Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Dreams
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 83 Metascore
    • 70 Critic Score
    Housemarque's adventure wears its ambitions so openly that the comparison is inevitable. By no means a classic on those terms, Outland is nonetheless a well-executed game that - hopefully - lays the groundwork for future iteration upon its central ideas.
    • 77 Metascore
    • 70 Critic Score
    While it doesn't always gel in a way that feels genuinely new, there are enough successful unfamiliar concepts here to make Quantum Break feel like a step forward for Remedy. [June 2016, p.100]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    Over-familiarity and stagnation has bred a cancerous apathy among gaming's cognoscenti. FFX-2, like it or not, gives players a reason to take notice again. [Jan 2004, p.98]
    • 86 Metascore
    • 70 Critic Score
    V isn't the only one with two souls wrestling for one body. Cyberpunk 2077 ends up being a sometimes-unnecessary exercise in building a better merc, and a propulsive open-world tale about building a better life. If you can ignore the inconsistencies of the former and enjoy the latter, there's a lot to love in Night City. But if Johnny Silverhand teaches us anything, it's that two heads aren't always better than one. [Issue#354, p.98]
    • Edge Magazine
    • 71 Metascore
    • 70 Critic Score
    A hybrid game of mixed success, Legacy reconciles Ace Combat's past and present while failing to offer enough diversity and features to make the results essential.
    • tbd Metascore
    • 70 Critic Score
    With both real-time and turn-based flavours of haphazard carnage on offer, Glitch Tank is willing to mess with your brain at a variety of speeds. Michael Brough's certainly given iPad owners something to think about, then – even if few will have the patience and foresight to feel truly comfortable on this strange new playing field.
    • 85 Metascore
    • 70 Critic Score
    This is a puzzle-platform game pared down to its base essentials, with a sweet, simple tale and an artfully imagined world wrapped around that core. [July 2013, p.122]
    • 80 Metascore
    • 70 Critic Score
    After eight years in development - initially under PlatinumGames - this long journey has had a happy ending. [Issue#395, p.118]
    • Edge Magazine
    • 69 Metascore
    • 70 Critic Score
    Despite the familiarity of the characters and the story, this is strange, exotic territory, and quite like anything else. [June 2016, p.108]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    The game never judges you, offering no morality system despite the frequent dilemmas and difficult choices its systems organically generate. But it certainly tests you. This is as close as we’ve come to putting our lazily daydreamed zombie survival plans into effect.
    • 83 Metascore
    • 70 Critic Score
    The game is full of charm, from the easily-distinguishable block types and hero in dressing gown, to the sequences that detail the game’s story and a delicate hint mode. [July 2007, p.93]
    • Edge Magazine
    • 82 Metascore
    • 70 Critic Score
    The overwhelming impression Los Angeles leaves is very slick, but it’s ultimately quite soulless. [Dec 2008, p.86]
    • Edge Magazine
    • 74 Metascore
    • 70 Critic Score
    The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.
    • 78 Metascore
    • 70 Critic Score
    What a pity, then, that the story is the one element that doesn't have the courage to stay true to its narrative successor. [Issue#354, p.110]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    The battles, meanwhile, are engaging despite their simplicity, and it's beautiful to watch each turn play out. [May 2010, p.102]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    There’s a fantastic combo system at Killer Instinct’s core, but right now it feels like half a game – one full of promise, certainly, but not an especially next-gen one either. The cascade of particles may not be enough to retain player interest until the rest of the game arrives.
    • 63 Metascore
    • 70 Critic Score
    You'll soon learn the groove: shoot, dodge, shoot, dodge. It should get tedious, but it doesn't. P.N.03 rewards skill above all else and mastery brings huge satisfaction. Grace under fire has rarely been done better. [June 2003, p.96]
    • Edge Magazine
    • 77 Metascore
    • 70 Critic Score
    The result is a game that may not leave you full, but it'll taste pretty sweet while it lasts.
    • 85 Metascore
    • 70 Critic Score
    Relic seems afraid to let any of its ideas meaningfully vary your experience, in case the result isn’t as satisfying as the scenario it has clearly tested so well. [Apr 2009, p.119]
    • Edge Magazine
    • 73 Metascore
    • 70 Critic Score
    While the details and relationships are sharply observed, everything around them is a little fuzzy. But then so is the moment it's trying to reflect. [Issue#362, p.122]
    • Edge Magazine
    • 72 Metascore
    • 70 Critic Score
    There's not as much depth as Tetris or Puyo Puyo, but there's not much that disappoints about Bombastic apart from a rather lacklustre platform game that's been bolted on. The deeply involving puzzle mechanics brilliantly build on the foundations laid down by Devil Dice. [Christmas 2003, p.124]
    • Edge Magazine
    • tbd Metascore
    • 70 Critic Score
    Rodriguez's bright, resourceful debut is a compact little treasure that's well worth dredging up. [Issue#368, p.120]
    • Edge Magazine
    • 85 Metascore
    • 70 Critic Score
    No, it doesn't make any damn sense. But consider us compelled. [Issue#354, p.112]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Its game may rarely do anything you haven’t seen done better elsewhere, but the developer knots a slew of disparate elements together with no little skill, leaving the whole feeling irresistibly fresh.
    • tbd Metascore
    • 70 Critic Score
    From the pixellated sweat-drops of exertion as Red nudges a weighty block along to the arpeggiated chime that celebrates a stage's completion, its simple pleasures add up to a quietly transtemporal experience. [Issue#368, p.7]
    • Edge Magazine
    • 81 Metascore
    • 70 Critic Score
    Polyphony has produced a handling and physics model that is unmatched by any other racer, but failed to provide AI competition capable of showcasing it to its fullest.
    • 76 Metascore
    • 70 Critic Score
    If not quite a five-star ride, Neo Cab is an empathetic and stingingly perceptive insight into the challenges of freelance life. [Issue#139, p.121]
    • Edge Magazine
    • 75 Metascore
    • 70 Critic Score
    Add the odd cruelly-placed save point, and you've got an adventure that occasionally explores the agonies, as well as the ecstasies, of gaming's past. At least it's honest.
    • 69 Metascore
    • 70 Critic Score
    Driver has escaped near-death with a captivating and colourful return, and one where everything from systems to cinematics is of a quality build. As surprises go, it's a juggernaut. [Apr 2006, p.84]
    • Edge Magazine
    • 67 Metascore
    • 70 Critic Score
    It's an attractive game, too, its painterly art style and creative enemy design sullied only by the occasional drop in performance and that persistently unhelpful camera. If wrestling with the right analogue stick is no one's idea of a good time, such frustrations are worth enduring for a daring and sometimes exhilarating boss rush.

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