Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • tbd Metascore
    • 90 Critic Score
    Super Star Path nails the mixing of space shooter, roguelike, and puzzle genres in a way I didn't even know I wanted. Sadly, the whole experience is over within an hour. But at a measly three dollars, I find it hard to complain -- though it did leave me wanting more.
    • tbd Metascore
    • 80 Critic Score
    Quiplash is a drum-fed machine gun of jokes. It's quick, it's snappy, and I'm hard pressed to think of a better time one could buy for $10 without breaking a few laws.
    • tbd Metascore
    • 60 Critic Score
    While it looks a little shinier than it used to, it still doesn't look new, and it certainly doesn't play like a modern game.
    • tbd Metascore
    • 70 Critic Score
    I really do love SlashDash, but only when playing with four people.
    • tbd Metascore
    • 40 Critic Score
    Cartoon Network really needs to re-evaluate the developers it chooses for the Adventure Time license, because this series deserves better, and has performed poorly for far too long.
    • tbd Metascore
    • 70 Critic Score
    I wish Astral Breakers had a more involved single player component and a smoother visual style, but for the most part, there's a serviceable core experience here. Just don't dive in alone.
    • tbd Metascore
    • 85 Critic Score
    A great game.
    • tbd Metascore
    • 10 Critic Score
    Knowing the game was made by only two people makes me feel a bit like a yogasshole by saying this game is yogawful, but this is one cherry pit I couldn't wait to spit out.
    • tbd Metascore
    • 85 Critic Score
    There isn't much replayability outside of playing with new friends or going for a new high score, but just getting through all of the stages the first time will not be quick. For players who fancy a challenge, either solo or with a friend, Curses 'N Chaos is not one to miss.
    • tbd Metascore
    • 80 Critic Score
    A wonderfully weird, smart little game for less than the price of a cup of coffee: you could call it steal or five-fingered discount if that kind of wordplay tickled you.
    • tbd Metascore
    • 85 Critic Score
    Snakebird is not for everyone. But for those puzzle-lovers out there seeking the ultimate challenge, definitely give Snakebird a shot. You might be surprised by how often this game will leave you stumped, but that just makes the feeling of overcoming challenges so much sweeter!
    • tbd Metascore
    • 40 Critic Score
    The major problem with The Consuming Shadow is that it’s a bubble-gum experience, especially compared to its peers. When it works, it’s only because of a new discovery. There’s something genuinely thrilling about finding a connection and jotting it down in your table of suspects, before setting off to the next hotspot. But when you enter another procedurally-generated dungeon, it’s a wearisome slog again.
    • tbd Metascore
    • 85 Critic Score
    If you're the kind of person who has friends over for couch competitive games, Capsule Force is easily recommendable as the multiplayer is a colorful, frantic, hell of a good time, but if you're a loner, give this one a pass. The limited single-player content won't hold your attention for long.
    • tbd Metascore
    • 90 Critic Score
    If you enjoyed Super Meat Boy, VVVVVV, and the like, you will certainly enjoy this one as well. It does a really great job of easing new players into the mechanics too, so it's worth trying out even if the difficulty sounds daunting.
    • tbd Metascore
    • 45 Critic Score
    It's almost like developer Hapa Games had two really cool ideas and tried to integrate them both into Ascendant, with mixed results. At times it has flashes of brilliance with its focus on raw skill and combat, and others, it feels like you're just aimlessly wandering another barren landscape, in search of a rush.
    • tbd Metascore
    • 75 Critic Score
    Aerannis is a beautiful, diverse metroidvania with solid mechanics mixed in with some tin-foil hat madness, and regardless of your political views you should give it a shot; you might just enjoy it, I know I did.
    • tbd Metascore
    • 20 Critic Score
    It's nearly impossible to recommend.
    • tbd Metascore
    • 85 Critic Score
    Brass tacks, the Jackbox Party Pack 2 made me and my friends laugh our asses off, and that's what it's all about. I can't think of an easier or quicker way to reduce a room to a giggling mass of hysteria, just toss it at a group of people and go.
    • tbd Metascore
    • 75 Critic Score
    It's a run-and-gun title at heart, but it has arcade elements, vehicular portions, and some exploration elements peppered in to keep you constantly on your toes.
    • tbd Metascore
    • 75 Critic Score
    If you're big into the Mighty series, you'll probably have a decent time with Academy. It's a bit too chaotic to be a worthwhile multiplayer party game if that's primarily what you're looking for, but the great gameplay from the past Switch Force games has translated over in a nearly 1:1 ratio, which is fine by me.
    • tbd Metascore
    • 50 Critic Score
    The game mirrors its own volcano picnic scene. It's cute, it's weird, it sounds like a fun idea at first, and there are some delicious pies to find here and there, but somebody is going to get burned.
    • tbd Metascore
    • 85 Critic Score
    If you haven't played Dark Cloud yet, now is a perfect time to jump in. Sure, you'll encounter some relics of old school design, but if you're willing to overlook a few antiquated concepts and really dive in, you'll find a rich RPG that will last you as long as you're willing to put into it.
    • tbd Metascore
    • 75 Critic Score
    As a premium add-on, Season of Infamy really fails to produce much that feels like it's essential to the Arkham Knight experience outside of two tales. But on the other hand, it has a number of nice little touches, most notably a small expansion of the GCPD HQ, adding another wing (along with some easy WayneTech upgrade points), and the mission structure in the weaker two stories is competent at the very worst.
    • tbd Metascore
    • 50 Critic Score
    Sakura Santa fails to stand out from the growing crowd of visual novels on Steam and elsewhere, except in the single respect of being a Christmas-themed story, coming out just in time for the holiday. Unfortunately, one would probably have to be as lonely as the game's protagonist to find a compelling reason to play.
    • tbd Metascore
    • 70 Critic Score
    Deciding whether or not to buy Endurance Mode for Rise of the Tomb Raider is a pretty easy decision. Did you play and enjoy the Expeditions? If so, go ahead and grab it, if not, skip it.
    • tbd Metascore
    • 70 Critic Score
    If you're a fan of chiptunes and want a Guitar Hero-like experience on PC then Chiptune Champion is easily recommendable, it sure beats jumping through the hoops required to get Frets on Fire to work on modern technology.
    • tbd Metascore
    • 75 Critic Score
    Blitz Breaker will bring a smile to your face if you enjoy games like Super Meat Boy, though the experience isn't nearly as deep. Once you've blazed your way through, there isn't much there to coax you into staying, but you'll have fun with the ride all the same.
    • tbd Metascore
    • 60 Critic Score
    The PC version also has local multiplayer, which governs the reason behind the price difference. Players all move along the map simultaneously, and the player with the least amount of mistakes wins. Dying eliminates a player until the next checkpoint, which instantly brings them back in. It's never too long between checkpoints, which means no one player will be doing nothing for too long.
    • tbd Metascore
    • 10 Critic Score
    Don't blame From Software for this -- the studio didn't even make it. And even if the developer gave the project its blessing, there's no way it could have possibly predicted what it was doing or how poorly Slashy Souls was going to turn out.
    • tbd Metascore
    • 50 Critic Score
    Gurgamoth is closer to Starwhal, another novelty-based, colorful competitive game, but at least the latter had a sense of humor and janky-controls that are part of the fun. Put another way, Gurgamoth really is just bumper cars: a fleeting, mild amusement best remembered as a sliver of an otherwise warm, fuzzy day.

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