Destructoid's Scores

  • Games
For 4,836 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4910 game reviews
    • 71 Metascore
    • 45 Critic Score
    Spy Chameleon is a short game that feels too long. It's one good idea not fully realized and a reptilian mascot who deserves another shot.
    • 71 Metascore
    • 65 Critic Score
    If you're in the mood for an interesting game based around electronic music though, you can do a whole lot worse than spending a few bucks on Double Fine's latest foray into the mobile market. Just don't expect a whole lot of depth, or a lasting impression.
    • 71 Metascore
    • 80 Critic Score
    My main takeaway, though: I can’t believe Fracked has a dual-Move control scheme that is this reliable and this much fun. It’s making the absolute most of this hardware.
    • 71 Metascore
    • 75 Critic Score
    It might not be the most exciting game on offer, but it's definitely among the more robust. Its course creator is terrific for an indie title and the multiplayer is a pleasant experience indeed.
    • 71 Metascore
    • 80 Critic Score
    Grim Guardians: Demon Purge is a hearty tribute not only to early ’90s platformers, but to video gaming itself, offering up stress-free thrills, comedic characters, cool co-op action, and even a fistful of secrets and surprises, all visually and aurally punctuated with delightful, nostalgic style. While not as deep, as complex, nor as prestige as its inspirations, Grim Guardians achieves its humble goals handily, offering up a cheerful dose of retro action while sporting a likable personality all of its own.
    • 71 Metascore
    • 60 Critic Score
    I want to see a lot more of Detective Pikachu despite my misgivings with his 3DS debut.
    • 71 Metascore
    • 65 Critic Score
    What We Deserve is an action-packed conclusion, but I wouldn't necessarily call it satisfying. It's interesting, because this Michonne series in general hasn't been the best side project, but it's far more satisfying than say, Jurassic Park, which was a failure all around. Grab it all on a sale if you really like the first two seasons.
    • 71 Metascore
    • 75 Critic Score
    Overall, despite its shortcomings, Jojo's Bizarre Adventure: All-Star Battle is a colorful spectacle that both fans of the anime and future fans of the anime will want to pick up and experience, even if just to watch a man use only his upper body strength after hopping off his horse to hold his own in combat. It's funky, gorgeous, and oozing with style.
    • 71 Metascore
    • 65 Critic Score
    It's far from sophisticated, but it's so shameless and so strange that never becomes truly mediocre.
    • 71 Metascore
    • 90 Critic Score
    With King's Quest: Rubble Without a Cause, characters are growing right before our eyes with a subtle and effective tonal shift. The Odd Gentlemen also nailed the script, as it feels like a standalone episode that's also connected to the episodic format as a whole. We still have three tales to go, but for now, I'm feeling pretty good about King's Quest.
    • 71 Metascore
    • 50 Critic Score
    Asura's Wrath would have been a superb anime or an excellent videogame. However, it couldn't decide what it wanted to be and instead served up tiny slivers of both, pulled together in a fashion so clumsy that you can see the stitching from miles away. It's not so much a game as it is a collection of concepts, roughly thrown into the same box and jumbled around in the vain hope that something good would come out at the end.
    • 71 Metascore
    • 70 Critic Score
    A limited romp, but its core selection of minigames are fun to play. It's enjoyable for what it is, whether you have a creative mind or just want to blow shit up. I can see myself going back from time to time to top my best score -- I just won't be creating things for months on end.
    • 71 Metascore
    • 70 Critic Score
    It’s quite the Jekyll and Hyde situation, one I can easily recommend to Compile Heart fans, but only endorse for non-fans on the stipulation they don’t listen to Tiara and Eryn.
    • 71 Metascore
    • 70 Critic Score
    It hasn’t hit the heights of other strategy RPG contenders, but The DioField Chronicle shows a lot of promise. It’s different, it’s engaging, and it’s got a fast pace that moves from battle to battle. I felt like I got a good, interesting strategy RPG experience out of this first game, and I really do hope there’s more in store. DioField certainly has the space for it.
    • 71 Metascore
    • 75 Critic Score
    Miitopia is mostly the same on Switch, to a fault.
    • 71 Metascore
    • 55 Critic Score
    Ridge Racer Unbounded simply doesn't manage to make all its separate elements gel together.
    • 71 Metascore
    • 75 Critic Score
    Cold, Cold Heart feels like a legitimate addition to the Arkham Origins lore, and not just a cheap cash-in. It's definitely a side story that's too big to be shoved into the core game, even if it doesn't really innovate in any meaningful way. While I wouldn't go out of my way to buy Arkham Origins just for it, I'd implore any current owner to take a look.
    • 71 Metascore
    • 70 Critic Score
    Songbringer is an adventure that is both reminiscent of many other popular titles, but also has a heart of its own. This makes for a juxtaposition of recognisable, rigid structure and a desire for free, rule-breaking indie design. It's an odd mix that I think will turn off as many people as it turns on. But many players will find the cleansing of Ekzera a weird, dizzying challenge, that's curiously familiar yet very unique. For this reason the game is a trip worth considering.
    • 71 Metascore
    • 65 Critic Score
    Wait to see how the next-gen upgrade of Destiny 2 shakes out; if you're either on the fence about returning, or jumping in for the first time.
    • 70 Metascore
    • 80 Critic Score
    The foundation of Deadly Premonition, the stuff that matters, is still absolutely perfect as far as I am concerned. It is true, of course, that this perfection has been scarred somewhat by the faults found in The Director's Cut, and there's no denying that longtime fans may not be getting what they hoped for in this package. To newcomers or the severely dedicated, however, this is still a bloody great time, and remains one of those games that truly, desperately, must be experienced to be believed.
    • 70 Metascore
    • 60 Critic Score
    Given that there are several different planets to explore, myriad sidequests and optional bosses, and a ton of Spectrobes to collect, the micro-managing collectioneer will find plenty of game in Spectrobes: Beyond the Portals. It's just too bad that not one, but two clumsy combat systems and a cluttered UI detract from an excavation mechanic which provides some of the most fun that can be had with a touch screen and stylus.
    • 70 Metascore
    • 70 Critic Score
    Afterparty is a unique look at the people we are, the people we wish to be, and how the world, its occupants, and even ourselves can frequently f.ck with both. While as a video game it offers mostly persistent conversation, that conversation is excellently performed and smartly written. Despite undeniable narrative and technical shortcomings, Afterparty is still a shindig worth turning up to, even if the invite seemed a little more promising.
    • 70 Metascore
    • 60 Critic Score
    Knuckle Sandwich is at its best when it goes off-script. It’s just that when it finally has to go back on-script, we find that the script is a rather tedious one. I spent 15 hours to see the ending in hopes that all the boredom I experienced was building to some sort of pay-off. That there would be some tremendous punchline at the end that brings reason to all my suffering. There was none. Just a fading bruise.
    • 70 Metascore
    • 50 Critic Score
    It isn't what I would call a bad game but it's far from being a good one and the possibilities for it being great went unrealized.
    • 70 Metascore
    • 70 Critic Score
    In many basic ways, Armageddon is a superior game to Guerrilla. It makes strides in a number of key areas that are hard to ignore, including more polished visuals and a broader range of spectacular weapons and abilities. But ultimately, it manages to miss the mark when it comes to the core elements that made the open world game so great: freedom and ample opportunities to simply trash the game's world.
    • 70 Metascore
    • 70 Critic Score
    Alone or with friends (lots of friends, close friends, while barring out the rabble) ARK is a playful haven, a giant toybox with endless possibilities for both fun and boredom.
    • 70 Metascore
    • 60 Critic Score
    When the FPS isn’t dipping, and bosses aren’t cheesing you every step of the way, LotF feels good. But with myriad performance issues, broken multiplayer, and boss fights that increase difficulty through unfair mechanics as opposed to well-developed ones, it really weighs down on the experience. Lords of the Fallen is indeed a Soulslike. And for some, that’s all they need. But be prepared for a challenge to complete the journey, and not in a good way.
    • 70 Metascore
    • 75 Critic Score
    Between its charming premise, beautiful graphics, and demanding gameplay, Harold is a winner in the end. Players who appreciate auto-running platform games should find it to be a fresh approach to the concepts found in such titles and a worthy challenge.
    • 70 Metascore
    • 45 Critic Score
    Ultimately, this game is a very sub-par offering that has no real reason to exist. Everything that is good about Crackdown 2 is already in the original Crackdown, and many of the problems in Crackdown 2 are unique entirely to this installment. In essence, all Crackdown 2 does is take the original game and make it worse.
    • 70 Metascore
    • 70 Critic Score
    There’s a lot I’d like to see improved upon in a Sonic Frontiers sequel (which they should absolutely do), but I had fun playing around with the open world format, and just skipping some of the more boring stuff that I didn’t want to do. If you haven’t given up on Sonic yet, you’ll find a lot to love as you wade through some of the muck.

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