D+PAD Magazine's Scores

  • Games
For 571 reviews, this publication has graded:
  • 36% higher than the average critic
  • 4% same as the average critic
  • 60% lower than the average critic
On average, this publication grades 3.2 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Resogun
Lowest review score: 20 Final Exam
Score distribution:
  1. Negative: 49 out of 571
571 game reviews
    • 82 Metascore
    • 70 Critic Score
    A must for all Dead Space fans, then, but what it lacks in scares and scale it makes up for in visceral heart-pounding action.
    • 57 Metascore
    • 70 Critic Score
    The game exceeds our expectations in nearly all areas and certainly rates highly in our minds-own check-list of movie cash-ins.
    • 81 Metascore
    • 70 Critic Score
    With the game sporting high production values and an encouraging learning curve, it’s easy to recommend Toy Soldiers.
    • 58 Metascore
    • 70 Critic Score
    The game exceeds our expectations in nearly all areas and certainly rates highly in our minds-own check-list of movie cash-ins.
    • 58 Metascore
    • 70 Critic Score
    The game exceeds our expectations in nearly all areas and certainly rates highly in our minds-own check-list of movie cash-ins.
    • 81 Metascore
    • 70 Critic Score
    With a toe-tapping soundtrack, glitzy presentation and obvious accessibility, Sonic 4 Episode 1 has much to be proud of. Gamers who recall the early nineties and yearn for a simpler time when true 3d was restricted to bad sci-fi movies should lap this title up, but there's definitely a sense that it could, or indeed should have been more.
    • 63 Metascore
    • 60 Critic Score
    What Obsidian has crafted is a decent first attempt that shamelessly borrows elements from some heavy-hitting titles in an attempt to make them its own. While we refrain from using the term 'unique' in any capacity, somehow the result feels fresh enough to warrant at least a single playthrough.
    • 79 Metascore
    • 60 Critic Score
    Though all the usual punches, grapples and reversals are present, the already weak SmackDown system crumbles under even the gentlest of nudges, a situation not helped after being treated to TNA Impact's impressive mechanics earlier in the year.
    • 57 Metascore
    • 60 Critic Score
    As it stands, Ghost Mania is a diverting but non-essential 500 point purchase.
    • 74 Metascore
    • 60 Critic Score
    Astroslugs is a cute, playable, but sadly forgettable game.
    • 57 Metascore
    • 60 Critic Score
    This very much makes Datura a game of two halves; on the one hand it's imaginative, beautifully rendered, and strives for a rare degree of uniqueness. On the other, it's an experience marred by mechanical shortcomings and over-ambition, with Move implementation that frustrates as much as it inspires awe.
    • 65 Metascore
    • 60 Critic Score
    Those who absolutely must have a slice of Tekken action this year will no doubt find something to enjoy in Tekken Hybrid. The game is a rather thin package that won't appeal to anyone unaccustomed to the series, and indeed, this would be a terrible place for them to start.
    • 73 Metascore
    • 60 Critic Score
    In all, Hybrid may shy away from the full potential of its selling-point via lacklustre map design and unimaginative weapons, but as a complete game its mechanical innovations make it stand apart from the crowd. At the very least, this desire to innovate and bring to the foreground the action of the shooter while removing the movement makes it a unique experience within a crowded and tired genre.
    • 71 Metascore
    • 60 Critic Score
    Fans of the series will no doubt relish the opportunity to spend some more time with the duo, and even those not so enamoured with them will still find something to enjoy – that is if they are able to put up with its shortcomings.
    • 64 Metascore
    • 60 Critic Score
    It may not be especially creative or unique, but Urban Trial Freestyle makes for a welcome distraction while RedLynx plans its next move. It may be a wannabe, but it’s a decent one all the same.
    • 72 Metascore
    • 60 Critic Score
    That said, should you have a penchant for beating your personal score and an extra 240 points to spare, then this Indie outing may well be worth a look. Everyone else can (probably) leave the princess with the monsters.
    • 84 Metascore
    • 60 Critic Score
    Hand of the Heavenly Bride is a solid, old-school adventure with the same problems and delights that any title from the period has. If you’re supporter of the series or just a sucker for this type of action, then you probably won’t be disappointed. But for the rest of you, HotHB does nothing that will change your stubborn opinions.
    • 64 Metascore
    • 60 Critic Score
    What Obsidian has crafted is a decent first attempt that shamelessly borrows elements from some heavy-hitting titles in an attempt to make them its own. While we refrain from using the term 'unique' in any capacity, somehow the result feels fresh enough to warrant at least a single playthrough.
    • 65 Metascore
    • 60 Critic Score
    There is a simple pleasure to be had if you leave all of your expectations at the door and, if you can overlook its painful neglect, the multiplayer may keep you occupied until the more prominent shooters arrive later in the month. But unfortunately, Quantum of Solace turned out to be a bit more George Lazenby than Sean Connery.
    • 78 Metascore
    • 60 Critic Score
    Niggles aside, Sonic Colours is a step in the right direction, albeit a well overdue one and is for the most part an entertaining ride. It's just a shame that the domineering conclusion from the final product is promise, still leaving us waiting for the definitive 3D Sonic title.
    • 82 Metascore
    • 60 Critic Score
    Despite the raising of the level cap, we find it difficult to recommend Broken Steel – its shockingly unimaginative lean towards near constant shooting is remarkably unlike what we’ve come to know and love about the game.
    • 76 Metascore
    • 60 Critic Score
    There are definitely better roguelikes and FPS’, but this combines them both well enough to provide an entertaining experience to dip in and out of.
    • 69 Metascore
    • 60 Critic Score
    If Croteam had added in some extra content or thrown in The Second Encounter it would be an essential purchase, but instead it ends up as something I’d only recommend if you’ve got cash to spare.
    • 70 Metascore
    • 60 Critic Score
    All this adds up to a game that feels somehow stuck between being a full blown new Ratchet and Clank title, and a smaller co-operatively focused side story, and as such it doesn't quite satisfy as either.
    • 61 Metascore
    • 60 Critic Score
    There is little doubt that Sengoku Basara: Samurai Heroes will be lapped up by tactical action fans; it is mechanically robust, pleasing on the eye and has a vitality that has been sorely missing in recent Dynasty Warrior releases. Those not already enamoured with the genre will find less to enjoy here however.
    • 65 Metascore
    • 60 Critic Score
    There is little doubt that Sengoku Basara: Samurai Heroes will be lapped up by tactical action fans; it is mechanically robust, pleasing on the eye and has a vitality that has been sorely missing in recent Dynasty Warrior releases. Those not already enamoured with the genre will find less to enjoy here however.
    • 64 Metascore
    • 60 Critic Score
    Ultimately, Uprising’s existence is something of a mystery. Its single player campaigns (created due to the demands of Red Alert fans, according to EA) make for a diverting - though not particularly tactical - few hours, but the inability to play any of its new missions with a friend, or use any of its additional units in a multiplayer battle will severely limit its appeal.
    • 63 Metascore
    • 60 Critic Score
    Despite some obvious talent on the part of Griptonite Games, Assassin’s Creed: Bloodlines smacks a little too much of an unloved, unwanted by-product birthed from the success of the franchise.
    • 72 Metascore
    • 60 Critic Score
    There really is no denying that MK vs. DCU is a simple game at heart, which makes it ideal for playing with a few mates who don't really specialise in fighting games. But its simplicity ultimately proves to be its downfall as, after a week or so of playing, your fighting skills will have outgrown everything that the game has to offer. Competent but unessential.
    • 71 Metascore
    • 60 Critic Score
    On the surface, Dead Rising 2: Off the Record has more than enough content to satiate, but the question really comes down to this: are you sick of Dead Rising? If the answer is 'yes', then it would be wise to avoid this re-imagining of the previous game in the series. For those who say 'nay' however, it's still good advice to remember that this game, in spite of its better parts, is still something you've mostly experienced already.
    • 79 Metascore
    • 60 Critic Score
    Like all the Lego games, the build/collect/smash em up nature is still just as addictive and the design is both brilliant and awful in equal measures. It's heart-warming and fun, two things which most comic games (and indeed comics) lose out on when they ham-fistedly attempt to be 'mature'. It's a grind though, so I think I'll sit the next few Lego games out while I regain the stamina to go through it all again. And I will go through it again.
    • 76 Metascore
    • 60 Critic Score
    Aliens: Infestation is slickly produced and generally fairly engaging, but it's not quite an essential experience.
    • 54 Metascore
    • 60 Critic Score
    While not devoid of charm and a solid visual showcase for the PlayStation 4, Knack is best described as a PSOne title in shiny modern clothing.
    • 78 Metascore
    • 60 Critic Score
    You’ll march through a campaign with an imagination as wide as its corridors, but be enthralled by a lavish if largely familiar multiplayer suite.
    • 62 Metascore
    • 60 Critic Score
    With the solid wrestling system at heart, TNA had potential to be one of the better wrestling titles out there, but there just isn't enough content offered to recommend a purchase.
    • 68 Metascore
    • 60 Critic Score
    With Ninja Blade, From Software commits the cardinal sin of the action game developer; it allows the action to become boring.
    • 83 Metascore
    • 60 Critic Score
    It turns out that EA, first with FIFA and now with Need For Speed, had the answer to beat the cynics all along: simply make a good game.
    • 79 Metascore
    • 60 Critic Score
    While Ghost Recon Future Soldier is enjoyable enough, in a genre as heavily populated as modern tactical shooters 'enjoyable enough' no longer cuts it.
    • 70 Metascore
    • 60 Critic Score
    As it stands, it ably showcases the potential of motion controls and takes you on an enjoyable ride, but it's a ride that ends all too soon and that doesn't give you much reason to go around a second time.
    • 72 Metascore
    • 60 Critic Score
    Though it may dip a little in the middle Papo & Yo finishes strongly, making good use of the game's evocative musical score and themes to create a resonant conclusion that may be a little on the nose, but still feels risky and experimental compared to the narrative tropes typically used by most games.
    • 65 Metascore
    • 60 Critic Score
    It doesn't do anything particularly outstanding to persuade MotoGP virgins to dip their toes in two-wheeled waters, but to say the game does little right would also be doing it a disservice. This instalment of MotoGP feels like a new beginning for the sub-genre, and as such deserves sampling by most. The petrol heads amongst us, especially.
    • 70 Metascore
    • 60 Critic Score
    Homecoming is an assured and welcome entry into the series that will be appreciated by fans of survival horror, though to gamers unfamiliar with the ways of Silent Hill, it may come across as slightly anachronistic in the face of such efficiently tooled thrill-rides as Dead Space.
    • 67 Metascore
    • 60 Critic Score
    Resident Evil 6 is crying out to be watched rather than played and it will gleefully punish you for daring to do so, in which case you might want to kick back and let someone else do all the hard work instead.
    • 75 Metascore
    • 60 Critic Score
    The excellent qualities of Second Evolution are always at war with its meandering, trifling aspects.
    • 73 Metascore
    • 60 Critic Score
    LittleBigPlanet Karting makes no bones about the fact that it's a kart racer with familiar series hooks thrown into the mix. The racing itself is fine, but as ever, you come to LittleBigPlanet to revel in the madness of its community creations – and this is a lure that still works a treat here.
    • 78 Metascore
    • 60 Critic Score
    Were its opening acts more strongly defined, and the characters presented initially as less one-note, then it would be a far better game.
    • 69 Metascore
    • 60 Critic Score
    Overall, Danger Alliance offers a good looking, well produced and accessible turn-based strategy experience that can be recommended if you're looking for a light-hearted strategy-based distraction.
    • 63 Metascore
    • 60 Critic Score
    Not without merit, Lords of Shadow 2 is one to pick up at a lower price in the upcoming summer draught.
    • 68 Metascore
    • 60 Critic Score
    Lost Planet 2 is an ambitious and enthusiastic title that is sadly lacking in focus, with a single player experience that falls some way short of the competition and a multiplayer campaign that is diminished by unconvincing AI opponents.
    • 74 Metascore
    • 60 Critic Score
    Really, the only thing that makes Resident Evil: Revelations notable is the apparent lack of knowledge of what makes a game scary. That’s a charge that couldn’t even be fairly levelled at the current-generation entries into the series but, sadly, it’s one that’s fair to level at Resident Evil: Revelations.
    • 83 Metascore
    • 60 Critic Score
    The game's smooth-as-butter movement is a great hook which deserves to be paired with a more engaging game, as the end result feels far too sparse and underused in the greater context of everything it has going for it.
    • 59 Metascore
    • 60 Critic Score
    The worlds have a vibrancy that recalls the original PlayStation games, special effects are suitably dazzling and the whole affair is efficiently produced whilst making the most of the host hardware. It's close to being the sort of Spyro game that, judging by their PS3 Ratchet & Clank adventures, series creators Insomniac would have made had they still an active interest in all things purple dragon, and an appropriate way to mark Spyro's 10th anniversary.
    • 76 Metascore
    • 60 Critic Score
    MAG
    On one hand, MAG is an ambitious experiment that has delivered on many of its promises – it genuinely offers lag-free 256 player online battles with a huge potential for team work. On the other hand, it is a game that struggles to find a sense of purpose beyond this, or a real sense of identity.
    • 76 Metascore
    • 60 Critic Score
    There's no denying the core concept remains fun, frantic and often enjoyable, but it feels slight and the game's long ingrained mean streak and occasionally sneering tone only serves to highlight how far the industry has come in the last decade. Peek closely enough under that shiny new coat of paint and you'll soon find evidence of rust.
    • 73 Metascore
    • 60 Critic Score
    Takistan is still home to an erratic framerate, temperamental engine and the kind of sloppy AI that remains completely oblivious until you start firing.
    • 72 Metascore
    • 60 Critic Score
    RACE Pro is a racing game for racing fans and, to its credit, never tries to be anything else.
    • 67 Metascore
    • 60 Critic Score
    Luckily such design oversights are quite rare, but an overall polish doesn’t change the fact that this 10 year old remake is suffering from an identity crisis. If the charm and appeal of Cornet’s world gets its claws into you, you’ll be hooked. If not, you’ll be bored before the end of the third chapter.
    • 71 Metascore
    • 60 Critic Score
    It is, however, hard to open-handedly recommend it to everyone: One Piece fans will find far more to like in it than non-fans, and the stylisation can be a divisive visual look.
    • 73 Metascore
    • 60 Critic Score
    Being let loose with the Force and given some spectacular scenarios to work with makes for an excellent game in premise, but LucasArts just haven't nailed the basics. Disappointment of the year? Quite possibly.
    • 78 Metascore
    • 60 Critic Score
    To conclude, were there even the slightest concessions to moderation in Skullgirls' aesthetics, and a few small but fundamental UI changes, it would be a superb entry-level fighting game which allows a player new to the genre to leap in and through practice become a master. But as it stands, the relentless sexuality on display is ineffective as parody and serves only to reinforce the belief that games are designed for young men who read FHM.
    • 76 Metascore
    • 60 Critic Score
    Chocobo's Dungeon does what it does best in one area only, the Mystery Dungeon area, and people unfamiliar to the formula will more than likely struggle to get into things. Having said that, it's the only game of its kind on Wii right now and by giving it a lot of time, Mystery Dungeon fans will get a lot out of it - given they don't mind the cruddy presentation.
    • 65 Metascore
    • 60 Critic Score
    What Afro Samurai has in visual style, it lacks in design finesse.
    • 67 Metascore
    • 60 Critic Score
    It is frequently nail-biting but falls short of being consistently engrossing, but Codemasters have stayed true to their ethos of simulation – at the cost of spectacle – which is worth examining if you tire of being an one man army.
    • 64 Metascore
    • 60 Critic Score
    The same flaws that have always plagued the game still persist, yet Exit is just too charming to be mad at. Its more fiendish levels are brilliant, and the visuals and general uniqueness produce a game that is simply enormously likable.
    • 69 Metascore
    • 60 Critic Score
    It is frequently nail-biting but falls short of being consistently engrossing, but Codemasters have stayed true to their ethos of simulation – at the cost of spectacle – which is worth examining if you tire of being an one man army.
    • 67 Metascore
    • 60 Critic Score
    And this is a shame; Fragile Dreams has the potential to be a classic survival horror, but instead its merely a slightly flawed, quirky, original and triumphantly Japanese addition to the genre.
    • 79 Metascore
    • 60 Critic Score
    It’s by no means a bad game, in parts it’s still devastatingly delightful and for 800MSP you could do far worse, but if you haven’t been on board before just don’t expect any fireworks.
    • 54 Metascore
    • 60 Critic Score
    Don't buy unless you have Pokémon Black 2 or White 2, but if you do, it's a great addition to your arsenal.
    • 76 Metascore
    • 60 Critic Score
    Misfires and all, it’s at least commendable that Dead Space 3 makes an effort to exhibit some fresh experimentation into what has become a truly bloated media franchise; plus the combat still shines for the most part. Sadly though, better elements like the crafting system are lamentably set against a mundane and lifeless backdrop that rarely excites, let alone spooks, on the grand level of previous games in the series.
    • 68 Metascore
    • 60 Critic Score
    From the moment you set sail aboard Buccaneer you get the immediate sense of quality thanks to a deliciously crafted gameworld, where beautifully sculpted islands nestle amongst the oceans, themselves as visually impressive as anything else you'll likely find in any big-budget equivalent.
    • 60 Metascore
    • 60 Critic Score
    This isn't a criminal case of shovelware, but we can't give it a full stamp of approval either… and so whether it's worth investigating depends greatly on how much you enjoy playing portable detective.
    • 75 Metascore
    • 60 Critic Score
    As a full-priced title, we simply can't recommend WWE All Stars at this point in time, though anyone that wants to throw caution to the wind and revel in the undeniable appeal of WWE's past and present colliding will still find plenty to justify their decision.
    • 64 Metascore
    • 60 Critic Score
    I can't recommend it enough if you can understand how unwieldy controls can actually make a racing game better. Otherwise, I suggest you stay away from Nail'd entirely, as its unintentional tendencies towards being completely off-the-wall will do nothing to appease your simulation sensibilities.
    • 71 Metascore
    • 60 Critic Score
    A flawed, yet incredibly enjoyable, history lesson.
    • 63 Metascore
    • 60 Critic Score
    While Rearmed 2 may be misguided in trampling across its legacy in certain areas, it also makes successful winks to its heritage as well as – most importantly – providing a fun, robust experience.
    • 62 Metascore
    • 60 Critic Score
    While Rearmed 2 may be misguided in trampling across its legacy in certain areas, it also makes successful winks to its heritage as well as – most importantly – providing a fun, robust experience.
    • 72 Metascore
    • 60 Critic Score
    But, whilst its flaws bring it down, the game always remains charming, consistently throwing friendly, lovable moments in your direction.
    • 67 Metascore
    • 60 Critic Score
    As far as sandbox games go, it is pretty rudimentary, with an incredibly limited range of mission types. If, however, you slip on Spider-Man's famous skin-tight costume expecting little more than a high-camp, sandbox beat 'em up, you will not be disappointed.
    • 73 Metascore
    • 60 Critic Score
    So while it’s hard to fault the efficiency of Visceral’s final product – all carping aside, the controversial license has at least been handled with a certain care given that this is a videogame and not an academic study – Dante’s Inferno is too familiar, too regressive and too content to do the necessary minimum to recommend wholeheartedly
    • 50 Metascore
    • 60 Critic Score
    As a game, Kung Fu LIVE is by no means a great one…in fact, it's barely even a good one –the technical demands and lack of immediacy in the controls can be frustrating, and underneath the technical showboating is a fighting game of the most rudimentary kind.
    • 61 Metascore
    • 60 Critic Score
    When the Kinect is sober enough to reveal the better parts of The Journey, magic can definitely happen. But even if Fable The Journey worked flawlessly, it wouldn't be the most exciting or daring game to ever come about. Sadly, even though the identifiable Fable charm found all over The Journey lends much-needed character to the proceedings, the Kinect's technical blemishes can too often account for more motion-related headaches than you might be willing to put up with.
    • 43 Metascore
    • 50 Critic Score
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • 64 Metascore
    • 50 Critic Score
    QForce is a disappointment because it feels like a Ratchet and Clank game, and to see the series go from some of the most high-profile Sony releases to an obscure multiplayer focused budget releas such as this is kind of disheartening.
    • 65 Metascore
    • 50 Critic Score
    The more lacklustre Yoshi’s Island games there are, the more Nintendo continue to suggest that the original was a glorious one-off, released when the company was approaching the very peak of its creativity.
    • 61 Metascore
    • 50 Critic Score
    Despite all the criticisms, and despite the fact that it pales in comparison to its bigger-budget competition, Breach isn't a complete disaster.
    • 55 Metascore
    • 50 Critic Score
    This decision further cements the idea – given that the 1980s series has been localised in English in the past – that this is a very niche game, for an audience expected to have some attachment with the series, and that it is a very barebones package with all extraneous content cut for more characters and levels. As a result, it is difficult to recommend to audiences outside of fans of the series; nostalgia, or familiarity, will likely forgive many of the shortcomings.
    • 69 Metascore
    • 50 Critic Score
    As it stands, Griptonite offer fun, but disposable thrills which amount to a title tough to recommend outside of series completists. On the other hand, if Ezio the Hedgehog speed-running and stealth are what you need, this might yet become a worthwhile discovery.
    • 43 Metascore
    • 50 Critic Score
    Lacking in depth and diversity but not completely devoid of charm, the game is a playable yet troubled effort that warrants little more than a one-night rent.
    • 59 Metascore
    • 50 Critic Score
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • 58 Metascore
    • 50 Critic Score
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • 52 Metascore
    • 50 Critic Score
    The tale is muddled and poorly executed, the action is unremarkable, and yet, for all its issues, Blade Kitten is still a playable game with enough sugary-sweet style to appeal to a younger audience – or indeed those with an interest in all things cat-girl.
    • 56 Metascore
    • 50 Critic Score
    It may struggle to satiate the hunger of the solo gamer, but the multiplayer offers enough content and variety to make it a title well worth dipping into; and for 500 points, that’s not a bad deal at all.
    • 65 Metascore
    • 50 Critic Score
    Godfather II is a game that’s never quite sure of which audience it’s trying to please, instead choosing to go straight down the middle and culminate in an experience that is as unengaging as it is unsatisfying.
    • 67 Metascore
    • 50 Critic Score
    In essence, Operation Anchorage is everything that Fallout 3 wasn't; if Bethesda set out to surprise then they've succeeded.
    • 52 Metascore
    • 50 Critic Score
    Groove Heaven is a relatively good looking game, there are some good ideas here and if you approach it expecting ‘My first rhythm action game’ you won’t be too disappointed, and maybe in this it has done its job. However, it is disappointing that it fails to reach the euphoric heights hinted at by that title.
    • 63 Metascore
    • 50 Critic Score
    Dance Evolution is not necessarily a bad game – at the very least it's functional and as a progression for the Dance Dance Revolution series it's certainly heading in the right direction. Unfortunately, in light of quality offer by its main competitor – namely Dance Central – Dance Evolution's attempts come off as somewhat shallow in comparison and unless you have a particular yearning for the style of music and dance routines featured, Harmonix's take on motion-dancing is a far safer bet.
    • 68 Metascore
    • 50 Critic Score
    Full of unrealised potential, Deadlight is a passable game that's as bland as the cookie-cutter zombies it presents.
    • 54 Metascore
    • 50 Critic Score
    From its ship-based hub to its mythological roots via its highly linear attempts at non-linearity, Rise of the Argonauts is very much a case of ’seen it all before, done much better’.
    • 64 Metascore
    • 50 Critic Score
    For all its many graces, Phantasy Star Portable is the latest in a series that’s still trying to ride on its claim of being the first online console RPG, clumsily forgetting the last nine years ever happened.
    • 71 Metascore
    • 50 Critic Score
    Playing Dead Island is similar to going on holiday – it's nice to try something a bit exotic and different, but after a while you begin to yearn for home.

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