FiringSquad's Scores

  • Games
For 245 reviews, this publication has graded:
  • 48% higher than the average critic
  • 6% same as the average critic
  • 46% lower than the average critic
On average, this publication grades 5.7 points higher than other critics. (0-100 point scale)
Average Game review score: 81
Highest review score: 100 Law & Order: Dead on the Money
Lowest review score: 35 Stronghold 3
Score distribution:
  1. Negative: 6 out of 245
245 game reviews
    • 91 Metascore
    • 93 Critic Score
    The new "Medal of Honor." Squad combat, iron sights, the incredible tactile feel of the game, the sound effects, the graphics, the intense levels - it’s done for first-person shooters in 2003 what "Medal of Honor" did two years ago.
    • 69 Metascore
    • 74 Critic Score
    A really solid first effort for Playland. This game has the strong possibility of evolving into a very good series. Level design is mostly solid. Production values are suitably high, if not up to the work that Valve and id are doing these days. Weapon choice is varied. And best of all, the game has some character.
    • 80 Metascore
    • 90 Critic Score
    The game is much more accessible and deeper at the same time, but doesn’t force too much simplicity or complexity on anyone. In those regards, it’s perfect.
    • 73 Metascore
    • 73 Critic Score
    Doesn’t live up to its illustrious predecessors. So many changes has cost the game its identity.
    • 86 Metascore
    • 79 Critic Score
    As long as you realize you're buying a John Woo shootout sim and not a story-driven narrative with lots of cool weapons, locations, characters, and multiplayer longevity, Max Payne 2 won't be a disappointment.
    • 83 Metascore
    • 80 Critic Score
    The brightest point about all this, is that if Microsoft wants to spend the money, all of these problems can be patched away. A better chat interface is easy – even color-coding messages would help tremendously. Co-op is a long-term project but not impossible.
    • 64 Metascore
    • 80 Critic Score
    Black Cactus has crafted a game that is just different enough for mainstream RTSers to appreciate, while adding things like a unique and involving storyline and intelligent adversaries for those who don't want to play the same old thing.
    • 72 Metascore
    • 61 Critic Score
    It's not that there's all that much terribly wrong with Breakthrough, it's more that there’s nothing all-that-right right about it.
    • 81 Metascore
    • 85 Critic Score
    Raven has done a fantastic job honing in on the strengths of Jedi Outcast and eliminating its weaknesses. Shoddy, confusing, and dull level design has been dropped for a succession of catchy, focused missions that carry you along for hours.
    • 83 Metascore
    • 79 Critic Score
    I utterly hated the singleplayer aspect but enjoyed the multiplayer.
    • 81 Metascore
    • 84 Critic Score
    The only thing really missing from Ghost Master is the wow factor. There's no feeling of ever being overwhelmed with how cool the game is, nor do you 'wake up' from a Ghost Master marathon at 6am and realize you have to shower for work, because there's no chance of having a Ghost Master marathon.
    • 88 Metascore
    • 87 Critic Score
    Manages to fix the balance problems that crept up in WarCraft III, but is unable to fix the fundamental problem. The game remains at an uncomfortable middle-ground between strategy and tactics, not giving enough of either or focusing explicitly on one.
    • 64 Metascore
    • 59 Critic Score
    For all the attempts to make the world lively, the world map has shown what a dreadfully static place the archipelago is. AI ships float around randomly, making no attempt to even look like they’re even trying to run trade routes.
    • 78 Metascore
    • 74 Critic Score
    Just keep in mind that this isn’t "Baldur’s Gate," that the focus of play is far removed from the tactical combat mechanics of yore, and that you’re mostly adventuring solo.
    • 79 Metascore
    • 71 Critic Score
    The adventure is too buried under the business sim, which is a bit too inelegant for its own good, and the strategy is hobbled by a really lame combat system. At least it's better than Bethesda's recent "Pirates of the Caribbean."
    • 90 Metascore
    • 96 Critic Score
    The first multiplayer game to make me completely abandon "Battlefield." In fact I haven’t played a multiplayer shooter so much since "Quake" and "Tribes."
    • 74 Metascore
    • 80 Critic Score
    It’s a great recreation of the old Marvel comic book to which geeks like myself will quickly warm, and the best use of a movie license in at least a couple of years.
    • 89 Metascore
    • 88 Critic Score
    There is a lot to be said for the city-centric game design, the intricate unit balancing, the smart AI, and the catchy, quickie action, although there isn’t anything here to make the jaded sit up and shout.
    • 81 Metascore
    • 84 Critic Score
    Vehicles, weapons, bases, and factions are all inter-woven into a system of balanced and sophisticated combat, even if it does feel like fighting for fighting’s sake.
    • 58 Metascore
    • 40 Critic Score
    While everything does slow down in Focus mode, you appear to be in multiple places at the same time, and the camera can’t handle this. It jerks all over the place, inducing first frustration, then nausea, and finally “Who the hell cares?” as you give up and click the punch and kick buttons as fast as possible while pushing the mouse all over the place.
    • 94 Metascore
    • 95 Critic Score
    Best of all, Vice City isn’t quite what we expect from a PC game today. It doesn’t fit neatly into any genre, so a freshness factor makes gunning down cops and knocking over banks seem even more innovative and new.
    • 62 Metascore
    • 39 Critic Score
    A good game needs at least some combination of competent AI, level design, atmosphere, animation, technical stability, or gameplay, all of which are conspicuously lacking here.
    • 83 Metascore
    • 88 Critic Score
    Easily the best 4X game right now and the best that we’ll see for years to come. The AI of this spectacular title alone will keep gamers talking long after its moment in the spotlight is over.
    • 76 Metascore
    • 84 Critic Score
    It's got almost enough gameplay to rival "Battlefield 1942" as the definitive team-based action game, but with a much smoother, more ambitious, and ultimately more effective engine.
    • 83 Metascore
    • 76 Critic Score
    A solid entry in the series but doesn’t really advance it meaningfully in any way. Indeed, in some ways – the brevity of the campaign, the so-so missions – it’s a step back from previous games.
    • 85 Metascore
    • 83 Critic Score
    It looks great and it’s thoroughly immersive, as long as you stay in your ship.
    • 64 Metascore
    • 55 Critic Score
    Part of the problem is the glitchy tech and part of the problem is the inconsistent and frustrating gameplay. But the biggest problem is that there are so many better games with more personality, better level design, better weapons, better spying, and better shooting.
    • 86 Metascore
    • 84 Critic Score
    Provides the ultimate combat flying experience, and no perfect place to play it. The dynamic campaign may be good, but it’s not compelling. The multiplayer venue is hampered by a factious community, and terrible matchmaking interface.
    • 89 Metascore
    • 87 Critic Score
    Like "Quake," it’s not just a game that you get better at the more you play it – it's a game that gets better for you as you learn to understand the intricacies.
    • 84 Metascore
    • 75 Critic Score
    The interface problems, with the help of poor unit AI and netcode, are the key reasons for our frustration with Generals otherwise outstanding gameplay.

Top Trailers