D+PAD Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 The ICO & Shadow of the Colossus Collection
Lowest review score: 20 The Lord of the Rings: Conquest
Score distribution:
  1. Negative: 49 out of 571
571 game reviews
    • 50 Metascore
    • 60 Critic Score
    As a game, Kung Fu LIVE is by no means a great one…in fact, it's barely even a good one –the technical demands and lack of immediacy in the controls can be frustrating, and underneath the technical showboating is a fighting game of the most rudimentary kind.
    • 50 Metascore
    • 30 Critic Score
    From its tired mid-1990s 'cool kid' chic and offensively putrid design; to the slipshod quality of control that consistently fails to map proper movements into the game's on-screen action, it's fair to say that Crossboard 7 is not the 'system seller' show-piece for Microsoft's intensively technical Kinect hardware, but more of a case study for developers to learn exactly what not to do with it.
    • 49 Metascore
    • 40 Critic Score
    Duke Nukem Forever is a strange enough novelty all on its own, but when all is said and done, it is a vastly aged shooter that is left trailing in the dust of its modern contemporaries.
    • 48 Metascore
    • 40 Critic Score
    Creative Assembly deserve a fair amount of praise for at least attempting something new (the whip select system could have worked well with a smaller Full Spectrum Warrior-type army) and for some of the neat ideas lurking beneath its derivative post-apocalyptic trappings – most notably the ability to command units on different levels, as opposed to a flat playing area. But unfortunately, Stormrise quickly degenerates into a war of attrition.
    • 47 Metascore
    • 50 Critic Score
    It may be time to close the saloon doors for good on this one – we've just witnessed the fall of Juarez.
    • 47 Metascore
    • 40 Critic Score
    Saw II outstays its welcome after a couple of hours and keeps on forcing the hackneyed plot on you when you want it all to end.
    • 46 Metascore
    • 40 Critic Score
    It’s artistically weak, lacking in substance, and as a result is somewhat cut adrift from the rest of the battling pack.
    • 45 Metascore
    • 40 Critic Score
    Saw II outstays its welcome after a couple of hours and keeps on forcing the hackneyed plot on you when you want it all to end.
    • 45 Metascore
    • 30 Critic Score
    Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
    • 43 Metascore
    • 50 Critic Score
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • 43 Metascore
    • 50 Critic Score
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • 42 Metascore
    • 30 Critic Score
    The visual novel-esque method of storytelling could work for a game based on a comic strip – games like Comix Zone have experimented with using comic-panel based graphics – but Romance Dawn does not feel like a comic despite using the aesthetic. There are not enough of the full-screen images to depict key scenes of the plot, and too often important developments are reduced to screen shakes and sound effects.
    • 42 Metascore
    • 30 Critic Score
    Sanctum of Slime is ultimately a missed opportunity that deserves to be missed.
    • 41 Metascore
    • 30 Critic Score
    With a little more love, Way of the Dogg could have be a pretty cool rhythm game. Even if its framework is a silly attempt to pasteurise Snoop’s waning branded image and cultural relevance, the basic pitch is still solid and curiously inspired. But in practice, Way of the Dogg’s lifeless rhythm styling and maddening technical hiccups join forces to forge something truly ghetto.
    • 40 Metascore
    • 20 Critic Score
    There’s no good reason to play Scourge: Outbreak. It functions (sort of), I’ll give ‘em that. But realistically, and even at a cheaper asking price, why would anyone ever want to play this game? Even the most middling third-person shooter is more desirable, and thankfully the last eight years has got your back pretty well covered in that regard.
    • 39 Metascore
    • 30 Critic Score
    Otherwise The Eternity Clock is a buggy, forgettable game. Although this is the first in a proposed trilogy of new Doctor Who titles commissioned by BBC Worldwide, it feels as though it would have been better to focus the entire budget and creative ideas on just one, more refined game, than to release such an uninspired, tedious insult to the great Doctor's name.
    • 38 Metascore
    • 40 Critic Score
    So Rock Revolution isn’t quite the revolution it claims to be. Quite the opposite, in fact. It’s a game that cuts every corner possible to create a soulless, low-cost venture that happily plays second fiddle to its competitors.
    • 38 Metascore
    • 20 Critic Score
    It's a sad truth to report, but the great ideas of Steel Battalion: Heavy Armour have been laid on some considerably crooked foundations. If anything, it's an indictment of the Kinect's over-promise, as its unresponsive method of control ends up drowning out any potential of its ambitions coming to life in a truly satisfying manner.
    • 36 Metascore
    • 20 Critic Score
    Blue Omega certainly has the vision, but evidently lacks the talent to do it justice. Damnation indeed.
    • 35 Metascore
    • 20 Critic Score
    With insipid art, painfully boring gameplay and a lack of any sense of professionalism or class, Star Raiders just can't come recommended to anyone, even to those with more time and money than they know what to do with.
    • 31 Metascore
    • 40 Critic Score
    It may have something to offer to destruction derby fans and the low price point means it's hard to be too critical, but most players will still want to avoid a collision with this one.
    • 30 Metascore
    • 20 Critic Score
    Another day, another game about the horrors of conflict. For the six of you that still care about wanting to trudge through a true Vietnam War setting, the choice is simple – you either play Shellshock 2, or sit through the four hour cut of Apocalypse Now whilst daubed in body paint and playing The Doors on the stereo. Here’s your last clue – it’s not the first suggestion.
    • 29 Metascore
    • 20 Critic Score
    More Game Party is a casual game aimed at a casual audience, for whom the insipid, dull and unengaging mini-games might provide the type of minor distraction they were looking for. For everyone else, it's best avoided.
    • 26 Metascore
    • 20 Critic Score
    Definitely one to avoid.
    • tbd Metascore
    • 70 Critic Score
    The hidden object aspect of the game is solid and never falls on the side of frustration, but the minigames could do with being more varied and taxing. Ultimately, Death in Scarlet comes highly recommended for those looking for a game light on difficulty but heavy on intrigue.
    • tbd Metascore
    • 70 Critic Score
    Best played in short bursts, Battle Group is a fine example of how to make a game designed to slot into short lulls during your day, with each level supplying a snappy and quickly finished slice of naval carnage.
    • tbd Metascore
    • 70 Critic Score
    Bubble Jets is an understated game inspired by a gentle toy that provides an equally gentle, yet strangely addictive experience. It is also well pitched for the App Store and its audience, being strangely heart-warming for older gamers (giving them a twinge of nostalgia,) while younger games will be instantly at home with the easy to understand controls and immediacy of the on-screen action. The biggest frustrations it provides will likely for other iOS developers across the world who may well be left slapping their foreheads and exclaiming – 'Why didn't I think of that!'?
    • tbd Metascore
    • 70 Critic Score
    Its ambitions may be modest, but there's no doubt that Dead Hungry Diner succeeds in delivering an intelligent and entertaining experience that's worth of your attention.
    • tbd Metascore
    • 70 Critic Score
    The length won’t win over the more casual players, but for those who still can’t get enough of Metal Gear Rising, Blade Wolf serves as a welcome slice of cyber-dog action.

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