Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • tbd Metascore
    • 70 Critic Score
    For all its mechanical innovations, however, Aaero can't consistently match the synasthetic joy of its biggest influence. [April 2017, p.119]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Like most things in Luna, it complements the refrain of a children's storybook: work through your feelings, give them shape, and voice, and help others to do the same unconditionally. [Christmas 2017, p.123]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    All told, it's a slight, essential basic little game. [Issue#315, p.121]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Battles account for around half the game, and unless you're a fan of the TV series, it's much the better one. [March 2018, p.110]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    It's an easy game to play, and even enjoy, but a tough one to love. [March 2018, p.116]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    It's a little too simplistic, and repetitive, to stick with for long, but in short bursts the style of the thing comes to the fore. [Issue#323, p.120]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    It may not give Supercell sleepless nights, but if you've ever thought Clash Royale could be improved by adding Cinderella on a motorbike, well, fill your boots. [Issue#330, p.120]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    Overland sadly feels much like out late friend Vernon: stuck in the rear-view mirror, lost in the fumes. [Issue#338, p.108]
    • Edge Magazine
    • tbd Metascore
    • 90 Critic Score
    Crazy as they may seem, it's these musical dreamers that ensure Kine makes your heart skip as your head rings - wrong notes and all. [Issue#139, p.114]
    • Edge Magazine
    • tbd Metascore
    • 40 Critic Score
    This simply has the air of a development team biting off more than it could chew. [Issue#139, p.118]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Those vibrant looks belie a challenge that is sometimes tough but - with one notable exception - exquisitely fair. [Issue#340, p.112]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    An imperfect, but highly original game that pokes affectionate fun at the not only very Japanese, but very human, desire for everybody to get along. [Issue#342, p.120]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    If not the spiralling success we hoped, this sweet-natured and sincere game provides an afternoon's worth of uplifting altruism. [Issue#347, p.104]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    At a time when, more than ever, connecting with others starts by working on ourselves, this endearing twist on the tend-and-befriend genre is a friend indeed. [Issue#348, p.106]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite the grim subject matter, Before I Forget isn't just about the pains of living with dementia; it's a deeply emotive tale that highlights an extraordinary life. [Issue#349, p.105]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's still no one else making games quite like this, and whether you've got a headset or not, it's a joy to be transported once again so completely to the Minter dimension. [Issue#350, p.105]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Fujio's empathetic tale could almost be a playable short from filmmaker Hirokazu Kore-eda; like Kore-eda's best work, this compassionate snapshot of Japanese working-class life finds pleasure and wonder in the routine. [Issue#350, p.107]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Despite the posthuman setting, these puzzling exhibitions are gently life-affirming, offering warmth and ingenuity in equal abundance. [Issue#351, p.104]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    There's a beauty and a strangeness to Tenderfoot Tactics fans of gardens or grid combat owe it to themselves to discover. [Issue#354, p.122]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    What a rare delight this is: while other games concern themselves with the big moments this funny, sincere tale reminds us that it's the gaps in between where life really happens. [Issue#354, p.123]
    • Edge Magazine
    • tbd Metascore
    • 50 Critic Score
    That all-important momentum is absent: the physics of movement just feels wrong, and as such you cannot rely on it. [Issue#365, p.123]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    Dap
    Dap runs out of steam some way before it wraps up, but this abrasive, distinctive game lingers in the mind, haunting you like the ghosts of so many fallen Pikmin. [Issue#367, p.122]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Rodriguez's bright, resourceful debut is a compact little treasure that's well worth dredging up. [Issue#368, p.120]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    From the pixellated sweat-drops of exertion as Red nudges a weighty block along to the arpeggiated chime that celebrates a stage's completion, its simple pleasures add up to a quietly transtemporal experience. [Issue#368, p.7]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Taking these works in hand isn't merely entertaining, it really does bring us closer to them - a clever touch. [Issue#369, p.123]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    While Schneider may have moved onto 3D physics-based destruction in more recent years, there's something to be said for the enduring appeal of a 2D twin-stick shooter - and Devastator is a good one. [Issue#371, p.120]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    It may lack the elegant simplicity and playfulness of Engare, but Tandis succeeds as a meditative plaything that once again encourages us to see the beauty in geometry. [Issue#372, p.119]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Despite its flaws, we're compelled to return. [Issue#374, p.118]
    • Edge Magazine
    • tbd Metascore
    • 80 Critic Score
    Every bit as transportative as "Hypnospace Outlaw", Last Call BBS combines the studio's puzzling expertise and the flair for storytelling it exhibited in "Eliza", serving as both a fine curtain call for Zachtronics and a fascinating portal back to a time long before its foundation. [Issue#375, p.123]
    • Edge Magazine
    • tbd Metascore
    • 60 Critic Score
    This sense of verite is the game's greatest strength. [Issue#377, p.123]
    • Edge Magazine

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