DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 71 Metascore
    • 60 Critic Score
    Much like the classic storybook wanderer, The Walking Dead: Michonne ends up just like its titular heroine, a little battered, more then a little bruised, and with a little less closure then she was hoping for.
    • 71 Metascore
    • 70 Critic Score
    As I said before, I came into this game with no knowledge of the JoJo’s Bizarre Adventure series and it had no effect on me other than wanting more from the series. I would urge fans of the Dragon Ball Z or Naruto fighting games to check this out, if they want something similar or if they have been burnt out on the other two.
    • 71 Metascore
    • 50 Critic Score
    Asura's Wrath is a title that's light on the undeniables, but foremost among those is that there's nothing else quite like it right now. That's not an entirely good thing, as Asura's exploits are likely best suited for other gameplay styles, or even other media.
    • 71 Metascore
    • 80 Critic Score
    ScreamRide is a pleasant surprise. What’s more, it was developed by Elite: Dangerous studio Frontier Developments. As it turns out, they’re adept at both space simulation and theme park design.
    • 71 Metascore
    • 60 Critic Score
    While you're making your way through its main story on the default difficulty, Butcher is great. In addition to thoughtful, satisfying gameplay, the whole thing just gives off this impeccable sense of attitude. But when you try out the higher difficulties, its control layout becomes its Achilles' heel. If we look at the game as a whole, it's a combination of high quality and wasted potential. If we only include the stuff that's worth playing, there just isn't enough of it. Either way, Butcher is a middling experience bolstered somewhat by its sense of character.
    • 71 Metascore
    • 70 Critic Score
    39 Days to Mars delivers on the experience that it promises; a tightly designed cooperative experience with a jovial atmosphere. The game is over too fast and it ends with somewhat of a thud, but nevertheless you should find it enjoyable. 39 Days to Mars is a decent way to spend an evening and a good use of a few bucks if you can find it on sale.
    • 71 Metascore
    • 70 Critic Score
    Dragon Quest I, II and III on the Switch are great picks, especially if you enjoyed the recent eleventh entry and wanted to experience the origins of this great series. However, these are ports of the mobile versions with some audio and visual enhancements. So if you have them on your mobile phone already, there is little point in picking them up on the Switch again, unless you really want to play them on your TV in full glory.
    • 70 Metascore
    • 70 Critic Score
    If you're into strategy games, chances are you've come across these cute but dangerous worms. Decent choice for those wanting to game on the go.
    • 70 Metascore
    • 80 Critic Score
    Deadly Premonition: The Director’s Cut is a delightfully weird game that, despite all of its many faults, has more heart and soul than any other budget title.
    • 70 Metascore
    • 60 Critic Score
    As a whole, Hector: Badge of Carnage is an amusing little game that would hold some appeal to those who enjoy crass humor and simplistic gameplay. However, the game's shtick gets old after awhile, the jokes getting tired as time goes on.
    • 70 Metascore
    • 70 Critic Score
    Had a lot of potential but didn't do enough with it. They focused a little too much on Rayne's abilities and not enough on trying to make the game more difficult, and more challenging.
    • 70 Metascore
    • 70 Critic Score
    Like so many survival/crafting games, from Minecraft to Subnautica, ARK presupposes a player with a lot of time to dedicate to the experience, a high tolerance for repetition, and a fondness for chaos and the unexpected. With its sci-fi inflected single player campaign, ARK at least offers a solo player the chance to get the gist of the game without the threat of anti-social humans ruining whatever progress has been made. For the past two years, ARK has been helping to shape the genre and now that it's finished, it feels like the genre is due for the next stage of evolution.
    • 70 Metascore
    • 90 Critic Score
    If you can look past the generic space-robot visuals and lackluster combat, Fractured Soul is a fantastic idea for the multi-screened device. The dimensional swapping is a cool way to bring life to some old platforming concepts, and the controls and gameplay are so polished you can feel the dedication the team had to making the game challenging, yet still playable.
    • 70 Metascore
    • 70 Critic Score
    Taking cues from the hit series CSI, this adventure title demands strong patience and creativity to solve the missions. Definitely not for the weak hearted.
    • 70 Metascore
    • 70 Critic Score
    Layers of Fear 2 is impressive to look at and listen to but like so many games in its genre, it feels sterile. Dream logic environments and an actor’s unraveling personality are interesting hooks but the game does little to make us care much about the star of the show to begin with. Real fear comes from attachment and the prospect of losing something or someone close to us. By the time Layers of Fear 2 has really defined its leading man, we’ve long grown impatient for the voyage to be over with.
    • 70 Metascore
    • 70 Critic Score
    What's really interesting about this game is that for all that it's doing differently, it still just does not feel all that much different from the typical Sims formula.
    • 70 Metascore
    • 50 Critic Score
    Nom Nom Galaxy is a functional game with good art direction, sound, and story; however, I found that I was forcing myself through each level without really being engaged in the process. I do have a strong urge to go make some soup though.
    • 70 Metascore
    • 60 Critic Score
    Deadlight is, for the most part, a well-paced game that doesn’t linger very long in any one area or on one activity. It is also a rather short game, clocking in at about five hours, which is rather underwhelming for its price.
    • 70 Metascore
    • 80 Critic Score
    There’s a lot to enjoy here for BurgerTime fans, and I have always been one of them. If you are already a fan, I think you will really enjoy the game. However, if you already know you aren’t a fan of the series, then please skip the game. The new ingredients (pun intended again) will not change your mind at all and may actually reinforce the elements you don’t like. If you aren’t sure and have never played the original, I urge you to play the original BurgerTime arcade game and make your decision from there as BurgerTime Party! just improves upon the classic.
    • 70 Metascore
    • 50 Critic Score
    Payday: The Heist could be fun when you grab friends and laugh together at all the random absurdities. I've said many times that adding co-op to your game can only make the experience better since you can enjoy with friends. Very few gamers will find a good time with Payday, but most will be wondering why they are not playing something else.
    • 70 Metascore
    • 70 Critic Score
    This shooter brilliantly integrates some RTS elements into its core gameplay, but eventually becomes too repetitive for its own good if not for its superb Live support.
    • 70 Metascore
    • 60 Critic Score
    Assassin's Creed III Liberation is possessed of many ideas, and for that, Ubisoft should be applauded. They've managed to pare AC's entire open-world design, with new mechanics to boot, down onto the Vita's hardware, and that alone is worth a look.
    • 70 Metascore
    • 70 Critic Score
    Starlink doesn’t have many bells and whistles as a game, but the figures are just so dang cool and easily customizable that I can see it really appealing to a wide swath of people. The core gameplay is fine and while it’s nothing to write home about, it does enough to support what comes together as a very impressive experience. Starlink doesn’t redefine the toys-to-life genre, but it does have some of the most beautiful figures I’ve seen and a pretty good game to complement them too.
    • 70 Metascore
    • 70 Critic Score
    Overall a good game, but not something that is going to make it out of the shadows of the other big blockbusters on the market, even if it can control time.
    • 70 Metascore
    • 70 Critic Score
    Just Cause has always done, and still does, one thing very well, but it has long lost its novelty and desperately needs something - a reboot, a visual upgrade, a good story. Adding interface and systems complexity does nothing to make core experience more compelling or less familiar. Bugs and opaque mechanisms aside, fans who love the Just Cause games for their unadorned mayhem and destruction will find it once again, but it is hard to imagine anyone coming away excited for another sequel.
    • 70 Metascore
    • 90 Critic Score
    Dead Rising 3 Apocalypse Edition is a must-have for any sandbox rampage lover.
    • 70 Metascore
    • 70 Critic Score
    In the end, it can feel like a tedious grind. If you can round up buddies for online multiplayer and like the idea of a faster version of Monster Hunter, then God Eater Resurrection is a good way to begin your feast.
    • 70 Metascore
    • 60 Critic Score
    To me, Deep Sky Derelicts is a rare foil to the games of today. A title that hones in on creating exciting and rewarding gameplay systems is both difficult and rare. It’s the missing half to the atmospheric, but gameplay thin, Darkest Dungeon. That’s a real shame, too, because given the unique setting, there was so much space for creative expression. If you’re looking for another loot-based dungeon to crawl around in, there’s a solid game in here, but there’s just too many underwhelming things for me to get excited.
    • 70 Metascore
    • 70 Critic Score
    There's nothing next-gen about this Xbox 360 port, as apart from the improved visuals, everything else remains the same. And paying double the price of the normal version is not our idea of fun.
    • 70 Metascore
    • 80 Critic Score
    The camera angle makes it a bit tough to judge the visual aspects of the game.

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