Final Weapon's Scores

  • Games
For 325 reviews, this publication has graded:
  • 35% higher than the average critic
  • 9% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 3.3 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Death Stranding 2: On The Beach
Lowest review score: 10 Code Violet
Score distribution:
  1. Negative: 21 out of 325
325 game reviews
    • 67 Metascore
    • 40 Critic Score
    The Cosmic Abyss suffers from an overly long and exhausting plot, a forgettable and frankly unnecessary villain, a stamina system that felt tacked on more than anything else, and an empty, boring world. I wanted to like this game, but the negatives heavily outweigh the good. It’s a shame, because this is a game that does have potential, but it’s never able to realize it at all. In the end, Cthulhu: The Cosmic Abyss is a mystery best left unsolved.
    • 53 Metascore
    • 30 Critic Score
    Legacy of Kain: Ascendance unfortunately falls flat in continuing such a cult classic franchise. While some of the writing and visuals still match the quality of its predecessors, the narrative feels forced and the gameplay is often deeply frustrating and rife with issues. Overall, if this is indicative of the direction that the Legacy of Kain series could go in, then perhaps the series is better off being forgotten.
    • 29 Metascore
    • 10 Critic Score
    Code Violet is the worst game I've ever played. The narrative lacks any substance, and all of the characters are devoid of any personality. Further, all of the female characters are written to be mere objects designed for nothing more than sex appeal, which goes double for the protagonist. The gameplay and presentation are also extremely lifeless and boring, with neither having any redeeming qualities. Considering the game is $50, all I can say is this: do not buy this game.
    • 72 Metascore
    • 40 Critic Score
    Big Hops is an experience rife with frustrating flaws. While it has elements that work well, such as the gameplay mechanics and narrative premise, it is undermined by a lackluster presentation, worlds that feel barren and empty, and numerous technical glitches. Further, because of these problems, I never wanted to find any of the collectibles. At the end of the day, it pales in comparison to other 3D platformers, whether indie or AAA.
    • 58 Metascore
    • 40 Critic Score
    Bubble Bobble Sugar Dungeons carries the tried-and-true Bubble Bobble gameplay that fans are familiar with, but the lackluster dungeons and repetitive nature of the game will certainly turn players off. The game lacks a compelling hook with its progression system, and by the time you get to the post-game, you'll likely be exhausted. At the very least, the pack-in Bubble Symphony game is nostalgic and offers a fun arcade experience that lessens the blow of the brutally repetitive main game.
    • tbd Metascore
    • 40 Critic Score
    By the time I wrapped up my time with The Good Old Days, I found myself appreciating the story the game wanted to tell more than the game I actually played. There is something very meaningful buried here, but it is weighed down by repetition, awkward mechanics, and a lack of refinement that is difficult to overlook.
    • tbd Metascore
    • 40 Critic Score
    UNBEATABLE is a frustrating mess. While there's a great gameplay and narrative premise, it's often undermined by frequent glitches, strange writing, and a focus on random minigames, exploration, and platforming instead of the core rhythm sections. Even if all the bugs are fixed, I struggle to recommend this game for other players.
    • 60 Metascore
    • 40 Critic Score
    I’m not sure if this will be the final nail in the coffin for the Double Dragon series, but I see no clear path forward for this franchise unless it drastically shakes things up in future titles. If it doesn’t, it is in danger of being completely left behind and forgotten like so many other games of its ilk.
    • 80 Metascore
    • 40 Critic Score
    Persona 3 Reload finally hits the Nintendo Switch 2, but what should've been a celebration quickly turns into a major letdown. The frame pacing and constant stutters make every step through Tatsumi Port Island a chore, no matter how enjoyable the game itself can be. Maybe ATLUS will patch the frame rate issues in the future, but even then, the lack of support for 60 FPS might be enough to detract some players regardless.
    • 80 Metascore
    • 30 Critic Score
    If a game is willing to explore such complex and difficult topics, it needs to be prepared to tackle those topics head-on and say something. Instead, the game just sort of ends without any resolution or final thoughts, and leaves the player wondering what the whole point of this was. I think there are some people out there who will connect with Jenny’s story more than I did and be able to overlook the monotonous gameplay, but in the end, Consume Me just left me feeling numb to the experience as a whole.
    • 55 Metascore
    • 20 Critic Score
    Lost Soul Aside is an action-adventure RPG that had a troubled development. That becomes obvious when you start playing. It's an upoptimized mess, with a story that actively annoyed me, and gameplay that got boring and repetitive. The game just takes from others in the genre that inspire it, with no idea how to make it work. The end result is a disappointing game I can't recommend to even the most curious of players.
    • 50 Metascore
    • 30 Critic Score
    VARLET feels like a hollow, disappointing waste of time. While it has just a few redeeming qualities, such as the charming cast, this is not enough to save it. The narrative is boring, the combat system is dull and uninspired, and as a result, I honestly don’t think it’s worth spending your time on. I greatly appreciate the effort from FuRyu to make this a worldwide release, but I hope the company’s next game is of higher quality.
    • 77 Metascore
    • 40 Critic Score
    Cronos: The New Dawn is filled to the brim with potential, that ultimately falls short in how it executes all of its concepts. While there is a great story foundation and some interesting mechanics, the lackluster conclusion to the narrative, combined with irritating combat, frequent glitches, poor pacing of traversal, and repetitive gameplay scenarios make for a product that fails to capture the quality of other entries in the genre.
    • 73 Metascore
    • 40 Critic Score
    The Stone of Madness is one of the most frustrating games I've ever played. Despite its beautiful art style, great characters, compelling narrative, and unique gameplay, the obtuse puzzles, absurd difficulty, lack of accessibility, and numerous technical glitches make this experience absolutely not worth it unless you want to feel as stressed and insane as the game's characters.
    • 80 Metascore
    • 40 Critic Score
    If you’re a fan of role-playing games of all shapes and sizes, Avowed will not be the experience you are looking for. As much as it pains me to say it, if you’re looking for a game that has great characters, story, and gameplay, you may be better off looking at Obsidian’s previous titles such as Fallout: New Vegas.
    • 58 Metascore
    • 30 Critic Score
    Perhaps if you like games that combine platforming with a retro run-and-gun loop, you may enjoy it. Unfortunately, all of Snow Bros. 2 Special‘s negative attributes, combined with the fact that it is only three hours long at a price of $30, make it an experience that I cannot recommend.
    • 62 Metascore
    • 40 Critic Score
    Creature Keeper is a promising attempt and the monster collecting genre. Unfortunately, combat and rather shallow collection mechanics keep this game from reaching the true potential promised by the premise.
    • 54 Metascore
    • 40 Critic Score
    Nintendo Switch 2 Welcome Tour is packed with practically everything you would ever need to know about the ins and outs of the Nintendo Switch 2. The tech demos are a fun novelty, but they don’t go beyond that — a novelty. The minigames aren’t great, and the quizzes get old quickly, leading to a repetitive experience that is hard to recommend to anyone outside of die-hard Nintendo fans or tech enthusiasts.
    • 43 Metascore
    • 40 Critic Score
    Tamagotchi Plaza is a charming game with characters that are cute enough to hold their own. However, the mini-games leave much to be desired due to repetition, and the time it takes to complete shop upgrades can leave you drained. Unfortunately, this is a disappointing title for the beloved Tamagotchi series.
    • 71 Metascore
    • 40 Critic Score
    Wheel World just doesn't deliver on the promises it presents in its opening hour. You'll quickly find the charm starts to wear off as you complete monotonous race after monotonous race. That boredom only turns to frustration as the later races in the game become increasingly hostile, with no way for the player to push back. Add on a story that goes nowhere, and you have a game that just feels like it never got past the initial brainstorming session.
    • 61 Metascore
    • 40 Critic Score
    For me, there was little here to keep my attention, and holding onto the life-sim genre felt more like an excuse only to have a few ways to interact with the world. Maybe this is a game that can be redeemed through updates, as Bywater itself is enjoyable to explore. However, I feel that so much of this experience needs retooling that one or two updates won’t fix what’s broken here. If you are a fan of life-sims, you likely already have your favorites picked out, and, unfortunately, I feel Tales of the Shire does very little to justify pulling even the biggest fans of LOTR away, let alone newcomers to the series.

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