Digitally Downloaded's Scores

  • Games
For 3,536 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.1 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Lowest review score: 0 The Lord of the Rings - Gollum
Score distribution:
3538 game reviews
    • 76 Metascore
    • 70 Critic Score
    I think I would have appreciated My Next Life as a Villainess so much more if I was an existing fan of the property. Otomate seems to have created something that is a fascinating observation of the otome genre and a very funny, character-driven “romance” story to go with it. Unfortunately, too much of that washed over my head. While I totally respect that developers of games can assume that players have read or seen something else first, and that their game is a continuation of an existing story, I would suggest that giving newcomers the option of a 10-minute summary to catch up first would be a helpful way for those of us coming in fresh to at least understand the basics before we’re thrown in the narrative deep end.
    • tbd Metascore
    • 80 Critic Score
    One might not end up being remembered as fondly as some other classics from the formative era of the visual novel genre (you’ll realise how good that pun is when you play the game for yourself), but it is nonetheless a worthy and surprisingly touching genre classic. Thanks to excellent modernisation, it has a high chance of finding an all-new audience now.
    • 75 Metascore
    • 70 Critic Score
    For all its warts, though, it’s also a genuinely interesting and intense mind puzzle. I have no doubt that Metro Quester will not sell as well as Kemco’s usual by-the-number SNES-era JRPG clones. It isn’t as instantly accessible or familiar. But if Kemco published more games like this it would be a publisher to respect and pay closer attention to. These kinds of quirky, different, and memorable experiences are what we need to see more of.
    • 78 Metascore
    • 80 Critic Score
    I’ve seen more than a few people express surprise that Terra Nil is a Devolver Digital-published work, and I’m really not sure what they understand about the company. This is a game that gently reinforces a fundamentally positive and progressive view of the world and does so by transgressing the status quo and challenging expectations of both genre and theme. That has always been Devolver’s MO, and Terra Nil is perhaps the most important and timely project in its catalogue to date.
    • 69 Metascore
    • 80 Critic Score
    Despite these criticisms, Age of Sigmar: Realms of Ruin gets the fundamentals right, and provides a highly effective and engaging streamlined RTS that feels like it a genuine effort to modernise the classic approach to the genre. The MOBA-like battle maps and focus on constantly-moving aggression might put those players off who enjoy a more defensive tactics, and the whole thing will be over way too early if you’re not prepared to get involved in the multiplayer, but no one can deny that this is a flashy and exciting skirmish-level Warhammer game that sits nicely within the broader library of grand strategy, RPG, and action titles that use the license these days.
    • tbd Metascore
    • 90 Critic Score
    It might only be a single game, and that game might only be a single hour’s play long, but people who have a genuine love for the history of video games owe it to themselves to pick this up. Trip World DX works as a museum exhibit and charming little curiosity, and there are far worse things to do for an hour than this.
    • 72 Metascore
    • 40 Critic Score
    Born of Bread looks like a game that will be easy to love. The art in screenshots looks lovely, and Paper Mario-inspired titles are always welcome. It’s a lovely formula that lends itself to a lot of joy. But the developers completely misfired on this one. It comes across as a flat fan project that had original art assets dropped in at the last moment, rather than a cohesive creative work with its own identity, and, sadly, it’s one of the dullest games I’ve played this year.
    • tbd Metascore
    • 70 Critic Score
    If Xuan-Yuan Sword III: Mists Beyond The Mountains had a working localisation, it would be essential. After all, it’s not often that you get to play a RPG from the 90’s for the first time these days. The classic turn-based combat is well executed, the Pokemon-like monster-capturing system adds nicely to the base formula, and the real-world and real-history backdrop is something that I wish more RPGs did. But it’s so hard to follow the plot, worldbuilding and characterisation when the localisation is this undercooked, and these elements are all so important for the RPG genre in particular. I do hope that one day, someone has the opportunity to give these games a high-quality localisation, because it is obvious that they deserve it. Until then, unfortunately, this classic is only for the patient.
    • 72 Metascore
    • 90 Critic Score
    Dragon Quest Monsters: The Dark Prince is an exceptional return for one of Square Enix’s most under-appreciated properties. With Pokémon going through a rare period where it’s not meeting nearly universal acclaim, perhaps this is the big opportunity for this series to finally break through, some 25 years after it first launched on Game Boy Color.
    • tbd Metascore
    • 70 Critic Score
    Refind Self is a compelling narrative experience. One that you might just learn something about yourself from in the process. It might not be scientific, but it’s one of the better pieces of introspection we’ve seen coming out of game development.
    • 77 Metascore
    • 70 Critic Score
    I enjoyed SteamWorld Build a lot, but it’s not essential. Perhaps that’s why, 13 years later, This overall property is still searching for that breakout hit that will elevate it from indie charmer to a major property. The elements are all there: the theme, the quality aesthetics, and the maverick ability to move between genres while interpreting them in an accessible and engaging manner. But the developer really needs to figure out how to tell a compelling, deep and purposeful narrative with all these components. It’s the glue that’s missing from making SteamWorld memorable.
    • 78 Metascore
    • 80 Critic Score
    I like Pinball M. I like Zen Studios’ work and I like the idea of a mature platform for adult pinball games. This launch is underwhelming, however, and rather than mildly more mature than all ages, Zen really should be looking to go all out. Drench our screen in blood, bring in some of the eroticism of horror, and really shock us, Zen. Make Pinball M both mature and comprehensive, and these two platforms of yours really could exist side-by-side effectively.
    • 71 Metascore
    • 70 Critic Score
    As long as you’re patient, there’s a lot to enjoy in Gothic 2, from the quest structure, to the scope of the world, and detailed plot, the world is filled with secrets and discoveries to make. It is clear to this day that were Gothic 1 provided the vision, Gothic 2 is when Piranha Bytes really converted. To this day you could argue that this is the team’s finest work, and the closest it has ever come to climbing out of the “Eurojank” space to simply sit next to Bethesda, BioWare and Obsidian in the upper echelons of the genre (historically, at least).
    • tbd Metascore
    • 50 Critic Score
    There will be a very small audience for Barton Lynch Pro Surfing. People who want an effort to build an accurate and serious simulation of the sport will likely find something admirable about the attempt. As limited as it is, there has been a real and genuine effort to create something authentic. However, as the first effort at a proper surfing game in quite some time, I would hazard a guess that even the hardcore surfers would have just liked something fun to play, even if the developers dialled back the attempt at realism just a tad.
    • 74 Metascore
    • 90 Critic Score
    Persona 5 Tactica is an excellent addition to the overall Persona 5 property. What at first looks like a cheerfully whimsical bonus spinoff ends up being something that adds to the core themes of the base game, and is impressive in the way it does that. It also backs up with some of the sharpest “fast tactics” play we’ve seen in the genre. I just wish the concept and theme were written better, and I honestly never thought I would say that of a Persona title.
    • 64 Metascore
    • 40 Critic Score
    My Time at Sandrock’s issues are due to its ambition and sheer density of what you can do. I would expect a Yakuza title to have similar issues on Switch. But then the developers aren’t putting Yakuza games on the console. I am quite sure that this game is a fine experience on other platforms. However, the developer decided to release it on Switch, and therefore this version needs to be assessed in isolation. In short, it is just not a good game on this specific platform, and the developers should have made a judgment call to pull this version when it was clear that it wasn’t going to work. That way we wouldn’t have been subjected to it.
    • tbd Metascore
    • 80 Critic Score
    Dovetail Games has carved itself out a neat niche with Train Sim World, and it’s very good at making train driving an experience. With a bit of training (which takes nowhere near as long as in the real world), the feeling of mastering a train and train route is indescribably appealing. However, four iterations in, it’s also time for the Dovetail team to try pushing themselves again. They should be taking that exceptional engine and letting us discover the joys of driving a train through deep Africa, across iconic routes in Asia, or giving us the spellbinding views of Bolivia’s salt flats, as a particularly noteworthy train ride in South America does.
    • 70 Metascore
    • 60 Critic Score
    Howl is an earnest effort with a strong aesthetic and creative vision. It’s easy to imagine that it’s going to find an audience among people who pick it up on a whim – because in screenshots and video, it does stand out – and then find themselves absorbed in the puzzles. Unfortunately, while it does get challenging, Howl outlives its welcome, and the strange decision to deliberately add repetition into something that should have focused on forward momentum really hurts it in the end. If it was half the game it would have been twice as impressive.
    • tbd Metascore
    • 20 Critic Score
    Concealed is visually impressive and borrows intelligently from the aesthetic of manga books. I also know from piecing the narrative together that in its native language, the story is both chilling and effective horror. This game therefore could have been great in English too, and it’s such a tragedy that the single most important quality of a visual novel was overlooked in the way that it has been.
    • 84 Metascore
    • 90 Critic Score
    We could argue back-and forth about whether Nintendo should have simply released the original Super Mario RPG on the SNES app that online subscribers already have access to. The visual update is delightful, but outside of that Nintendo has changed so little that you could play the two games side-by-side and barely notice the difference in the experience. And yet, it’s also one of the all-time great games from the SNES era, and so whimsical and playful that, ultimately, Super Mario RPG is a worthwhile for no other reason than it’s an excuse to play it again.
    • 83 Metascore
    • 100 Critic Score
    It is the one game like this that reminds us that games are an art form. The only question is whether you’re looking to experience a true work of art, or have a bit of fun. If you fall into the latter camp, stay well away.
    • tbd Metascore
    • 70 Critic Score
    Does Liberation reinvent Elite in new and startling ways that will drive forward the space trading/combat genre? No, not really. But not every game has to be some big new innovative masterwork either. Liberation is shamelessly retro; while Miller claims inspiration from original Elite the visuals evoke (at least in me) more of a feel of the way that Elite II: Frontier had me badly hooked in its Amiga 500 incarnation back in my university days. Sometimes, being fun is enough, and Liberation manages that well enough as long as you’re already a fan of stripped-back space warfare.
    • 62 Metascore
    • 50 Critic Score
    Sadly, apart from being really, really ridiculously good-looking, Fashion Dreamer just hasn’t got much going for it. With no real reward mechanism to encourage you to think about fashion, and nothing stopping you from building up an extensive wardrobe of clothes simply by jumping online for a couple of minutes here and there, there’s so small of an incentive to actually play. Especially once you’ve found an outfit for your character that’s so cute that you don’t feel the need to mess around with it any further.
    • 78 Metascore
    • 70 Critic Score
    Thankfully we only have to wait three months for the next “proper” title in the series to land. While Like a Dragon Gaiden might have been disappointing against the astronomically high standards of this series, I have no doubt whatsoever that January 2024 will deliver another bold step forward for SEGA’s gritty urban epic.
    • 84 Metascore
    • 90 Critic Score
    There’s not much else to say in this review. The big feature in Football Manager 2024 is the inclusion of Japanese football. That alone makes this version of the game the definitive edition. Putting that aside the rest of the game is another decent refinement to the best sporting management game of all time, and while it sometimes feels like Sports Interactive rests on its laurels, as no one else is ever going to have the engine or data to compete in this particular niche, the reality is that when the base game is this good, tweaks from one year to the next are enough.
    • 75 Metascore
    • 50 Critic Score
    Nintendo’s had a bumper year, so I’ll forgive it for some filler (especially when there’s also the Super Mario RPG remake on the way yet). WarioWare: Move It! achieves what it sets out to by providing players with a bunch of microgames that use the Joy-Cons and motion control in an inventive and silly manner. You’ll enjoy the boundless creativity in coming up with so many microgame ideas. In addition, you’ll enjoy the colour and humour at first. And then, about an hour later, you’ll be done with it for good.
    • 87 Metascore
    • 100 Critic Score
    As I said at the start of the review, Star Ocean 2 is the masterpiece of this series. As a hardened, die-hard Star Ocean fan, I can even excuse the fifth entry in the series in my head, and almost no one likes that one. However, the second occupies a particularly special spot in the upper echelons of the genre. With this remake, Star Ocean The Second Story R, the original has been modernised in the most clever and appropriate way, maintaining all the great qualities that people remember from the PlayStation 1, while giving the aesthetics a luxurious overhaul that makes the game comparable as an artistic endeavour to the finest of the genre today. This is, simply, not something that someone with even a passing interest in JRPGs should overlook.
    • 61 Metascore
    • 70 Critic Score
    Hello Kitty and Friends Happiness Parade is bright, bubbly, and whimsical. It’s also reasonably challenging, since it’s actually not easy to be as mechanical as a metronome, especially when there are as many visual distractions as this game throws at you. Consequently, between this and that also good quality Animal Crossing clone on Apple Arcade, Hello Kitty is having quite a good year in video games.
    • 90 Metascore
    • 80 Critic Score
    Spider-Man 2 is as dumb as a bag of bricks, but that’s the norm for blockbusters. What it gets right is emotionally manipulating players to become invested in it, backing that up with one of the slickest combat systems we’ve ever seen… and then giving us two entirely different characters to enjoy that with. It is a true spectacle and while I wish that we, as a community, demanded better from narratives in video games, I couldn’t help but have fun with this one once I shut my brain off and just embraced it for the silly thing that it is.
    • tbd Metascore
    • 80 Critic Score
    The real question with Archetype Acadia is whether it justifies its length. With 1.6 million words in it, it’s three times the length of The Lord of the Rings. Or to mention another post-apocalyptic, dark tale filled with moral conflict, Archetype Acadia is roughly 26 times longer than Cormac McCarthy’s The Road. While it’s an imperfect comparison to make between visual novels and novels (by their nature, VNs do need to be longer), there’s just no reason that Archetype Acadia needed to be that long. It’s good, and at times even great, but slimming it down and focusing on delivering greater intensity through the art and story beats could have elevated this game to the highs of the genre.

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