of promiscuous gravitational pull that makes Prey such a fresh gaming experience.
    • 66 Metascore
    • 60 Critic Score
    A fairly simple game that offers little challenge once you understand the basics. Yet it’s still charming in its own right.
    • 51 Metascore
    • 40 Critic Score
    More open-ended environments, greater character customization, trickier puzzles, and smarter enemies would have all made for a memorable trip.
    • 49 Metascore
    • 40 Critic Score
    To be breezily blunt, it’s possible to be Over G Fighters after a few hours’ worth of play.
    • 64 Metascore
    • 40 Critic Score
    The stop-and-go gameplay here seems catered to those with Ritalin prescriptions than those yearning for Mario Kart-style action.

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