DualShockers' Scores

  • Games
For 1,382 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Serious Fun Football
Score distribution:
1400 game reviews
    • 51 Metascore
    • 60 Critic Score
    First impressions can often leave you feeling like it’s a slow, groggy mess with too much to manage and too many tough survivors working against you. But once you get deep enough into the game, only then does it start to feel more enjoyable, which sadly isn’t how it should be.
    • 51 Metascore
    • 35 Critic Score
    Generation Zero was not in the slightest bit enjoyable for me and it really is such a shame. Avalanche Studios had a really solid base to work off of here and it could have been an incredible experience for players. Instead, to my utter confusion, Generation Zero felt like it was still in early access, at best. It truly was a soulless and painful experience to undertake without cinematics, story, nor any hint of a single-player arc.
    • 51 Metascore
    • 65 Critic Score
    I feel like I want to recommend the game to peers if only to have more people to talk about the story with and hear their interpretations of the events that transpired.
    • 51 Metascore
    • 40 Critic Score
    Redout: Space Assault dabbles in numerous space shooter concepts but doesn't strike a chord with any of them.
    • 50 Metascore
    • 40 Critic Score
    Divide has the potential to be a decent game, but it’s over ambitiousness in the face of its low-budget ultimately nets a forgettable, half-baked sci-fi game. If Exploding Tuba Studios dumped the twin stick gameplay, and instead fully-embraced the adventure genre, I would be interested in seeing it take another stab with a new game. But more Divide? No thanks.
    • 50 Metascore
    • 40 Critic Score
    There are good ideas in 1348 Ex Voto, but they're undercut by the shoddy implementation of its systems. The voice cast carries the game, with several amazing performances woven throughout. Unfortunately, the whole experience is letdown by a variety of glitches, fundamental design flaws with the combat, confusing levels, and several jarring story transitions that make it seem as if 1348 Ex Voto was shoved out the door before it was ready.
    • 50 Metascore
    • 50 Critic Score
    Wolfenstein Cyberpilot feels like a launch title for any VR unit.
    • 50 Metascore
    • 55 Critic Score
    This harmony of conflicting tones is actually one of the only aspects of The Secret Mine that is remotely original and well-executed.
    • 50 Metascore
    • 55 Critic Score
    Drawn to Life: Two Realms presents an interesting premise and an occasionally charming world, but never quite lives up to any of it.
    • 49 Metascore
    • 50 Critic Score
    Whether you’re a hardcore fan of the show, someone who watched the original series as a kid, or someone who’s excited for the new movie, I’d stay away from Mighty Morphin Power Rangers: Mega Battle. The Rangers deserve something that’s more than a cheap cash-in, but I doubt we’ll see anything like that anytime soon.
    • 49 Metascore
    • 35 Critic Score
    This has been one of the most depressing reviews I’ve had to write in a while as I really wanted to like Vane. It’s one of the best-looking indie games on PS4, the atmosphere is rich, and exploring as a bird can be quite exhilarating. In the end, though, a focus on the wrong aspects of gameplay, a confusing and unfulfilling story, and a litany of technical problems at launch make Vane a better game to look at than it is to play.
    • 49 Metascore
    • 40 Critic Score
    Sadly, I would only recommend Double Dragon IV to you if you are a Double Dragon fanatic or very die hard beat ’em up fan, and if that’s the case, you probably already own it. It is fairly cheap, but even then, I have played much more enjoyable games for the same price.
    • 48 Metascore
    • 40 Critic Score
    Seeing the lack of variety in the design of these is one way [Morphies Law] falls short of the games that inspired it.
    • 47 Metascore
    • 55 Critic Score
    Extinction’s story and some repetitiveness do ultimately let the package down as a whole, but I am glad to see Iron Galaxy tried tackle a different idea outside of their comfort zone, even if it didn’t pan out entirely.
    • 46 Metascore
    • 35 Critic Score
    League of War: VR Arena isn’t a bad game, so much as it is underbaked.
    • 46 Metascore
    • 35 Critic Score
    The process felt incredibly slow and you’ll probably be burned out after a couple of hours — if you were ever actually planning on playing this game, that is.
    • 46 Metascore
    • 65 Critic Score
    Fear Effect Sedna is saved by a great story and awesome puzzle design.
    • 45 Metascore
    • 30 Critic Score
    Tennis World Tour is a disappointment, plain and simple. It’s one thing to not have key features at launch, but the absence of solid gameplay puts the final nail in the coffin. It’s not only dull with its weak and monotonous presentation but frustrating as you watch your generic created character not swing at a ball they could easily hit across the court.
    • 45 Metascore
    • 45 Critic Score
    I really wanted Bubsy: The Woolies Strike Back to be good, or at least entertainingly bad, but I was just left with a tepid, overpriced, and somewhat generic 2D platformer that wasn’t funny or fulfilling enough to justify a $30 purchase.
    • 45 Metascore
    • 40 Critic Score
    Even though Bloody Days tries to walk the walk and talk the talk, ultimately it feels less like a creative homage to a cult film classic and more like a shallow imitation with a hint of Tarantino flair.
    • 45 Metascore
    • 30 Critic Score
    Spheroids feels like the video game equivalent fast food. And while there are plenty of great games with shallow experiences, Spheroids is pure junk. Like the Arby’s of video games, the game is a mix of ingredients that deserve to taste way better than they do, and should ultimately cost much less than Eclipse Games is charging.
    • 45 Metascore
    • 40 Critic Score
    I am still excited to see what WWE 2K21 will look like, especially since Visual Concepts will have the time to actually learn how this engine works and use it properly, but it really is a drag that the entry with some of the best features just plays like hot garbage.
    • 43 Metascore
    • 60 Critic Score
    La Quimera would have benefitted from a few more months in the oven to smooth out some of the issues I found during my playthrough, but it also has a solid technical base that it could build on. The weapons, setting and world are outstanding, and while the combat feels like a chore in a lot of levels, it's nothing that a balancing pass cannot fix in future updates. I don't know what Reburn's plans for the game in the future are, and while I can understand if they are ready to move onto the next project, it would be great to capitalize a little more on the strong points of La Quimera. New levels that make the story not feel as aggressively short would go a long way toward making it feel like a fully realized game. For now, this project has given us a taste of what Reburn is capable of, and I'm waiting for the company's future endeavors to incorporate lessons learned from La Quimera's failings. Hopefully, by then we won't have to factor a war into the development process.
    • 42 Metascore
    • 25 Critic Score
    Contra: Rogue Corps joins Bomberman: Act Zero and Hideo Kojima's firing as one of Konami's biggest disappointments.
    • 42 Metascore
    • 50 Critic Score
    In Werewolf The Apocalypse Earthblood, every advantage is neutralized by a disadvantage, leading to a totally mediocre experience.
    • 41 Metascore
    • 50 Critic Score
    Microids' remake of XIII is the equivalent of injecting a deadly virus into the structure of the original game that results in nothing more than corruption.
    • 41 Metascore
    • 20 Critic Score
    I wish I were joking in saying that the game’s horrid music and sound quality has been haunting me every night while trying to sleep—I cannot get that damned music menu out of my head.
    • 39 Metascore
    • 45 Critic Score
    Drive Girls is for those Vita fans out there that are dying to play an action game from Tamsoft and can’t wait for some of their other games to come West. The game fails to deliver a proper fighting system or campaign to make it worth the short gameplay experience, but if you’re looking for decent graphics and cute anime girl illustrations then maybe this niche Vita game is just what you need.
    • 39 Metascore
    • 50 Critic Score
    I didn’t really enjoy Senran Kagura Reflexions at all and I don’t think I’ll ever be going back to it. Somebody awaken me from my long Asuka-induced hangover when a normal Senran Kagura game comes out on Switch, it sure as hell deserves one on the handheld-hybrid.
    • 39 Metascore
    • 40 Critic Score
    The Deer God may be a great visual experience to unwind with, and it has a spiritual message to match. But when it comes down to the actual gameplay, the game just feels too stiff and uninteresting. Despite an almost enchanting presence, the actual mechanics of The Deer God will do as much as possible to push you away.

Top Trailers