Electronic Gaming Monthly's Scores

  • Games
For 2,307 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 6.3 points lower than other critics. (0-100 point scale)
Average Game review score: 69
Highest review score: 100 Shin Megami Tensei: Persona 4
Lowest review score: 5 Ping Pals
Score distribution:
2307 game reviews
    • 76 Metascore
    • 65 Critic Score
    The series needs a major shot in the arm, as it's starting to show its age more than ever. [May 2006, p.103]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 72 Critic Score
    The problem is, "Ruby" and "Sapphire" have been out for two years, and Emerald doesn't offer enough new content to differentiate itself. [July 2005, p.116]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    Underworld is an excursion worth taking for fans of low-impact, low-commitment adventuring; I just wanted more. [Jan 2009, p.71]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 52 Critic Score
    These visuals are mediocre at best and not up to par with today's Xbox standards. [Jan 2004, p.156]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 68 Critic Score
    Jak X delivers smooth, intense online action and a solid variety of game types, including a take-out-the-drones death race and an entertaining sport hunt in addition to typical races. Nothing spectacular, but satisfying nonetheless.
    • 76 Metascore
    • 82 Critic Score
    This incredible compilation is a dream team of sorts for anyone old enough to remember having to <I>out</I> to play the best videogames. [Jan 2004, p.128]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 80 Critic Score
    An attractive, engrossing, complex adventure that easily ranks alongside heavyweights like "Golden Sun" and "Lunar Legend." [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 76 Metascore
    • 55 Critic Score
    It&#146;s not that it&#146;s ugly, but compared to most Xbox games, it looks ugly, but compared to most Xbox games it looks like the boring girl next door and makes the GameCube&#146;s Rogue Leader seem like Pamela Anderson. [Jan 2002, p.231]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 87 Critic Score
    Stubbs is required playing for anyone who craves more bold originality than our current gaming culture churns out. [Jan 2006, p.124]
    • 75 Metascore
    • 80 Critic Score
    I welcome the Godfather into the GTA family, though I can't say it'll be running the place anytime soon. [May 2006, p.93]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    Series fans will devour it as an excuse to flesh out the Resident Evil cannon, but it features enough casual slaughter of the undead for anyone to enjoy. [Jan 2008, p.82]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    Yakuza delivers a superbly paced, mature, and well-acted narrative in the spirit of classic Japanese gangster flicks. [Oct. 2006, p.112]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Sucks all these sci-fi staples together into some kind of cliche black hole that also happens to look killer and deliver serious scares and thrills. [June 2005, p.96]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    Another age is for Core heads only, and even some of them will be disappointed with more of the same. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 50 Critic Score
    I was lulled into a comatose state after playing about six stages of Serious Sam; making it through another 10 had me flatlining. [Dec 2002, p.258 ; score updated, Jan 2002, p.22]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    Flow? NHL 2005's skaters have no flow, 'cause they're always lying out on the ice from hit after hit - just like last year. I know hockey is a rough game, but c'mon, I like to control the puck for more than two seconds before picking up my teeth. [Oct 2004, p.99]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    Top Spin 2 does a fine job of delivering tense smack-the-ball-back-and-forth action. [May 2006, p.88]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 58 Critic Score
    You could quite easily mistake Nanostray 2 for a game in any other shooter series, but it lacks the focus and polish that make series like "Gradius" and"R-Type" great. [Feb 2008, p.84]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    An RPG that deftly copies "Final Fantasy X" but is burdened with a story that plays more like a "deleted scenes" bonus DVD than anything coherent. [Holiday 2004, p.104]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 83 Critic Score
    Boasting some of the most inspired aesthetics since "Panzer Dragoon," SG conjres a sense of flight and freedom so convincing, you'll want to nose dive out of the sun and into and enemy's blind spot just because you can. [August 2002, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    No, Revo's not bursting with originality or play options, but it's a solid racer that feels completely different from the competition. [Dec 2007, p.104]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    Flow? NHL 2005's skaters have no flow, 'cause they're always lying out on the ice from hit after hit - just like last year. I know hockey is a rough game, but c'mon, I like to control the puck for more than two seconds before picking up my teeth. [Oct 2004, p.99]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 55 Critic Score
    The overarching plot is fittingly epic and the graphics are fine, but plebian puzzles and problem-fraught combat guarantee frustration in this humdrum quest. [July 2003, p.123]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 57 Critic Score
    As with the previous MK installment, Midway again augments the core fighting action with binus modes. Unfortunately, they suck. Konquest mode, a rudimentary action-RPG, and Motor Kombat, a widly unfun kart racer, both look and feel like PS1 budget titlees. [Dec. 2006, p.140]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 57 Critic Score
    It's just a shame the wonky battle system forces this game to fold. [Nov. 2006, p.132]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 73 Critic Score
    Only the not-as-awesome-as-they-could-have-been graphics stump this patched-up Stuntman. [Sept 2007, p.88]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    A gory good time. And that's really all that matters.
    • 75 Metascore
    • 63 Critic Score
    My thumb got so sore from the continuous U-turns that soon I was looking for relief in the form of the eject button on my PSP. [Dec. 2006, p.160]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    This baseballer does a good job of simulating the minor-league quality of college ball (read: errors seem more realistic and common), but the overly convoluted functionality of the game kills it for me. [Feb 2006, p.106]
    • 75 Metascore
    • 80 Critic Score
    Nice graphics aside, the real strength of Le Mans lies in its superb controls and physics, a well-balanced system that walks the fine line between realism and fun. [Oct 2001, p.145]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    A game so fresh and unique, it just begs to be experienced despite its flaws. [Feb 2003, p.138]
    • 75 Metascore
    • 80 Critic Score
    Provides the most intense street-racing rush I've ever experienced in a video game. [July 2002, p.124]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Good, but could have been so much more. [Dec 2002, p.240]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    Like a mediocre Buffy episode: Decent plot, predictable Scooby-gang hijinks, and lots of fighting action and bad vampire puns... It also throws in...the iffy graphics engine that produces lifeless character movement and collision issues. [Oct 2003, p.134]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 60 Critic Score
    Kids weaned on "Final Fantasy VII" likely won't have the patience for it, but questers of the appropriate age(and/or nerdy enough to dig the Yuzo Koshiro soundtrack)should dive in. [June 2007, p.92]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 75 Critic Score
    Aside from the boss battles, not one of those stages offers any kind of depth or variety; 10-year-old Bomberman games were more interesting. Multiplayer, however, delivers.
    • 75 Metascore
    • 70 Critic Score
    A good game that would've been great if it ran as fast as the PS2 version. [Nov 2002, p.300]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    It's hardly original (not to mention short and sometimes ugly), but Namco's got both the control and the difficulty level just right. [Dec 2003, p.184]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    The good news: The on-foot segments are mercifully short. They only spoil about a third of the game. The other two-thirds - the deep-space dogfighting, speederbike racing, and other vehicle missions - are as thrilling and stunning as ever.
    • 75 Metascore
    • 60 Critic Score
    Feverishly pressing on a D-pad the size of a piece of Lucky Charms get tiring quickly. [Apr 2002, p.137]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 47 Critic Score
    Apparently, someone out there was itching for a game that combines the witless banality of "Jake and the Fat Man" with the absurd chase scenarios of "CHiPS." [Apr 2006, p.106]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Like most of Koei's games, Crimson Sea 2 has a learning curve as steep as a black-diamond slope. But put in the training time, and Sea 2 plays like a faster-paced "Phantasy Star Online." [May 2004, p.95]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    It's a real shame, though, that the developers thought that simply putting the name of a Hall of Famer on the jersey was enough. [Sept 2007, p.86]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    For what's ostensibly a collection of minigames, Feel the Magic seems amazingly cohesive.
    • 75 Metascore
    • 53 Critic Score
    The always-excellent controls and wide assortment of different planes are fairly entertaining, but <i>Zero's</i> a huge step down from either of the last two games. [Jun 2006, p.113]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 52 Critic Score
    Much like "Katamari Damacy", Elebits is continually taking baby steps toward bigger and better things, only without the personality. [Jan. 2007, p.64]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    It's not a mind-blowing epic, but Folklore's style alone is worth experiencing. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 64 Critic Score
    If you luck into a smooth, bug-free game, it can be a blast. But right now, that just doesn't happen very often. [May 2008, p.86]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    FM4 is taxing on the ol' noggin...But you just can't beat FM4's deep (and plentiful) gameplay and high production values. [July 2004, p.99]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 65 Critic Score
    This may be blasphemy, but I have a feeling Me & My Katamari would have been a really excellent game...on the Nintendo DS.
    • 75 Metascore
    • 68 Critic Score
    I love what this game offers - classic 3D platforming with a supercool mini-ninja dude. The problem is, I-Ninja doesn't offer a whole heckuva lot of it. You can blast through the entire game in a few sessions. [Dec 2003, p.192]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 53 Critic Score
    The series' much ballyhooed new FielderCam is underwhelming - this behind-the-fielder view controls well enough, but it's virtually impossible to know the tragectory and speed of the ball, leaving you to rely on onscreen indicators. [May 2004, p.90]
    • 75 Metascore
    • 70 Critic Score
    I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.
    • 75 Metascore
    • 78 Critic Score
    The interface may be intimidating, but the strategy is deep, and the many come-from-behind victories are near exhilarating. [Feb 2008, p.82]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 70 Critic Score
    I'm ready for this series to advance its gameplay, rather than just continuing to add new objects and locations to interact with.
    • 75 Metascore
    • 65 Critic Score
    "GTA" cribbed from Scarface and Scarface returns the favor, except Scarface has better controls on-foot, in-car, and in-boat. [Nov. 2006, p.122]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 63 Critic Score
    But maybe words like "solid," "competent," and "fine" tell you why it's also hard to recommend Quake 4: It's exactly what you've come to expect from a modern first-person shooter, and nothing else.
    • 75 Metascore
    • 65 Critic Score
    Younger gamers won't be disappointed. [Mar 2003, p.134]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 62 Critic Score
    Playing good or evil has little effect on the loopy story; although the game kept me entertained, I didn't feel the need to replay for the alternate ending.
    • 75 Metascore
    • 63 Critic Score
    But here, the stop-and-go progression between books and battles presents an identity crisis: Is this an RPG or another DS "minigame"? Either way, it didn't keep my attention long. [May 2007, p.86]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 73 Critic Score
    I liked it. In fact, after the rather bland first level, I couldn't put it down. There's just so much to do. [Dec 2002, p.202]
    • 75 Metascore
    • 77 Critic Score
    Kinda like last year's "Metal Arms," this over-the-shoulder robo-shooter totally ambushed me with how unexpectedly awesome it is. [June 2004, p.103]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    Give this one a try to experience something truly different, though be warned, it's a seriously hardcore game. [May 2005, p.90]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Such humor made me stick with this tale, which otherwise suffers from mind-numbing hack-and-slash combat and dull dungeons--action-RPG cliches that are anything but funny. [Holiday 2004, p.102]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 67 Critic Score
    I have to hand it to developer Skip and Nintendo--they tried their best to get me to hate their new domestic adventure game, Chibi Robo. [Mar 2006, p.108]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    It's compelling enough to keep you retrying the more frustrating match types, plus put up with the stealth missions. Sure beats watching the History Channel. [March 2005, p.119]
    • 75 Metascore
    • 67 Critic Score
    More rehash than reinvention. [July 2005, p.118]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 45 Critic Score
    The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 75 Critic Score
    I love Hoffman&#146;s superb soundtrack, and if you dig hip-hop, you will too. [Nov 2001, p.216]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 75 Critic Score
    It's a Mario game draped in pink and dipped in a vat of sparkles. [Mar 2006, p.110]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 80 Critic Score
    EOJ's longevity will depend largely on the planned release of new cards (building your own deck is crucial to the fun), but this is a solid start to a potential phenomenon. [Dec 2007, p.110]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 77 Critic Score
    On the field, 06 mostly nails the Madden feel. [Nov 2005, p.156]
    • Electronic Gaming Monthly
    • 75 Metascore
    • 72 Critic Score
    Gun
    The majority of the game is one long gunfight, shifting between a traditional free-looking aim to lock-on, slow-mo shooting. It's good stuff, if you don't mind your foes acting like targets in a carnival game.
    • 74 Metascore
    • 63 Critic Score
    My idea of fun does not involve a tedious repetition of something that makes no sense. [Dec. 2006, p.156]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    The finicky grappling hook controls lack the intuitive ease you'd like from such an integral control element (never mind the fact that you can't hook onto buildings or trees...wha--?). Even by the game's end, I'd still stumble when trying to sling from car to passing helo.
    • 74 Metascore
    • 75 Critic Score
    A rocket ride with airtight controls and quicksilver pacing that's rarely interrupted by aimless wandering. [May 2003, p.132]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    DAH2 still suffers from its share of frustrating escort missions, cross-map fetch quests, and ugly graphical pop-up, but Pandemic's strides make second contact more pleasing than the first. [Dec. 2006, p.138]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Unfortunately, flashy pixels and Wi-Fi features aren't much more than tinsel on Trozei's knockoff foundation. [Apr 2006, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 82 Critic Score
    It's one of the most polished games I've played since "The Incredible Hulk: Ultimate Destruction." [Nov 2005, p.138]
    • 74 Metascore
    • 75 Critic Score
    Unfortunately, the game takes way too long to come together. The result is slightly reminiscent of "Fable" and "Suikoden"--and too disjointed.
    • 74 Metascore
    • 58 Critic Score
    It's more fun for folks who just want to remember two or three key moves and make those last through a night of clunky combat with a few buddies. [Apr 2002, p.144]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    If only the developers had spend half as much time fine-tuning the enemy A.I. as they did finessing the graphics, XIII would be incredible. [Dec 2003, p.196]
    • 74 Metascore
    • 75 Critic Score
    The only noticeable difference between this and the PS2 version of PMW2 is that the load time has been reduced significantly. [May 2002, p.113]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 78 Critic Score
    For a game called Rivals, I expected a little more personality...you know, maybe some actual characters or confrontations. [May 2005, p.94]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    Greater emphasis is placed on timing and position to execute effective shots on the court, which makes it a little more difficult to get into than "Virtua Tennis"-style games, but ultimately more rewarding. [Aug 2004, p.104]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 65 Critic Score
    So long as you stick with the multiplayer, this game is a decent monkey-filled ball. [Dec. 2006, p.116]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    Yeah, F1 looks great, but I felt more like I was guiding the camera around the track on a flyby than driving a 19,000-rpm racing beast. [Apr 2007, p.84]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 75 Critic Score
    It's just an overall final layer of polish that keeps March Madness from the National Championship. [Jan 2003, p.176]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 62 Critic Score
    It's when you stand back and think about the tacky, clunky graphics and the intrinsically repugnant battle system that you realize what's wrong here - and what another MMORPG needs to do right. [Mar 2003, p.118]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 77 Critic Score
    As a game, it's merely OK, but as a creative toolbox, it's exceptional. [June 2003, p.121]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 70 Critic Score
    You must buy this rad $20 collection of 20 good, bad, and butt-ugly games. [Dec 2004, p.170]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 55 Critic Score
    It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
    • 74 Metascore
    • 70 Critic Score
    The game has a great sense of humor, and I enjoyed the story missions, but the side quests hardly vary at all from one level to the next. Just screwing around and messing with citizens isn't as fun as it could be, either.
    • 74 Metascore
    • 63 Critic Score
    A solid smash-em-up. [Nov 2005, p.145]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 83 Critic Score
    But the tricky puzzles and problems here offer more complexity and variety than "Brain Age's", making this a must-buy for the phenomenally addictive multiplayer action alone. [July 2006, p.97]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 67 Critic Score
    Because the controls are overly ambitious (read: complex), instead of being a crack shot with mad skillz, Jake Slade is about as easy to control as a 6-year old kid. [June 2002, p.110]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    The visual upgrade will get you bby this season, 2K, but come back peddling the same lackluster feature set next year and I'm sendin' you to the minors. [Apr 2007, p.89]
    • Electronic Gaming Monthly
    • 74 Metascore
    • 72 Critic Score
    <i>Tourist Trophy</i> is an incredibly technical racing sim and a well-executed vanity project that will appeal to a very small group of people. [Jun 2006, p.114]
    • Electronic Gaming Monthly

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