Cubed3's Scores

  • Games
For 4,049 reviews, this publication has graded:
  • 39% higher than the average critic
  • 10% same as the average critic
  • 51% lower than the average critic
On average, this publication grades 7.2 points lower than other critics. (0-100 point scale)
Average Game review score: 68
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 0 The Letter
Score distribution:
4049 game reviews
    • 63 Metascore
    • 60 Critic Score
    Kudzu is a throwback to adventure games on the Game Boy, and can be played on an actual Game Boy. It does not do a whole lot original within the genre, and in some places is a little dated, but as a homage to the '90s it succeeds.
    • 79 Metascore
    • 70 Critic Score
    Like a Dragon: Pirate Yakuza in Hawaii offers a fresh, naval-themed take on the well-established series template, with some enjoyable new additions and some of the series’ greatest hits when it comes to side activities. It’s a pleasure to play as Goro Majima again, even if the story here isn’t as compelling as mainline entries. It’s a must-play for those who already enjoy the series, and offers something different enough to encourage a look from those who don’t (yet).
    • 83 Metascore
    • 80 Critic Score
    Capcom’s decision to finally localise Prosecutor's Gambit is a tacit acknowledgment of fan dedication and an unspoken apology for its decade-long absence. The result is a collection that completes a vital piece of the Ace Attorney canon, proving that the wait was ultimately worth it. This superb duology is a must-own for any adventure game enthusiast or for anyone who enjoys tense stories about battles of wits and cunning. Sometimes, the most epic showdowns are two people outsmarting each other in a courtroom.
    • 76 Metascore
    • 90 Critic Score
    Black Myth: Wukong surpasses all of its predecessors and leads the genre with fantastic boss battles, beautiful visuals and an engaging lore to base its game around. Veterans will gasp at their precious Elden Ring being toppled, but this, in all respects, is the true (monkey) king.
    • 88 Metascore
    • 70 Critic Score
    Final Fantasy XVI represents another step toward the event horizon of the branding's identity utterly collapsing. It isn't a bad game, but it fails to connect on a deeper and emotional level than what its past successes achieved. This is largely due to a weak supporting cast that lacks presence and a melodramatic lead who rarely gets chances to have any fun. For all of its faults, Final Fantasy XV attempted to throw whatever it could at players to create a varied experience. Final Fantasy XVI has a few tricks, and they're action and cinematic set-pieces. After about 20 hours, it becomes tiring, and after that the next 20 hours become utterly mind-numbing. It wouldn't be so bad if the fighting were deeper and the level design more fun.
    • 78 Metascore
    • 50 Critic Score
    There are better rhythm games out there, but people who like the genre are going to find a solid title here; people who like Avicii’s work are going to find a solid title here; and people who like to see a lot of colours, lights and sounds while cruising a spaceship to music—at breakneck speed or as casually as they want—will want to check this one out, too.
    • 76 Metascore
    • 70 Critic Score
    Nobunaga's Ambition: Awakening Complete Edition is a titan of a game to get to grips with on Switch 2, in both overall complexity and controls. That scale is both a blessing and a curse. For fans of the genre it has everything expected, and the historical depth of the Sengoku period means it brings a wealth of fun for those invested in this point in history. The strategic chops it boasts are well designed and do the job expected of putting the player into the shoes of developing and expanding their land. With that depth, however, the learning curve can be overwhelming, and frankly if this was released on the original Switch it would be hard to recommend simply due to the difficulty of actually navigating the controls. While not all those complications are inherently solved by mouse controls on Switch 2, the addition of them transforms this tricky console adaptation into something that at least rivals its PC counterpart and thus becomes a much more enticing proposition.
    • tbd Metascore
    • 40 Critic Score
    Glover was an ambitious and unique concept back in 1998. Ultimately, it's where the game should remain. It is a shame – with improved controls and tweaks to the design, it could have shown the concept in its best possible light. The badge of a "remaster" really does not qualify as the Nintendo Switch edition feels very much a cash-grab that's building on Nintendo nostalgia. Unless you've got a fondness for Glover, it's difficult to recommend diving into this Nintendo 64 gem in 2025.
    • 80 Metascore
    • 60 Critic Score
    Whilst some of the fundamentals that make a Wadjet Eye Game so special are included here, and there is a level of enjoyment to be had, Old Skies fails to hit the mark in more ways than expected. Long-term fans will likely persevere to the end because there is indeed enough of a hook and there are plenty of little in-jokes/references included. Old Skies should have been the most open escapade yet from the team. However - convoluted gameplay, unsatisfactory puzzle mechanics, frustrating new inclusions, a plot with unnecessary elements, and a surprising amount of linearity all leave this feeling rather anticlimactic overall. Bring back the days of Blackwell.
    • 81 Metascore
    • 70 Critic Score
    Rune Factory: Guardians of Azuma is a good time but comes off as a bland cozy anime game. It’s got heart, a likeable cast, and a world to get lost in for a while. It’s not the series’ best, nor does it outshine its contemporaries like Harvestella. It’s a game that swings big by leaning into combat, lands some hits, and stumbles on others. Azuma is a Rune Factory side game that is seemingly made for those who don't care for the farm life and want to wail on yokai with a sword.
    • 74 Metascore
    • 70 Critic Score
    Dragon is Dead doesn’t exactly revolutionise the side-scrolling platformer, but between the vast skill trees, plethora of items and their effects, and different player classes, every run feels unique. Even different styles of the same character can feel like playing a completely different game, and the roguelite structure ensures players can pour countless hours into honing a playstyle they really like—or throw caution to the wind and let the RNG give them whatever it wants. A few visual bugs mar an otherwise beautiful game, and the core level design could stand to be less formulaic, but players will likely be too addicted to the gameplay loop to notice.
    • tbd Metascore
    • 40 Critic Score
    It is hoped a Nintendo Switch 2 version of Pinball FX is in the works because Tomb Raider Pinball suffers from the graphical downgrade when compared to its other system counterparts. Sadly, the tables themselves are disappointing, with Adventures of Lara Croft being a hugely frustrating pinball experience that can be difficult to get to grips with. Secrets of Croft Manor fares more positively, but for such an iconic franchise, this pack should have been much more than what it is.
    • tbd Metascore
    • 50 Critic Score
    One thing Blade Assault does right is that by the end players will feel sufficiently powerful with lightning and projectiles flying off of them at all sides. This alone would be redeeming, except powers are so limited that every run is going to end up nearly exactly the same. The general repetition in levels, power and challenge kill any long term enjoyment. It is fun for a quick romp, but hardly recommended in the growing field of roguelike games.
    • 47 Metascore
    • 80 Critic Score
    7 Days to Die previously needed a lot of work. It is now in a playable and downright fun state, with a strong crafting and scavenging element that often makes sense and keeps immersion in the survival setting. Zombies become more dangerous as time goes on, but so does the player, as long as they balance their survival with scavenging for better equipment and learning new skills, and 7 Days to Die does a better job staving off the difficulty plateau many survival games eventually succumb to. Following updates, the gameplay is sturdy and solid, built off of an already fun foundation.
    • 62 Metascore
    • 70 Critic Score
    Survival Kids is a charming co-op romp where players work together to escape island after island. Colourful, gentle and not at all punishing. It's an ideal adventure for a wide range of players, young and old. Survival Kids is a wholesome party tale that can whisk away friends/family for an afternoon of fun on these remote islands.
    • 74 Metascore
    • 50 Critic Score
    Simultaneously acting as a spiritual successor to Gone Home and a creative leap away from its past legacy (under the Fullbright name), Open Roads can’t avoid being a hodgepodge of conflicted identities. It’s a "walking sim" template with artificially-constrictive interactivity woven into a mother-daughter relationship that’s strapped of gripping drama. Improved production values can only paper over what is otherwise this team’s weakest outing to date.
    • 80 Metascore
    • 80 Critic Score
    While its story rings a bit hollow, the extravagant imagery and art direction carries the emotional investment. The mouse-style controls are a fun and new way to play this underappreciated and novel title and improve the experience, though it does come at the cost of a spotty frame rate. It's disappointing that it couldn't have been locked down, especially in such a unique game that features a ton of action and quick thinking.
    • 66 Metascore
    • 70 Critic Score
    The original Front Mission games were hard to get into, and when the third game came around, it marked a shift to make them user friendly. Front Mission 3: Remake is very faithful to its source material and improves a few gameplay mechanics subtly, which makes it a smoother experience. It's not the best strategy RPG since the RNG and the small party size can seem restrictive, and it also isn't the best remake, but it is the best Front Mission game so far.
    • 71 Metascore
    • 70 Critic Score
    Ruffy and the Riverside is an unbelievably fun and imaginative 3D adventure-puzzler. In some ways, it feels like it could have been a third Tomba! game due to its playful visual style that goes against the grain. Not everything works as intended, and it could use an extra pass of polish, but pound for pound, this is one of the more ingenious 3D platformers out there. If the developers can iron out some of the irregularities, Ruffy and the Riverside could be all it can be.
    • 86 Metascore
    • 80 Critic Score
    A return to form for Street Fighter and, by extent, an excellent return to Nintendo platforms with the latest in Capcom’s fighting series. Street Fighter 6 comes with tons of modes that will satisfy the hardcore crowd and is equally the perfect entry for the casual fan or newbie, too, with a laidback RPG-lite mode that is ideal for handheld play, although may become tedious for others. Plenty of unique characters both old and new, featuring brilliant designs and styles, make this one of the most appealing entries in years, despite the lack of unlockable costumes. Street Fighter 6 may have some performance issues at times, but there are far more pros than cons with this portable edition of a top tier fighting game.
    • 86 Metascore
    • 80 Critic Score
    Level-5 hits hard with Fantasy Life i: The Girl Who Steals Time. What the developer has created is a love story to the first game and its concept, but with a fantastic new narrative and world to explore. The breadth of content is staggering and mastering lives will provide hours of entertainment. This is a diamond in the rough that is well worth acquiring for any Nintendo Switch collection.
    • 84 Metascore
    • 90 Critic Score
    Upscaled graphics, quality of life gameplay improvements, and finally being able to enjoy the beautiful soundtrack in HD, Bravely Default: Flying Fairy HD Remaster scratches the itch so many fans have felt since the last 3DS title. The additional minigames may not add much to the story or gameplay, but come as a little extra to a remaster that deserves the hype.
    • 74 Metascore
    • 80 Critic Score
    Ghostbusters: Spirits Unleashed is an excellent addition to the franchise that does what any budding Ghostbuster would hope: make you feel part of the team. With quick, frantic matches, it’s a pick-up that players will constantly return to and take pleasure in. Well worthy of the uniform.
    • 56 Metascore
    • 40 Critic Score
    Like many games that are smaller budget, when a game has remotely fancy graphics, gameplay tends to almost always suffer. This is no exception, while the space survival idea is cool, from frustrations in the UI, to constantly glitches and freezes it’s hard to even see the game at its best when so many other things get in the way.
    • 82 Metascore
    • 80 Critic Score
    Bugginess and strange character design choices keep Oblivion Remastered from being excellent. Tipping the scales from “good” territory into “great” are the levelling and gameplay improvements. It resembles a remake. Even with new memory leak issues, Oblivion remains a timeless masterpiece, and this remaster ensures its legacy will live on. Oblivion was born nineteen years ago, but for all these years, it has ruled our dreams.
    • 86 Metascore
    • 90 Critic Score
    Deltarune is a subversive epic that defies conventions and keeps the laughs coming every minute of its lengthy runtime. The most staggering aspect of it is that this isn't even its final form. Purchasing Deltarune chapters 1-4 is a ticket for the eventual chapters 5-7, which will expand the scope of the story and surely take things in an unpredictable direction if the conclusion of chapter 4 is anything to go by. Undertale wasn't without its faults and neither is Deltarune, but once the story, gags, and characters unfold, it's the kind of game that lingers, leaving a powerful and unforgettable experience. It's the kind of lasting impression that supersedes flaws.
    • 79 Metascore
    • 70 Critic Score
    One of Sonic’s better games is wonderfully remastered in the shape of Sonic X Shadow Generations, and although there is some exhilarating gameplay here if the time is taken to master the stages, 3D portions still have that familiar inconsistency at times, while Shadow’s story is more of the same but improves on the controls. A huge wealth of unlockables make this the ideal game for series fans, but it is a shame the 3DS levels weren’t included to form a meatier compilation.
    • 54 Metascore
    • 80 Critic Score
    Some may baulk at the idea of Nintendo Switch 2 Welcome Tour being a paid download, but given the sheer amount of care and attention poured into every tiny aspect of this delightful product, it really feels worthy of the entry price. Nintendo has crafted not just a virtual tour of the entire Switch 2 console and all current accessories, it’s delved into the past for mesmerising titbits of historical goodness, put together a wealth of oft-hilarious quizzes, and packed in breathtaking demos to show off the tech involved, all on top of a wide selection of awe-inspiring mini-games that will keep you coming back for more. Only a lack of online leaderboards for the mini-games really holds this back from greater heights.
    • 94 Metascore
    • 90 Critic Score
    An already amazing game made even better, The Legend of Zelda: Breath of the Wild is superb in this upgraded format. Technically much more sound and with fun little extras, this is the definitive edition and a killer addition to the Switch 2 library. It's a shame that, ultimately, Zelda Notes is separate from the game, but it does add some great extra content for those willing to download and sync up.
    • 86 Metascore
    • 80 Critic Score
    Pocket Card Jockey: Ride On! combines the classic pastimes of horse racing and solitaire into an easy to pick-up-and-play puzzle game, with humorous dialogue and hours of enjoyable content…so long as it's played in short bursts.

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