DarkStation's Scores

  • Games
For 3,653 reviews, this publication has graded:
  • 48% higher than the average critic
  • 7% same as the average critic
  • 45% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The Pedestrian
Lowest review score: 10 Another Dawn
Score distribution:
3656 game reviews
    • 52 Metascore
    • 50 Critic Score
    Hidden Dragon Legend’s cover art should appear in any search engine’s results for mixed bag. The combat it offers is challenging and genuinely fun, but the traversal that comes between it is far too often broken and unfair. As you run through Imperial China, you’ll be enchanted by the mood, only to be brought right back out by stiff cutscenes and terribly compressed weapon sounds. Upon reflection, I truly believe that MegaFun Games put real passion into this project, though; even the elements that don't work are laid out in a way where they'd be very enjoyable if they did. It's just a shame that the finished project is so deeply flawed.
    • tbd Metascore
    • 50 Critic Score
    As a labor of love to design that’s long gone by, Spuds Quest serves as a reminder that sometimes it’s best not to revisit your memories; you may not like what you think of them now.
    • 64 Metascore
    • 50 Critic Score
    Trekkies praying for a half decent Star Trek game can look away now, as Bethesda releases a seriously dull simulation, filled with uneventful encounters and dire visuals.
    • 48 Metascore
    • 50 Critic Score
    Koei tries to revive the Winback franchise, but with limited success, thanks to a bare-boned story, simplistic gameplay and the lack of a challenging AI.
    • tbd Metascore
    • 50 Critic Score
    Killing Room certainly has some interesting surprises up its sleeve when it comes to gameplay innovation, the enemies are creative and the item descriptions are usually funny yet the rest of the game just feels average in comparison and does little to nothing else to stand out from the crowd.
    • 56 Metascore
    • 50 Critic Score
    In the end, RemiLore is a collection of nice programming routines – smooth scrolling, nifty animation and neatly moving objects from monsters to projectiles – but they alone don’t make a very good game when everything else is mostly lacking. Manga girls don’t always equal great entertainment. Lesson learned!
    • 71 Metascore
    • 50 Critic Score
    Call of Duty: Strike Team is an compelling experiment but held back by the touch controls. If this was made for a controller it could be more impressive. They packed a console-like game into Strike Team with leaderboards and challenge maps but it ultimately feels held back by its lackluster controls.
    • 42 Metascore
    • 50 Critic Score
    Taxi Chaos is like the usual knock-off. At first, it might look and feel the same as the quality product it was fashioned after, but when you get to know it better, it turns out to be just a cheap copy of the original (cheap not in the way of its price because this costs a whopping 30 bucks, mind you). ”But wait”, I hear you cry. ”What if I have never played Crazy Taxi, could I enjoy Taxi Chaos then?” I’m afraid I can’t answer that question because I simply can’t turn off my sweet memory of Crazy Taxi (that I can return to any day, thanks to the backwards compatible X360 version of the game!).
    • 73 Metascore
    • 50 Critic Score
    Although beautifully designed and well-written, The Almost Gone is kept from greatness by the nature of its game elements and UI. If you can overlook that or are willing to take advantage of the innumerable walkthroughs that will invariably pop up, you may enjoy this entry in the puzzle adventure game genre.
    • tbd Metascore
    • 40 Critic Score
    Imagine Soviet Union in the dark 1980’s, home computers being a scarce luxury. Maybe, just maybe, DreamBreak is a pastiche of those old Commodore 64 games that were pirated to behind the iron curtain. Due to a language barrier and lack of manuals, such classic games as Impossible Mission and Project Firestart - another obvious inspirations behind DreamBreak - must have felt exotic but strange and clumsy. DreamBreak mimics those nostalgic sentiments with its awkward gameplay married to a thin narrative. Nah, that would be just a bad excuse. The transient Russo-retro experience isn’t enough to carry the game and the final verdict is that DreamBreak just isn’t very good.
    • 69 Metascore
    • 40 Critic Score
    I wasn't the biggest fan of this one. It's a simple game that quickly left me bored and never got much better. The game is alright in some areas but it suffers from being mindless and simple, which isn't what I look for in a game. Phantom Breaker serves a purpose, though the Switch is so loaded down with games at this point that space on the console is better off being used for something else.
    • 30 Metascore
    • 40 Critic Score
    Don't be fooled with this brawler's budget pricetag, as its attrocious camera angle, repetitive gameplay and dated visuals makes it a complete waste of your money.
    • 61 Metascore
    • 40 Critic Score
    At the very least, Gun Gale Online could have been a world worth exploring. But no, Sword Art Online: Fatal Bullet offers nothing to keep you but freely gives more than enough to make you wish you had the time you spent playing it back.
    • 70 Metascore
    • 40 Critic Score
    It's very important to understand what Hydrophobia: Prophecy is; literally, the third version of the same game with major technical and creative modifications made based on user feedback. With this iteration of Hydrophobia being riddled with issues, I have to wonder about the quality of the initial release and am curious about whether or not Dark Energy Digital will continue to modify it in the future.
    • 58 Metascore
    • 40 Critic Score
    There’s a reason scope management is taught in game design schools. Overflow Games’ underestimation of its own limitations is the source of almost all of the faults in Cornerstone: The Song of Tyrim.
    • 69 Metascore
    • 40 Critic Score
    The Cave isn’t completely without merit, but it is unquestionably a subpar game in more than a few respects, and one of its developer’s weakest outings. It has a great look and an interesting setup, but it just loses too much of its potential to middling mechanics. I wouldn’t recommend spending your fifteen bucks on it.
    • 45 Metascore
    • 40 Critic Score
    Dream Alone makes a valiant effort to live up to its inspirations, Limbo and Inside. However, it falls short of creating an immersive world that would cleverly combine fun platforming and crafty puzzles. What’s left are awkward, frustrating platforming and forced puzzles. Combined with an overly dark display and cheap level design, this is a tough recommendation for even the biggest dreamers.
    • 54 Metascore
    • 40 Critic Score
    Even if the game’s challenge or the appeal of having a shiny new toy tempt you to acquire this game though, you are better off leaving it alone.
    • 50 Metascore
    • 40 Critic Score
    The RPG genre has just started to bloom on the DS, but not helped by Konami's outdated title and hampered by its frustrating touch controls.
    • 43 Metascore
    • 40 Critic Score
    Its a shame that the core basketball game still feels like it needs another couple of years of polish to even come close to its competitors. For now we are left with a solid lineup of features and a game of basketball thats just not worth anyones time.
    • 47 Metascore
    • 40 Critic Score
    Another disappointment in the turtle's world. I can still see all the potential the series could have but unfortunately this year Konami took a step in the wrong direction.
    • 62 Metascore
    • 40 Critic Score
    Toy Soldiers: War Chest feels like a game that was rushed through without care or polish. Nostalgia can’t save this game from being an absolute disappointment.
    • 45 Metascore
    • 40 Critic Score
    Sega has jumped the shark with their Sonic franchise, as this release massively disappoints with frustrating controls and useless camera.
    • 43 Metascore
    • 40 Critic Score
    A more ambitious script, combined with a few memorable levels, would have made for a pretty good game. Instead, Star Trek: The Game, is a boring experience that you will forget about soon after you are done with it.
    • 61 Metascore
    • 40 Critic Score
    You won’t find the fast-paced action of Diablo, or the tactical challenge of Dragon Age: Origins or Pillars of Eternity. Whatever you are looking for, you will probably find it somewhere else in a better game that you already own.
    • 55 Metascore
    • 40 Critic Score
    Amazing Spider-Man on Vita, while impressive in scope, is more disappointing than broken.
    • 41 Metascore
    • 40 Critic Score
    With the street racing genre having done to death already, this copycat is a lazy port of the poor Dreamcast racer. If you're looking for a quality title, look elsewhere.
    • 60 Metascore
    • 40 Critic Score
    Off-Road Drive is a good example of a game trying too hard to imitate reality when the technology behind it is simply not there and is unbalanced.
    • tbd Metascore
    • 40 Critic Score
    Inside My Radio is a brief, interesting romp that never lives up to the potential it enters with.
    • 72 Metascore
    • 40 Critic Score
    It’s a shame that Team17 have found it hard to strike a balance between complicating things enough to keep Mugsters interesting but not too much to make it tedious and frustrating. The first few levels are a fantastic hook into the game, showing off its terrific abstract graphical style and some fun, yet simple puzzle mechanics, but the more you play, the more it gets bogged down by the burden of adding more. The multiplayer does add some fun novelty, but ultimately Mugsters probably isn’t a game you’ll feel like completing.

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