Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 66 Metascore
    • 65 Critic Score
    At the very least, this is nowhere near the zany, offbeat baseball game ads promise.
    • 84 Metascore
    • 75 Critic Score
    The game's artwork is simply astounding, and the play is fun, and the only little knocks against it are that gameplay tweaking options are very limited and the commentary gets a little tiresome.
    • 94 Metascore
    • 90 Critic Score
    Simply a brilliant fighting game, and it seems that the best thing that ever happened to PlayStation 2 gamers
    • 65 Metascore
    • 55 Critic Score
    The poor maneuverability of Mister Mosquito seriously shrink-rays that already little fun, and makes the game a lot more frustrating than it ought to be. Fresh, though, you've got to give it that.
    • 65 Metascore
    • 45 Critic Score
    Mad Maestro!'s repetition, missing variety and sundry flaws make it the runt of the litter so far.
    • 85 Metascore
    • 85 Critic Score
    Perhaps the best party game for the PS2 out there.
    • 71 Metascore
    • 70 Critic Score
    It has fewer extras, more pixelated graphics, and more frame rate chop than [its next generation] siblings, and the frame rate chop, especially, is an occasional damper on gameplay.
    • 74 Metascore
    • 65 Critic Score
    The game world doesn't provide quite enough in the way of possible control schemes, so you're left with an awkward one no matter which you choose.
    • 82 Metascore
    • 90 Critic Score
    The game is full of the little details that define greatness. If Warlords Battlecry II isn't one of the early leaders for real-time strategy game of the year I'll eat my magical staff.
    • 73 Metascore
    • 85 Critic Score
    A pleasant and exciting surprise.
    • 81 Metascore
    • 90 Critic Score
    The Jedi Starfighter is quick, but only has lasers. But...you can use the Force against enemy ships. Without a doubt, this is the big draw, and it's way cool.
    • 60 Metascore
    • 65 Critic Score
    Some nasty, stale visuals for a GameCube game. Fuzzy, flat, funky--if Dark Legacy were food, you'd find it in a pub, on a Friday, because nobody had touched it on Monday, Tuesday, Wednesday or Thursday.
    • 74 Metascore
    • 90 Critic Score
    Through careful scripting, disturbing audio-visual tricks, solid gameplay and a judicious use of cinematics, Fatal Frame manages to convey the disarming sense of feeling one's sanity crumble under the assault of otherworldly influences...At least, that's what the Voices told me to say.
    • 69 Metascore
    • 55 Critic Score
    Exasperating, not exciting is the prevailing taste left in one's mouth, especially when dealing with the camera.
    • 76 Metascore
    • 90 Critic Score
    The mix of realism, accessibility, and dazzling visuals makes this one of the best boxing games available on any console.
    • 90 Metascore
    • 95 Critic Score
    Although the game is much like Tony Hawk 2, overall this makes the better total package, and the addition of the multiplayer alone makes it worth getting.
    • 93 Metascore
    • 95 Critic Score
    Was there ever any doubt that this game would rock?
    • 87 Metascore
    • 85 Critic Score
    Quite simply, RalliSport Challenge is proof Microsoft is serious when it says it wants to play with the big boys.
    • 68 Metascore
    • 75 Critic Score
    Only improves on its ancestor title, and rewards the tenacious gamer with a big story, creepy locales, big weapons, and lots of frenetic grue.
    • 71 Metascore
    • 75 Critic Score
    The whole organic, aquatic-tofu presentation of the game is poor preparation for one land-lubbingly brutal fact: Some of these missions are suddenly and disproportionately hard. But golly, they "shore" are pretty.
    • 82 Metascore
    • 85 Critic Score
    The game really has the Trek flavour pegged...Bridge Commander's sore spot is that mission structure is not nearly as open-ended as it could be.
    • 75 Metascore
    • 80 Critic Score
    The detail and immersion of these environments is such a pleasant surprise that it may take even a seasoned player a while to realize that the single-player missions are rather linear, and that the artificial intelligence of the enemy troops is a little...lacking.
    • 90 Metascore
    • 90 Critic Score
    The most well-rounded simulation in this highly-competitive genre.
    • 81 Metascore
    • 80 Critic Score
    No doubt, the batting mechanics are complex and the franchise mode a bit hard to get a handle on, but this is console baseball at its best.
    • 57 Metascore
    • 65 Critic Score
    A goofy, good-looking fighter, with a definite challenge to dexterity but devoid of any real depth, especially geared to those who enjoyed the Anytown urban cinescapes of "The Matrix."
    • 59 Metascore
    • 75 Critic Score
    I was pleasantly surprised by the upgrades made from last year's version...The two biggest problems that I had were with the passing game and fast breaks.
    • 78 Metascore
    • 75 Critic Score
    Considering none of the developers are taking the time to make a new game, I'm not going to take the time to write a new review.
    • 87 Metascore
    • 90 Critic Score
    While the environments in "Jet Grind Radio" were dazzling, especially since it was one of the very first games to make use of the animation-style cel-shading technique, the levels in JSRF are nothing short of mind-boggling.
    • 79 Metascore
    • 70 Critic Score
    Pretty good, though we should go ask the pitchers if they have any sandpaper or emery boards we can use to take off the noticeable rough edges.
    • 83 Metascore
    • 80 Critic Score
    A joy to play. The voiceovers and multiple camera angles continue the series' entertaining tradition.

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