Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Clair Obscur: Expedition 33 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,243 out of 4041
-
Mixed: 2,365 out of 4041
-
Negative: 433 out of 4041
4041
game
reviews
-
- Critic Score
Occasional misses aside, then, Starstruck is an outstanding debut performance. [Issue#403, p.120]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
As much as it's captivating to soak in the atmosphere Selfloss creates, you should prepare for some choppy waters. [Issue#403, p.123]- Edge Magazine
Posted Oct 3, 2024 -
- Critic Score
It's the trip that sticks with us, however - a personal passion project, made possible with public arts funding, that reaches, and sings, for the stars. [Issue#407, p.106]- Edge Magazine
Posted Jan 24, 2025 -
- Critic Score
No matter how well you think you know a language, there's always something new to learn. [Issue#407, p.107]- Edge Magazine
Posted Jan 24, 2025 -
- Critic Score
What keeps you playing, though, are two aspects of Minter's games that can always be relied upon: his enthusiasm for spinning ideas in hundreds of different ways, and his essential good taste. [Issue#411, p.120]- Edge Magazine
Posted May 16, 2025 -
- Critic Score
Whether you're a mere mortal or a puzzle demon, then, you're all but guaranteed to enjoy the ride. [Issue#417, p.119]- Edge Magazine
Posted Oct 30, 2025 -
- Critic Score
This stylishly rendered open world displays little sense of fun or character. It's a series of beautifully drawn cardboard boxes populated by unthinking automata, one that commits its genre's gravest crime: inviting no curiosity to explore it. [Issue#418, p.118]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
At its best, to play Hotel Infinity is to draw out a magic circle (or square) in the middle of familiar space, and the last thing you want is for external reality to intrude on that, whether it's the fear of ridicule or the sharp corner of a sofa you didn't move quite far enough. [Issue#419, p.116]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
Whether or not it warrants that DX suffix, Ratcheteer feels just as much at home away from home. [Issue#421, p.123]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
It's a process as intuitive and satisfying as any merge-based puzzler... [Issue#422, p.121]- Edge Magazine
Posted Mar 19, 2026