Eurogamer Germany's Scores

  • Games
For 1,175 reviews, this publication has graded:
  • 40% higher than the average critic
  • 7% same as the average critic
  • 53% lower than the average critic
On average, this publication grades 2.5 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Turbo Overkill
Lowest review score: 0 RollerCoaster Tycoon 4 Mobile
Score distribution:
1175 game reviews
    • 88 Metascore
    • 90 Critic Score
    It may not be the action-rpg-messiah that some may have expected, but it easily matches its predecessors... Blizzard's new creation defends the throne with a mix of proven gameplay and tons of features.
    • 77 Metascore
    • 80 Critic Score
    A well-balanced game that has far more to offer than the first hour with it might let you on to.
    • 82 Metascore
    • 80 Critic Score
    It's still cut from the same cloth eternal favorites are made of. It does come from a much smaller coil this time around, though. (…) Instead of staying mysterious and unfamiliar for basically forever, the smaller maps of this conversion mean that you've grasped every inch of your surroundings all to soon. You will get to the point where you'll feel trapped, wanting to escape and to start over somewhere else.
    • 63 Metascore
    • 80 Critic Score
    It´s best not to question the relevance of Sonic in the world of modern gaming, but as a retro-flashback as well as a strong representative of its genre, this is a convincing game.
    • 57 Metascore
    • 40 Critic Score
    Sony, again, proves itself as a publisher willing to treat itself to some unconventional and outright anti-commercial games. In this regard I would love offer the best of compliments to Datura and Plastic – too bad that I can´t think of a single one.
    • 55 Metascore
    • 40 Critic Score
    It´s understandable if your eyes tell you that this looks like a lot of fun. But after three stages at most your worn out thumbs will tell you otherwise. Trust them, they've had their fair share of real heroes.
    • 47 Metascore
    • 30 Critic Score
    The cheapest of leveldesigns, an impact detection from hell, a meaningless underwater gimmick, an online mode bordering on being defective, a demented storyline – badly told too. It´s just the recycling of some leftovers and a waste of your time.
    • 54 Metascore
    • 70 Critic Score
    Port Royale 3 feels bound by the traditions of this time-proven series and gets all the basics right. However, it never really strays from the path you had imagined it would take, even before you ever played the game.
    • 65 Metascore
    • 60 Critic Score
    UEFA Euro 2012 is a nice little extra if you just have to have a game for the tournament, but it´s by no means an essential buy for FIFA 12 players.
    • 69 Metascore
    • 80 Critic Score
    Sure, the combat is a bit more static than it should be in this day and age and the paper-thin story is as simple as the characters are free from the burdens of personality. But still, the atmosphere of this idealized Caribbean with all of the Bruckheimer-Disney-innuendos always manages to drag you back in. Hardly a contender against Witcher 2 or Skyrim, Risen 2 still manages to cater to its own niche with ease.
    • 82 Metascore
    • 80 Critic Score
    Animated movie, point and click adventure and puzzle game meet halfway. Adorable, odd and as much a breath of fresh air as only a game about trees and those who live on them could be.
    • 84 Metascore
    • 80 Critic Score
    After the first episode I´ve got a good feeling that in August we might talk about the complete series as one of the most engaging and successful outlines for episodic gaming so far.
    • 78 Metascore
    • 70 Critic Score
    As much as Disgaea 3 can get along on the qualities of the original and of course still is a good game: you just can´t help the feeling, that the Vita should instead have deserved the fourth release of the franchise.
    • 72 Metascore
    • 60 Critic Score
    If you get along with the trial and error concept, you may get some enjoyment out of The Splatters.
    • 90 Metascore
    • 90 Critic Score
    It relieves its predecessor from the position of being the best skill-based game on this platform with honors. And that is a remarkable trick in and of itself.
    • 79 Metascore
    • 90 Critic Score
    Prototype 2 is an extraordinary, mature action game. And bloody as hell to boot.
    • 82 Metascore
    • 90 Critic Score
    Legend of Grimrock deserves candlelight and graph paper. Who knows how long it will take until someone will bridge the gap between an idealized past and the reality of now in such a wonderful way again; and if it will be in such an uncompromising and yet perfectly working way, as it was accomplished with Legend of Grimrock.
    • 55 Metascore
    • 60 Critic Score
    In the end, Kinect Star Wars wants to be a lot of things, but doesn´t achieve really much of anything.
    • 73 Metascore
    • 80 Critic Score
    Pandora´s Tower is a game that takes its time to reveal its own charm and qualities.
    • 89 Metascore
    • 90 Critic Score
    Fez
    You will turn and shift every new room like a child handling a new toy that still has that special fragrance of fresh plastic – the smell of birthdays and Christmases. One can easily forget what kind of arduous design-process must have been necessary to create this almost hypnotic and wondrous effect.
    • 88 Metascore
    • 90 Critic Score
    The Witcher 2 on Xbox 360 is a wonderful, groundbreaking and lasting experience. So good, that a few visual cutbacks can't diminish the joy of playing.
    • 58 Metascore
    • 60 Critic Score
    Fans of the series will be dissatisfied by the stingy assortment of weapons, the overly mindless fights and the barrage of quick-time events. (…) If you're able to look past the many simplifications in comparison to earlier games in the series, just looking for a fast and undemanding slaughter, Ninja Gaiden 3 fits the bill just fine.
    • 75 Metascore
    • 70 Critic Score
    On the one hand, Tiger Woods 13 is a game almost too good for current control methods, on the other hand, a misguided experiment in online monetization. There seems to be a perfect game of golf sitting somewhere in the middle. We'll see if they can find it in 14.
    • 72 Metascore
    • 70 Critic Score
    Ridge Racer Unbounded then, a game on the quest for itself. It takes elements from almost every arcade-racing game in recent years and tries to build something for itself, with some success. Online, with a little help from the powerful editor, the game shines the brightest. Ridge Racer fans of old might not agree with it as much. Nevertheless, I hope for more games from this new side of the franchise to come.
    • 64 Metascore
    • 70 Critic Score
    Fans of Silent Hill will enjoy it more, because they'll find many allusions to the games of old that'll influence the experience in a positive way. Anyone new to the franchise, but interested in this brand of horror should, give it a look, too. (…) This game definitely restored my belief in the series, and that's perhaps the biggest compliment I can give this game.
    • 83 Metascore
    • 90 Critic Score
    No matter if you just miss the old days or if you are wondering why shoot´em´ups were a big thing back in then: Sine Mora is the way to go.
    • 69 Metascore
    • 50 Critic Score
    I don´t know if this botched port can at least in some ways be fixed by patches and it seems, that the PS3 got it even worse. Be that as it may, the way Konami presents these classics is neither a favor to itself nor the franchise.
    • 41 Metascore
    • 40 Critic Score
    Before I play Jane's Advanced Strike Fighters again, I'd rather have another go at HAWXs 2. And that is not something I say lightly.
    • 73 Metascore
    • 80 Critic Score
    At times it's a bit ugly, other times the AI is a bit daft, and even and even though I can't quite make out its calling as a flight-simulator on a console: unlikely as it may be, give Birds of Steel a chance.
    • 76 Metascore
    • 60 Critic Score
    What Twisted Metal needed was more development-time. More ways to interact with what the maps have to offer, better net code and more intuitive controls could have put this in a very different light.

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