Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 The Lord of the Rings - Gollum
Score distribution:
3538 game reviews
    • 67 Metascore
    • 60 Critic Score
    Ultra Age is a middle of the pack action thing that has the basic mechanics of the genre down, but doesn’t do anything to stand out, and it has some real balancing issues. but struggles to balance difficulty progression as well as pushing boundaries in the genre. Unfortunately for the developers, this is one genre in which we are spoiled for choice, both in terms of finding challenging games to enjoy, and complex, thought-provoking experiences.
    • 77 Metascore
    • 100 Critic Score
    There is no doubt that The Caligula Effect 2 is a niche within a niche, and the fact that the second game so closely follows the first just confirms that the developers are comfortable with that. While it might not click with everyone, it's worth trying, because if you do like your games a bit thoughtful and arty, then this is going to be one of the highlights of the year.
    • 69 Metascore
    • 80 Critic Score
    This is going to sound like a backhanded compliment, but it's not intended as such: Demon Slayer -Kimetsu no Yaiba- The Hinokami Chronicles could have been so much worse. An anime that has become this celebrated was always going to deserve more than a copy/paste paint-by-numbers arena brawler, and the team at CyberConnect2 have done well with what I'm sure were significant limitations. There's respect there, and an understanding that Demon Slayer is more than a mindless series of fights, even if the gameplay system creaks with age and having been used for far too many other anime tie-ins. Mind you, if nothing else, being able to tear demons a new one with Nezuko has been something I've been looking forward to from day one with this anime, and if nothing else, CyberConnect2 delivered that.
    • tbd Metascore
    • 90 Critic Score
    Bunhouse is meditative and sweet. It's the kind of game that you can boot up and play for a couple of minutes or hours, depending on how much you need to de-stress, and in so many ways it parallels the joy of having actual rabbits as pets. They might not be the loudest or most boisterous buddies, but their stoic warmth fills the home with wholesome goodness. Ultimately, rabbits are wonderful, and Bunhouse does them justice.
    • 80 Metascore
    • 90 Critic Score
    The Eternal Cylinder is quite sad yet somehow there is a delight in finding in the smaller moments: finding an egg and evolving are especially happy moments. It is complex yet simple, running from the big bad thing that constantly looms like the Sword of Damocles is easy enough, but exploring to find the way ahead isn't always completely straightforward. The opposite emotions make the game feel deeply fulfilling. It's not quite like anything else I've ever experienced, and I feel like it will haunt me (in the best way possible) for quite some time to come.
    • tbd Metascore
    • 40 Critic Score
    I'm all for short games, and if a game really caught my attention I'd be more than happy to pay the equivalent of many coffees for an hour or two's play. My issue is when the game's so truncated in its brevity that it can't deliver on its promise. If Toree 2 is indeed a nostalgic love letter to the platformers of yesteryear, then the developers should have understood what made those titles cohesive, character-driven experiences. Toree 2's simply too limited and thin to deliver atmosphere, character, or a cohesive 3D platformer experience. As the saying goes: fool me once, shame on you, fool me twice, shame on me. I'm not making the mistake of giving this developer the benefit of the doubt this time around.
    • tbd Metascore
    • 60 Critic Score
    If it had a better interface and localisation, THE Card Battle: Eternal Destiny would be an easy game to recommend to people who don't usually play card games, as the mechanics are simple, elegant, and not too bothered with the hardcore deck building that is such a barrier to entry for so many people. Call it a "gateway drug" if you like, with the fan service being the hook. Unfortunately, Eternal Destiny also does everything that it can to be uninviting to newcomers. There's a decent casual game in there. Just be prepared to work to enjoy it.
    • 88 Metascore
    • 70 Critic Score
    I left Metroid Dread feeling quite conflicted about it. On the one hand, I do think it is fundamentally well designed, and the main gameplay element - the robot stalkers - are woven into the Metroid formula beautifully. On the other hand, that Metroid formula is getting long in the tooth and Dread doesn't do nearly enough to revitalise it. Dread is fine. It's not just nearly memorable enough for a game that fans have been waiting so many years for now.
    • 76 Metascore
    • 50 Critic Score
    I'm all for retro compilations giving players the option of making games more accessible, so players can set their own experience. Rewind features in old arcade shooters and platformers are great. But imagine if a retro re-release of Castlevania (or whatever) made it impossible to fall down a gap or get killed by a boss by automatically rewinding the mistake. Now imagine they gave players no way of turning that off? To deny people an inherent, defining quality of a game in favour of something that fundamentally changes the experience, without completely redesigning the game so that the new experience makes sense... Nah, it hurts this to say because I love Monkey Ball, but this is all terribe decision-making by everyone involved.
    • 74 Metascore
    • 50 Critic Score
    Actraiser Renaissance, however, is a remake that should have simply stuck to the basics that made Actraiser great. Instead, what you get are moments of greatness broken up by far too many moments of mediocrity.
    • tbd Metascore
    • 40 Critic Score
    In theory, a Bubble Bobble game with Mario Maker tossed in should be occupying my every waking moment, whether I'm busy playing it, or working out smart new ways to build sequences of levels to play through with family and friends. Instead, what Bubble Bobble 4 Friends: The Baron's Workshop represents is far more of a lazy cash-in title. Bubble Bobble, needless to say, deserves far better than that. I do still love Bubble Bobble with my very heart and soul. But sometimes, love hurts.
    • tbd Metascore
    • 30 Critic Score
    Ultimately, to quote myself, "it's hard not to expect more from adaptations now. Unfortunately, the minimum effort that went into Deathtrap Dungeon (and now Fighting Fantasy Legends) is still disappointing. I'm not sure what possessed the team to dust off a five-year-old release for Switch when, as far as I can tell, no one was really asking for it. I guess there might be some marginal value there for a tiny few people, but I really do mean tiny few. Especially with Tin Man Games's take on Firetop Mountain also on Switch.
    • 78 Metascore
    • 80 Critic Score
    Lost in Random isn't a terribly long game. Even if you do keep the battles long by maintaining normal difficulty you can knock it off in around a dozen hours or so of gameplay time. By that stage, you probably won't find the combat as charming as you did when you first started, but you'll still want to see it to its conclusion, because the narrative and humour are so particularly strong.
    • 78 Metascore
    • 90 Critic Score
    Those gripes aside, this is one of the most feature-rich, complex, aesthetically interesting and different dungeon crawlers, and the perfect cumulation of everything the little series has built up to. As an added bonus, players can also enjoy a full visual novel that Idea Factory has just thrown in there, as fan service, for these characters. The irony is that the "fan service" bonus has less sex-themed material than the base project is not lost on me, but if you enjoy the characters from the main game, then this little bonus adds a nice texture to the overall package. The background art and re-drawn character sprites (into school uniforms, since this VN is a school-themed tie in) is all gorgeous, too.
    • tbd Metascore
    • 100 Critic Score
    As a game it sucks, and I'm being blunt about that because I don't think it matters. To me, a great work of art is one that encourages reflection, has an emotional resonance, and has a strong message and lesson to share. Set against that criteria, The Plane Effect might not be a great game, but it is a superb work of art. That is so much more important to me.
    • 85 Metascore
    • 100 Critic Score
    I don't have much to say about Death Stranding that I didn't already say back in 2019. The game remains the excellent and unique piece of art that it is. The "Director's Cut" stuff is an absolute bust and I'm disappointed that such cynical "blockbusterisms" have been applied to Kojima's work in particular. However, this is more than outweighed by the utterly different tone that eminates from the game, now that it comes across as reflective rather than prophetic. It might be sobering, but it's worth musing over.
    • 80 Metascore
    • 90 Critic Score
    Olympia Soirée really is a distinctive and interesting visual novel, however. The Shinto themes and elements give it an entirely Japanese aesthetic and tone, and that's supported with just the most gorgeous soundtrack, filled with traditional instruments. The art and setting for the game are both impeccible, and while Olympia Soirée will put some players off with its harder, darker edges, this is ultimately a game that has something to say. Yes, sure, that means it's not always the feel-good romance that you might have been expecting from the screenshots... but wouldn't you rather a game that got you thinking? I know I do.
    • 54 Metascore
    • 20 Critic Score
    I’m glad that I played SkateBIRD, and it hurts that I’ve had to give it this score. I firmly believe that as games are an art form, game developers should be trying things, even if they don’t ultimately succeed. SkateBIRD is a brilliant idea and it takes a big, heaving swing at it. Sadly, though, it’s a strikeout. However, with that being said, if the developers get another innings, I would play a SkateBIRD 2 without a moment's hesitation, and I would fully expect that the developers would deliver having had this experience.
    • 60 Metascore
    • 60 Critic Score
    On the surface, Sheltered 2 looks great. The formula: take the original title and add factions. Easy, right? It seems easy enough until the pages and pages of information pop-ups appear, expecting players to remember everything immediately or else get stuck. I'd describe it as a cognitive nightmare. Back at the beginning of this review, I wondered if adding factions is enough to change the middle reviews that Sheltered received. In my case, it does not. It's fun enough in a sim/management way, but the post-apocalyptic thing has been repeated what feels like infinitely and lacks originality, and factions just complicate the game to the point there's no more room in my brain for information to remain there. There is very little to become emotionally attached to. The result? A middling review.
    • 79 Metascore
    • 90 Critic Score
    I hope Nexomon continues to perform well and grow from here. The developers really do have an opportunity to take what they've done across the first two titles and build it into "the alternative Pokémon", especially considering that both Yokai Watch and Dragon Quest Monsters seem to be on the wane. Nexomon isn't quite the game that its (console) predecessor is, but it's still a warm, comfortable, and amusing experience, and while it can be frustrating at times to try and catch all 300+ monsters on offer, they're so ultra-cute that you'll do it - and love it - anyway.
    • 82 Metascore
    • 100 Critic Score
    If you exclusively follow the main narrative then you’ll find that in Lost Judgment, Ryu Ga Gatoku Studio has delivered something every bit as compelling and interesting as anything Raymond Chandler ever wrote. The central crime story is a riveting and often uncomfortably poignant reflection on society (and Japan’s legal system). If, on the other hand, you’re more interested in more Yakuza-style zany side-styles and a deep collection of highly playable mini-games, the Lost Judgment has you covered there, too. I can’t see how anyone could fail to love this game.
    • 88 Metascore
    • 90 Critic Score
    Deathloop is a game that takes the ideas driving the immersive sim genre to new heights. Purists may take issue with the way it breaks from some of the genre's traditions, but what it offers instead is something unlike anything else out there: a cleverly implemented time loop system that feeds into everything else, and opens the doors to a whole lot of new opportunities for the creative problem solving that sits at the heart of these games. That it does it all with a sense of style and confidence that few other games can match is icing on the cake.
    • 66 Metascore
    • 60 Critic Score
    There's still a game in there that can delight, but it is a lot of work to align yourself with the vision now.
    • 74 Metascore
    • 60 Critic Score
    Dice Legacy does have some interesting ideas under its belt, and I’m excited to keep exploring the various strategies and play styles that its robust tech tree has in store. I find the experience quite taxing with how much improvisation and compromise it demands, so I’m saving it for a time where I’m in the mood for careful, organised play. If the idea of a strategy game with an unusual twist piques your interest, Dice Legacy is a great game to pick up – on PC. As enjoyable as the game is, the poor optimisation means Switch owners would do well to look elsewhere.
    • 85 Metascore
    • 70 Critic Score
    Monster Train does indeed deserve to be noticed; it's the epitome of something that is better than it looks. Underneath that blandly homogenised aesthetic and equally bland promise of yet more roguelike lies a game that offers players some deep, invigorating, challenging and rewarding turn-based strategy. You may well find this one very difficult to put down.
    • tbd Metascore
    • 70 Critic Score
    The developers have done everything they can with HIX, and what they've done is fine. This is a perfectly adequate, competent, enjoyable puzzler that, like the best of the genre, takes a simple concept and gets you thinking as you play. Not thinking too hard, since this is meant to be relaxing and calming, but thinking just enough to feel smart at figuring out the solutions. The execution is a little bland and 101, though, and that means, just like the $2 puzzle book, you're not going to remember having ever played it a year from now. As to whether that's worth the price of admission when there are so many other high-quality games being released on the Switch... well, that one depends on how much you enjoy time-wasting puzzle books, really.
    • 78 Metascore
    • 50 Critic Score
    A game that heavily borrows genre trappings of other, more successful games, in order to push the Doctor Who narrative in a way that won’t be palatable to anyone except the most core of fans. It’s impressive how much effort went into developing this game, judging from the graphics assets, extensive writing, and voice acting, but it’s all in service of familiar and tedious game mechanics and a divisive story. It doesn’t reach the lofty heights of “Blink”, and like the Weeping Angels themselves, it’s an artifice best left ignored.
    • 87 Metascore
    • 100 Critic Score
    Tales of Arise is magnificent. The writing is rich and evocative, and the developers took on a major creative challenge with the themes that they decided to tackle… and did a superb job. The combat system is sharp and offers plenty of complexity, while being accessible to Tales newcomers or people just looking to experience the story. The art and aesthetics are breathtaking, and about the only issue there is a lack of a photo mode so that I could make the most of it (what the hell, Bandai Namco?). I may not have been the world’s biggest fan of the Tales series previously, but this game has immediately become one of my favourite JRPGs of all time.
    • tbd Metascore
    • 60 Critic Score
    You know if you're the target market for it or not just by looking at it. If you are, then aside from some cumbersome controls and a generally generic approach to the genre, Moonshades is a perfectly decent effort that will scratch an itch. If you're a more peripheral fan of the 'crawler, or new to it all, I'd recommend something like Operencia or Hyakki Castle first. Both of those titles are far more vivid and creative efforts. Without a long history in 'crawlers yourself, unfortunately, Moonshades will likely be befuddling.
    • tbd Metascore
    • 40 Critic Score
    My original mental conclusion to The Mysteries of Ranko Togawa: Murder on the Marine Express was that it was perfectly average. But honestly, after reading my notes I disagree with myself: it's actually kind of subpar. No character growth and a predicable (mystery!) story make for a rather bland experience. I mean, it was okay, I guess, but that's the closest to a superlative I can use to describe the game. It's a good thing it only took me just under three hours to play, or I'd have given up at that point regardless of completing the game or not. It's the first in a series, and only time will tell if things will look up from here.

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