Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 75 Metascore
    • 80 Critic Score
    Call of Duty: Modern Warfare II is certainly not a perfect game, but for all its flaws, it’s my favorite CoD game that I’ve played so far. The story mode was a blast, and the multiplayer is just as addicting as ever. It’s one of the best looking games we may have so far, and I recommend playing it on a next gen console or souped-up PC if you can to see it at its full potential. Infinity Ward has proven yet again that Call of Duty is at the forefront of the FPS genre, and I’m really impressed with how they continue to drive the series forward.
    • 80 Metascore
    • 80 Critic Score
    Really, you can’t go wrong with Kiwami. I would have liked it if every aspect of the game had been fully redone, but we don’t see remakes like this come along often. I can deal with a few stumbling blocks when the core quality of what makes Yakuza so unique and engaging remains untouched. At least now more people can have a chance to experience this classic, which is the best thing about Kiwami’s existence.
    • 74 Metascore
    • 80 Critic Score
    I absolutely love the colorful art style that makes up the set pieces that themselves tell a story of a forgotten post-apocalyptic world, and the soundtrack is composed of retro-inspired chiptunes.
    • 74 Metascore
    • 80 Critic Score
    At the end of the day, Sam & Max Season One is an excellent game with enough punch to overcome its deficiencies.
    • 82 Metascore
    • 80 Critic Score
    Command & Conquer Remastered Collection is a masterclass in how to re-energise a classic title. There's no denying that the 25-year-old gameplay doesn't quite hold up to its modern contemporaries, but with over 100 missions, progressive options, revamped multiplayer, and full mod support, C&C Remastered is both a solid package and a proud testament to Westwood Studios' genre-defining work. Now, about Red Alert 2...
    • 84 Metascore
    • 80 Critic Score
    The Coalition has achieved a lot with Gears 5. The writing and action often rivals the best moments in the series, even surpassing its predecessors at times. The overall package is the most robust Gears has ever seen. But, the big structural alteration feels like an unequivocal misstep. Gears 5 is a rousing success, but it could've done without the needless change.
    • 76 Metascore
    • 80 Critic Score
    This fusion of visual novel of rhythm game isn't exactly perfect, but speaking as someone who loves Persona (and Shoji Meguro's work in particular), I really enjoyed my time with this one. It might be pure fan service, but sometimes maybe that's enough.
    • 77 Metascore
    • 80 Critic Score
    Azure Striker Gunvolt is a wonderful return to the technical Mega Man formula found in multiple subfranchises after the "Classic" series ran its course. Between mastering every stage, collecting every jewel, and beating Mighty Gunvolt, Azure packs in more than most platformers on the market.
    • 74 Metascore
    • 80 Critic Score
    Superliminal's satisfying every time a puzzle clicks. It sounds obvious, but that's the most redeeming trait a puzzle game can have. Sometimes it'll take you by surprise, sometimes you'll train your eye to see it coming. But analyzing a situation, exploring possibilities, and approaching it from unique angles never fails to be rewarding. Is that enough to offset the realization that you're starting from obtuse and working backward toward logical? It all depends on your perspective.
    • 82 Metascore
    • 80 Critic Score
    The classic games aren't quite the selections I'd have made, but they're all worth checking out, and when combined with the extra content, they become one of the better anniversary packages out there.
    • 73 Metascore
    • 80 Critic Score
    Koei Tecmo could have used this opportunity to further strengthen the weak link beyond what it already did, but the first two games still stand so tall that it justifies the preservation altogether.
    • 73 Metascore
    • 80 Critic Score
    Spend enough time with Get Even and you're likely certain to see why it's so arresting. There's something unique and original and intriguing at the core of this game. But hey, maybe I'm wrong. Maybe this is just the Stockholm Syndrome talking.
    • 83 Metascore
    • 80 Critic Score
    A truly new adventure, and deserves to be treated as such. As much as it will likely be enjoyed by fans of FFVII, I can also imagine gamers who missed that game playing this could become genuinely curious about going back in time to meet those old characters and learn about how their histories are connected.
    • 82 Metascore
    • 80 Critic Score
    I finished the game in just under four hours. After that, it was another four hours to collect all the Easter eggs and unlock the bonus level. Eight hours of cosmetically solid, wholly original gameplay is worth the ten bucks in my opinion.
    • tbd Metascore
    • 80 Critic Score
    It’s not so much a deconstruction of the dating sim, but rather a warped version of it. Dialtown applies its unhinged writing to the genre, and it works exceedingly well. There were many times when I’d elbow my husband to look at whatever the heck was on my screen at that moment. I tried to explain the concept of the game to him and he responded with “please stop.” That’s a win in my books.
    • 85 Metascore
    • 80 Critic Score
    A great game that does everything a first-person shooter should. It has a great presentation, good shooting mechanics, decent AI, a long single player experience, impactful choices, an enormous multiplayer component, and some of the more memorable injury scenes ever witnessed in a videogame. The pitfalls come with the redundancy of some missions, the sparsely populated world, and awkward saving system that can often throw players miles away from objectives with nothing but a long, pointless drive to look forward to.
    • 78 Metascore
    • 80 Critic Score
    Outside of the addition of Attitude Mode, '13 is very similar to '12, but that isn't a bad thing. Although THQ has a number of issues to fix either by way of a patch or in next year's iteration, people looking for a solid wrestling game shouldn't be disappointed.
    • 81 Metascore
    • 80 Critic Score
    Tales of Vesperia Definitive Edition excels in the places that matter most to Tales game, and in doing so earns the timeless adulation lavished on it by its fans. I can't tell you if it's the best Tales game, but it's everything a Tales game needs to be, in order to be considered great.
    • 78 Metascore
    • 80 Critic Score
    Nearly 14 years after first bursting onto the scene, Melty Blood has aged to the point of near-perfection. While a few aspects of the package leave something to be desired, the fact remains that, at its core, this is a supreme fighter with a diverse roster and deep, compelling mechanics that merit your attention.
    • 82 Metascore
    • 80 Critic Score
    There's very little fluff or padding and while the game is not always focussed on guiding you down a certain path, it's hard to get sidetracked and lose what your goal is.
    • 79 Metascore
    • 80 Critic Score
    Hue
    Hue is a well-crafted, enjoyable experience. I don't usually like physics-based platformers, but the controls are simple and responsive enough that I never felt like a death was anyone's fault but my own. Its visuals are sparse but clean, and the puzzles gave my brain a workout. It's a little brief, clocking in at four to six hours, but that just means it doesn't overstay its welcome, and it left me wanting more.
    • 84 Metascore
    • 80 Critic Score
    All in all, Ghost Trick: Phantom Detective is a fine remaster of a wonderful title far too many people missed out on.
    • 80 Metascore
    • 80 Critic Score
    Bluepoint deserves credit for managing to bring out the best in an already-pretty-good game, allowing PS4 owners the chance to experience the charm of Gravity Rush unhampered by the limitations of its original platform.
    • tbd Metascore
    • 80 Critic Score
    It so effortlessly executes its central premise that thinking up any negatives would mostly be nitpicking.
    • 69 Metascore
    • 80 Critic Score
    State of Decay 2's unique approach to survival and management might not appeal to everyone, but it certainly feels like an instant cult classic.
    • 77 Metascore
    • 80 Critic Score
    There's a staggering wealth of content, but it can be tiring in its repetition. Battles are frantic and fun, but can be exhaustingly annoying if you choose the wrong friends. Very much like the game's Lacrima system, however, many of the sacrifices one must make to enjoy the game are negligible in the long run, and there's nothing that should stop one having a damn good laugh and getting utterly hooked on an adventure that really can be played until the Vita's batteries run dry.
    • 87 Metascore
    • 80 Critic Score
    The gorgeous visuals, superb motion controls, and refined gameplay elements come together to create a satisfying game.
    • 74 Metascore
    • 80 Critic Score
    Death or victory come quickly because, for the most part, the titans are designed to leave you few opportunities to win. Running around and staying alive isn't an impressive feat because you're no closer to winning.
    • 89 Metascore
    • 80 Critic Score
    Blemishes aside, Activision is doing so much right this time beyond just putting Vicarious Visions in charge.
    • 68 Metascore
    • 80 Critic Score
    If you're looking for an epic sprawling all-star experience this isn't it, but I hope this fun brawl-focused base eventually leads to that and continues to improve over time with the promised upcoming support.

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