DarkZero's Scores

  • Games
For 1,718 reviews, this publication has graded:
  • 38% higher than the average critic
  • 6% same as the average critic
  • 56% lower than the average critic
On average, this publication grades 4.4 points lower than other critics. (0-100 point scale)
Average Game review score: 70
Highest review score: 100 The Bug Butcher
Lowest review score: 10 101-in-1 Sports Party Megamix
Score distribution:
1718 game reviews
    • 53 Metascore
    • 40 Critic Score
    Personally I found it a bit on the dull side but perhaps it might make an ideal Christmas present for a more elderly relative, as long as they have a DS that is.
    • 65 Metascore
    • 40 Critic Score
    Unfortunately there is so much wrong with it that it doesn’t even manage to reach average status.
    • 54 Metascore
    • 40 Critic Score
    How the developer of Star Wars: Battlefront and the publishers of the Battlefield series let this one out the door in this state I will never understand.
    • 70 Metascore
    • 40 Critic Score
    Despite the tedious missions, wonky controls and piss-poor visuals, it can cast a strange spell over you.
    • tbd Metascore
    • 40 Critic Score
    Unfortunately there’s not enough here to justify itself at all – nothing that mixes up the already wonderful gameplay, nor any story purpose, nor extra benefits/modes/items to care about. I only hope that this doesn’t dissuade the team to move on to other things because I would love more Textorcist – there isn’t anything else out there to scratch the same itch. The problem is that, with how fun those first set of big baddies were, we now expect each fight to be pumped full of creative ways to push the player, to always one up the previous encounter, and that’s just a seriously hard target to meet.
    • 49 Metascore
    • 40 Critic Score
    There is really nothing astonishing about this game. The anime (and the manga) does it all so much better – go spend a couple of hours watching that instead.
    • 69 Metascore
    • 40 Critic Score
    Check vs. Mate could have been very good if the developers hadn't been lazy with character animations, or if someone had taken the time to write a legitimate story.
    • 67 Metascore
    • 40 Critic Score
    In the end, Mini-Mech Mayhem‘s charming aesthetic might win kids over, but whether or not they’ll have the patience for the tedious controls and length of matches is another thing entirely. The concept of a strategy game playing out on a virtual board is an intriguing one, but like many PSVR experiments, this one fails to execute its ambitious concepts effectively, much less create an alternative experience to traditional console-based strategy games played with a controller.
    • tbd Metascore
    • 40 Critic Score
    Perhaps a better, more Mean Girls like way, to summarize the game in one simple phrase is like this. It’s just not Fetch.
    • 63 Metascore
    • 40 Critic Score
    The original Force Unleashed shot for the stars, and fell short, but at least you could commend it for trying. Force Unleashed 2 feels sterile and barren in comparison, refusing to try for anything spectacular, and managing to reuse and recycle its few good ideas countless times over its short run.
    • 53 Metascore
    • 40 Critic Score
    Call me disappointed in the end for Dungeon Fighter Live. I was hoping to have a nice smoothie of fun, beat-em-up gameplay, RPG elements and loot blended into one, but I came away saddened and frustrated.
    • tbd Metascore
    • 40 Critic Score
    Garfield’s Wild Ride can’t overcome the licensed app blues. Whether you play this on an iOS or Android device, it’s probable that the experience will be underwhelming, if not frustrating.
    • 63 Metascore
    • 40 Critic Score
    Regardless of quantity concerns (which is a valid complaint), where The Order more crucially falls apart is in regards to quality. It does not matter if a game is one or one hundred hours long, you need to enjoy playing it, and The Order fails at that most crucial of tasks. This is unforgivable, and instantly makes it impossible to recommend.
    • tbd Metascore
    • 40 Critic Score
    TowerMancer leaves a lot to be desired, which is just so annoying because it feels like they almost had something great, something you wouldn’t be able to pull yourself away from. It has an underlying addictive quality but it constantly works to push the player away with repetitive levels, fixed-path victories, and non-stop griefing. I really do hope to see another iteration from the team with a wider variety of everything – level setups, hazards, rooms, options. It could be a fab little time waster, but in its current state I think most people are just going to come away aggravated, disappointed, or both.
    • 24 Metascore
    • 40 Critic Score
    The Postal games have always been unoriginal by gameplay standards, but have always made up for it with hilarious situations. Unfortunately, this Postal game seems to have taken too much from inspirations like Gears of War. It literally feels like they spent half the time the game was in development watching Jackass, and the other half reading 14 year old boys' Blogspots. They then combined the two and decided to make a clunky game out of it.
    • 61 Metascore
    • 40 Critic Score
    The original Force Unleashed shot for the stars, and fell short, but at least you could commend it for trying. Force Unleashed 2 feels sterile and barren in comparison, refusing to try for anything spectacular, and managing to reuse and recycle its few good ideas countless times over its short run.
    • 42 Metascore
    • 40 Critic Score
    Sadly, while the game does have its fun moments here and there, the game breaks apart with monotonous and predicable combat, boring side quests and poor pacing. It’s one for the hardcore fans, but even then, I’m not sure how well they can admire this.
    • 65 Metascore
    • 40 Critic Score
    There is fun to be had here for children who are particularly fond of colouring and puzzles, but if they’re that keen, you can get the real thing for a tiny fraction of the cost of this (as well as being able to look at your work later), and so there’s little reason to buy Crayola Treasure Adventures.
    • 62 Metascore
    • 40 Critic Score
    It should be noted that the idea of terrain deformation is a good one, and one that deserves to be expanded on, but this time around its implementation is significantly below par in execution. So much so, that I’d be hard-pressed to recommend the game to anyone - even as a rental.
    • 56 Metascore
    • 40 Critic Score
    For a person who missed the era when the game was in its prime, Leisure Suit Larry: Reloaded will feel like a relic creeping into the modern age and demonstrating to everyone how archaic the old times used to be.
    • 38 Metascore
    • 40 Critic Score
    Battleship is just another below-par movie license videogame. It features an extremely short campaign that you can blast through in an evening and no multiplayer or incentives to replay once you've finished the game. It isn't worth the full retail asking price for the sheer fact that none of the gameplay is exciting or good. In short, the game is basic, boring, uninspiring and not entertaining. Battleship should be left to sink in the cluttered first-person shooter market.
    • 43 Metascore
    • 40 Critic Score
    Ultimately, I believe that the Hatred team simply tried to make something controversial in the hopes that nobody would notice how forgettable their title is. Even calling itself ‘ultra-violent’ is a stretch.
    • 57 Metascore
    • 40 Critic Score
    Sadly, for me this game was a big disappointment, a bit of a wreck so to speak.
    • 64 Metascore
    • 40 Critic Score
    Tiberium Twilight is a poor game that removes the things that made the original concept so good. What’s left is a hollow shell that feels irrelevant, given the superior games in the series that came long before it.
    • 73 Metascore
    • 40 Critic Score
    WWE2K16 is a game with so many various bugs that sometime soon sentient societies will rise up to worship them. If this does not bother you, and you can laugh away regular trips to the monster factory of technical horror, then maybe you will be able to find moments of joy in the substandard gameplay on show.
    • 42 Metascore
    • 40 Critic Score
    It isn't an awful game, by any measure – just a terminally dull one.
    • 45 Metascore
    • 40 Critic Score
    It isn't an awful game, by any measure – just a terminally dull one.
    • 44 Metascore
    • 40 Critic Score
    It’s quite hard to recommend Last Rebellion to anyone but some insane hardcore RPG person, certainly after the recent rush of decent titles that have arrived for the genre. The game is full of so many decisions that hamper the experience and fun.
    • 54 Metascore
    • 40 Critic Score
    Summing up Ravenbound was a challenge because, despite its flaws, the game isn’t bad and I did have a good time when it worked as intended. However, it’s just badly executed with the lack of missions, explorations, and many frustrating bugs that make Ravenbound hard to recommend. Systemic Reaction are aware of the issues and are actively talking to their community through patch notes to, hopefully, revive this game and make it the fun roguelite it’s asking to be.
    • 60 Metascore
    • 40 Critic Score
    Overall, SNK Heroines: Tag Team Frenzy suffers the same problem that many of the most recent fighting games have: barebones content. The character selection is small, with more characters planned to be added via DLC, but the brief story mode and unsatisfying combat put a permanent hamper on the experience regardless of increased roster. There just isn’t much here in the way of fun or fanservice, and the Switch version runs at a shoddier framerate to add insult to injury. The fun little nods and imagery do not make up the overall price tag, and the neutered controls feel far more unconventional then streamlined. Everyone should just put their clothes back on and sober up, because the mood just isn’t there this time.

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