EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Shovel Knight Dig
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 71 Metascore
    • 60 Critic Score
    Farpoint is another perfect example of a VR game with solid ideas and spotty execution. There is a core of good gunplay and decent story, but the game quickly becomes one-dimensional in its approach, and finds a way to feel like a grind despite its short campaign.
    • 77 Metascore
    • 60 Critic Score
    Soul Sacrifice is a decent action-RPG for fans familiar with this type of game, but for newcomers, there’s very little that will impress or feel particularly interesting. It’s the very definition of “fine.”
    • 61 Metascore
    • 60 Critic Score
    Despite delivering an impressive playground that captures the spirit of America, The Crew struggles to build out a worthwhile game experience around it, resorting to frustrating missions, insipid storytelling, and off-putting microtransactions.
    • 81 Metascore
    • 60 Critic Score
    Star Wars Jedi: Fallen Order has its heart in the right place, delivering that Star Wars fantasy that is sure to please fans of the franchise. But putting aside the lightsabers and Wookiees, Fallen Order is too often unsuccessful in implementing ideas from better games, and ends up seeming like a pale imitation in comparison.
    • 66 Metascore
    • 60 Critic Score
    Vampire: The Masquerade — Swansong can be a compelling experience, especially for those who are already familiar with the World of Darkness. Its RPG mechanics lend depth to an otherwise standard narrative adventure, as long as you can grasp their meaning. But wonky gameplay balance and even wonkier facial animations, not to mention some of the more overwritten and under-earned emotional beats, can make falling in love with its vampires harder to swallow than a mouthful of blood.
    • 67 Metascore
    • 60 Critic Score
    Assassins Creed Chronicles: China offers some solid building blocks for this spin-off series, including beautiful art and decent stealth gameplay. The poor combat and sad attempt at storytelling, however, both leave far too much to be desired.
    • 64 Metascore
    • 60 Critic Score
    Gotham City might never have looked better, but Gotham Knights’ gameplay repetition and lack of length to the main narrative might deter all but the most hardcore Batman fans. Co-op adds a fun layer to all the crime fighting, and every character feels truly different from one another, even if the combat system takes some getting used to. Overall, there is a solid core here that hopefully can be built on in the future.
    • 76 Metascore
    • 60 Critic Score
    Dying Light 2 Stay Human’s enhanced parkour and intricate level design make for some of the most fun you can have moving through a video game world, and the hand-to-hand combat is simple but effective. Most impressive is the sense of scale and gravity that makes leaping between rooftops feel so death-defying. Unfortunately, its story wallows in post-apocalyptic clichés and misanthropy, and its choice-based narrative often drops its most interesting plot threads.
    • 67 Metascore
    • 60 Critic Score
    The nostalgia factor will drive many to want to purchase this, but numerous flaws, possibly covered up the first time around by childhood innocence, and a lack of extra features should have you waiting for this to go on sale first.
    • 71 Metascore
    • 60 Critic Score
    While certain elements will appeal to DC Comics fans, there simply isn’t enough substance here to make Scribblenauts Unmasked worth a purchase—the gimmick wears off way too quickly.
    • 70 Metascore
    • 60 Critic Score
    The passion behind Citizens of Earth is undeniable. The execution, unfortunately, lags behind other indie titles that take inspiration from essential gaming classics.
    • 69 Metascore
    • 60 Critic Score
    While the writing is solid and the card playing has been notably improved over the first game, Poker Night 2 suffers from the same basic problem that plagued the original: a lack of staying power, thanks to the absence of competitive multiplayer and eventually repetitive dialogue.
    • 68 Metascore
    • 60 Critic Score
    The bigger a Batman fan you are, the less you’re likely to enjoy Telltale’s take on The Dark Knight. Combined with the obvious age Telltale’s engine is showing, this simply isn’t their best effort.
    • 81 Metascore
    • 60 Critic Score
    If it came out a few months ago or a few months later, Immortals Fenyx Rising might have stood out more. But the problem is that it’s coming after a gauntlet of better Ubisoft products without doing much to improve upon the formula. Sometimes, it actively works against itself in what it’s decided to steal from Breath of the Wild, too. However, its surprisingly engaging story and a late-game trek up a mountain save it from being entirely lost to history.
    • 86 Metascore
    • 60 Critic Score
    While Brothers: A Tale of Two Sons occasionally succeeds in tugging at the heartstrings, there’s a heavy-handedness that runs through a good portion of the drama—and that’s off-putting. The unique controls take too long to get used to (considering this is only a three-hour experience), and the puzzles are simple and repetitive. The aesthetics are definitely pleasing, however.
    • 76 Metascore
    • 60 Critic Score
    There is a strong core of characters and story bedrock laid down in Mass Effect: Andromeda, but between questionable design choices, boring missions, and glitches galore, it’s hard not to view BioWare’s journey to a brand new galaxy as anything less than mission failure.
    • 81 Metascore
    • 60 Critic Score
    Objectivity is an illusion. Perceptions and subjectivity prevail, powerfully influenced by expectations both personal and cultural. Culturally, we want the Great Gaming Renaissance, and we look to indie games to bring it to us. I want to love Skulls of the Shogun for all that I see it can be, but I have to like Skulls for all that it is. Part of that includes being boring.
    • 69 Metascore
    • 60 Critic Score
    A wonderful job creating the bleak and oppressive atmosphere of the post-apocalyptic world you find yourself in, the combat and character development leaves much to be desired.
    • 82 Metascore
    • 60 Critic Score
    Project Cars 2 may do a great many things exceptionally well, but it’s hard to look past the mountain of gaffes that quickly pile up on and off the track. Racing, after all, is about results, not potential.
    • 83 Metascore
    • 60 Critic Score
    NBA 2K15 delivers a solid core basketball experience, particularly with MyCareer mode, which features real-life NBA player voices. But the game ties too much of the experience to its shoddy online component, which sabotages the experience—and even makes the game literally unplayable at times.
    • 60 Metascore
    • 60 Critic Score
    As a farewell to the characters and settings of the original Corpse Party, Corpse Party: Blood Drive is a flawed, frustrating adventure that strays too far from what made its predecessor so beloved. And yet, at times, it still shows signs of brilliance—enough that at least hardcore fans of the franchise can find joy amongst the relentless torture.
    • 69 Metascore
    • 60 Critic Score
    Rainbow Six Extraction takes Siege’s best parts—its characters and its gunplay—and successfully adapts them to a cooperative experience, but repetitive level design and an uneven progression system make the game feel more boring than it has any right to be. Extraction had all the elements it needed to be a great co-op “zombie” game, including an exact blueprint in Outbreak, but Ubisoft’s obsession with keeping players grinding forever won out, making Extraction feel like more of an obligation than an escape.
    • 70 Metascore
    • 60 Critic Score
    Maquette's core concept of puzzle solving in recursive environments is undeniably neat. But despite the handful of wow moments it enables, developer Graceful Decay ends up squandering much of the idea's potential due to pacing issues and rough edges.
    • 69 Metascore
    • 60 Critic Score
    Darksiders III is a frustrating, awkward sequel to a series that’s charmingly stupid, but there’s a lot of fun to be had if you give up on getting good. Do yourself a favor and tone down the difficulty level so that you can enjoy the crazy character designs and ridiculous fantasy world that Gunfire Games has built. Fans will be glad that this underdog of a series at least got a third chapter, but if you’re new to Darksiders, you might want to start at the beginning.
    • 72 Metascore
    • 60 Critic Score
    I don’t think Max: The Curse of Brotherhood is devoid of value, but I certainly don’t think it’s something to rush right out and buy—unless, as an Xbox One early adopter, you’re content with a passable platformer that possesses a handful of quasi-memorable moments to tide you over until Titanfall. And for anyone jonesing for a platformer, Max represents only a quick, short-lived fix.
    • 64 Metascore
    • 60 Critic Score
    Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is another solid chapter in the current era of Gust’s franchise about heroines drawn to alchemy—and that’s said in both a good and a bad way. If you’ve enjoyed previous Atelier games for what they’ve been, then twins Lydie and Suelle are ready to take you on another adventure of crafting items, fighting monsters, and uncovering the secrets that hang over their homeland. However, if you’ve been hoping for some real progress or change in the Atelier formula, that recipe, sadly, remains undiscovered.
    • 75 Metascore
    • 60 Critic Score
    Donut County isn’t really bad at what it sets out to do, but its ambitions are so meager that you can’t help but feel the concept hasn’t been explored to the fullest extent. This is indie game design at its most disposable. I’d be shocked if anyone is still talking about—or even remembers—Donut County a year or two from now.
    • 74 Metascore
    • 60 Critic Score
    While the Dynasty Warriors style of gameplay appropriately sits front and center in Fire Emblem Warriors, the lack of genre melding with an RPG is disappointing. Players will enter into each battle with plenty of chances to smash buttons and oggle at Fire Emblem characters destroying one another, but the heart of the tactical RPG franchise doesn’t make a proper appearance. Too bad, too, because this might have been a wasted opportunity to really experiment with the musou genre.
    • 77 Metascore
    • 55 Critic Score
    As much as I'd love to heap praise on ZombiU for a smashing debut on a console that needed a good proof-of-concept, it ultimately comes off as a game that tried to get there the easy way-and failed. I applaud Ubisoft's desire to bring fear back to the genre while leveraging the Wii U's unique capabilities, but I wish they could've found a way to do so that didn't require so much needless pandering.
    • 74 Metascore
    • 55 Critic Score
    The potential from a reunion of the original three Disgaea protagonists is betrayed by the lackluster execution here. The core strategy is still enjoyable—though several holes are evident even in that aspect—but the disappointingly subpar story, packaging, and writing aren’t worthy of the Disgaea name.

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