Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 58 Metascore
    • 50 Critic Score
    As often as it threatens to break the shackles of convention, it's just as content to fall in line with JRPG custom. [Issue#296, p.116]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    It's a shame to see what could have been. [Dec 2009, p.99]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Platforming only ever threatens to be acceptable, lacking both the freedom and finesse that further development time might have granted, while the lightcycle sections - well, there might not be any way of saving them. [Jan 2011, p.96]
    • Edge Magazine
    • 58 Metascore
    • 60 Critic Score
    Yet this game lingers somehow when you're not playing. [Issue#332, p.123]
    • Edge Magazine
    • 58 Metascore
    • 70 Critic Score
    APB has to learn how to play its obvious trump card, a brilliant customisation suite. With tools that give you power over every aspect of your persona – cars, clothes, tattoos, shape, logos, victory jingles and even the tunes pumped out of your stereo – the game really gets that people are the brands of the 21st century.
    • 58 Metascore
    • 40 Critic Score
    Its concept feels almost thrown together. [Sept 2010, p.103]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Hotel Barcelona's horror-film pastiche amounts to little more than references, and without the unifying sensibility that defines Swery's best work, the game is a series of mismatched parts, idea in want of a whole. [Issue#416, p.116]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    Nintendo's most boring smartphone outing so far. [Issue#336, p.120]
    • Edge Magazine
    • 58 Metascore
    • 60 Critic Score
    Western is an old-fashioned game about an old-fashioned time, and although it may not possess the swaggering production values or wit of "Red Dead Revolver," it’s a thoroughly guilty pleasure. [March 2005, p.90]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    Firefights become more surreal than menacing when the worst-case scenario is of your fellow GIs having to catch their breath for a few seconds after being riddled with bullets. [Aug 2004, p.96]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Without immediate course correction, Activision is likely to discover that even the most loyal playerbase can smell when it's being cheated. [Issue#392, p.104]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    Voyeurs will be disappointed, since the sex portrayed is the very model of conventionality. The really shocking thing is how close Singles gets to being wholesome. [June 2004, p.111]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    The pacing, thanks to a combination of necessary haste and the weakness of your divided squad members, feels more akin to a corridor shooter; there’s a constant sensation of feeling harried and hemmed in. [Oct 2004, p.107]
    • Edge Magazine
    • 58 Metascore
    • 70 Critic Score
    The breadth of Eden’s ambitions may have meant that there’s barely a feature that’s implemented more than satisfactorily, but there’s a generosity of vision here that few games can boast. [Aug 2008, p.88]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    There's no development to be found in the details of Paradise Lost's development to be found in the details of Paradise Lost's carefully crafted props - that's all saved for cutscenes and diary entries. [Issue#358, p.112]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Headstrong's effort shows a developer of some calibre, with a clutch of decent ideas, bowed beneath the weight of a multimedia franchise and hobbled by family friendly obligations. Its execution is uneven besides, but the challenge is so light that its flaws are largely irrelevant - and, unfortunately, that applies to the game's few triumphs too.
    • 58 Metascore
    • 40 Critic Score
    The super-soldier fantasy's lost beneath generic mechanisms for grinding. [Issue#139, p.108]
    • Edge Magazine
    • 58 Metascore
    • 30 Critic Score
    With juddering 3D that loses all of Altair's beautiful and intuitive movement, and inflicting a multitude of cheap deaths, this crude chapter neither comes close to emulating original's successes nor utilises the hardware's specific capabilities. [June 2008, p.95]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    Feels like a proof of concept for a much more substantial, and refined, counterpart. [Apr 2015, p.120]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    While Heritage Of Kings has taken the series in a new direction without completely uprooting itself from the settlement-crafting past, it’s not been a successful evolution. Even the most lethargic and undemanding of gamers will quickly become bored of the gambolling wildlife and labouring peasants. [March 2005, p.87]
    • Edge Magazine
    • 58 Metascore
    • 60 Critic Score
    Upgrades are disappointingly basic... [Issue#417, p.121]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    As interesting as exploring the island can be, it's painfully hard to get anywhere without being forced to repeat chores that are just plain boring. [May 2007, p.93]
    • Edge Magazine
    • 58 Metascore
    • 60 Critic Score
    Despite a fair few moments of awe, the governing and familiar impression here is of compromise. The vivid aesthetic and precise audio of the console versions have respectively been mellowed and overplayed, the design beaten into handheld shape and accordingly bruised. [Apr 2006, p.93]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    Frustratingly, the game’s on-rails sequences exacerbate its lack of invention, whipping up enemies that often inflict damage before their location is revealed. When a single rocket can end the game by killing you or your entourage, this tests the patience more than a prosaic shooter has the right to. [Aug 2005, p.97]
    • Edge Magazine
    • 58 Metascore
    • 40 Critic Score
    The game is also lumbered with a tragic split personality. On one hand, there’s a lot to do, and if you like the look of one of the initial five heroes you can do all of it for free with a little grinding. On the other hand, Marvel Heroes is so eager for you to spend – and so keen to extract the most out of your wallet when you do – that the price tag of the game in real-world terms can soon become astonishingly disproportionate to its quality.
    • 58 Metascore
    • 60 Critic Score
    Few games can capture the sense of being in the hunt so well, and by degrees few games can disappoint so much when this sense is lost to wrangling with the camera or gawkish, unpredictable controls shackling your weightlessness. [Oct 2004, p.108]
    • Edge Magazine
    • 58 Metascore
    • 50 Critic Score
    A less accomplished but more immediate Ninja Gaiden, then, one that will temporarily distract newcomers and disappoint dedicated followers. Yet it feels destined to be forgotten by both audiences, chalked up as another casualty in the east's drive to conquer the west with bravado rather than its sought-after, ever-rarer Japanese steel.
    • 58 Metascore
    • 50 Critic Score
    Constantine’s narrative is compelling enough, and some excellent puzzles save it from the ignominy of being yet another average third-person movie tie-in, but only just... Yes it’s uncomplicated, but still an engaging realisation of the source material. [Apr 2005, p.99]
    • Edge Magazine
    • 58 Metascore
    • 60 Critic Score
    Energetic if simplistic, shallow yet enormously replayable, it's the kind of game you'll forget about for months, rediscover during a party, and within ten minutes everyone will be shouting, laughing and clamouring to join in. [May 2017, p.119]
    • Edge Magazine
    • 58 Metascore
    • 60 Critic Score
    It rarely becomes more than a pleasant distraction, rather than something that feels warm and real. [Issue#414, p.120]
    • Edge Magazine

Top Trailers