Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 79 Metascore
    • 85 Critic Score
    The soothing music, incredible style and mind-bending puzzles come together to make a game that is sure to evoke a childlike wonder in even the oldest gamer.
    • 88 Metascore
    • 85 Critic Score
    Guerilla Games has a great handle on the open world genre at this point, and knows how to cater to people who do like certain broader comfort food elements without going overboard.
    • 74 Metascore
    • 85 Critic Score
    Barring some unfortunate bugs and one design decision that hampered my experience, Aegis Defenders is a smooth, well-thought-out ride. The original art, charm, and in-game universe only add to it, and I'd love to see more.
    • 89 Metascore
    • 85 Critic Score
    If shoving Toonami and the Titanfall 2 Pilot’s Gauntlet into a blender and turning it to the highest speed sounds like a good time, then Neon White might be what you’re looking for. It’s a blood-pumping, speed-infused anime shooter with style and a decent bit of heart. While it’s short and sweet, Neon White gives just enough to get the player keen on shaving off seconds and fractions of seconds until they are, indeed, a speedrunning freak. For anyone who likes to go fast, that’s at least worth the price of admission.
    • 84 Metascore
    • 85 Critic Score
    The world of Trine is breathtaking and a joy to explore, and the developers have a solid, enjoyable game in the second story of the Trine heroes. For $14.99, you are more than getting your money's worth.
    • tbd Metascore
    • 85 Critic Score
    While every map so far has been a derivative of the "drill" mechanic found in the first stage (dragging a tool to each location to proceed), this one is set up a little more like Treyarch's zombies.
    • 78 Metascore
    • 85 Critic Score
    For both new and old series fans, it's really fun to see how one of the most popular role-playing game series started out.
    • 80 Metascore
    • 85 Critic Score
    It's a game that combines both real-time strategy and first-person shooter in a unique blend of both, the likes of which you aren't likely to see anywhere else. Sure, it could benefit from an interactive tutorial, fixed Explore Mode, and perhaps some optimization for load times, but what is here is still an incredible team experience.
    • tbd Metascore
    • 85 Critic Score
    While I think that the roguelite format is a hindrance on Draft of Darkness overall and will probably be the breaking point for a lot of people, I can’t get past my fascination for the game. While writing this review, I made the mistake of starting the game to make sure I had a few facts straight and started a new run. One hour later, I realized I was supposed to be writing, and had to quite painfully tear myself away. Even right now, Draft of Darkness is just minimized onto my taskbar, lurking and waiting for me to finish my job so it can capture my attention again.
    • 84 Metascore
    • 85 Critic Score
    The Snipperclips DLC makes an already sweet game even sweeter. Most of the new levels slot perfectly into the existing package, bringing fresh ideas that feel right at home without covering too much of the same ground as before. If you're picking up the all-in Snipperclips Plus bundle, it can be hard to tell where the original game ends and the DLC begins -- it's that seamlessly integrated.
    • 81 Metascore
    • 85 Critic Score
    Great God Grove is an immensely polished and precisely executed game, and that’s the most impressive part about it. Its pacing and aesthetic are finely honed and there’s nary a loose thread to be found. A bit more punch and the narrative would be perfect, but it presents a good amount of depth to sink into. It also features puppets gnawing on a gigantic hoagie, and really, what more can you ask for?
    • 76 Metascore
    • 85 Critic Score
    It might not have the flair of a few other games on the market, but it has strong bones that can grow over time.
    • 76 Metascore
    • 85 Critic Score
    As close to a full console title as we've seen on Xbox Live Arcade to date. Its story mode is fun foray into the twisted universe of Alan Wake, even if some of what's going on won't always make complete sense to any but the most dedicated of fans. Remedy has admirably tackled the repetitive nature of the campaign in order to get the most out of the the content they had, although it does start to wear thin at the midway point. Thankfully, a strong final act and a ridiculously addictive Arcade mode more than make up for it.
    • 90 Metascore
    • 85 Critic Score
    At 10 hours for the main story, Hearts of Stone is rather brief given the sprawling scale of Wild Hunt, but with that brevity, it never overstays its welcome. It melds well with the overall themes of the core adventure even if it feels wholly detached from it, but sometimes all you need is more Witcher-based antics.
    • 79 Metascore
    • 85 Critic Score
    The selfless girl of A Hat in Time is not only a great role model, but she forges her own identity as a true mascot, with subtle notes of likable heroes like Dr. Who (complete with her own time-manipulating Tarvis). Any game that makes me smile while I'm glued to it is a great one.
    • 82 Metascore
    • 85 Critic Score
    If you liked the Trauma Center games, you have to try Trauma Team, as Atlus has evolved the formula so much that its predecessors look pretty primitive. For those that didn't dig older Trauma Center games so much, know Trauma Team is a much improved experience, many times over.
    • 82 Metascore
    • 85 Critic Score
    As someone who plays nearly every shooter on the market, I was inescapably drawn in by how tightly wound The Division 2 really is. Nearly every weapon feels satisfying to wield and the skills (which range from drones to self-firing turrets to revive grenades) are just wacky enough to make for some appreciable moment-to-moment gameplay.
    • 78 Metascore
    • 85 Critic Score
    Tropico 4: Modern Times gives the core game a much needed content injection, and turns Tropico 4 into a better game. Some additions have a larger impact on Tropican economic planning than others, but Modern Times is well worth checking out for any fan of Tropico.
    • 75 Metascore
    • 85 Critic Score
    Like the original, I'm going to be returning to it every time I get the itch to climb something.
    • 79 Metascore
    • 85 Critic Score
    The stages walk that thin line between difficult and frustrating, which sometimes forced me to shut off the PSP and take a little break from the game because I only had one more goal to reach, but no visible way to get there. Then again, this could just be the fault of my weakness at the game. Thankfully, after each stage, I’ve had a feeling of satisfaction, so I haven’t had a point in time where I’ve not looked forward to a free moment to lay my hands on Echochrome.
    • 81 Metascore
    • 85 Critic Score
    Despite having a small number of grievances, none of them were significant enough to detract too severely from the overall experience. Simply put, Steins;Gate 0 is both a fantastic visual novel and more than a worthy follow-up to the first game.
    • tbd Metascore
    • 85 Critic Score
    So even if you are left a little cold or annoyed by Afterbirth+ and its seemingly small pool of additions, the package does have something for everyone. New fans may need to look to mods to even make progress in the “story,” but older fans should be more than pleased with this final chapter of Isaac’s tale.
    • 75 Metascore
    • 85 Critic Score
    It comes across as a diabolical labor of love.
    • 79 Metascore
    • 85 Critic Score
    With the 3DS set to take over the handheld world in a few months, Golden Sun: Dark Dawn may just be the last great RPG for the legendary Nintendo DS.
    • 87 Metascore
    • 85 Critic Score
    Doom Eternal keeps the strong foundation built back in 2016 intact, while adding some of its own panache in the process.
    • 85 Metascore
    • 85 Critic Score
    With online play, cooperative career, and a flesh-melting soundtrack, this is the best installment of the series yet.
    • 82 Metascore
    • 85 Critic Score
    It is a joy and a treat to spend time with a world so different, so unique and intriguing. Even if it is a dying and depressing one.
    • 85 Metascore
    • 85 Critic Score
    Despite my qualms with certain challenges and the last boss, I cannot get enough of Risk of Rain 2. I love the characters and discovering secrets while setting new goals for myself. As someone who mostly bounced off the first game, the sequel sucked me in like a Primordial Cube (an in-joke, hah!). There is so much to love here, whether you are a fan of the first game or roguelikes as a whole.
    • 80 Metascore
    • 85 Critic Score
    Alas, main characters sometimes receiving a single line of dialogue to describe their end, if anything at all, is what makes The Banner Saga so unique.
    • 73 Metascore
    • 85 Critic Score
    Going at Chariot solo adds up to a competent and unique platformer that's satisfying, yet somewhat unfulfilling because of all the opportunity that's unfortunately necessary to pass up. However, once you have a friend in the mix, any concern dissipates and you're left with a memorable social experience that just happens to be almost flawless in its execution.

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